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[SB Build] I'm gonna make you BLEED!

shortbow condition bleed build

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#31 Sycthrex

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Posted 23 July 2012 - 07:58 PM

View PostSir Sparhawk, on 23 July 2012 - 07:54 PM, said:

This was my shortbow condition build last BWE that I never tested, Ive heard things changed. http://www.gw2build.....0.0.20.20.30.0 So I gotta look at that. Ill tweak it out and post any changes.

Does power change bleed damage at all? I dont think it does, and if it doesnt then here is my updated version of my build. http://www.gw2build.....0.0.30.20.20.0
Still debating on if I wanna use spiked trap, or sharpening stone. How is QZ with a condition build? Doesnt seem like it would help much. Any opinions on that last utility skill? Im thinking sharpening stone might help keep stacks up personally but so would spike trap.

I use QZ for quicker applications of my SB auto attack but this might change when i play around with my build a little more and power does not affect your condition damage no.

Bleeding Condition Damage Formula:
0.5 * Level + 0.05 * Condition Damage per stack per second

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#32 Sir Sparhawk

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Posted 23 July 2012 - 08:05 PM

View PostSycthrex, on 23 July 2012 - 07:58 PM, said:

I use QZ for quicker applications of my SB auto attack but this might change when i play around with my build a little more and power does not affect your condition damage no.

Bleeding Condition Damage Formula:
0.5 * Level + 0.05 * Condition Damage per stack per second

Thought so, actually I tweaked build a bit more. Tell me whatcha think, and if I can buff my condition damage more with runes or w/e tell me what they are so I can check it out. Here is the build http://www.gw2build.....0.0.30.30.10.0
Also Id like to know your opinions on barkskin vs Offhand training, barkskin adds survivability when Im 25% hp or lower which is nice but apparently offhand trainint has longer range and 20% quicker recharge so that means a 20 sec hunters call which applies bleeds from crits, and 28 sec cd on call of the wild which gives group boons. Whatcha think?

#33 Sycthrex

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Posted 23 July 2012 - 08:10 PM

You have a very strong build there, the Undead is a possible option but you do kinda lack Condition Duration but until someone crunches some figures and finds out the damage precisely between the two then i can't really say if it is a good thing or bad thing lol

There is a very nice guide to bleeding here which might enlighten you, why lightening reflexes though?
Not that it is a bad thing of course, i am just wondering why you chose it personally.

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#34 Sir Sparhawk

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Posted 23 July 2012 - 09:25 PM

View PostSycthrex, on 23 July 2012 - 08:10 PM, said:

You have a very strong build there, the Undead is a possible option but you do kinda lack Condition Duration but until someone crunches some figures and finds out the damage precisely between the two then i can't really say if it is a good thing or bad thing lol

There is a very nice guide to bleeding here which might enlighten you, why lightening reflexes though?
Not that it is a bad thing of course, i am just wondering why you chose it personally.

I dont like being stunned, and it can get me out of well timed bulls charges, or other CC that sets me up for large burst, not only does it break stun but it does a little damage launches me backwards and gives me vigor, it should be used in every build for pvp imo. I chose undead in theory, and only because it adds lots of condition damage and toughness making up for lack of up. The condition duration doesnt seem as important to me only because you are constantly smacking them with conditions so it seems that condition duration is only useful if they run away which rangers shortbow seems to not allow often. Mind you Ive never touched shortbow or a condition build so as Ive said this is all theory, what do you suggest over undead? Also imo it seems that 10 secs of say 25 stacks of bleeds is more than enough to put the hurt out, and I can reapply in that time but ofcourse Im here to learn.

#35 Smellyead

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Posted 23 July 2012 - 11:03 PM

I've been revising my build but I can't decide between Rampagers or Rabid amulet/jewel. Both have big pros for the build via condition damage but Rampagers adds some nice crit too for those extra bleeds.

It's basically between 62% crit + 1127 cond damage or 48% crit and 1406 cond damage, though that's not taking into account having multiple runes on my gear since the calculator doesn't have that.

http://www.gw2build.....0.10.30.30.0.0

Edited by Smellyead, 23 July 2012 - 11:04 PM.


#36 Sir Sparhawk

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Posted 24 July 2012 - 12:22 AM

I personally like my setup more because it gives same if not more damage but with more survivability, less condition damage tho. I do think you should stick with rapid tho, its the best of both worlds. Now Im trying to decide if axe crits being 33% stronger is worth having over pet crits being 30% stronger, Ive seen axe make some nasty crits 2500 ricochet style stuff but Ill be in axe for only 10 secs at a time most of the time and shortbow the rest. Any thoughts on this for the people who have played condition ranger?

#37 Haku

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Posted 24 July 2012 - 12:24 AM

This BWE I ran a Greatsword variant. It was extremely effective as a roamer for what my group needed. Could handle knockback/knockdown builds easily with the stability and had a somewhat reliable out to condition builds. After running this build this weekend I disagree heavily with people saying that Greatsword is a bad weapon. The utility it offered me was enormous.

http://gw2skills.net...GrPOYk sCY4x2DA

Edit: For Runes I ran Nightmare, but next time (if this still works) I'm running a mix that gives +45% bleed duration.
Question? Suggestions? Please.. .I'd like to know what you peeps would do differently, hivemind is good!

Edited by Haku, 24 July 2012 - 12:33 AM.


#38 Smellyead

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Posted 24 July 2012 - 07:38 AM

View PostSir Sparhawk, on 24 July 2012 - 12:22 AM, said:

I personally like my setup more because it gives same if not more damage but with more survivability, less condition damage tho. I do think you should stick with rapid tho, its the best of both worlds. Now Im trying to decide if axe crits being 33% stronger is worth having over pet crits being 30% stronger, Ive seen axe make some nasty crits 2500 ricochet style stuff but Ill be in axe for only 10 secs at a time most of the time and shortbow the rest. Any thoughts on this for the people who have played condition ranger?

I ran with axe most of the time during combat, mainly because people were grouped up and axe 1 & 2 are AoE. I'd always start on shortbow though since i run geomance of warhorn, I was critting quite alot too with the trait + earth sigil you get alot bleeds plus nice base damage. I used my pet for utility more so than damage but that was more due to bad AI rather than pet damagd been bad.

At the moment Id run with ace crit over pet due to reliability.


Also as a condition spec I was swapping weapons on cool down pretty much to keep poison up from shortbow and to stack as many bleeds as possible via shortbow 1 and axe 1+2 swell as geomance from warhorn.

Another I had trouble deciding on is traps to compilment my build spike is awesome for the cripple and bleeds but choosing a second is harder. Viper is a nice sbort CD poison, flame adds nice burst and a combo field, frost gives me more kiting options but no damage output, all are on sub 20sec CD with the triat so I cant decide.

Edited by Smellyead, 24 July 2012 - 07:45 AM.


#39 Sir Sparhawk

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Posted 24 July 2012 - 02:43 PM

View PostSmellyead, on 24 July 2012 - 07:38 AM, said:

I ran with axe most of the time during combat, mainly because people were grouped up and axe 1 & 2 are AoE. I'd always start on shortbow though since i run geomance of warhorn, I was critting quite alot too with the trait + earth sigil you get alot bleeds plus nice base damage. I used my pet for utility more so than damage but that was more due to bad AI rather than pet damagd been bad.

At the moment Id run with ace crit over pet due to reliability.


Also as a condition spec I was swapping weapons on cool down pretty much to keep poison up from shortbow and to stack as many bleeds as possible via shortbow 1 and axe 1+2 swell as geomance from warhorn.

Another I had trouble deciding on is traps to compilment my build spike is awesome for the cripple and bleeds but choosing a second is harder. Viper is a nice sbort CD poison, flame adds nice burst and a combo field, frost gives me more kiting options but no damage output, all are on sub 20sec CD with the triat so I cant decide.

What is geomance of warhorn? Oh nm sigil of the geomancer eh? Yea I plan on using earth sigil on shortbow and axe and on warhorn I was thinking the same thing, geomancer, seems the only thing my limited brain can come up with without testing so I agree with you on those choices, neverp layed shortbow condition build so for me its all theorycrafting.

As for the traps Ill give you my opinion. You dont really wanna kite, so frozen and muddy traps are out, reason is because you wanna remain close ranged for the spread attacks to hit every attack, second thing is vipers seems nice but I cant see a reason to bring that over flame trap since burning is stronger and gives a combo field, now I think it will come down to the combo field since Ive never seen vipers nest used I dont see it being more useful. I think Im going to skip the spiked trap and go straight for sharpening stones so I can use that and hit spread shot with shortbow, and feel like Im stacking bleeds. This might change depending on how easy I get bleeds up with sigil of earth + sharpened edges, those 2 seem like it would stack bleeds incredibly fast if I crit alot.

Just my take.

#40 Sycthrex

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Posted 27 July 2012 - 12:40 PM

I am currently talking with Sir Sparhawk to come up with a nice Condition Build :)

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#41 SevansVII

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Posted 27 July 2012 - 04:17 PM

http://www.gw2build.....0.0.20.30.0.20

That's a bleed build I've been theorycrafting a bit with -- High condition damage with toughness and a lot of vigor to keep applying the two second Protection boon from traits. It's got super low health, but I'm hoping the defense, Protection boons, and Bark Skin traits help keep me alive; Lower health pool means that Bark Skin activates more quickly, and I think it stacks with Protection.

Because damage reduction doesn't mitigate condition damage (as far as I know) I slapped on Signet of Renewal to deal with conditions (and the second CC break is nice -- Something I feel will be necessary for PvP.) I chose Rampage as One because... it's Rampage as One.

Only thing that concerns me is a lack of CC. I would consider swapping Sharpening Stone for something like Muddy Terrain, but I really like the guaranteed extra bleed SS gives me, and I'm not sure how important CC is on a non-AoE condition build. Someone that has PvPed a lot can help me here.

Any input? Checking out the builds in here has been a major help in designing things.

Oh, and don't forget Jack, the Lynx.

Edited by SevansVII, 27 July 2012 - 04:21 PM.


#42 Sir Sparhawk

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Posted 27 July 2012 - 04:21 PM

View PostSevansVII, on 27 July 2012 - 04:17 PM, said:

http://www.gw2build.....0.0.20.30.0.20

That's a condition build I've been theorycrafting a bit with -- High condition damage with toughness and a lot of vigor to keep applying the two second Protection boon from traits. It's got super low health, but I'm hoping the defense, Protection boons, and Bark Skin traits help keep me alive; Lower health pool means that Bark Skin activates more quickly, and I think it stacks with Protection.

Because damage reduction doesn't mitigate condition damage (as far as I know) I slapped on Signet of Renewal to deal with conditions (and the second CC break is nice -- Something I feel will be necessary for PvP.) I chose Rampage as One because... it's Rampage as One.

Only thing that concerns me is a lack of CC. I would consider swapping Sharpening Stone for something like Muddy Terrain, but I really like the guaranteed extra bleed SS gives me, and I'm not sure how important CC is on a non-AoE condition build. Someone that has PvPed a lot can help me here.

Any input? Checking out the builds in here has been a major help in designing things.

Oh, and don't forget Jack, the Lynx.

Its similar setup to mine, I like signet of renewal, I might add that to my build.

#43 SevansVII

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Posted 27 July 2012 - 04:29 PM

I saw your build and was shocked at the similarities. Like you, I feel that stun breaks such as Lightning Reflexes and Signet of Renewal are going to be very important in PvP.

But really, any low health build has to have some sort of condition removal. Signet of Renewal seems like a good choice.

#44 Niall MacColl

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Posted 27 July 2012 - 08:20 PM

What of a condition build using axes ?
Possible ? Not possible ? :o

#45 Fatalplus

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Posted 27 July 2012 - 08:23 PM

View PostNiall MacColl, on 27 July 2012 - 08:20 PM, said:

What of a condition build using axes ?
Possible ? Not possible ? :o

Umm...very possible.  Go up a couple of posts or check out the theory crafting thread.  Pretty much every good condition build out there now uses the mainhand axe in some way.

#46 Jesusloveyou

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Posted 28 July 2012 - 02:28 AM

This is my new condition build, pretty much owned a lot with my old build with the wrong major traits(using bear in pvp like a noob, no jewel, no runes, no amulet) but this new build is better , more ownage i guess :):http://www.gw2build.com/builds/simulator.php#1.6.10.12.0.21.5.1.0.25.131.138.139.141.152.4.9.1.379.384.0.392.400.0.410.413.416.0.0.0.0.0.0.20.20.30.0.0

Edited by Jesusloveyou, 28 July 2012 - 02:31 AM.






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