Mesmer is better at PvP than PvE. Mesmer clones are weak but phantasm are really nice, plus the stuns and daze.
In PvE mesmer is by far one of the slowest class to kill mobs ( atleast at low lvl).
I'm not arguing any of that, at least that was not my point.
Mesmer is not a brute force class so expecting them to beat speed records in killing is a misconception. The class is definietly better suited for PvP, however one can not ignore some serious issues with Mesmers in PvP. Do remember that marking the Mesmer means that there is no chance of even a split second of confusing your enemy while this was "calculated" into Mesmer balance.
All I meant is that mesmer is definietly not OP and that as time passess and players learn, it may very well become crippled by it's class mechanic and become under-powered in a way that it will be trivial to deal with.
And Cherrie is making absolute statements. So she is either correct, or has never seen a decent Mesmer in PvP...
I simply don't believe there's much, if any, confusion margin in mesmer gameplay in PvP. Some reasons:
- target marking: catch the Mesmer once, you'll always know which one is real
-even if you don't, one hit is enough to know because of the HP bar (imho it shouldn't show how much HP the Illusion really has)
-Illussions AI: it's an AI, it will always behave in the same way and thus trivial to spot; this can't be overcome so all other aspects of Illusions should be top-notch for confusion to actually work
-Shattering has issues, again because of AI
-Mesmer downed summon is completly useless
-Big fights: no use to summon anything because it will die right away, though here it doesn't really matter
Edited by Cherrie, 15 August 2012 - 12:26 PM.