Ten Ton Hammer: Will professions still have the equivalent of a "primary" attribute, or will the placement of traits into specific lines allow players to achieve the same effect in terms of being able to choose which specific attribute they want to favor over others?
"Players will not be forced to favor one trait line over another but rather customize each trait line as they see fit."
Eric: The concept of the “primary” attribute as it was used in Guild Wars 1 is not something we needed in Guild Wars 2. In GW1 primary attributes were used to make an Necromancer/Mesmer play differently from a Mesmer/Necromancer as well as give each profession a unique mechanic. Since we don’t have secondary professions in Guild Wars 2 the primary attribute mechanic was unnecessary.
Instead, each profession has a unique profession mechanic and in some cases multiple mechanics to make them feel distinct and play differently from their peers. Trait lines are used to allow players to differentiate themselves from others who share their profession. All warriors for example will equip traits into their tactics line but will choose different traits depending on their play style as well as their choice of skills and weapons. Players will not be forced to favor one trait line over another but rather customize each trait line as they see fit.
Ten Ton Hammer: Will other professions be able to utilize skill chains, or are those something a bit more specific to the Warrior profession since its obviously very weapon dependent?
Eric: We pretty much run the spectrum on that one. I think it’s fair to say that no profession uses them more than the warrior (who has one on every melee weapon). The more melee oriented the profession is the more heavily they rely on chain skills although there are some exceptions to this where chain skills are sprinkled into some professions that make less use of them.
Not a huge interview, but does have some new info about skill chains/primary attribute.
Edited by KQ, 10 January 2012 - 10:29 PM.