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Interview: TenTonHammer interview | Guild Wars 2 Warrior and Traits Q&A with Lead Designer Eric


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#1 Drogon

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Posted 21 June 2010 - 01:19 PM

New interview was just posted.

http://www.tentonham...terviews/traits

Quote

Ten Ton Hammer: Will professions still have the equivalent of a "primary" attribute, or will the placement of traits into specific lines allow players to achieve the same effect in terms of being able to choose which specific attribute they want to favor over others?
"Players will not be forced to favor one trait line over another but rather customize each trait line as they see fit."

Eric: The concept of the “primary” attribute as it was used in Guild Wars 1 is not something we needed in Guild Wars 2. In GW1 primary attributes were used to make an Necromancer/Mesmer play differently from a Mesmer/Necromancer as well as give each profession a unique mechanic. Since we don’t have secondary professions in Guild Wars 2 the primary attribute mechanic was unnecessary.

Instead, each profession has a unique profession mechanic and in some cases multiple mechanics to make them feel distinct and play differently from their peers. Trait lines are used to allow players to differentiate themselves from others who share their profession. All warriors for example will equip traits into their tactics line but will choose different traits depending on their play style as well as their choice of skills and weapons. Players will not be forced to favor one trait line over another but rather customize each trait line as they see fit.

Quote

Ten Ton Hammer: Will other professions be able to utilize skill chains, or are those something a bit more specific to the Warrior profession since its obviously very weapon dependent?

Eric: We pretty much run the spectrum on that one. I think it’s fair to say that no profession uses them more than the warrior (who has one on every melee weapon). The more melee oriented the profession is the more heavily they rely on chain skills although there are some exceptions to this where chain skills are sprinkled into some professions that make less use of them.

Not a huge interview, but does have some new info about skill chains/primary attribute.

Edited by KQ, 10 January 2012 - 10:29 PM.


#2 Besath

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Posted 21 June 2010 - 01:26 PM

Thanks for the link.

Edit: They are saying 'attributes that are more like in other rpgs' in every single interview since traits article. They should make it straight if they mean str, dex, int kind of thing or something else.

Edited by Besath, 21 June 2010 - 01:31 PM.


#3 Geikamir

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Posted 21 June 2010 - 01:30 PM

Cool, reading now.

#4 Matthew Browne

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Posted 21 June 2010 - 01:37 PM

Thanks Ryu, reading it now.

Edited by Matthew Browne, 21 June 2010 - 01:40 PM.
mistype


#5 FoxBat

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Posted 21 June 2010 - 01:39 PM

Besath said:

Edit: They are saying 'attributes that are more like in other rpgs' in every single interview since traits article. They should make it straight if they mean str, dex, int kind of thing or something else.

What else could it possibly mean?  Especially since they already mentioned "strength increases your melee damage".

#6 Besath

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Posted 21 June 2010 - 01:39 PM

FoxBat said:

What else could it possibly mean?  Especially since they already mentioned "strength increases your melee damage".

I don't know. I didn't play every RPG on earth. And 'more like' doesn't mean 'the same'.

#7 Matthew Browne

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Posted 21 June 2010 - 01:43 PM

Eric Flannum said:

Respeccing attributes will of course be very easy to do.

Happy to read this :D

#8 Malchior Devenholm

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Posted 21 June 2010 - 01:48 PM

FoxBat said:

What else could it possibly mean?  Especially since they already mentioned "strength increases your melee damage".

That was referring to the "Strength" trait line.

I would very much like to see some clarification on that as well, Besath.

#9 Lyssa

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Posted 21 June 2010 - 01:49 PM

Besath said:

I don't know. I didn't play every RPG on earth. And 'more like' doesn't mean 'the same'.

In any case I just hope they use different terms than 'Strength, Dexterity, Magic' etc.

Its probably irrational but its kinda annoying seeing people abbreviate that crap into three letter words all the time.

#10 TheManowar

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Posted 21 June 2010 - 01:50 PM

Malchior Devenholm said:

That was referring to the "Strength" trait line.

I would very much like to see some clarification on that as well, Besath.
The line is named "Power", not Strength, so he was probably referring to the attribute

Edited by TheManowar, 21 June 2010 - 01:56 PM.


#11 Haishao

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Posted 21 June 2010 - 01:55 PM

I'd be happy with the str agi dex int vit attributes.
It gives more way to make our characters unique.

Edit:

Lyssa said:


Its probably irrational but its kinda annoying seeing people abbreviate that crap into three letter words all the time.
hehe  sorry.

#12 Malchior Devenholm

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Posted 21 June 2010 - 01:57 PM

TheManowar said:

The line is named "Power", not Strength, so it's possible he was referring to the attribute

touche...(yeah can't get the accent over the "e")

#13 Soy Oil

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Posted 21 June 2010 - 01:57 PM

You can respec Attributes, too? The Warrior can be 2H or Dual-Wield DPS or tank just by changing up his template? SOLD!

This game just blew LOTR Online outta the water.

#14 Thalador

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Posted 21 June 2010 - 01:58 PM

Malchior Devenholm said:

That was referring to the "Strength" trait line.

I would very much like to see some clarification on that as well, Besath.

Agreed with Manowar. Power is the Warrior trait line, while Strength is an attribute.

Quote

Ten Ton Hammer: Will other professions be able to utilize skill chains, or are those something a bit more specific to the Warrior profession since its obviously very weapon dependent?

Eric: We pretty much run the spectrum on that one. I think it’s fair to say that no profession uses them more than the warrior (who has one on every melee weapon). The more melee oriented the profession is the more heavily they rely on chain skills although there are some exceptions to this where chain skills are sprinkled into some professions that make less use of them.

So, perhaps there'll be no puny assassins? Since the warrior is the only one who's more specialized in skill chains, the assassins would lose their edge. *prays that it is the case*

#15 Matthew Browne

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Posted 21 June 2010 - 02:01 PM

Thalador Doomspeaker said:



So, perhaps there'll be no puny assassins? Since the warrior is the only one who's more specialized in skill chains, the assassins would lose their edge. *prays that it is the case*

Hey, don't hate the sin. They can be totally revamped on GW2 for all we know ;)

#16 Malchior Devenholm

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Posted 21 June 2010 - 02:02 PM

Thalador Doomspeaker said:

So, perhaps there'll be no puny assassins? Since the warrior is the only one who's more specialized in skill chains, the assassins would lose their edge. *prays that it is the case*

Oh no, read further into that.

Quote

The more melee oriented the profession is the more heavily they rely on chain skills although there are some exceptions to this where chain skills are sprinkled into some professions that make less use of them.

Basically, Assassin has a few chain skills but it's not their core mechanic like it was in Guild Wars 1 :D

#17 Thalador

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Posted 21 June 2010 - 02:05 PM

I hope they've been cut from GW2 entirely. We know that there's a second soldier class, that could become the other melee.

#18 Malchior Devenholm

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Posted 21 June 2010 - 02:06 PM

Thalador Doomspeaker said:

I hope they've been cut from GW2 entirely. We know that there's a second soldier class, that could become the other melee.

New mechanics can make any class more appealing now ;)

#19 TheManowar

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Posted 21 June 2010 - 02:09 PM

Thalador Doomspeaker said:

I hope they've been cut from GW2 entirely. We know that there's a second soldier class, that could become the other melee.
A melee heavy-armored class other than the warrior? It clashes with the uniqueness anet is promoting, imho. I think we'll see sins again.

#20 Thalador

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Posted 21 June 2010 - 02:10 PM

Malchior Devenholm said:

New mechanics can make any class more appealing now ;)

Assassins? :surprised:

A dervish was a lot more formidable than an assassin. I'm sad that the dervishes didn't make it to the Guild Wars 2, but giving the little speed clearers another chance just doesn't seem fair...

Edit:

TheManowar said:

A melee heavy-armored class other than the warrior? It clashes with the uniqueness anet is promoting, imho. I think we'll see sins again.

That's true, but they could flavor it with different mechanisms. IF there's a knight profession, it could use a combination of magic and attack skills. Then it could use weapons that the warrior doesn't, but still wouldn't become the weapon master the warrior is in Guild Wars 2. Just because there's already a heavy-armored melee profession doesn't rule out the possibility that another one can be added without ruining the uniqueness.

Edited by Thalador, 21 June 2010 - 02:15 PM.


#21 Rand al'Thor

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Posted 21 June 2010 - 02:13 PM

i'm always psyched abbout new interviews.

Even the one's who dont actually say anything new.
Anyways, off to read it now

#22 Whisper

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Posted 21 June 2010 - 02:16 PM

Thalador Doomspeaker said:

I hope they've been cut from GW2 entirely. We know that there's a second soldier class, that could become the other melee.

I so love when people ask to get proffessions cut from the game...... How....Wonderfully.....Selfish....
Proffession concept art screams assassin so I don't think assassin lovers have anything to fear though...

#23 TheManowar

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Posted 21 June 2010 - 02:36 PM

Thalador Doomspeaker said:

That's true, but they could flavor it with different mechanisms. IF there's a knight profession, it could use a combination of magic and attack skills. Then it could use weapons that the warrior doesn't, but still wouldn't become the weapon master the warrior is in Guild Wars 2. Just because there's already a heavy-armored melee profession doesn't rule out the possibility that another one can be added without ruining the uniqueness.
Yes indeed, still I think the magic warrior (as a concept) seems too much like a forced hybrid, and I think this would go against "uniqueness"; if I should decide to make such a warrior I'd do an asura one :p

#24 Skyy High

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Posted 21 June 2010 - 02:46 PM

We know eles have daggers. In this interview, they said "the more melee oriented the profession is the more heavily they rely on chain skills," which indicates to me that most (all?) professions will be able to engage in melee attacks to some degree. This in turn suggests that a "knight" melee/magic hybrid would certainly fit in the game, particularly since other classes will be able to do melee as well. It also suggests that assassins would fit in fine; they could have, say, one skill chain that does different things depending on different triggering conditions (hex, condition, kd, backstab, whatever) and then a bunch of support skills that help you trigger your one skill chain. That would go a long way towards making their skill chains more balanceable without making the vast majority of possible chains utter trash.

Remember, "melee" is not the defining characteristic of the warrior anymore; after all, they're said to be proficient with bows and rifles too.

#25 TheManowar

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Posted 21 June 2010 - 02:52 PM

Skyy High said:

Remember, "melee" is not the defining characteristic of the warrior anymore; after all, they're said to be proficient with bows and rifles too.
Yes, but I hardly believe they could be defined as ranged: if you noticed, they focused much more on describing warrior melee prowess over ranged one. Still, I'm glad ranged weapons will finally have some usefulness other than pulling ;) (oh yeah, and occasional adrenaline gain in pvp ofc)

Edited by TheManowar, 21 June 2010 - 02:58 PM.


#26 Aljasha

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Posted 21 June 2010 - 03:12 PM

Yay, +30 power gives you +300 hp. Not exactly, but I am not really looking forward to a game where progression means multiplication of numbers.

#27 Vorsakan

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Posted 21 June 2010 - 04:08 PM

A surprise to hear attributes will be easily respecced, as I was picturing them as being quite traditional to even the point of being static - flexibility will certain make melee Eles and the like more fun. :D

That skill chain revelation was certainly a full-force shock, and it really is becoming difficult to see Assassins returning...

In one corner:
* Warrior is the dominant skill chain class.
* Warriors possess abundant "closers" (as in closing distance) which allow them to virtually teleport to opponents, with various effects after doing so - already confirmed for sword and video'd for axe & shield.
* Dual wielding is no longer anything special, and even Eles can do it.

In the other corner:
* An unlabelled piece of artwork taken from the same set as the first 2 profession wallpapers.

Considering how much soft-confirmed stuff has been cut during development (companions and secondary professions for instance), I'm leaning more towards the art being obsolete.
Exactly what's left to resurrect of the GW1 Assassin, after skill chaining, dual-wielding and teleporting are eliminated?
Since literal assassinations aren't even in the GW-universe hero job description (won't be putting out orphanage fires or stopping centaur armies by assassinating anyone), it's not particularly a lore niche demanding to be filled.

#28 TheManowar

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Posted 21 June 2010 - 04:28 PM

Vorsakan said:

Exactly what's left to resurrect of the GW1 Assassin, after skill chaining, dual-wielding and teleporting are eliminated?
The GW1 assassin is probably dead (even if I see eles "dual wield" more like a "dual focus", and warrior movement skills won't probably be instant like shadow step was); but I think anet will make the sin return, for two reasons mainly:
1) another melee class is likely to be revelead yet: not all players like warriors, but maybe they like melee, and this lead to the second point...
2) the assassin is undoubtedly a concept that appeals to many players: anet want a larger market now, so the sin it's something that would help a lot.

Please note that I'm not advocating the return of the sin, simply I find it high likely to happen.

#29 Lyssa

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Posted 21 June 2010 - 04:44 PM

Couldnt have said it better myself Vorsakan.

Manowar - Are you suggesting the other Soldier proffesion is an assassin of sorts?

#30 Kityn

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Posted 21 June 2010 - 04:59 PM

I wouldn't think an Assassin would be a Soldier type but an Adventure type instead. But I don't think the Assassin will make a comeback as we know it. Perhaps a Rogue type instead.