Take into consideration that this is a very different game than GW1 when it comes to minions. You needed a lot of corpses to be able to build up a high damage minion army there, which is something you'd never be able to find in pvp.
This is true, and is a reason why I considered not making that post. However, I still felt like the precedent set by GW1 could be important to note. I also believe that really balancing any kind of minion master archetype in structured PvP is something that has rarely (never?) been done correctly.