Theory crafters...I need some assistance....Toughness vs. Vitality...
Posted 24 July 2012 - 02:01 AM
Vitality directly increases your hit points (HP) by the GW2 fomula.
I am trying to boost my toughness and get my stats all "balanced" where I want them but am having diffuculty with toughness because many of the amulets and jewels tie toughness to condition duration. Seeing as how my build is not condition based you can see the issue.
So, the question is at what point does having more HP outweigh the need for toughness.
For example, would it be better to have 1000 toughness and 20,000 HP versus 1,400 toughness and 16,000 HP???
I know this is a simple example but I think you know what I am getting at.
Any help would be appreciated.
Posted 24 July 2012 - 02:08 AM
Posted 24 July 2012 - 02:11 AM
Posted 24 July 2012 - 02:14 AM
In theory, that is. I'm no balance expert, but that was the stated purpose to having those two attributes.
So it depends on what you have trouble with personally. If you trait a lot of condition removal, then it might be better to get tough, but if you don't trait condition removal, extra vitality would probably be better.
Hope that helps.
Posted 24 July 2012 - 02:18 AM
Being a "line-walker" as I am, this is my prime choice.
Line-walker - Something I just made up for people who fit into into 2 different, sometimes opposite, categories.
Edited by Datenshi92, 24 July 2012 - 02:25 AM.
Posted 24 July 2012 - 02:22 AM
If you expect to receive more healing than condition damage, Toughness is favored a bit more. If you expect to receive more condition damage than healing, Vitality is favored a bit more.
Edited by MasterDinadan, 24 July 2012 - 03:14 AM.
Posted 24 July 2012 - 02:50 AM
Posted 24 July 2012 - 03:48 AM
You are fooling yourself, user. Nothing here is what it seems. ANet is not the plucky hero, Guru is not an evil empire, and this is not the grand arena.
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