#1
Posted 24 July 2012 - 07:05 PM
For me it's up between Ele and Guardian. While the guardian does have his epic tome and great melee support, the tome heal seems to be on a longer cooldown than Ele heals. While Ele heals only seem to slightly top of allies, they can be spec'd to remove conditions in large areas quite consistently, which in many cases are worth just as much point-for-point in hp as the guardian's full party heal. I put the edge slightly in favor of Elementalist until the community learns to effectively use light field combos to remove conditions.
#2
Posted 24 July 2012 - 07:07 PM
Isms, on 24 July 2012 - 07:05 PM, said:
For me it's up between Ele and Guardian. While the guardian does have his epic tome and great melee support, the tome heal seems to be on a longer cooldown than Ele heals. While Ele heals only seem to slightly top of allies, they can be spec'd to remove conditions in large areas quite consistently, which in many cases are worth just as much point-for-point in hp as the guardian's full party heal. I put the edge slightly in favor of Elementalist until the community learns to effectively use light field combos to remove conditions.
guardian by farr the best support, other profesiions can support good too like a spirit ranger build, an elixer engineer and ele in water attunement but guardian is imo the best support
#3
Posted 24 July 2012 - 09:32 PM
It all depends on which the situation calls for... trying to say "This is the best" won't work. It's not like healing which can be objectively measured by pure numbers... support is so situational and is so many different things, you can't say which is the best, because no one Profession is ideal for a situation.
For example, on the Spider Queen fight you would want a Necromancer or Mesmer most likely. Against Kholer you would probably want a Thief. In the Graveling fight you would want a Ranger.
--------------
Straight up healing is overrated in Guild Wars 2.
Edited by Alaroxr, 24 July 2012 - 09:49 PM.
#4
Posted 24 July 2012 - 09:46 PM
#5
Posted 24 July 2012 - 10:17 PM
I really think everybody running a dungeon should have the quick res utility, really too useful to pass on and overall i dont think pure dps builds would cut it in a dungeon. Maybe would be nice to have one specced that way but 2 is already too much (at least for explorable)...
That said i dont know who can provide the best support: i just know i'm an ele and pretty happy with my support options. One thing to be said though is guardian has access to aegis that only that profession can provide (and mesmers but in a non reliable way if i'm correct).
Edited by Fiery Lily, 24 July 2012 - 10:21 PM.
#6
Posted 24 July 2012 - 10:25 PM
Mace/Shield & Staff seem like a good combo for helping keep allies alive while still easily switching between melee or medium ranged role as necessary.
With that said, ele's might not be as supportive, but they have a ton more flexibility.
#7
Posted 24 July 2012 - 11:09 PM
#8
Posted 24 July 2012 - 11:31 PM
#9
Posted 24 July 2012 - 11:49 PM
Shouts and barriers are nice too, especially with a bow/hammer or bow/mace+shield build.
By the way don't forget that killing is support, warrior's good at that too.
#10
Posted 25 July 2012 - 12:16 AM
That said, healing is the weakest support in this game imo.
Just my.02
EDIT: Or Engineer. I keep leaving those guys out for some reason lol. They aren't half bad now either.
Edited by Darkheron, 25 July 2012 - 12:17 AM.
#11
Posted 25 July 2012 - 01:32 AM
Darkheron, on 25 July 2012 - 12:16 AM, said:
#12
Posted 25 July 2012 - 02:46 AM
- Healing & Regeneration
- Condition clearing
- Keeping Weakness on the enemy
- Keeping Protection on the group
- Hard defenses (such as missile shields)
It also depends on builds. If the same elementalist swaps in Scepter/Focus before a particular room, suddenly there's some strong missile defense, but a lot of healing has been sacrificed.
#13
Posted 25 July 2012 - 03:09 AM
#14
Posted 25 July 2012 - 04:12 AM
Itharius, on 25 July 2012 - 01:32 AM, said:
If that's the case, then why not just ask a Mesmer or Necromancer to pick some utilities to counter conditions?
You can have a Guardian/Ele/Engineer focus their entire builds on healing, or you can ask a Necro/Mesmer to simply take 2 specific utilities and still be good at whatever their build is made for.
AoE damage I can understand, but not conditions.
#15
Posted 25 July 2012 - 06:19 AM
Warriors have the imba banner, other banners, shouts (one that remove a condition on every group member which looks great for PvE), heal on shouts, CC etc...
Guardians have great condition removal, a lot of AoE healing abilities, shouts, consecration, their virtues etc...
Eles have water, a ton of AoEs a bit more CC from air etc...
Thieves have weakness/invi/daze/blind spamming possibilities. They are also the only class I know of that can't AoE heal.
Ranger have axe/warhorn, spirits (especially the earth one) or tanky pets, a ulti that can rez, heal and remove conditions etc...
Engi have arguably the best CC, med kits, elixir guns, other elixirs, a ton of AoEs if need be etc...
Necro have the best condition removal, a lot of cripplling, chilling and fear, AoEs, boon stripping etc...
Mesmers have Chaos storm, null field, spammable clones that will tank some hits, wind of chaos spamming, AoE healing from mantras etc...
Every single class can bring some support to the group. Every single class (except the Thief) can bring AoE healing to the group without using a specific rune for that. Most classes can either bring protection or weakness to diminish the damage receive by the group. Most classes can instantly revive their ally.
Every single class also bring at least a potential weakness to the group though (even the guardian). At the end of the day, I'd rather be sure my group is not lacking somewhere like AoE damage then bringing the universal "best support class".
#16
Posted 25 July 2012 - 07:17 AM
darkblue, on 25 July 2012 - 06:19 AM, said:
Warriors have the imba banner, other banners, shouts (one that remove a condition on every group member which looks great for PvE), heal on shouts, CC etc...
Guardians have great condition removal, a lot of AoE healing abilities, shouts, consecration, their virtues etc...
Eles have water, a ton of AoEs a bit more CC from air etc...
Thieves have weakness/invi/daze/blind spamming possibilities. They are also the only class I know of that can't AoE heal.
Ranger have axe/warhorn, spirits (especially the earth one) or tanky pets, a ulti that can rez, heal and remove conditions etc...
Engi have arguably the best CC, med kits, elixir guns, other elixirs, a ton of AoEs if need be etc...
Necro have the best condition removal, a lot of cripplling, chilling and fear, AoEs, boon stripping etc...
Mesmers have Chaos storm, null field, spammable clones that will tank some hits, wind of chaos spamming, AoE healing from mantras etc...
Every single class can bring some support to the group. Every single class (except the Thief) can bring AoE healing to the group without using a specific rune for that. Most classes can either bring protection or weakness to diminish the damage receive by the group. Most classes can instantly revive their ally.
Every single class also bring at least a potential weakness to the group though (even the guardian). At the end of the day, I'd rather be sure my group is not lacking somewhere like AoE damage then bringing the universal "best support class".
You forgot to mention the Thief's absolutely ridiculous Venom offensive support.
---------------
Basilisk Elite, 3 of the bottom 4, and the following trait:
Venomous Aura- When you use a venom skill, you apply the effects to all nearby allies as well.
Plus if a Thief traits a bit more...
- Residual Venom - Applied venoms last one extra strike.
- Venomous Strength - When applied, venoms grant 2 stacks of might for 20 seconds.
This is also to give everyone an idea of what offensive support the Thief has... it's insane.
I'd take that any day over a healer Guardian/Elementalist/Engineer
Edited by Alaroxr, 25 July 2012 - 07:23 AM.
#17
Posted 25 July 2012 - 07:29 AM
This is the build I was running in both BW2 and BW3 for dungeons and WvW
Staff Support + AoE Damage - aka - The Elemental Bard
http://www.gw2builds...-8.1.11.4.9.6.5
The key to this build is the use of Elemental Attunement in the Arcane line and Written in Stone in the Earth line. With Written in Stone your two Signets (Sig of Resto and Sig of Water) you will be constantly regaining health and cleansing yourself, without ever losing your passives when you need to use your heal or chill someone. Throw in the extra toughness and condition damage, the Signet recharge and Earthen Armour making you one son of a bitch to take down.
But the most important aspect of this build (at least in my experience) is the ability to throw a boon on your allies every time you switch attunements with Elemental Attunement. Add to this Soothing Mist, Cleansing Wave and Healing Ripple and you're easily one of the most important people in your group.
To top things off, Earthen Burst damages and Cripples foes when you swap to Earth, Soothing Disruption makes Cantrips (Cleansing Fire which cleanse you and burns enemies and Mist Form) grant you Vigor and Regen, while Blasting Staff means your Staff AoEs are even bigger than before.
Edited by Kasern, 25 July 2012 - 07:29 AM.
#18
Posted 25 July 2012 - 07:50 AM
Alaroxr, on 25 July 2012 - 07:17 AM, said:
My point still stands. Every class have access to great support ... and they all provide potential weaknesses to your group depending on their build. Thinking about a "best support class" is not the good way to do it.
#19
Posted 25 July 2012 - 11:43 AM
p.e. permacripplng+(almost) permachilling in aoe with engi is pretty great and ridicusly easy to pull in pve without sacrificing too much from your rest of your build, which for support it would have things like 5sec aoe swiftness with 8 sec cd, removing conditions from teammates at a ridicusly fast pace (something like 5conditions/15secs on top of my head, even more if they use the light field), 2-3stacks of might on everyone, applying poison, weakness, blinds, vulnerabilty and etc.
straight up engi healing is nothing to write home about, 1500-1800hp/medpack isn't great, neither is the 600hp heal and 200hp hot from super elixir close to what a guardian or an elementalist can push out, but all the above toghether? pretty awesome.
a build like that p.e. could pull this while being able to insntly switch from support to a real nice aoe condition dps:
http://gw2skills.net...4lwLbRuukFN2Y2A
(some skills have changed and this is not reflected in the calculator)
#20
Posted 26 July 2012 - 09:01 AM
Kasern, on 25 July 2012 - 07:29 AM, said:
But the most important aspect of this build (at least in my experience) is the ability to throw a boon on your allies every time you switch attunements with Elemental Attunement. Add to this Soothing Mist, Cleansing Wave and Healing Ripple and you're easily one of the most important people in your group.
How close do you have to stay to your allies for them to benefit?
#21
Posted 26 July 2012 - 09:06 AM
Isms, on 24 July 2012 - 07:05 PM, said:
For me it's up between Ele and Guardian. While the guardian does have his epic tome and great melee support, the tome heal seems to be on a longer cooldown than Ele heals. While Ele heals only seem to slightly top of allies, they can be spec'd to remove conditions in large areas quite consistently, which in many cases are worth just as much point-for-point in hp as the guardian's full party heal. I put the edge slightly in favor of Elementalist until the community learns to effectively use light field combos to remove conditions.
the best on what? Necro is by far the best class to remove conditions from allie for example . warrior is great to add damage to allies. guardian are great to protect allies. elementalist with is auto atack staff water heal skill is great to heal allies.
no, dont exist only one class great on everything, guardian to remove condition are a joke compared Necros
all classes are great to suport, no one need a guardian to do dungeons
Edited by styken, 26 July 2012 - 09:10 AM.
#22
Posted 26 July 2012 - 04:49 PM
#24
Posted 27 July 2012 - 03:45 AM
For example my Necro was amazing at taking the poison condition from the spider queen then putting it back on her, but an Ele giving swiftness during the lieutenant fight was more valuable than a Necro and then a Warrior with straight up dmg and banners to boost the group dps was the best profession during the nest encounter in the library where dps counts.
I'd like to point out that Thief may not be the best support, but it's imo the best control there is. It's not so much about the number of skills to CC, but rather about the incredible duration of them. I mean most of the CC skills work for 5-6 seconds not to mention some lucky CC with steal.
Edited by Sebyos, 27 July 2012 - 03:45 AM.
#25
Posted 27 July 2012 - 07:16 AM
Also tagged with one or more of these keywords: dungeon, support, best
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