Jumping Puzzles... yay or nay?
#1
Posted 24 July 2012 - 08:01 PM
Personally I loved them when I first came across them, but after spending 2 and half hours trying to finish one with my friend and hundreds of frustrating attempts, I became somewhat less enthusiastic. That being said, I still kept going on every puzzle I found (even to the top of some tower that had NOTHING on it!). I love that they're in the game, they're just a little too hard I think, especially when you're playing on a laggy machine like mine. Would they be more enjoyable if they were a bit easier, or the platform area was a bit larger maybe?
#2
Posted 24 July 2012 - 08:02 PM
People who don't like them can just ignore them.
#3
Posted 24 July 2012 - 08:05 PM
#4
Posted 24 July 2012 - 08:09 PM
#5
Posted 24 July 2012 - 08:11 PM
I see lots of people struggle on them, but I have no trouble and it's really fun figuring it out by yourself.
#6
Posted 24 July 2012 - 08:14 PM
Potato Cat, on 24 July 2012 - 08:09 PM, said:
Yeah that was my first; got stuck in the dark room untill I changed by display settings, then kept failing the arena wall bit. I didn't even get a reward from the chest because of some update thing. Still glad I did it though =P
Also they range in difficulty and a bit of variety.
#7
Posted 24 July 2012 - 08:14 PM
The vistas are great little jumping puzzle snacks too.
#8
Posted 24 July 2012 - 08:15 PM
However, I am all for there being really challenging jumping puzzles in the game for those that enjoy it -- it is ok if they are too hard for me to attempt. However, I will be disappointed if Vistas prove to be a big frustrating challenge for me. I love taking beautiful screenshots (hello, wallpaper!) and exploring.
#9
Posted 24 July 2012 - 08:17 PM
The Trouble With Me, on 24 July 2012 - 08:14 PM, said:
Also they range in difficulty and a bit of variety.
You do know there's torches on the wall you can take at the start of the dark room? Didn't help me much, but at least I could see.
#10
Posted 24 July 2012 - 08:17 PM
The Trouble With Me, on 24 July 2012 - 08:14 PM, said:
Also they range in difficulty and a bit of variety.
#11
Posted 24 July 2012 - 08:18 PM
I like the jumping puzzles myself. I played a lot of KZ maps back in my younger days. Not that I think it will help me any, since it's different mechanics.
Edited by Rune100, 24 July 2012 - 08:19 PM.
#12
Posted 24 July 2012 - 08:19 PM
You'll get better at them. Just finishing one should improve your jumping puzzle abilities significantly.
Edited by CatMountainKing, 24 July 2012 - 08:20 PM.
#13
Posted 24 July 2012 - 08:19 PM
If you don't want to do it don't. But don't make it easier. Too many games fall for the making it easier thing it's pretty dull.
GW2 ploughs it's own field thankfully.
#14
Posted 24 July 2012 - 08:19 PM
#15
Posted 24 July 2012 - 08:20 PM
#16
Posted 24 July 2012 - 08:20 PM
Honestly i already can see some small playerbase establish around jumping puzzles and doing them without failing as fast as possible, some kind of speed-running playerbase. If that happens - and i a quite sure it will - i´ll definetly part of it. Jumping puzzle speed-run tournaments, here i go!!
But directly on topic: YAY!!!
#17
Posted 24 July 2012 - 08:21 PM
#18
Posted 24 July 2012 - 08:21 PM
#19
Posted 24 July 2012 - 08:22 PM
If you don't like the jumping puzzles (however improbable that might seem to me), ignore them and just have fun with the rest of the game!
#20
Posted 24 July 2012 - 08:23 PM
#21
Posted 24 July 2012 - 08:23 PM
#22
Posted 24 July 2012 - 08:25 PM
#23
Posted 24 July 2012 - 08:41 PM
#24
Posted 24 July 2012 - 08:42 PM
It feels like some old platform game where you die and die and die, but still play again and again and again... And after many deaths you pass that impossible jump and feel awesome
#25
Posted 24 July 2012 - 08:47 PM
Like I mentioned in another thread, one of the jumps in the spiral seems very luck based. For some reason the jump most often seems to fail, but then sometimes it works. Kinda makes me wonder what's the trick behind that one jump...
The other thing I disliked was the heavy screenshaking. Really, was it needed to put it in there? No, it doesn't even make it harder, it's just annoying because it makes you stand still for a moment to wait till it ends.
Some of the bushes are placed very bad, by having them appear right over your character. That's just obnoxious. Like they can't be placed more on the side of the rock.
Another jumping puzzle I did I had to walk over a very small ridge, but it was almost completely covered in plants and very dark, making it very hard to see exactly where I was walking on, and how much movement room I had. This during a time-based jumping puzzle.
All these are just little things, nothing especially bad. It just makes me wonder what they were thinking when making it like that. Other than that, I love the jumping puzzles. They add a good challenge to the game, and a nice break from combat activities. It's also funny to watch people fall off them.
Edited by Milennin, 24 July 2012 - 08:48 PM.
#26
Posted 24 July 2012 - 08:49 PM
Captain Seyo, on 24 July 2012 - 08:25 PM, said:
#27
Posted 24 July 2012 - 08:51 PM
Potato Cat, on 24 July 2012 - 08:09 PM, said:
The reward is finishing it, the loot is a bonus.
#28
Posted 24 July 2012 - 08:57 PM
Also, they either need to not have Vistas on jumping puzzles, or make Vistas not a requirement for map completion. Being unable to finish a jumping sequence should simply mean you don't get an extra little fluff item/an extra bit of satisfaction, not prevent you from getting the very substantial completion reward.
#29
Posted 24 July 2012 - 09:01 PM
#30
Posted 24 July 2012 - 09:04 PM
Milennin, on 24 July 2012 - 08:47 PM, said:
Like I mentioned in another thread, one of the jumps in the spiral seems very luck based. For some reason the jump most often seems to fail, but then sometimes it works. Kinda makes me wonder what's the trick behind that one jump...
The other thing I disliked was the heavy screenshaking. Really, was it needed to put it in there? No, it doesn't even make it harder, it's just annoying because it makes you stand still for a moment to wait till it ends.
Some of the bushes are placed very bad, by having them appear right over your character. That's just obnoxious. Like they can't be placed more on the side of the rock.
Another jumping puzzle I did I had to walk over a very small ridge, but it was almost completely covered in plants and very dark, making it very hard to see exactly where I was walking on, and how much movement room I had. This during a time-based jumping puzzle.
All these are just little things, nothing especially bad. It just makes me wonder what they were thinking when making it like that. Other than that, I love the jumping puzzles. They add a good challenge to the game, and a nice break from combat activities. It's also funny to watch people fall off them.
Which jump? the one just before the chest? there's a trick to it, you gotta stand at the high part and then jump to the other rock and then you will get on it, jump at other parts and it will make you fall, it took me a bit to find that sweet spot.
Or was it the mushroom later in the puzzle that almost no one made it past? You gotta stand at the edge, hold right click and then jump and press left click and if you time that right you make it up. There seems to be no other way to make that jump. Sadly there is nothing past that point anyways so whatever, just 4 spiders at a dead end.
Oh and the screen shaking, I never noticed it because I saw it in the gameplay options and I was like, yeah no, I don't like or want that kinda stuff so I turned it off immediatly once I finished character creation and got to the options menus.
Edited by Keldrath, 24 July 2012 - 09:11 PM.
Also tagged with one or more of these keywords: jumping puzzles, jump, gameplay
The Gathering - General Discussion →
Tyrian Assembly →
Jumping puzzles in GW2 - a guide & discussionStarted by Guest_dulfy_* , 09 Oct 2012 |
|
|
||
The Gathering - General Discussion →
Tyrian Assembly →
Complete Jumping Puzzle Video Guide (Every Puzzle)Started by Guest_BeastmodeGM_* , 05 Aug 2012 |
|
|
||
The Gathering - General Discussion →
Tyrian Assembly →
Removing the challenge of Vistas, I’m sorry I didn’t get it.Started by Guest_Ian42onGuru_* , 25 Jul 2012 |
|
|
||
The Gathering - General Discussion →
Tyrian Assembly →
Guild Wars 2 Sylvari Jumping Puzzle / VistaStarted by Guest_Tagen_* , 24 Jul 2012 |
|
|
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









