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Jumping Puzzles... yay or nay?

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#1 oggycheese

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Posted 24 July 2012 - 08:01 PM

So, I'm seeing mixed feelings about the jumping puzzles in Guild Wars 2. Some seem to love them, others hate them. I thought it would be good to see what the general feeling is about them (can we get a poll up?)

Personally I loved them when I first came across them, but after spending 2 and half hours trying to finish one with my friend and hundreds of frustrating attempts, I became somewhat less enthusiastic. That being said, I still kept going on every puzzle I found (even to the top of some tower that had NOTHING on it!). I love that they're in the game, they're just a little too hard I think, especially when you're playing on a laggy machine like mine. Would they be more enjoyable if they were a bit easier, or the platform area was a bit larger maybe?

#2 Nedra

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Posted 24 July 2012 - 08:02 PM

I love them. It's an amazing addition to the game. And the harder the better.

People who don't like them can just ignore them.

#3 Xeyn

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Posted 24 July 2012 - 08:05 PM

The vista ones arent particularly hard (not the ones i tried anyway) but the jumping puzzles that dont appear on the map can be challenging. I think its fair that the vista's arent too difficult as you need to complete them to get map completion. The others where you may get a chest at the end of it can be as challenging as they want to make them.

#4 Potato Cat

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Posted 24 July 2012 - 08:09 PM

Super mega ultra nay! In fact, I might need over 1,000 horses to convey the amount of nays I feel for jumping puzzles. My first jumping puzzle, was the one in the Eternal Battlegrounds as a mesmer. I was in there for at least three hours. My reward? Some low level medium armour, a mace and a shield. I cried. :qq:

#5 Keldrath

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Posted 24 July 2012 - 08:11 PM

They are one of my favorite parts of the game. I just wish I could find them easier and wish they were a lot harder than they currently are.

I see lots of people struggle on them, but I have no trouble and it's really fun figuring it out by yourself.

#6 The Trouble With Me

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Posted 24 July 2012 - 08:14 PM

View PostPotato Cat, on 24 July 2012 - 08:09 PM, said:

Super mega ultra nay! In fact, I might need over 1,000 horses to convey the amount of nays I feel for jumping puzzles. My first jumping puzzle, was the one in the Eternal Battlegrounds as a mesmer. I was in there for at least three hours. My reward? Some low level medium armour, a mace and a shield. I cried. :qq:

Yeah that was my first; got stuck in the dark room untill I changed by display settings, then kept failing the arena wall bit. I didn't even get a reward from the chest because of some update thing. Still glad I did it though =P

Also they range in difficulty and a bit of variety.

#7 Juno

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Posted 24 July 2012 - 08:14 PM

Definately yay. I didn't really think much about the rewards, I just wanted to conquer the damn thing. Like the ones in the Sylvari starting area, they were both really fun and sometimes really frustrating. But I was having a good time doing them. Can't wait to try the others.

The vistas are great little jumping puzzle snacks too. :)

#8 Trilola

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Posted 24 July 2012 - 08:15 PM

The only video games I have ever played in my life are FFXIV and SW:TOR -- no "platforming" practice on Super Mario type games. I tried to get some datacrons in TOR, and the jumping ones were frustrating and often too hard for me. So I'm not a fan of jumping puzzles.

However, I am all for there being really challenging jumping puzzles in the game for those that enjoy it -- it is ok if they are too hard for me to attempt. However, I will be disappointed if Vistas prove to be a big frustrating challenge for me. I love taking beautiful screenshots (hello, wallpaper!) and exploring.

#9 Potato Cat

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Posted 24 July 2012 - 08:17 PM

View PostThe Trouble With Me, on 24 July 2012 - 08:14 PM, said:

Yeah that was my first; got stuck in the dark room untill I changed by display settings, then kept failing the arena wall bit. I didn't even get a reward from the chest because of some update thing. Still glad I did it though =P

Also they range in difficulty and a bit of variety.

You do know there's torches on the wall you can take at the start of the dark room? Didn't help me much, but at least I could see.

#10 Keldrath

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Posted 24 July 2012 - 08:17 PM

View PostThe Trouble With Me, on 24 July 2012 - 08:14 PM, said:

Yeah that was my first; got stuck in the dark room untill I changed by display settings, then kept failing the arena wall bit. I didn't even get a reward from the chest because of some update thing. Still glad I did it though =P

Also they range in difficulty and a bit of variety.
I found a really nice trick for that dark room, just pick an targeted area spell and bring up the little green area selecter thing, then just use that to find the next spot, you can even hold down right click so it doesnt go away and just keep it in front of you, made it really easy to get through there.

#11 Rune100

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Posted 24 July 2012 - 08:18 PM

The Datacrons in TOR were really really easy. You just had to find the hidden passage, which you could find on google if you were lazy. It didn't actually take much skill to reach them. Sometimes a jump or two, but nothing too hard, unless you had one arm perhaps.

I like the jumping puzzles myself. I played a lot of KZ maps back in my younger days. Not that I think it will help me any, since it's different mechanics.

Edited by Rune100, 24 July 2012 - 08:19 PM.


#12 CatMountainKing

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Posted 24 July 2012 - 08:19 PM

Hell yay!

You'll get better at them.  Just finishing one should improve your jumping puzzle abilities significantly.

Edited by CatMountainKing, 24 July 2012 - 08:20 PM.


#13 pcpsong

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Posted 24 July 2012 - 08:19 PM

It's just another part of a feature rich game.

If you don't want to do it don't. But don't make it easier. Too many games fall for the making it easier thing it's pretty dull.

GW2 ploughs it's own field thankfully.

#14 Anela

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Posted 24 July 2012 - 08:19 PM

Some of them were really hard but all in all, I enjoyed them.

#15 Iron Legionnaire

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Posted 24 July 2012 - 08:20 PM

Yay!

#16 TheBandicoot

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Posted 24 July 2012 - 08:20 PM

You do not have to be rewarded for something absolutely optional. They do not give you anything for 100% completion. They are there for fun, nothing else. And i f**king LOVE them. Did every jumping puzzle from every starter zone and enjoyed them so much - i don´t even expected some of them to have chests or any reward at all since my reward is the great feeling when making it through. They are meant to be challenging or confusing, and as every platformer game they can become frustating very fast. I hope tehy have much more difficult ones in the higher level areas. The one above Metrica Province was the most challenging in PvE area availiable to me, and i hope for even harder ones!

Honestly i already can see some small playerbase establish around jumping puzzles and doing them without failing as fast as possible, some kind of speed-running playerbase. If that happens - and i a quite sure it will - i´ll definetly part of it. Jumping puzzle speed-run tournaments, here i go!!

But directly on topic: YAY!!!

#17 simooshy

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Posted 24 July 2012 - 08:21 PM

I really enjoyed them, and the only one I found especially hard (Spekk's Lab) was not needed for map completion anyway, so a big Yea to jumping puzzles from me.

#18 Giga Strike

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Posted 24 July 2012 - 08:21 PM

There need to be MORE!  I don't even care if they have rewards at the end, I love doing them!

#19 Oduru

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Posted 24 July 2012 - 08:22 PM

I have never heared of anyone that didn't like the jumping puzzles, to be honest. Why would anyone? If you don't like them, don't play them... The rewards aren't really game-changing/-breaking anyway. I presume they will be improved once the game goes live, but still.

If you don't like the jumping puzzles (however improbable that might seem to me), ignore them and just have fun with the rest of the game!

#20 907gamer

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Posted 24 July 2012 - 08:23 PM

I absolutely love them. It brings a sense of platform gaming to an MMO.

#21 Sovi

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Posted 24 July 2012 - 08:23 PM

dam straight Yay!

#22 Captain Seyo

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Posted 24 July 2012 - 08:25 PM

I enjoyed them. But as with most chests/rewards I got through out the game. It was always stuff I couldn't use. Most of the time medium and light armor on my guardian with the occasional dagger or pistol. The rewards would be nice. It would help soften the pain of others takeing screenshots of me falling and posting it to a gw2 screenshot contest.

#23 Bamein

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Posted 24 July 2012 - 08:41 PM

Yay! its just really fun to do with friends and it makes the gameplay that much more varied!

#24 vermilion

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Posted 24 July 2012 - 08:42 PM

I vote for YAY! (Although I died a lot, often from stupid reasons and lagged like crazy. Probably no good with jumping at all.)
It feels like some old platform game where you die and die and die, but still play again and again and again... And after many deaths you pass that impossible jump and feel awesome :cool:

#25 Milennin

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Posted 24 July 2012 - 08:47 PM

I love them, but could be executed a little better at some places.
Like I mentioned in another thread, one of the jumps in the spiral seems very luck based. For some reason the jump most often seems to fail, but then sometimes it works. Kinda makes me wonder what's the trick behind that one jump...
The other thing I disliked was the heavy screenshaking. Really, was it needed to put it in there? No, it doesn't even make it harder, it's just annoying because it makes you stand still for a moment to wait till it ends.
Some of the bushes are placed very bad, by having them appear right over your character. That's just obnoxious. Like they can't be placed more on the side of the rock.

Another jumping puzzle I did I had to walk over a very small ridge, but it was almost completely covered in plants and very dark, making it very hard to see exactly where I was walking on, and how much movement room I had. This during a time-based jumping puzzle.

All these are just little things, nothing especially bad. It just makes me wonder what they were thinking when making it like that. Other than that, I love the jumping puzzles. They add a good challenge to the game, and a nice break from combat activities. It's also funny to watch people fall off them. :D Not funny to watch my character fall to its death, though. :qq:

Edited by Milennin, 24 July 2012 - 08:48 PM.


#26 simooshy

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Posted 24 July 2012 - 08:49 PM

View PostCaptain Seyo, on 24 July 2012 - 08:25 PM, said:

I enjoyed them. But as with most chests/rewards I got through out the game. It was always stuff I couldn't use. Most of the time medium and light armor on my guardian with the occasional dagger or pistol. The rewards would be nice. It would help soften the pain of others takeing screenshots of me falling and posting it to a gw2 screenshot contest.
Haha, I was sat around the base of the tree at Morgan's Spiral waiting for someone, and it was raining characters, so funny. :lol:

#27 Cracken

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Posted 24 July 2012 - 08:51 PM

View PostPotato Cat, on 24 July 2012 - 08:09 PM, said:

Super mega ultra nay! In fact, I might need over 1,000 horses to convey the amount of nays I feel for jumping puzzles. My first jumping puzzle, was the one in the Eternal Battlegrounds as a mesmer. I was in there for at least three hours. My reward? Some low level medium armour, a mace and a shield. I cried. :qq:

The reward is finishing it, the loot is a bonus.

#28 Ten

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Posted 24 July 2012 - 08:57 PM

I love that the jumping puzzles exist and that there are very hard ones for the people who are into that kind of challenge, but the system needs improvement. The amount of times I have been standing on thin air or falling through solid rock is ridiculous, and the lack of an ego perspective has made many puzzles a pain in the butt because the camera kept getting manipulated by the environment.

Also, they either need to not have Vistas on jumping puzzles, or make Vistas not a requirement for map completion. Being unable to finish a jumping sequence should simply mean you don't get an extra little fluff item/an extra bit of satisfaction, not prevent you from getting the very substantial completion reward.

#29 BurritoSupreme

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Posted 24 July 2012 - 09:01 PM

I'd enjoy solving them even if there wasn't a chest upon completition. The scenery itself is outstanding.

#30 Keldrath

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Posted 24 July 2012 - 09:04 PM

View PostMilennin, on 24 July 2012 - 08:47 PM, said:

I love them, but could be executed a little better at some places.
Like I mentioned in another thread, one of the jumps in the spiral seems very luck based. For some reason the jump most often seems to fail, but then sometimes it works. Kinda makes me wonder what's the trick behind that one jump...
The other thing I disliked was the heavy screenshaking. Really, was it needed to put it in there? No, it doesn't even make it harder, it's just annoying because it makes you stand still for a moment to wait till it ends.
Some of the bushes are placed very bad, by having them appear right over your character. That's just obnoxious. Like they can't be placed more on the side of the rock.

Another jumping puzzle I did I had to walk over a very small ridge, but it was almost completely covered in plants and very dark, making it very hard to see exactly where I was walking on, and how much movement room I had. This during a time-based jumping puzzle.

All these are just little things, nothing especially bad. It just makes me wonder what they were thinking when making it like that. Other than that, I love the jumping puzzles. They add a good challenge to the game, and a nice break from combat activities. It's also funny to watch people fall off them. :D Not funny to watch my character fall to its death, though. :qq:

Which jump? the one just before the chest? there's a trick to it, you gotta stand at the high part and then jump to the other rock and then you will get on it, jump at other parts and it will make you fall, it took me a bit to find that sweet spot.

Or was it the mushroom later in the puzzle that almost no one made it past? You gotta stand at the edge, hold right click and then jump and press left click and if you time that right you make it up. There seems to be no other way to make that jump. Sadly there is nothing past that point anyways so whatever, just 4 spiders at a dead end.

Oh and the screen shaking, I never noticed it because I saw it in the gameplay options and I was like, yeah no, I don't like or want that kinda stuff so I turned it off immediatly once I finished character creation and got to the options menus.

Edited by Keldrath, 24 July 2012 - 09:11 PM.






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