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Jumping Puzzles... yay or nay?

jumping puzzles jump gameplay

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#31 morpheusxp

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Posted 24 July 2012 - 09:04 PM

The puzzles are great. I love trying to figure out what path I need to take to solve these puzzles. Every bit of content I can consume is a good thing. ;)

#32 Roth

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Posted 24 July 2012 - 09:05 PM

They are incredibly fun to do and give incentive for players to explore every corner of a map. So far every playable zone has had some form of jumping puzzle, I really hope this is the case for the remaining zones as they are something I would keep coming back to do.

#33 Fjell

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Posted 24 July 2012 - 09:06 PM

Loved the puzzles especially that one vista and skill point in the ruins of Ascalon that had letters of encouragement to get there ^_^

#34 Regyx

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Posted 24 July 2012 - 09:07 PM

I never found one in the charr area ...is there even one?

#35 IronMikey

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Posted 24 July 2012 - 09:07 PM

Yay for the jump puzzles, nay for dodging in jump puzzles. lol I cant count how many times I accidently dodged while trying to get a good footing on a platform and then rolling off of it.

#36 Horrorscope

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Posted 24 July 2012 - 09:07 PM

Yay. This is what you get when you blast GW1 for no jumps. Not only does your char now jump, there is a real reason to now. If DDO players can handle it, GW players can.

#37 Ankeus

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Posted 24 July 2012 - 09:10 PM

Yay. They're close to perfect IMO.

#38 Keldrath

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Posted 24 July 2012 - 09:13 PM

View PostIronMikey, on 24 July 2012 - 09:07 PM, said:

Yay for the jump puzzles, nay for dodging in jump puzzles. lol I cant count how many times I accidently dodged while trying to get a good footing on a platform and then rolling off of it.

Yeah you really want to turn that double tap dodging feature off. It's better to use a dedicated hotkey for it, by default it's v but thats really weird to press so I use c and c works perfectly.

#39 Milennin

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Posted 24 July 2012 - 09:14 PM

View PostKeldrath, on 24 July 2012 - 09:04 PM, said:

Which jump? the one just before the chest? there's a trick to it, you gotta stand at the high part and then jump to the other rock and then you will get on it, jump at other parts and it will make you fall, it took me a bit to find that sweet spot.

Or was it the mushroom later in the puzzle that almost no one made it past? You gotta stand at the edge, hold right click and then jump and press left click and if you time that right you make it up. There seems to be no other way to make that jump. Sadly there is nothing past that point anyways so whatever, just 4 spiders at a dead end.

Oh and the screen shaking, I never noticed it because I saw it in the gameplay options and I was like, yeah no, I don't like or want that kinda stuff so I turned it off immediatly once I finished character creation and got to the options menus.

Yeah, the one near the end of the first part, close to the chest. I just dislike there not being a clear way to make that jump. It makes it feel like I just gotta try a bunch of times and fail until I manage to magically find the sweet spot.

I didn't know screen shaking could be turned off. That's useful to know. If only to use just for this one jumping puzzle.

#40 Wikid

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Posted 24 July 2012 - 09:19 PM

I give them a thumbs up as long as they keep them on the side and do not make any ridiculously difficult jump puzzles for the dungeons or  main story. Would be nice to have a few that provided a nice item or rare crafting material for completing it.

#41 Chabby

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Posted 24 July 2012 - 09:23 PM

View PostRegyx, on 24 July 2012 - 09:07 PM, said:

I never found one in the charr area ...is there even one?

There is a hidden area somewhere which requires some jumping skills to get too. It's not a real jumping puzzle (with a chest at the end and such) but I still.

As for this thread: a big yes. The jumping puzzle in Metrica Province is a real pain in the ass, but I don't dislike them either. While I was doing it, I was so impressed on how a simple feature as jumping, something we saw in thousand of MMO, could become something so entertaining and challenging. Good job Arenanet for another type of gameplay we rarely see these days in online gaming.

An interesting addition would be to add a NPC/item at the begining of each jumping puzzle who would add a timer for speed runner.

Edited by Chabby, 24 July 2012 - 09:25 PM.


#42 Katreyn

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Posted 24 July 2012 - 09:24 PM

There was a few I found more challenging the most, but not any that I couldn't complete after a few tries.  During BWE3 I saw a few people complaining on the forums about the difficulty of some, namely ones that kill you if you miss, ie.  one of the Grove ones I believe.

Personally, I thought I'd have a harder time.  I had a heck of a time in SWTOR on the Datacrons at first, but after learning how to properly deal with them (ie.  Tap forward slightly while jumping, etc), I found them a lot easier.  And if all else fails I'm sure there will be videos galore of people doing the puzzles for people that can't quite figure them out.

I can understand some peoples dislike for them.  While I like the addition, sometimes its wiser to keep platforming with platforming.  Adding such elements to a game where people may not have former abilities in the area is not always a good one.  Though I feel GW2 executed it quite a lot better then SWTOR ever thought about.

#43 The Trouble With Me

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Posted 24 July 2012 - 09:47 PM

View PostPotato Cat, on 24 July 2012 - 08:17 PM, said:

You do know there's torches on the wall you can take at the start of the dark room? Didn't help me much, but at least I could see.

Yes I had the torches from the start, they were a bit buggy and didn't create the ambient lighting glow untill I adjusted the graphics settings. I think other people were having the same problem because one person was using a fire spell to get through it.

#44 Sausajoooz

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Posted 24 July 2012 - 09:51 PM

For me they were yaaaaaaaaaaaaaaaaaaaaay, I love the little distractions.

#45 BlueDragoness

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Posted 24 July 2012 - 09:52 PM

Definite YAY! Both the Jumping Puzzles and the Vistas are great.

Why would you not like them? :cool:

#46 Jormag

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Posted 24 July 2012 - 09:55 PM

YES, I love them. I did the one in eternal battlegrounds in BWE2, and when I was finally finished, after multiple fails and a disconnect when I was nearly there, I was happy :D. Even though I think the loot can be increased a little, I can't believe people not liking them. It's not as if they are a must. If you want, you can just as well stay away from them.

#47 Greyaxe

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Posted 24 July 2012 - 09:55 PM

It is a love and hate relationship for me. I hate them when i do the puzzle and love them when i completed the puzzle. It is a difficult feeling S:.

I am happy with jumping puzzles overall but they can be stressful sometimes.

Edited by Greyaxe, 24 July 2012 - 10:02 PM.


#48 Jetjordan

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Posted 24 July 2012 - 09:57 PM

YAY.

Love this, I get so excited every time I find one.

#49 masterloup

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Posted 24 July 2012 - 10:00 PM

in short, i love them. The harder the better

#50 Greyaxe

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Posted 24 July 2012 - 10:00 PM

View PostJormag, on 24 July 2012 - 09:55 PM, said:

YES, I love them. I did the one in eternal battlegrounds in BWE2, and when I was finally finished, after multiple fails and a disconnect when I was nearly there, I was happy :D. Even though I think the loot can be increased a little, I can't believe people not liking them. It's not as if they are a must. If you want, you can just as well stay away from them.

Please let them increase the loot! After dying a couple of times when i did the puzzle at the sylvari starter area, I was a little disappointend when it seemed my reward was a white quality bow! Luckly i got myself a spider pet though. :D

#51 Quietwulf

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Posted 24 July 2012 - 10:02 PM

It's a "Yay" from me.

They're completely optional, fun little diversions that offer a great little challenge to break up the pace.

Fine as they are I say.  I'm sure that down the road, there will be far more complicated jumping puzzles, for those that demand a tougher challenge.

#52 Game of trolls

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Posted 24 July 2012 - 10:06 PM

View PostRegyx, on 24 July 2012 - 09:07 PM, said:

I never found one in the charr area ...is there even one?
Yep the char areas have one ea at least :)

#53 Fiery Lily

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Posted 24 July 2012 - 10:07 PM

Yay, absolutely. Though some of them dont give proper rewards for the time spent imho, dont really care but i think they should reward better.

#54 Game of trolls

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Posted 24 July 2012 - 10:10 PM

It a yay from me I  am always climbing up on stuff and exploring after gw1 had so many places with hidden walls where you could not get to them I love the way I can get to so much stuff in gw2 my first beta i was on top of the charr starting city the black citedel :P

#55 TheyCallMeIgi

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Posted 24 July 2012 - 10:16 PM

Gonna love it when I get a better machine, cause the one I have now is really laggy and makes me fail at the most stupid moments. So now it's a yay/nay - yay cause I love the concept; nay cause my computer sucks.

#56 John F Kennedy

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Posted 24 July 2012 - 10:43 PM

Ahem... YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY. They are evil, awful, completely ridiculous, usually give no reward worth the time spent, and are completely amazing.

#57 Havoc

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Posted 24 July 2012 - 10:52 PM

I HATE jumping puzzles!

I spent half the weekend doing the spiral one in the Sylvaran area and the Asuran lava death one. My eyesight went all fuzzy, my mouse arm started twitching and my thumb hurt from slamming the jump button. My brain is still recouperating! Arrrghhh!!!

Finished the buggers though.... O_o

Edited by Havoc, 24 July 2012 - 10:52 PM.


#58 Lethality

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Posted 24 July 2012 - 10:56 PM

I like the idea of "puzzles that include some jumping" but my personal feeling is they've gone too far in making it more of a platforming and twitch exercise than an exploration exercise.

It's exacerbated by the fact that the engine is optimized for an MMO, which means rougher geometry rules and rougher character animation and constraints, which contributes to a less than ideal jumping mechanic (compared to something like Assassins Creed, etc.)

#59 Apolus

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Posted 24 July 2012 - 11:02 PM

1000 times yay!
I did all the initial jumping puzzles, including darkwhatever I don't remember the name in sylvari area and WvW dungeon. I don't even care for the prize at the end, for me it's just a bonus.
Why do people climb mountains? Because they're there!

Edited by Apolus, 24 July 2012 - 11:02 PM.


#60 garraeth

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Posted 24 July 2012 - 11:42 PM

Big thumbs-up for me. I loved Super Mario Bros :D

As for rewards at the end: they're nice and all, but I like the feeling for "YA! I did it!" more than anything else...and sometimes a cool view is a nice bonus.

Edit:

(SPOILER ALERT) Did you see this person's youtube collection of jumping puzzle videos? http://www.youtube.c...ARxNomaD/videos

Some of those look on par difficulty-wise with instanced dungeons. Granted, different difficulty angle, obviously. There are even save points in some of them since they are so hazardous. "Spekks' Laboratory", for example, looks insane!

Edited by garraeth, 24 July 2012 - 11:48 PM.






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