I extensively played Engineer in BWE1+2 and Mesmer in BWE3 (because of the character clear).
There are two skills in those professions that concern me with regards to jumping puzzles, and for two similar yet opposite reasons.
They can both be used to cheat, somewhat.
Firstly, we have the Engineer's Jump Shot.
http://wiki.guildwar.../wiki/Jump_Shot
Unlike many other teleport skills other classes have such as Blink, you can use Jump Shot to actually traverse across chasms that would otherwise require a jump. Long story short, it's a ground-targeted skill that allows you a lateral jump with 100% chance of success and no skill required. Not only that, but you can actually perform jumps with Jump Shot longer than even a Swiftness-infuced jump. Jump Shot has a range of 700. The recharge of 20sec is negligible when you can jump over two platforms and perfectly land the most difficult jumps. Some jumping puzzles (such as Gormm's Storm Gate) would deal you damage to slow you down or inflict conditions to slow you down; Jump Shot completely ignores this and allows you to land the jump regardless.
The only time I've seen Jump Shot fail is if the target platform is notably higher than where you begin the jump.
Secondly, we have the Mesmer's Portal.
http://wiki.guildwars2.com/wiki/Portal
The portal can be placed anywhere you can stand. This includes those thin beams or branches you sometimes see in jumping puzzles. You can also traverse both ways across the portals you place. I found myself often getting to the 'difficult part' in some jumping puzzles, setting up a portal entre as a save point, then if I fail and survive, utilizing the portal to go back. Not only that, but I got rather good at jumping puzzles to the point that I would transport some party members to vistas and through jumping puzzles just for fun.
Sometimes, distance may make the portals fail, but it's only a matter of time before people get the optimum distance correct and start charging people for runs.
Now note that I love jumping puzzles and I'm posting this here because I only did those things to see if I could. It felt dirty and I wouldn't want other people doing them.
So I ask you all. Do you think this is fair?
Should these skills be nerfed so they don't perform as well in jumping puzzles?
As an aside, we really need to make a distinction between the puzzle-like jumping puzzles of vistas (that require logic and problem-solving) and the action-like jumping sequences such as Gormm's Lair (that require skillful and quick jumps with precision).
Edited by Absolutionis, 25 July 2012 - 08:42 PM.










