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The War Z similar to Day Z

The War Z to Day Z

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#1 alukard18

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Posted 26 July 2012 - 08:30 AM

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Well, that didn’t take long. Someone’s announced a persistent survival shooter-MMO set in a zombie apocalypse. It has permadeath (as an optional “Hardcore Mode”). It has PvP and PvZ folded into the same experience. It has a hunger mechanic. It has a dude in a baseball cap. The War Z is undeniably inspired by Day Z, one of the best things to happen on the PC this year. But before you load your cynicism guns with copycat bullets, I wonder: is that really a bad thing?

More game details and screenshots within.

The War Z describes itself as a “Survival Horror MMO that immerses players in a zombie-infested, post-apocalyptic world in which a viral outbreak has decimated the human population leaving, in its wake, a nightmare of epic proportion.” It’ll be available unbelievably soon: Fall 2012 for $30 (coincidentally, the same price of Arma 2: Combined Operations), and it won’t carry a subscription fee.

The game’s being developed by Hammerpoint Interactive, a new developer. According to Sergey Titov, Executive Producer, they began development last fall. “The major difference is that DayZ is a fantastic mod for a hardcore military simulation game,” Hammerpoint Interactive Senior Game Designer Eric Nordin says in an interview with IGN about the game. “We are creating a standalone game, with the entire world designed around a zombie apocalypse, so that players feel completely immersed in that environment.
Here’s a breakdown of features, taken verbatim from the press release:

Big open worlds to explore between 200 to 400 square kilometers
Two modes of play: Normal and Hardcore
Combination of first-person and third-person perspectives
Meld of PvE (player versus environment) and PvP (player versus player)
Strong Role Playing Elements
Multiple playable characters with customizable features
Unique social elements, including bounties, help requests, trap setting, etc.
Safe settlements where players can purchase, sell and store items as well as post notes for other players
Dozens of unique skills that can be learned and improved
Up to 250 players per game server
New weapons and items become available as players explore the game world
Full developer support with regularly scheduled, free content updates
Dedicated public servers as well as private servers that can be completely self-managed in game client
Single purchase, downloadable client with ability to play full game without subscriptions or requiring in-game transactions

From this, I think it’s fair to speculate that The War Z won’t share Day Z’s emphasis on realism and experimentation. Some of its systems seem more in-line with what we’d expect from conventional RPGs or MMOs: a skill system, customizable characters, item selling, and bounty-setting, which I actually love the idea of (my death to Pokerguy33 in Day Z still goes unavenged). Promising larger player capacity than Day Z (although this is something the mod’s creator, Dean “Rocket” Hall, continues to pursue) is also something of a surprise, especially if The War Z will be able to accommodate all of those players in a single instance.

What’s totally unclear is what kind of shooter The War Z could be. The release makes no mention of real-life ballistics modeling or what form its combat mechanics will take, leaving me to imagine it might strive for accessibility.

Anyway, I know it’s natural to express cynicism about developers pinching ideas—or whole concepts—from one another. And I’m in no way defending the breathtaking absence of originality put forth here, but I’m also not sure if copycatting is some inherent sin that we should condemn. To some extent, this is how genres are formed, and variations on Day Z’s wildly-successful concept were inevitable. We’re not living in an imaginary dimension where only one version of a thing can exist. The World Z will have a lot to live up to—Arma carries a lot of inherent traits that lend itself to survival simulation, and not all of them are easily reproducible.

Registration for The War Z’s closed beta, beginning later this summer, is open on the The War Z website. (Man, that’s awkward to write. “The The War Z?” Yikes.)

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interview about the game : http://www.ign.com/a...perience?page=1

Facebook: http://www.facebook.com/warzmmo

register for beta http://thewarz.com/

#2 Robsy128

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Posted 26 July 2012 - 08:58 AM

It looks awesome, it sounds awesome, and it's fairly priced as well. Any MMO that doesn't charge a subscription fee is worth checking out in my opinion. And only one year for an MMO to be developed? That's... interesting. Either it's not that big a game, or this game will skip a lot of features MMOs have. Then again, a zombie MMO doesn't really need guilds or quests, or too many NPCs for that matter.

It'll definitely be interesting to check out when it comes out. There is one feature I'd love to see in a zombie game, however, and that is the ability to build your own home/base/fortress. You need a place to rest and put all of your gathered materials. I know a lot of people say the usual: 'it's a zombie apocalypse... you'd always be on the run and rest whenever you can in whatever place you can.' That said, I would at least like the option of making your own home and defending it.

#3 Firetruck

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Posted 26 July 2012 - 09:35 AM

I'm incredibly skeptical about this. One year in development? Riding on the fame of Day Z?

#4 aurora2

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Posted 26 July 2012 - 10:30 AM

Looks way better than DayZ... :) Hope i can get into the beta.

#5 nosscire

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Posted 26 July 2012 - 01:48 PM

View PostFiretruck, on 26 July 2012 - 09:35 AM, said:

I'm incredibly skeptical about this. One year in development? Riding on the fame of Day Z?

Yep, a game that started development last fall is "riding the fame" of a game that became famous less then 3 months ago.
Did they steal the idea? Likely, but it's not a straight up copycat game of a successful product, as this game started it's development long before Day Z became successful.

#6 Doctor Overlord

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Posted 26 July 2012 - 03:54 PM

Thanks for the link!   I hadn't seen this on gaming sites yet.   It certainly looks nice, the big question is the gameplay of course. I would pay simply to have a polished game rather than needing to go through all the hassle I've head is needed for the DayZ install.   Plus it's really interesting to hear how they're following ArenaNet's B2P business model. (Edit- their gold coin system sounds exactly like ArenaNet's gems, doesn't it?)

It's true they're using the hype from DayZ but honestly it could just as much be the critical acclaim from the cable series The Walking Dead. Zombies are always popular but they've been getting a recent boost.

Also the Arma devs should have expected something like this and be pushing hard to get something more polished out.   Right now it seems more like they're messing with their mechanics for fun.

These guys do have the benefit of seeing what does and doesn't work based on the reaction to DayZ but they are creating some interesting mechanics of their own.   I liked the idea of the NPC diaries which contain clues to stashes. I enjoyed the graffiti in Left4Dead but it was just decoration, this mechanic turns these flavor elements into clues.   So even if the writing sucks, there will be a point to them lol.  

Being able to leave written notes could also be a fun mechanic.  I suppose having profanity limits on that type of thing is for the best.

Also it's good to hear these zombies crave brains.   Simple flesh eating is SO bourgeois.   Fashionable zombies go for the grey matter :)

Edited by Doctor Overlord, 26 July 2012 - 06:16 PM.


#7 Hedge

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Posted 26 July 2012 - 04:00 PM

So a zombie MMO without a sub? Seems fairly interesting, if the mechanics hold that is. Never heard of it, maybe I should check it out. My boyfriend is crazy about the whole zombie-survival thing, so this may be right up his alley.

#8 Own Age Myname

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Posted 26 July 2012 - 07:34 PM

Cool, the more zombie games the better I say. This + Undead Lab's zombie MMO should make for a good treat for zombie fans.

#9 Firetruck

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Posted 26 July 2012 - 10:33 PM

View Postnosscire, on 26 July 2012 - 01:48 PM, said:

Yep, a game that started development last fall is "riding the fame" of a game that became famous less then 3 months ago.
Did they steal the idea? Likely, but it's not a straight up copycat game of a successful product, as this game started it's development long before Day Z became successful.

Even then, it's possible they changed features and are pushing for release faster than they would be because of the popularity Day Z has gotten. I'll remain skeptical, but it seems they're making a Day Z MMO that's more of a game and less of a sim.

#10 kZei

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Posted 27 July 2012 - 02:17 AM

I am a player of DayZ but after hearing about this a while ago I am still interested. If done right it could definitely become really popular. Thing about DayZ is it's goal is to become a Standalone game which The War Z is already doing, beating them to the punch. Will it be a better game than DayZ? Who knows but looking forward to play it.

#11 Krazzar

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Posted 27 July 2012 - 05:59 AM

The idea of a zombie MMO has been an open market since L4D, it's not really a new idea. This project is definitely one to watch, but I wouldn't prepurchase anything. This gives me the same feeling as Breach. Never heard of it? You're not alone. My advice would be to watch how it releases. The name is somewhat concerning, though, and while the game could have been in development for a while they could have coined the name after DayZ. WarZ seems incredibly lame to me.

DayZ using the ArmA3 engine seems like it would be a great upgrade, or really any concerted effort would be great. DayZ is in its infancy at this point.

#12 alukard18

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Posted 27 July 2012 - 05:19 PM

The War Z new screenshots, interview on weapons, game systems, ambition

http://www.pcgamer.c...stems-ambition/


some new  screenshots

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#13 Waar Kijk Je Naar

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Posted 27 July 2012 - 05:56 PM

Great idea but this isn't an ''instabuy'' for me. It wouldn't be the first time a new developer released an ''awesome'' multiplayer-only game but there's almost nobody playing it. If the game has a stable playerbase some 2 months after release I might buy it.

#14 Firetruck

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Posted 27 July 2012 - 11:07 PM

Are those NPCs in the above pictures, handling the bodybags?

#15 Hector

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Posted 27 July 2012 - 11:57 PM

After dealing with the nightmare of just attempting to play DayZ, a game which I do love but am extremely frustrated with, I will definitely look into The War Z just for freaking game stability. I know beta (alpha) is beta, but jeeeesus.

#16 alukard18

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Posted 31 July 2012 - 06:28 PM

new foto

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more info http://www.thewarz.com/index.html

#17 Firetruck

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Posted 31 July 2012 - 09:42 PM

So they plan on making money via server rentals. Interesting.

#18 Bennyandthejets

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Posted 01 August 2012 - 07:47 AM

The player versus environment mode is what interests me.  I wouldn't even be opposed to playing on a PvP server if correct mechanics are set in place.  I enjoy DayZ but the main reason I no longer play it is it has just become another PvP deathmatch game.  Zombies are irrelevant.  There is no way to tell friend from foe for after bandit skin removal.  So literally everyone has adopted a "shoot on sight" mentality which is just sad.

#19 Leeto

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Posted 01 August 2012 - 07:54 AM

Ye and im sure the idea comes from World War Z and not Day Z.

#20 Doctor Overlord

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Posted 01 August 2012 - 10:09 PM

The screenshots are nice but I'd really like to see some gameplay videos.   That kind of thing should be released before any company starts to talk about pre-orders.

Edited by Doctor Overlord, 01 August 2012 - 10:09 PM.


#21 alukard18

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Posted 02 August 2012 - 07:18 AM


Edited by alukard18, 02 August 2012 - 07:18 AM.


#22 alukard18

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Posted 08 August 2012 - 06:37 PM

new  screenshot

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#23 alukard18

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Posted 09 August 2012 - 06:54 PM

Just another day in the city :cool:
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Edited by alukard18, 10 August 2012 - 04:50 PM.


#24 alukard18

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Posted 22 August 2012 - 10:21 AM

When you create your character you'll be able to choose from several available characters, and once you've chosen character you'll be able to select different heads and hairstyles, and styles for lower and upper body parts.

Here's example of one of the female and male characters - while as you can see it features different styles, you can mix and match parts between those characters to create your own unique looking survivor

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On top of that you'll be able accessorize your characters with different pieces of head gear ( hats, scary looking masks, googles, etc ) and also if you lucky find vests or custom made armor pieces. Those pieces can be either found in a world, or bought right away in marketplace.

When you start playing game, you'll have couple characters unlocked and available for your use right away. You can unlock more characters AND/OR new skins for those characters by either spending EXPERIENCE points or GOLD COINS.

Here's important difference between those two - experience is something you gain while surviving in a world, killing zombies, exploring world and new locations, helping other player. You can them spend earned experience points to either train your character to learn new skills, or to unlock new characters.

Gold coins on other hand you can only get by either finding them in a world ( very very rare ) or by hunting down special mutant zombies, retrieving their stem cells and sell those stem cells ( that can be used to create anti zombie virus vaccine ) at safe settlement's stores.

So we basically give you two options -one is less risky, but will take longer time to do, or faster one but extremely risky one. Choice is yours.

source  http://forums.thewar...ization-options

Edited by alukard18, 22 August 2012 - 10:22 AM.


#25 PoisonedTea

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Posted 22 August 2012 - 11:04 AM

I read up on war Z but it doesn't sound the same as Day Z

Day Z is all about survival. That is all it is.

War Z sounds more like an MMORPG in a zombie world. I don't know if it will have the response that it wants.

as for Day Z it is amazing But does not have a way to keep players playing. What they need is more sandbox  elements. Day Z almost needs to be like minecraft, But not with the building. Like being able to create a base or bunker where players could create a community. The zombies will always be out there for solo players but then the players will be as well for the rest. Also the ability to die logged out(this would be based off time, I don't know how long you give players a month maybe many that make the game hardcore, maybe not the best idea).

But I could be wrong about War Z and it could be all Day Z players want.

#26 alukard18

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Posted 22 August 2012 - 11:33 AM

View PostPoisonedTea, on 22 August 2012 - 11:04 AM, said:



What is difference between Harcode and Normal gameplay modes ?


When you create new survivor you must select one the two gameplay modes - Normal and Hardcore. Once mode selected and character have been created you won't be able to change play mode.

Both normal and Hardcore characters will be playing on same servers, and there'll be no visual differences between those characters. Ie - you can't say who's playing Hardcore or Normal just by looking on them.

There'll be special servers that are reserved for Hardcore survivors only. Those servers will be exactly same as other public servers, but they will feature spawns of rare weapons and items, not available on "mixed" servers.

There'll be separate leaderboards for Normal and Hardcore characters. This will ensure that players who choose to play in Hardcore mode will be rewarded for their dedication.


Main difference between two modes comes at how death of the character is handled. In both modes when you die, you lose your backpack. But in case of Hardcore mode your death will be also permanent for your character - ie character with all of his stats, etc will be deleted. You'll have to create new character and start from the beginning - spawning at initial zones, with all skills/trainings gone, etc.

Normal characters on other hand will be just put into "lockdown" for certain period of time - we're testing how long it'll be, for now that time is set to 24 hours of real world time. Once "revived" your character will be able to continue to play from approximately same location where he died, all hist skills/stats will remain same.


We're discussing right now if there'll be other differences between those two game modes, and here's list of what we want to try ( but not sure if it'll go into final game or not ) :

Other Hardcore mode features :
- Gain Experience faster
- gun crosshair is not rendered, ie need to use aim mode and real ironsights or optics to aim
- Information about how many bullets left in magazine is not displayed
- slightly different Skill Tree




for more info about the game


The War Z FAQ - Official Developer Quotes


http://forums.thewar...eveloper-Quotes

most of the players who played day z also waiting for this game

#27 hellfirewarlocks

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Posted 22 August 2012 - 01:51 PM

i'll keep this one on my radar for sure, sounds very interesting

#28 alukard18

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Posted 01 September 2012 - 06:37 AM



#29 aurora2

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Posted 01 September 2012 - 11:44 AM

Well... that was rather meh :/

#30 alukard18

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Posted 01 September 2012 - 12:24 PM

View Postaurora2, on 01 September 2012 - 11:44 AM, said:

Well... that was rather meh :/

do not forget that here only the alpha stage game, may change later in the game

Information about the gameplay here   http://forums.thewar...-Gameplay-Video




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