Charr players, do you feel limited by the structure of charr society?
#1
Posted 27 July 2012 - 05:06 AM
I feel as though the personal storyline is the only reason my charr would ever leave Ascalon and would spend most of their time fighting off the ghostly armies instead, without accepting the shameful road of being a gladium. I know it's important to acknowledge the culture of the society your character is brought up to live and have been living in for their entire lives, but really, a gear in the machine is hard to misplace in Queensdale.
I'm curious as to what other charr players feel on charr society and whether or not or how it affects their reasoning for travel.
#2
Posted 27 July 2012 - 02:26 PM
Is there an option during the personal storyline to become a gladium? Do I have to play a horned cat-person that doesn't even fit within his own race?
#3
Posted 27 July 2012 - 03:03 PM
#4
Posted 27 July 2012 - 04:09 PM
#5
Posted 27 July 2012 - 04:19 PM
I have written a short story that describes Charr lore before the events of GW2. Its not finished though.
http://www.guildwars...__fromsearch__1
Edit:To answer the threads question; If we could play Charr in GW I would feel very limited. But in GW2 it appears everything has changed and I believe the Charr would have much more freedom.
Edited by The Gatecrasher, 27 July 2012 - 04:23 PM.
#6
Posted 27 July 2012 - 04:24 PM
Mesmers don't have to be fun loving tricksters. They could equally be powerful dominators who delight in crushing their foes spirits with illusions and deception (Think of that scene in vampire the masquerade where a malkavian player has the option of tricking a guy into eatting his friends face), or deceptive psionics who use illusions and deception to stick a dagger in the back or mislead enemy forces strategy.
Characters like that are completely at home in the ash legion. Finally, the old flame legion used to use dominators in their ranks back in GW1
Edited by RyuujinZERO, 27 July 2012 - 04:26 PM.
#7
Posted 27 July 2012 - 04:31 PM
#8
Posted 27 July 2012 - 04:44 PM
Remember though, things are far from what they seem to be, just look at your warband's professions, there is a guardian and I think an elementalist yet the lore almost makes them an "impossible" choice and also, just take a look at who's leading (and created) the Vigil, and especially the background of this person. The lore is just general guidelines and you just have to find some plausible explanations for the "weird" stuff in your background.
#9
Posted 27 July 2012 - 05:16 PM
http://wiki.guildwar...orra_Soulkeeper
I have a strange suspicion that many of the Charr story lines will push you to "break away" from the norm of Charr society.
#10
Posted 27 July 2012 - 05:23 PM
Charr's military juggernaut society isn't as constricting as it appears. There are many different kinds of charr with distinct non-rugged personalities. If you listen to NPCs, you'll hear all of them. There are even a few Ash Legion Charr that are pissing-in-my-pants scared of ghosts. Like the person above me said, the character creation and even your personal storyline quests AREN'T concrete to your character unless YOU make them to be.
#11
Posted 28 July 2012 - 05:43 AM
#12
Posted 02 August 2012 - 03:35 AM
Or, if you're rping alongside some other people who are in the same legion, maybe you could work with them to set up missions for you that would send you to the places you want to go. So for instance, you could talk about a mission that would take you to Divinity's Reach, and then one of your friends who is rping a higher ranking charr or something can order you to bring a message to one of those dirty humans and bring back their response. The response might take a day or two though, so you can spend that time gathering information (or relaxing in the local bar).
#13
Posted 05 August 2012 - 06:04 PM
The fact that they value discipline and military structure does not mean they never have fun or personal lives. Their superiors really do not seem to tend to care what they do on their own time if they aren't causing any trouble. Also of note is that it's not unusual for a warband to split up for extended periods of time after they leave their fahrar (though if I recall it's unusual if they stay apart for a very long time with no assignment as a reason). The charr have far more freedom once they are out of their fahrar. Their warband gets orders but how they carry them up is up to the legionnaire. They also get leave time though I don't know the specifics of that (as evidenced by a charr NPC saying they could really use leave time at present).
Even if the lore was more rigid as others said you could play your charr however you wanted. The lore itself is far less constrictive than you'd expect from the introduction though. Unless you want your character to be a clown even on the battlefield I wouldn't worry too much about it.
Edited by Zunnash, 05 August 2012 - 06:10 PM.
#14
Posted 06 August 2012 - 06:10 AM
Same deal with the White Mantle, I wish anet would have let players choose sides and let players decide the future rulers of tyria
#15
Posted 08 August 2012 - 10:12 AM
I came up with a past to explain why my charr isn't a simple, do as I say soldier.
Edited by Klofange Fiercehunter, 08 August 2012 - 10:14 AM.
#16
Posted 15 August 2012 - 02:15 AM
Society expects charr to be strong, warlike, dominant, unyielding, resourceful, and commanding.
Be anything but that as a Charr you got character.
#17
Posted 17 August 2012 - 05:08 AM
#18
Posted 17 August 2012 - 10:12 PM
For those of you who want to roleplay a fire mage type, like the sort of shamans that the charr ousted, I'd go with Ash Legion. They seem to operate on the fringes of charr society and would be the most likely to be willing to use their enemy's methods against them. They seem to be the ones most likely to keep their old traditions alive in secret.
#19
Posted 17 August 2012 - 10:17 PM
#20
Posted 17 August 2012 - 10:40 PM
LlyranKeen, on 28 July 2012 - 05:43 AM, said:
*Shhhhh! Do you want them to know what we're up to over here?*
"Nothing to see here...nope, not at all...just enjoying visiting your lovely city. My, that is some fantastic stonework! How thick did you say that wall is again? 10 feet?!? Really? That thick, eh? *mumbles a few calculations under breath* And guarded by 20 soldiers per patrol, three patrol rotations daily?? You don't say! *let's see...that means shift changes occur every 8 hours* What? Oh, nothing; was just talking to myself...silly habit...nevermind me. Ha-ha! Well, nobody's going to give you any trouble...nope, none at all. You're as safe, as safe can be. Yep, safe...as...can...be. Well, nice chatting with you. I must be going now."
Roan Rivers, on 15 August 2012 - 02:15 AM, said:
"No, we expect ourselves to be strong, warlike, dominant, unyielding, resourceful, and commanding. Our society mirrors our personal conviction; not the other way around. It's a Charr thing."
#21
Posted 17 August 2012 - 10:46 PM
Kokocat, on 27 July 2012 - 05:23 PM, said:
Charr's military juggernaut society isn't as constricting as it appears. There are many different kinds of charr with distinct non-rugged personalities. If you listen to NPCs, you'll hear all of them. There are even a few Ash Legion Charr that are pissing-in-my-pants scared of ghosts. Like the person above me said, the character creation and even your personal storyline quests AREN'T concrete to your character unless YOU make them to be.
I ask that you remove this slander or as Malice Swordshadow is my Imperator, I shall have my warband smite thee with a righteous fire from the dark.
Tetan0, on 17 August 2012 - 10:17 PM, said:
Edited by dawnq, 17 August 2012 - 11:02 PM.
#22
Posted 17 August 2012 - 10:57 PM
dawnq, on 17 August 2012 - 10:46 PM, said:
I ask that you remove this slander or as Malice Swordshadow is my Imperator, I shall have my warband smite thee with a righteous fire from the dark.
*Shhhh, brother (sister? can't tell with that helmet on)! Let the lies spread. Let them drop their guard...believing us to be cowards. Let their eyes tear with laughter...blind to the flash of our blade. Let their guffaws echo in their throats...all the way up to the moment we slit them. Then it shall be we who laugh last. We are Ash...but they are dust.*
#23
Posted 18 August 2012 - 03:26 PM
So that whole Legion-ideoligy of the Charr really works for me.
Far better than for example the Asura who do nothing but elbow eachother and are unable to work in any way, shape or form together.
Edith:
Still going with an exiled Flame-Shaman as my second or third.
Edited by Orkfaeller, 18 August 2012 - 03:27 PM.
#24
Posted 03 September 2012 - 06:15 PM
Rynhardt, on 27 July 2012 - 05:06 AM, said:
I feel as though the personal storyline is the only reason my charr would ever leave Ascalon and would spend most of their time fighting off the ghostly armies instead, without accepting the shameful road of being a gladium. I know it's important to acknowledge the culture of the society your character is brought up to live and have been living in for their entire lives, but really, a gear in the machine is hard to misplace in Queensdale.
I'm curious as to what other charr players feel on charr society and whether or not or how it affects their reasoning for travel.
My charr uses her society to her benefit. Sadistic, power-obsessed, and highly intellegent, she uses the chain of command to control and exploit others, and gain power for herself. She has learned to move within the constraints of her society, and abuse its laws without actually breaking them. That, or not get caught.
When she wants to do something that is against her orders, or that her society would disapprove of, she finds a way to make it seem appealing to the Tribunes--usually by playing on their emotions through words, or by secretly instigating some event to sway their opinions. Since she's Blood Legion, and huge/brutish in appearance, most people don't think she would be capable of such subtle control--and that plays to her advantage as well.
At any rate, long story short, a clever charr can flourish in his or her society (and have a great deal of freedom) if he/she learns to work with it, and perhaps exploit it.
Greensuitjacket, on 06 August 2012 - 06:10 AM, said:
Same deal with the White Mantle, I wish anet would have let players choose sides and let players decide the future rulers of tyria
True, but they would've had to edit Flame Legion's lore to somehow allow female player-characters. I think people would be pissed if Flame Legion became an option, but you could only play male if you wanted to be the "villian".
Edited by Weindrasi, 03 September 2012 - 06:11 PM.
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