Shrug it off and Vigorous shouts
#1
Posted 27 July 2012 - 03:58 PM
The long answer might be no, don't be stupid.
But if you took the trait Shrug It Off (which activates Shake it Off every 30 seconds, when you have a condition on you) would this also include the heal from Vigorous Shout?
What I am asking is, does it just remove a condition and break stun. Or does it remove a condition, break stun AND trigger Vigorous Shout?
The reason I ask is someone might have a difinitive answer and it could be the difference between a good trait and an amazing trait.
#2
Posted 27 July 2012 - 04:15 PM
#3
Posted 27 July 2012 - 04:29 PM
#4
Posted 27 July 2012 - 05:06 PM
Ayestes, on 27 July 2012 - 04:29 PM, said:
Exactly. On a lot of builds I use I run Throw Bolas and the two 25 second shouts. I'd take Shrug it Off with these as it'd give me another heal (1.2k + depending on healing), however, if it doesn't I'd swap out Throw Bolas with Fear Me and take Lung Capacity.
Unless we hear from somebody that tested it out in BWE3 I'm not sure we'll get an answer to this until launch. Then again, they might change it either way before launch too!
#5
Posted 27 July 2012 - 08:02 PM
#6
Posted 27 July 2012 - 10:39 PM
Edited by sabresandiego, 27 July 2012 - 10:39 PM.
#7
Posted 29 July 2012 - 01:25 PM
sabresandiego, on 27 July 2012 - 10:39 PM, said:
Agreed, it will be incredibly useful if it removes a condition and gives a heal. I'd take it above Lung Capacity I think.
Naanoki, on 27 July 2012 - 08:02 PM, said:
However, this sounds very interesting. The German translation saying that makes me think they want it to just remove a condition.
#8
Posted 30 July 2012 - 03:38 PM
So far the traits in the defense line that give you Balanced Stance/Endure Pain have an ICD which is triggered when you use the ability. So unless you were to wait for Shrug it Off to fire every time before using your shout (and unlike the stances theres no icon to make it easily noticeable) you are likely going to put it on ICD all the time and it won't actually fire.
That is, assuming it has the same issue.
#9
Posted 30 July 2012 - 03:55 PM
Freyn, on 30 July 2012 - 03:38 PM, said:
This is not true. It was a mistaken conclusion at the time, and we've since pointed out that this is not the case.
#10
Posted 30 July 2012 - 04:16 PM
Ayestes, on 30 July 2012 - 03:55 PM, said:
Oh? I must've missed that one then, my bad
#11
Posted 30 July 2012 - 04:37 PM
#12
Posted 31 July 2012 - 12:35 PM
Ayestes, on 30 July 2012 - 04:37 PM, said:
Yeah I saw the video Moldran posted about that a while back.
Have they fixed it now?
#13
Posted 31 July 2012 - 12:57 PM
#14
Posted 02 August 2012 - 11:26 AM
#15
Posted 02 August 2012 - 12:10 PM
The trait triggers, whenever you get CCed, regardless of the fact if you are immune to that CC. Imagine it didn't go off for a moment, just because you got 1s of stability left on you, and you get hit by a knockback 1 second later. You'd probably be pissed, so that's why, in order to make it more reliable, it has to work that way.
The trait has nothing to do with the utility either. If you have the utility buff on you and you proc the trait, they will overlap, because stability is not meant to stack in anyway (neither duration, nor intensity obviously).
Edited by Giac, 02 August 2012 - 12:12 PM.
#16
Posted 02 August 2012 - 07:36 PM
When Shake it Off triggers it heals for about 1.1k but at the moment doesn't take into account healing (with healing in the build I had Shake it Off on my utility bar healed for 1.8k)
#17
Posted 06 November 2012 - 12:33 AM
https://forum-en.gui...n-Racial-Skills
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