Jump to content

  • Curse Sites
Help
* * * - - 5 votes

How about a new playable race-the Mursaat.

Mursaat New cool idea player Playable

  • Please log in to reply
145 replies to this topic

#31 Lyssa's Muse

Lyssa's Muse

    Seraph Guardian

  • Members
  • 1142 posts
  • Server:Anvil Rock

Posted 28 July 2012 - 01:45 AM

View Postnick the man, on 28 July 2012 - 01:34 AM, said:

l be next as we will probably not fight primordious, they are all in one, easy to strike location, and lack the resources to spread out substantially (if not then why wouldn't they have any suburbs?)

And their motive has yet to come about, as they still have yet to send out emissaries that i have seen. I see no reason as to why they will be next to be playable If anything we may even get heket if we go to elona next (I doubt they become playable but they were supposed to be in elona.

More conjecture. First off, the Tengu live in a city state surrounded by a massive wall. They have no need to expand beyond their boundaries. And how is the Dominion of Winds any easier to strike than Divinity's Reach or Lion's Arch? And how do you know what Elder Dragon we'll be fighting next?

Out of all the npc races in the game, the Tengu are the most likely race to become playable. And judging by the amount of foreshadowing in-game, they will be the first new race.

#32 nick the man

nick the man

    Asuran Acolyte

  • Members
  • 79 posts
  • Location:Mars, though I use a US timezone, but ignore that

Posted 28 July 2012 - 01:46 AM

View PostKilconey, on 28 July 2012 - 01:34 AM, said:

Yes, they have a small army. Yes, they have little influence. And yes, they have no allies.

BUT THIS IS WHY THEY WILL JOIN THE ALLIANCE OF RACES! (Or whatever its called)
seems pretty obvious for me.

But why would the currently allied races who are all strong in their own right take in a weaker ally that is being directly attacked if they are just going to act as a liability? It seems like a waste of resources for the major races.

#33 Kilconey

Kilconey

    Vanguard Scout

  • Members
  • 323 posts
  • Location:The internet
  • Server:Ehmry Bay

Posted 28 July 2012 - 01:53 AM

View Postnick the man, on 28 July 2012 - 01:46 AM, said:

But why would the currently allied races who are all strong in their own right take in a weaker ally that is being directly attacked if they are just going to act as a liability? It seems like a waste of resources for the major races.

The Tengu are not being directly attacked...

#34 el hefe

el hefe

    Seraph Guardian

  • Members
  • 1167 posts
  • Location:Seattle, WA

Posted 28 July 2012 - 02:06 AM

im hoping for skritt.

#35 Lyssa's Muse

Lyssa's Muse

    Seraph Guardian

  • Members
  • 1142 posts
  • Server:Anvil Rock

Posted 28 July 2012 - 02:06 AM

View Postnick the man, on 28 July 2012 - 01:46 AM, said:

But why would the currently allied races who are all strong in their own right take in a weaker ally that is being directly attacked if they are just going to act as a liability? It seems like a waste of resources for the major races.

The Sylvari and Lion's Arch are being attacked by Zhaitan's Undead. The Norn are being attacked by the Sons of Svanir and Jormag's minions. The Charr are being attacked by Kralkatorrik's branded. The Humans are struggling with a war with the Centaurs. They all need each others help.

Edited by Lyssa's Muse, 28 July 2012 - 02:07 AM.


#36 Ramei Arashi

Ramei Arashi

    Golem Rider

  • Members
  • 2597 posts
  • Location:Lincoln, Nebraska
  • Server:Ehmry Bay

Posted 28 July 2012 - 02:52 AM

No! Its bad enough the char got changed from villains.  No more races should change. Leave the mursaat as evil. Or even better, extinct.

#37 nick the man

nick the man

    Asuran Acolyte

  • Members
  • 79 posts
  • Location:Mars, though I use a US timezone, but ignore that

Posted 28 July 2012 - 01:31 PM

View PostLyssa, on 28 July 2012 - 02:06 AM, said:

The Sylvari and Lion's Arch are being attacked by Zhaitan's Undead. The Norn are being attacked by the Sons of Svanir and Jormag's minions. The Charr are being attacked by Kralkatorrik's branded. The Humans are struggling with a war with the Centaurs. They all need each others help.

Sure you could say that they had no choice but you forget that they also all have large resources, large armies, weapons of war, nothing we have seen indicates that.

View PostRamei Arashi, on 28 July 2012 - 02:52 AM, said:

No! Its bad enough the char got changed from villains.  No more races should change. Leave the mursaat as evil. Or even better, extinct.

That's just your opinion, we don't actually know if the mursaat are in any way evil, we just saw them kill a few chosen, we still don't know if the ones we killed were all of them or even a significant portion, but I think they could be useful in filling a role that we don't have of an elder-race, for that reason I think a mursaat race would be an invaluable ally, perhaps in helping against the elder dragons.

View Postnick the man, on 28 July 2012 - 01:29 PM, said:

Sure you could say that they had no choice but you forget that they also all have large resources, large armies, weapons of war, nothing we have seen indicates that for the tengu, in fact we could say that their huge wall is encouraging them to not stockpile such items.



That's just your opinion, we don't actually know if the mursaat are in any way evil, we just saw them kill a few chosen, we still don't know if the ones we killed were all of them or even a significant portion, but I think they could be useful in filling a role that we don't have of an elder-race, for that reason I think a mursaat race would be an invaluable ally, perhaps in helping against the elder dragons.


#38 Lyssa's Muse

Lyssa's Muse

    Seraph Guardian

  • Members
  • 1142 posts
  • Server:Anvil Rock

Posted 28 July 2012 - 02:39 PM

View Postnick the man, on 28 July 2012 - 01:31 PM, said:

Sure you could say that they had no choice but you forget that they also all have large resources, large armies, weapons of war, nothing we have seen indicates that.

Norn and Asura have no armies. Tengu are a race renowned for their fighting prowess, and since there's a wall hiding them from view, we have no idea whether they have large armies or weapons of war .

Edited by Lyssa's Muse, 28 July 2012 - 02:40 PM.


#39 Doki20

Doki20

    Golem Rider

  • Members
  • 2091 posts

Posted 28 July 2012 - 02:48 PM

View Postnick the man, on 27 July 2012 - 05:16 PM, said:

Spoiler

How about... no?

Seriously, we genocided the mursaat already in GW1 during the Krytan Civil War. There are a handful or so alive maximum, and Lazarus even swore vengeance against the humans...

Though even if there would be enough for it to be playeable, what to do with the already existing lore..? The humans (talking about Krytans mostly) fought against them because the mursaat were suppressing them for long... and now they would ally with them? I doubt it.

All in all.. your idea is terrible.

Edited by Doki20, 28 July 2012 - 02:50 PM.


#40 nick the man

nick the man

    Asuran Acolyte

  • Members
  • 79 posts
  • Location:Mars, though I use a US timezone, but ignore that

Posted 28 July 2012 - 03:08 PM

View PostLyssa, on 28 July 2012 - 02:39 PM, said:

Norn and Asura have no armies. Tengu are a race renowned for their fighting prowess, and since there's a wall hiding them from view, we have no idea whether they have large armies or weapons of war .

You forget, that the Norn are a warrior society that were going to WIPE THEM SELVES out fighting, they die before they give up, so ya there entire population, man and women are fighters, the asura are inventors of massive siege golems, they create the weapons of war, a role invaluable in a war effort. The tengu have expressed views showing that they wish to coalesce into one large city and be in peace, not exactly the warrior attitude plus they fled from their former homes, nevertheless we are getting off topic I wanted to know what improvements could be made to my idea.

View PostDoki20, on 28 July 2012 - 02:48 PM, said:

How about... no?

Seriously, we genocided the mursaat already in GW1 during the Krytan Civil War. There are a handful or so alive maximum, and Lazarus even swore vengeance against the humans...

Though even if there would be enough for it to be playeable, what to do with the already existing lore..? The humans (talking about Krytans mostly) fought against them because the mursaat were suppressing them for long... and now they would ally with them? I doubt it.

All in all.. your idea is terrible.

first of all you forget that the mursaat had NO enemy for THOUSANDS of years between the fall of the seers and the appearance of our heroes. We know nothing of their numbers, only that of the ones we encountered only a few survived, we have yet to account for the GIGANTIC city saul saw, which may have THOUSANDS of mursaat cloaked. The MANTLE were the suppressors, most humans don't know anything about the mursaat, and in the hundreds of years since them humans now look fondly at those times, as the mantle were their SAVIORS from the charr. The whole issue with lazarus, only cements the idea as it provides the bases for a rival faction, one of the corner stones of the races, he has an actual motive for being against his people and fighting the asura and humans. Oh and if you think it's crazy for the mursaat to be forgiven just look at the charr, I have discussed this at great lengths in the threads before, The charr were FAR worse yet they are now uneasy allies. I think the mursaat would fill a unique and needed role as a wise race of people that have been here far longer than humans (traditionally the elves) and possessing great ability and longevity, just a neat role and an amazing race.

View Postel hefe, on 28 July 2012 - 02:06 AM, said:

im hoping for skritt.

we can't really have them, I think the whole hive mind is cool, but when separated from others they become low order beasts, not capable of figuring things out or working with others for a common goal, so unless something changes about them they look unlikely.

#41 Azjenco

Azjenco

    Sylvari Specialist

  • Members
  • 573 posts

Posted 28 July 2012 - 03:46 PM

It seems ArenaNet has some 'cool plans' for them. Whatever these plans may be, we have no idea, yet.

I hope we find out soon after release though. I wouldn't be too keen on having the mursaat being playable. Whenever I fought them, they seemed so different, so much more and on a higher plane than the charr or the tengu. They are really too 'god-like', not to sound like one of the White Mantle, mind you, but it's true. They are just something else entirely.

What I would like to see is them being fleshed out more, take on a more cohesive role. I'd really like to see the mursaat city Saul spoke of. As for the mursaat, they would make an intersting race. They aren't evil, they're designs were just a bit twisted, but they were at odds with the titans, and the heroes were freeing them through the Flameseeker Prophecy, and so they were at odds with them as well. This would make for a interesting storylines, where we could be helping them to one end, where our goals are similiar, while fighting against them elsewhere, during moments where we attempt to achieve something else.

They are the prime example of a race with the potential to make for exemplary NPCs.

#42 Doki20

Doki20

    Golem Rider

  • Members
  • 2091 posts

Posted 28 July 2012 - 03:52 PM

View Postnick the man, on 28 July 2012 - 03:08 PM, said:

...
first of all you forget that the mursaat had NO enemy for THOUSANDS of years between the fall of the seers and the appearance of our heroes. We know nothing of their numbers, only that of the ones we encountered only a few survived, we have yet to account for the GIGANTIC city saul saw, which may have THOUSANDS of mursaat cloaked. The MANTLE were the suppressors, most humans don't know anything about the mursaat, and in the hundreds of years since them humans now look fondly at those times, as the mantle were their SAVIORS from the charr. The whole issue with lazarus, only cements the idea as it provides the bases for a rival faction, one of the corner stones of the races, he has an actual motive for being against his people and fighting the asura and humans. Oh and if you think it's crazy for the mursaat to be forgiven just look at the charr, I have discussed this at great lengths in the threads before, The charr were FAR worse yet they are now uneasy allies. I think the mursaat would fill a unique and needed role as a wise race of people that have been here far longer than humans (traditionally the elves) and possessing great ability and longevity, just a neat role and an amazing race.
...

Since they are highly intelligent,having thousands of years =/= overbreeding. Just look at China how they limit the population from increasing.

Also.. even though they have a city, don't you think they would put almost all able bodied fight-ready mursaat at Abaddon's Mouth if they are so desperate to defend it? (and they knew about the prophecy)

Most humans not know about them, I admit, however the Shining Blade and the Queen knows about them quite much and a decision about making alliance rests upon her mostly.

Regarding the Charr.. they are hated by the ascalonians only, Krytans pwnd them pretty early on (with the aid of the mursaat) before they could have made serious damage which would stay there for generations to be remembered. And the alliance was made because it was a must, mainly because of the threat of the elder dragons.

#43 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3311 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 28 July 2012 - 03:53 PM

View Postnick the man, on 27 July 2012 - 05:16 PM, said:



Make Unseen- make the user completly invisible for 45 sec. as well as immune to all binding, and damage dealing effects, also disables casters spells. User can turn off skill.
CD-75 sec.

Field of Agony- User sends out a wave of pure agony, incapacitating all enemies and friends with in 10 yards for 12 seconds. Along with this the Mursaat is rooted while the spell effect goes on. Then after the first 4 second tick and later at the 8th and 12th a highly damaging wave of energy hits all friends and enemies for (10% for enemies) and (5% for friends) damage afterwards the user is dazed and rooted to place for an additional 4 seconds.
CD-120 sec.

and lastly...

Jade Creation- This ability randomly summons from the Jade Bow, Jade Armor, Jade Cloak, or the Dreaded Jade Mirage.
Cast time-6 sec.
CD-180 sec.

The Armor, Cloak, and bow are similar ability wise to the first game.

So how do you like my idea guys?

Your elite skills give the impression you just want a godmode..
45 secs invisibility on a 75sec CD..?

#44 Sirius

Sirius

    Seraph Guardian

  • Members
  • 1889 posts
  • Location:Bellevue, WA
  • Guild Tag:[XoO]
  • Server:Stormbluff Isle

Posted 28 July 2012 - 04:00 PM

There's still a lot we don't know about the mursaat - they could very well come from another continent and only have sent a few to Tyria, which would leave some interesting possibilities open. Their actions in GW1 were pretty much black-hat, but there may be more to them than that. If it were a mere faction they could quite possibly be neutral on the whole. Perhaps their real mission over the last few centuries was to find a way to defeat the dragons, and the Bloodstone mess was just a piece of the puzzle? Callous (see Gadd), but not actually hostile?

I don't really expect ArenaNet to take them the "playable" route though, at least not in the near future. Once you do that any mystery evaporates.

#45 nick the man

nick the man

    Asuran Acolyte

  • Members
  • 79 posts
  • Location:Mars, though I use a US timezone, but ignore that

Posted 28 July 2012 - 04:26 PM

View PostGilles VI, on 28 July 2012 - 03:53 PM, said:

Your elite skills give the impression you just want a godmode..
45 secs invisibility on a 75sec CD..?

true it would be a bit op, but it is still an elite racial, not a normal skill, the invisibility is mostly for an escape button, as they can't heal/attack/buff etc. and there are already normal abilities that give invisibility and they are not elite. Though I will admit it seems a bit unbalanced compared to elites like the bombardment or the humans hounds of balthazar this is nothing.

View PostDoki20, on 28 July 2012 - 03:52 PM, said:

Since they are highly intelligent,having thousands of years =/= overbreeding. Just look at China how they limit the population from increasing.

Also.. even though they have a city, don't you think they would put almost all able bodied fight-ready mursaat at Abaddon's Mouth if they are so desperate to defend it? (and they knew about the prophecy)

Most humans not know about them, I admit, however the Shining Blade and the Queen knows about them quite much and a decision about making alliance rests upon her mostly.

Regarding the Charr.. they are hated by the ascalonians only, Krytans pwnd them pretty early on (with the aid of the mursaat) before they could have made serious damage which would stay there for generations to be remembered. And the alliance was made because it was a must, mainly because of the threat of the elder dragons.

Regarding first point, I would think that their city(ies) in the last few hundred years would have made up for the loss of the handful of mursaat we killed (though we don't know tons about their reproduction) though yes I would imagine that they would have many of the elite fighters as they had optimus caliph there (he was likely high up in their chain of command).


I think that the mursaat's human followers would warrant an alliance if it meant an end to the fighting, then jenna would likely do it not to mention it would give them even more fighters to fight the elder dragons. i don't know if you can say ONLY the ascalonians hate them, now the ascalonians and krytans inhabit the same lands and are likely in the hundreds of years since gw1 more connected through marriages etc. now that all tyrians are in one area they are likely more unified and less split as they all have common goals now. And since the alliance with the charr was a neccessary evil, why not with the mursaat? after all they have been on tyria since way before the humans and if any know of the dragons it would be them, especially since the only other ancient races such as the jotun/seers are pretty much gone, the dwarves don't know tons of their own history, and they will be gone soon, plus the mursaat have strange and unusual powers which could be invaluable in the fight with the dragons.

View PostSirius, on 28 July 2012 - 04:00 PM, said:

There's still a lot we don't know about the mursaat - they could very well come from another continent and only have sent a few to Tyria, which would leave some interesting possibilities open. Their actions in GW1 were pretty much black-hat, but there may be more to them than that. If it were a mere faction they could quite possibly be neutral on the whole. Perhaps their real mission over the last few centuries was to find a way to defeat the dragons, and the Bloodstone mess was just a piece of the puzzle? Callous (see Gadd), but not actually hostile?

I don't really expect ArenaNet to take them the "playable" route though, at least not in the near future. Once you do that any mystery evaporates.

Hmm I never thought it was going to be a different continent, I always thought (when we saw the utopia stuff) that the mursaat were supposed to have been wherever that was taking place, I mean the theme was sort of aztec, the mursaat are after all godlike, they already receive sacrifices (kinda), then after it was cancelled they converted that area to the tarnished coast which contains many anagrams and mysterious architecture etc. which I found very mysterious leading me to believe that somewhere on the coast is that city or maybe different cites, still we won't know until the game launches.

Ps: Utopia has greek roots and many mursaat names had Greco-roman origins, just a suspicious coincidence.

Edited by nick the man, 28 July 2012 - 04:28 PM.


#46 Jetjordan

Jetjordan

    Sylvari Specialist

  • Members
  • 565 posts

Posted 28 July 2012 - 04:30 PM

the only problem with this would be that, lore wise, you'd have to explain how the entire world ascended so you didn't steam roll everyone and everything you met along the way.  Lore wise I don't see any reason they wouldn't team with the other races to stop the dragons.  They have a city somewhere, albeit an invisible one that might be in another dimension.  No reason to think these dragons couldn't threaten such a city.

#47 Eagerguilder

Eagerguilder

    Asuran Acolyte

  • Members
  • 140 posts

Posted 28 July 2012 - 04:30 PM

they cant put in mursaat as a playable race. they would be too OP.

#48 blackthornarrow

blackthornarrow

    Vanguard Scout

  • Members
  • 196 posts

Posted 28 July 2012 - 04:32 PM

How about ..... NO!

#49 nick the man

nick the man

    Asuran Acolyte

  • Members
  • 79 posts
  • Location:Mars, though I use a US timezone, but ignore that

Posted 28 July 2012 - 04:52 PM

View PostJetjordan, on 28 July 2012 - 04:30 PM, said:

the only problem with this would be that, lore wise, you'd have to explain how the entire world ascended so you didn't steam roll everyone and everything you met along the way.  Lore wise I don't see any reason they wouldn't team with the other races to stop the dragons.  They have a city somewhere, albeit an invisible one that might be in another dimension.  No reason to think these dragons couldn't threaten such a city.

Ya I thought about that, and I think that since ascension is a human god thing a more appropriate vehicle (especially since devs said they disliked it) would be an asuran goggle type thing that allows you to see the mursaat more clearly, I also stipulated that as a younger/weaker mursaat that the playable character may not be capable of holding out their powers which would likely mitigate the 'god mode' feel, you could also say that since the fighters at the door of komalie were likely more powerful than an average mursaat (might explain why most don't reveal themselves if they aren't super strong) they might not fear the average tyrian but the average mursaat might, just some ideas.

so ya asura tech FTW

View PostEagerguilder, on 28 July 2012 - 04:30 PM, said:

they cant put in mursaat as a playable race. they would be too OP.

well i could see them as being more of a younger/weaker member of the species (the Playable character at least) which might be why they are simialar in power to a human/asura/etc. think of it as a young elf like in traditional high fantasy (legolas) being on the same level as eragorn(pretty much a normal human), yet other members of his race (say galadrial, Elrond) have imense power, thats how i see it at least.

View Postblackthornarrow, on 28 July 2012 - 04:32 PM, said:

How about ..... NO!

For what reasons do you dislike my idea and what is yours?

#50 Jetjordan

Jetjordan

    Sylvari Specialist

  • Members
  • 565 posts

Posted 28 July 2012 - 04:57 PM

View Postnick the man, on 28 July 2012 - 04:52 PM, said:

Ya I thought about that, and I think that since ascension is a human god thing a more appropriate vehicle (especially since devs said they disliked it) would be an asuran goggle type thing that allows you to see the mursaat more clearly.

so all the critters you fight in the world (deer, wurms, trolls) would have goggles on?

#51 nick the man

nick the man

    Asuran Acolyte

  • Members
  • 79 posts
  • Location:Mars, though I use a US timezone, but ignore that

Posted 28 July 2012 - 05:04 PM

View PostJetjordan, on 28 July 2012 - 04:57 PM, said:

so all the critters you fight in the world (deer, wurms, trolls) would have goggles on?

no, since the invisibility is an active and not passive ability you wouldn't be able to go invisible all of the time, plus you can't fight things when invisible or aid any one so the only real reason to become unseen is to run away.

#52 Shriketalon

Shriketalon

    Seraph Guardian

  • Members
  • 1543 posts

Posted 28 July 2012 - 05:23 PM

View Postnick the man, on 28 July 2012 - 04:52 PM, said:

For what reasons do you dislike my idea and what is yours?

Well, to phrase things in a respectful manner, it doesn't provide much for the game.

The Mursaat were largely faceless antagonists, with only two or three in the entire game every speaking any lines.  They're main asset is their mysterious nature, right down to their title of Unseen Ones.  Each Mursaat is an extremely potent enemy, with individual missions dedicated to assassinating each remaining one in the Krytan Civil War, along with an entire quest chain devoted to freeing a man from the curse of a single enemy (who, by the way, promised doom upon all humanity.  Not a good selling point).  Mursaat are powerful and mysterious, and that makes the reveal of their mystery all the more interesting as a potential plot point in the future.

Playable races aren't mysterious, since they have to allow a player perspective to guide one of their members.  Likewise, they have to be approximately equal in power to the other races, since no one should have an advantage or be more special.  But if you remove the might and mystery from the mursaat.........nothing remains.  Nothing recognizable, at any rate.  The description of using younger members of the ancient species who have now decided to ally with former antagonists for the greater good of Tyria is rather trite, since the same could be said for ANYONE.  Demons, undead, krait, wardens, oni, shadow army, margonites....pick anyone we've ever fought, and the "now they're allied, and the younger ones are playable!" label could be applied to them.  But it doesn't mean anything if it doesn't contribute something to the game.

The Unseen Ones should remain unseen until the ultimate truth is revealed regarding their conflict with the Seers, and that should lead to the grand conclusion of their place in the story.  Playable races should be the more understandable, more relateable, more humanlike species, and dragging the Mursaat down to that level would only diminish the mystery and might which is so important to their character.

#53 Absolute13

Absolute13

    Fahrar Cub

  • Members
  • 45 posts
  • Guild Tag:[VsN]
  • Server:Desolation

Posted 28 July 2012 - 05:27 PM

View Postnick the man, on 27 July 2012 - 05:16 PM, said:

Ok here is my idea for a new playable race-mursaat (youngling)

The lore could be based on them helping the other races fight an elder dragon perhaps it is in their homelands. The player could adopt the form of a floating 7 foot tall ethereal being with fantastic powers. Although powerful, as the character is young they have yet to develop the ability to sustain their powers indefinably.

The elite skills could be:

Make Unseen- make the user completly invisible for 45 sec. as well as immune to all binding, and damage dealing effects, also disables casters spells. User can turn off skill.
CD-75 sec.

Field of Agony- User sends out a wave of pure agony, incapacitating all enemies and friends with in 10 yards for 12 seconds. Along with this the Mursaat is rooted while the spell effect goes on. Then after the first 4 second tick and later at the 8th and 12th a highly damaging wave of energy hits all friends and enemies for (10% for enemies) and (5% for friends) damage afterwards the user is dazed and rooted to place for an additional 4 seconds.
CD-120 sec.

and lastly...

Jade Creation- This ability randomly summons from the Jade Bow, Jade Armor, Jade Cloak, or the Dreaded Jade Mirage.
Cast time-6 sec.
CD-180 sec.

The Armor, Cloak, and bow are similar ability wise to the first game.

Jade Mirage- In the 250 years since the disappearance of the mursaat their spell casters have been hard at work building an ultimate protector, to make sure that never again will a mursaat fall in combat. This Guardian of the unseen is unique in that it has the ability to disappear completely while casting terrible illusions, has a chance to bind enemies or send them running away. Can also adopt form of caster allowing them to escape. If at 20% health or below can adopt protective stance, appear and directly attack foe with the ultimate Mursaat ability, Spectral Agony (deals 15%-25% of foes total health damage over 5 seconds, followed by the destruction of unit).

-Note: I did not give spectral agony to the Mursaat youngling as that would be a bit OP, instead it is given to the construct which has a chance of being summoned.

So how do you like my idea guys?

Absolutely awfull idea... I mean... wow

#54 CheapySheepy

CheapySheepy

    Fahrar Cub

  • New Members
  • 35 posts
  • Location:Scotland
  • Guild Tag:[GoGo]

Posted 28 July 2012 - 05:34 PM

The mursaat have an issue with the term "God Complex", where they see themselves as gods of the world (They aren't gods of Tyria more like cosmic entiities, their just seen as "gods" by the White Mantle cult) and therefore want to revolutionise Tyria it's self, to create their own world, where they would be the gods of that world.
The mursaat would never be available as a playable race, because of the history of them being at war with all the races (even though in the storyline, just features humans). And there is no way for a truce between the races, it was made possible for the Humans & Charr via getting the Claw artifact from the ruins of Ascalon City and giving it to the Charr. But there is absolutely no way in hell the Mursaat will be made playable, considering the fact their also going to be playing a section of the pursonal storyline in GW2.

Tengu is definately the highest of all to be the next playable race in Guild Wars 2, with also the Hylek/Hekit being a contender, and maybe the Quaggans? After all, Anet have said that there is a vast unexplorable part of the oceans of GW2, so an underwater expansion could be in store to introduce one of those races, and feature the excellent named dragon "Bubbles" before actualy revealing the dragon true name. XD

#55 nick the man

nick the man

    Asuran Acolyte

  • Members
  • 79 posts
  • Location:Mars, though I use a US timezone, but ignore that

Posted 28 July 2012 - 06:10 PM

View PostShriketalon, on 28 July 2012 - 05:23 PM, said:

Well, to phrase things in a respectful manner, it doesn't provide much for the game.

The Mursaat were largely faceless antagonists, with only two or three in the entire game every speaking any lines.  They're main asset is their mysterious nature, right down to their title of Unseen Ones.  Each Mursaat is an extremely potent enemy, with individual missions dedicated to assassinating each remaining one in the Krytan Civil War, along with an entire quest chain devoted to freeing a man from the curse of a single enemy (who, by the way, promised doom upon all humanity.  Not a good selling point).  Mursaat are powerful and mysterious, and that makes the reveal of their mystery all the more interesting as a potential plot point in the future.

Playable races aren't mysterious, since they have to allow a player perspective to guide one of their members.  Likewise, they have to be approximately equal in power to the other races, since no one should have an advantage or be more special.  But if you remove the might and mystery from the mursaat.........nothing remains.  Nothing recognizable, at any rate.  The description of using younger members of the ancient species who have now decided to ally with former antagonists for the greater good of Tyria is rather trite, since the same could be said for ANYONE.  Demons, undead, krait, wardens, oni, shadow army, margonites....pick anyone we've ever fought, and the "now they're allied, and the younger ones are playable!" label could be applied to them.  But it doesn't mean anything if it doesn't contribute something to the game.

The Unseen Ones should remain unseen until the ultimate truth is revealed regarding their conflict with the Seers, and that should lead to the grand conclusion of their place in the story.  Playable races should be the more understandable, more relateable, more humanlike species, and dragging the Mursaat down to that level would only diminish the mystery and might which is so important to their character.

I agree that the most intriguing aspect of the mursaat is well...their intrigue lol, but in regards to their power we still don't actually know what the average level of power is, just as logan and other members of destiny's edge were capable of doing things no average human could (like nearly killing kralkatorix) the mursaat we encountered may be simialar as a sort of god among men, if you will.

I think that by having certain mursaat elders to guide a playable character through their early areas would be the perfect way to clarify the mursaat and their abilities, they may even adding in MORE mysterious elements, ie: more questions could pop up than those answered, giving them more depth and subsistence. In regards to Lazarus I think he could be useful as he provides a splinter element that are at odds with the majority and desire vengeance, that would be an amazing story I think.

On to your next point, I disagree that the same could be used to bring in any new races In fact I would say that it could only be used for a few, namely free races that are capable of adding more to their numbers, as the mursaat are mysterious we know nothing of their origins, on the other hands things such as wardens, margonites, etc. are no longer being created, and for that reason are unlikely as they, like the dwarves, have a finite supply. Similarly creatures with only semi-sentience such as the krait, skritt, oni (they are likely insane), etc. can't really become playable as they lack the intelligence to carry out missions, complex plots, etc. Another group you have listed can best be defined as eternal servants, these creatures in organizations like shadow army, branded, etc. are incapable of breaking free from their masters and as such would never be playable as they are forever trapped.The only creatures you listed with any chance of being playable are really undead (in the form of liches most likely) and we can already play as a lich if you are a necromancer, as you can see although at first glance it would seem that almost anything could be playable in reality, due to the mursaat's unique situation they are really the only creatures that could logically become playable lore wise.

Regarding your final point I think it would be more impressive if the new races of Tyria were guided and aided by one of the last ancient races, it would be an amazing way to develop their race and give the current allies a fighting chance against the dragons and their minions.

Note: I didn't say that these would in any way be mursaat near the power of the elder ones, merely ones who would have an interest in the Tyrian struggle.

#56 Jetjordan

Jetjordan

    Sylvari Specialist

  • Members
  • 565 posts

Posted 28 July 2012 - 06:20 PM

View Postnick the man, on 28 July 2012 - 05:04 PM, said:

no, since the invisibility is an active and not passive ability you wouldn't be able to go invisible all of the time, plus you can't fight things when invisible or aid any one so the only real reason to become unseen is to run away.

from a lore perspective invisibility was an inherent trait of the mursaat.  It wasn't, say, a spell they used to be invisible from time to time.

#57 nick the man

nick the man

    Asuran Acolyte

  • Members
  • 79 posts
  • Location:Mars, though I use a US timezone, but ignore that

Posted 28 July 2012 - 06:24 PM

View PostCheapySheepy, on 28 July 2012 - 05:34 PM, said:

The mursaat have an issue with the term "God Complex", where they see themselves as gods of the world (They aren't gods of Tyria more like cosmic entiities, their just seen as "gods" by the White Mantle cult) and therefore want to revolutionise Tyria it's self, to create their own world, where they would be the gods of that world.
The mursaat would never be available as a playable race, because of the history of them being at war with all the races (even though in the storyline, just features humans). And there is no way for a truce between the races, it was made possible for the Humans & Charr via getting the Claw artifact from the ruins of Ascalon City and giving it to the Charr. But there is absolutely no way in hell the Mursaat will be made playable, considering the fact their also going to be playing a section of the pursonal storyline in GW2.

Tengu is definately the highest of all to be the next playable race in Guild Wars 2, with also the Hylek/Hekit being a contender, and maybe the Quaggans? After all, Anet have said that there is a vast unexplorable part of the oceans of GW2, so an underwater expansion could be in store to introduce one of those races, and feature the excellent named dragon "Bubbles" before actualy revealing the dragon true name. XD

well i disagree in that, the mursaat have never actually said they were gods, the mantle did, being worshiped was simply the best way to retain control, it was not from vanity. There is absolutely no evidence (so far) that they have even seen the norn, we don't know if they have met the asura either and we know that they never came in contact with the sylvari either, the only races the mursaat influenced were the titan worshiping charr (who they aided the humans in killing) and the humans (most of whom don't even know what the mursaat are called) whom they actually aided quite a bit.

To say there is no way for them to make peace after a 250 year disappearance is ridiculous, as they could be the only way to stop the mantle (who have managed to infiltrate the government at the highest levels)  and may hold the knowledge and power to defeating the elder dragons.

Regarding other races as playable since the quaggans go insane when attacked, and are naturally pacifists, that is unlikely. As the Heket are only really in elona that is doubtful, and since the hylek are in hundreds of different tribes which all fight each other I would say unlikely, though that could change. I would say koda and tengu are most likely lore wise but we already have bestial characters and more may not be wanted.

View PostJetjordan, on 28 July 2012 - 06:20 PM, said:

from a lore perspective invisibility was an inherent trait of the mursaat.  It wasn't, say, a spell they used to be invisible from time to time.

only from what we know, we only know that they can't cast while cloaked, it could be that it requires practice to hold it out, just speculation, but a passive cloak would be very annoying, making it active for a long duration is simply more fun gamewise.

#58 Red J

Red J

    Sylvari Specialist

  • Members
  • 712 posts
  • Guild Tag:[LoA]
  • Server:Piken Square

Posted 28 July 2012 - 07:31 PM

I wouldn't want Mursaat playable. The reason is, they are portrayed as "ancient, mysterious race", which has been there perhaps even longer than Dwarves. Making them playable would (at least for me) ruin their image which the devs have been building in the first game.

You rise excellent points about them saving humans and doing what was in their eyes nescessary, I just don't think being playable would suit them.

Edited by Red J, 28 July 2012 - 07:32 PM.


#59 nick the man

nick the man

    Asuran Acolyte

  • Members
  • 79 posts
  • Location:Mars, though I use a US timezone, but ignore that

Posted 28 July 2012 - 07:46 PM

View PostRed J, on 28 July 2012 - 07:31 PM, said:

I wouldn't want Mursaat playable. The reason is, they are portrayed as "ancient, mysterious race", which has been there perhaps even longer than Dwarves. Making them playable would (at least for me) ruin their image which the devs have been building in the first game.

You rise excellent points about them saving humans and doing what was in their eyes nescessary, I just don't think being playable would suit them.

I think that they could remain mysterious even to members of their race, just like the leadership of the humans in gw1 was not fully known to the common man I think a similar situation could surround the upper echelons of mursaat society.

#60 Little Bird

Little Bird

    Vanguard Scout

  • Members
  • 438 posts
  • Location:Canada
  • Server:Tarnished Coast

Posted 28 July 2012 - 09:48 PM

If Arenanet ever implemented this race it would mean they've jumped the shark.





Also tagged with one or more of these keywords: Mursaat, New, cool, idea, player, Playable

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users