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Guardian PvP (Sw/Sh + Sc/Fo) - Crit Build

guild wars 2 guardian offensive defensive pvp crit crit build gw2 guardian pvp sword/shield

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#1 Zeelive

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Posted 27 July 2012 - 07:55 PM

Hey guys, I have been playing like 3-4 class this weekend and I really enjoyed the guardian and I think my build was running good so I am going to link it here.


This build has a really good offensive like a good deffensive. But you can’t survive to 5 peoples on you Posted Image(maybe if played at the best but I don’t think so)


So the point I really liked with this build is that it is versatile. You can go full damage, like you can stay a bit more back ans support with your scepter focur and bubble.


The points I like this build is that you have 2 Teleport. You can teleport with “Flashing Blade” (Sword) to a short distanced ennemy, and you can teleport with “Judge’s Intervention” (Utility Skill) to a long distanced ennemy.
Those 2 teleport really help you to get close to the ennemy. Normally when a caster is getting burn down by someone else they are only trying to run away, stun you, slow, everything they can to get to the long range and now damage you down. So while they run you recieve almost no damage. If they manage to get away you just use your second teleport. and since they don’t have a big CD you can use 7 teleport under 1 minute. (6 of them are “Flashing Blade” (Sword) 10 sec CD and the “Judge’s Intervention” (Utility Skill) 45 sec CD).
After all those teleport if you are in deep trouble you have 2 more alternative. “Bane Signet” (Utility Skill) that Stun and Damage an ennemy (Range 1200) or swich to your Scepter/Focus and use “Chains of Light” that lock down your openent in place and making them vulnerable.


On top of that if you have multiple people on you, you just use “Shield of Absorption” to get them away and have an open area to flee, or to fight heh.


A good way to flee is when you have “Shield of Absorption”(Shield) up and “Judge’s Intervention” (Utility Skill) up.
Ex.: You have 4 ennemies on you trying to get you down, and you see another ennemy far away.
You can use your “Shield of Absorption”(Shield) to knock the ennemy back so they don’t stun/slow you and then you use your “Judge’s Intervention” (Utility Skill) on the ennemy that is far. There you can have a relatively easy escape Posted Image


So normally with those 5 things you can get far into a fight.


Heres the build:
http://www.gw2build.....0.0.30.30.10.0


____________________________________________________________________________
Amulet + Jewel: Soldier’s + Berserker’s: 923 power | 569 toughness | 514 vitality | 75 precision | 5% critical damage


Defensive Runes: 6 x Rune of the Forge: 165 toughness | at 50% health you gain protection for 10s and burn all nearby foes. (cooldown: 60s) | +20% protection duration | +15% burning duration


OR


Offensive Runes: 6 x Rune of the Divinity: +60 All Stats | +12% Crit Damage


Sigil (Sword and Sceptre mainhand): Sigil of Superior Blood: 30% chance to life steal on critical


Sigil (Shield and Focus offhand): Sigil of Superior Earth: 60% chance to do a 5s bleed on critical
____________________________________________________________________________


The most important think to not forget is the Amulet. Those thing are changing everything. Maybe you got the best badass build in the world, but if you don’t have the right amulet that’s fuking up everything!


If you want to see this build in action check this out Posted Image !



#2 Morhilion

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Posted 27 July 2012 - 11:01 PM

This build has already been discussed and is almost exactly the same as Taugrim's meditation build.

#3 Raggok

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Posted 27 July 2012 - 11:09 PM

Personally, I think scepter goes better with shield and sword with focus.

View PostMorhilion, on 27 July 2012 - 11:01 PM, said:

This build has already been discussed and is almost exactly the same as Taugrim's meditation build.

And that disqualifies someone from discussing a build in what way exactly?  People are going to come up with similar builds because some of the synergy in the trait/gear/weapon choices is OBVIOUS.

#4 Morhilion

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Posted 27 July 2012 - 11:20 PM

View PostRaggok, on 27 July 2012 - 11:09 PM, said:

Personally, I think scepter goes better with shield and sword with focus.



And that disqualifies someone from discussing a build in what way exactly?  People are going to come up with similar builds because some of the synergy in the trait/gear/weapon choices is OBVIOUS.

It's the exact same build. Look at the videos thread

Edited by Morhilion, 27 July 2012 - 11:21 PM.


#5 Raggok

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Posted 27 July 2012 - 11:28 PM

View PostMorhilion, on 27 July 2012 - 11:20 PM, said:

It's the exact same build. Look at the videos thread

And Taugrim posted a warrior hammer build that was very close to the same thing as something I posted during BWE#1.  Coming up with viable builds isn't rocket science so people are going to INDEPENDENTLY come up with very similar builds.

Do you expect everyone to know all of the builds that have already been posted?  How is that even possible?

Edited by Raggok, 27 July 2012 - 11:28 PM.


#6 Luvpie

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Posted 27 July 2012 - 11:53 PM

View PostRaggok, on 27 July 2012 - 11:28 PM, said:

And Taugrim posted a warrior hammer build that was very close to the same thing as something I posted during BWE#1.  Coming up with viable builds isn't rocket science so people are going to INDEPENDENTLY come up with very similar builds.

Do you expect everyone to know all of the builds that have already been posted?  How is that even possible?

+1 ... theorycrafting thread is outdated... half the things don't apply. it should be deleted and new theory crafting thread should be opened that doesnt contain info from before betas

#7 Zeelive

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Posted 28 July 2012 - 12:00 AM

Ho well sorry if I did "offuscate" some people that was not in my mean.


View PostRaggok, on 27 July 2012 - 11:09 PM, said:

Personally, I think scepter goes better with shield and sword with focus.

Why do you like more the scepter with the shield and the sword with the focus?

Personally I like the damage that the sword provide and the Bubble because you can use it devensively like offensively.

Edited by Zeelive, 28 July 2012 - 12:04 AM.


#8 Raggok

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Posted 28 July 2012 - 12:23 AM

It's all a matter of playstyle, hence the "personally" disclaimer.

With the scepter and shield, a common pattern is knocking someone out of the box, rooting them, dropping smite on them and hammering them with orbs.  You can typically neutralize a point with a good knockback followed by a quick root.

Shield of wrath would seem to work better with sword since you kind of want to be near the person you are attacking so you hit them with the shield of wrath explosion if they don't take down all of the blocks.  You can use the sword teleport along with shield of wrath to set that up even better.  Shield of wrath hits pretty hard when it explodes.

I was actually just running sc/shield and sc/focus this BWE3 since I typically find myself in the role of point defender.  I don't want to be forced to chase people outside of the box.  However, if my role was skirmisher or point attacker then I'd go sword/focus and sc/shield.

Personal opinion and all that.

Edited by Raggok, 28 July 2012 - 12:36 AM.


#9 Zeelive

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Posted 28 July 2012 - 01:07 AM

Ha ok I see!

So when you are playing offensive you use Sword/Focus and Defensive Scepter/Shield.

Do you know if Sword/Focus have still a good defensive or you should automaticly switch to Scepter/Shield when getting attacked.

And is the Damage From the Sword is equivalent to the damage of the Scepter? Zealot's Defense vs Smite

#10 Kenwe

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Posted 28 July 2012 - 01:09 AM

I'd have to agree with Raggok, sword has better synergy with the focus and scepter has better synergy with the shield.  Using the shield 5 ability is counter productive when running a sword.  You typically want to be on top of your foe when wielding the sword.  Sure you can use the teleport on your sword to get back in range but normally you want to use that when they get away on their own right, not when you yourself put them out of your range.  This leads the sword and shield to compete with each other rather than complement each other.

#11 Zeelive

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Posted 28 July 2012 - 01:44 AM

Ok I see so I should change my things.

But can you still survive when you have someone on you with sword/focus? or you automaticly need to switch to get the scepter shield?

#12 Raggok

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Posted 28 July 2012 - 01:48 AM

Focus gives you block, regen, and condition removal.  If you are getting focused you can go to shield for protection, knockback, and projectile absorption.

edit:  Focus also gives a blind.  It's a pretty good defensive offhand.

Edited by Raggok, 28 July 2012 - 01:52 AM.


#13 Itharius

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Posted 28 July 2012 - 04:50 AM

Nice gameplay and use of skills, but I hardly saw you switch weapons. Maybe you'd want to consider using something in your second weapons slot with more situational utility, like hammer for cc or staff for swiftness/support. All because you picked up +15% crit to one-handed weapons doesn't mean you can't use a two-hander.

Edited by Itharius, 28 July 2012 - 04:51 AM.


#14 Zeelive

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Posted 29 July 2012 - 06:34 PM

View PostRaggok, on 28 July 2012 - 01:48 AM, said:

Focus gives you block, regen, and condition removal.  If you are getting focused you can go to shield for protection, knockback, and projectile absorption.

edit:  Focus also gives a blind.  It's a pretty good defensive offhand.

Haaa ok nice, then I will try this when the games goes live in 1 month hehe!



View PostItharius, on 28 July 2012 - 04:50 AM, said:

Nice gameplay and use of skills, but I hardly saw you switch weapons. Maybe you'd want to consider using something in your second weapons slot with more situational utility, like hammer for cc or staff for swiftness/support. All because you picked up +15% crit to one-handed weapons doesn't mean you can't use a two-hander.

Thank you sir :)
Yeah I didn't swifty that much, those fight were mostly 1v1 but when I generaly played I was switching a bit more but in my opinion I wasen't switching enough.

I seriously think that there's not suppose to have "Main weapons" and "Second weapons". I really thing that both should be evaluate at the same state, like both of them to their job, and to be effective with your build or class you need to switch them almost everytime you can to use the full power of both weapon sets

#15 Aodan

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Posted 29 July 2012 - 06:48 PM

View PostMorhilion, on 27 July 2012 - 11:01 PM, said:

This build has already been discussed and is almost exactly the same as Taugrim's meditation build.

Taugrim's meditation build is a poor rendition of Azshene's Versatility build.

Taugrim is a very horrible player to take tips from.

Edited by unraveled, 30 July 2012 - 11:32 AM.
Didn't need that.


#16 UssjTrunks

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Posted 29 July 2012 - 06:50 PM

View PostMorhilion, on 27 July 2012 - 11:01 PM, said:

This build has already been discussed and is almost exactly the same as Taugrim's meditation build.

Just about everyone is using a meditation build at this point.

On the topic of this build, what do people think about taking Signet of Wrath over Bane Signet? It's a 24s vs. 36s cooldown. You lose the interrupt, but you get a 3s immobilize every 24s which is great for combining with ZD or a full auto-attack chain.

Edited by UssjTrunks, 29 July 2012 - 06:58 PM.


#17 Ranko

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Posted 30 July 2012 - 08:13 AM

View PostRaggok, on 27 July 2012 - 11:09 PM, said:

Personally, I think scepter goes better with shield and sword with focus..

This.

For one very important reason.

Shield of Wrath is possibly the best skill to combine with the Sword there is. With proper timing, SoW can be used with Zealot's Defense to get a pretty bursty looking 12k+ spike. That shield may be a nice little bit of defense, but it's nothing compared to the explosion effect it gives when combined with an already powerful attack. If you add a knockdown into the mix with it, it's pretty much game over for any low health characters.

I also have been debating about using the scepter/shield over the greatsword. I was constantly switching back and forth during the last beta. I found the greatsword a little more useful just for the fact that I liked the Pull/Leap over the chains and knockback.

As for the build setup itself... Rune of the Forge? Not a fan. You could definitely ditch that for something more useful. If you want your rune to be defensive still, take something that gives both defensive and offensive stats, instead of this random little rune that ads nothing but a tiny amount of burning.

Edited by Ranko, 30 July 2012 - 08:16 AM.


#18 ZCKS

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Posted 30 July 2012 - 08:22 AM

I used a similar build for a while during BWE3, but in the end I found I was often better off going for a bit more survivability as people would often see me & decide that I should be the first enemy to focus on.
(guess they figured kill the profession that was capable of allot of support & your enemies defenses will likely be weaker)

http://gw2skills.net...Nuak1swYgxujZHA

was the build I used for hot join PVP.
I took the sigil of doom because I found that the 5 second poison can really screw over an enemy that is about to pop a heal, (just swap weapons when the enemy is at low HP and even if they do heal it will be cut by 1/3)

This build is pretty selfish in that it has little to help allies, if I were doing ranked PvP I would likely use something else that while still providing decent damage could help others.


Also something to note, Retributive armor doesn't work on the calculator & was not working properly last beta. If it was that build would have a critical chance of just about 60% which goes insanely good if you have an ally to keep fury up.

Edited by ZCKS, 30 July 2012 - 08:24 AM.


#19 Sir Sparhawk

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Posted 03 August 2012 - 12:44 PM

View PostZeelive, on 27 July 2012 - 07:55 PM, said:


Hey guys, I have been playing like 3-4 class this weekend and I really enjoyed the guardian and I think my build was running good so I am going to link it here.


This build has a really good offensive like a good deffensive. But you can’t survive to 5 peoples on you Posted Image(maybe if played at the best but I don’t think so)


So the point I really liked with this build is that it is versatile. You can go full damage, like you can stay a bit more back ans support with your scepter focur and bubble.


The points I like this build is that you have 2 Teleport. You can teleport with “Flashing Blade” (Sword) to a short distanced ennemy, and you can teleport with “Judge’s Intervention” (Utility Skill) to a long distanced ennemy.
Those 2 teleport really help you to get close to the ennemy. Normally when a caster is getting burn down by someone else they are only trying to run away, stun you, slow, everything they can to get to the long range and now damage you down. So while they run you recieve almost no damage. If they manage to get away you just use your second teleport. and since they don’t have a big CD you can use 7 teleport under 1 minute. (6 of them are “Flashing Blade” (Sword) 10 sec CD and the “Judge’s Intervention” (Utility Skill) 45 sec CD).
After all those teleport if you are in deep trouble you have 2 more alternative. “Bane Signet” (Utility Skill) that Stun and Damage an ennemy (Range 1200) or swich to your Scepter/Focus and use “Chains of Light” that lock down your openent in place and making them vulnerable.


On top of that if you have multiple people on you, you just use “Shield of Absorption” to get them away and have an open area to flee, or to fight heh.


A good way to flee is when you have “Shield of Absorption”(Shield) up and “Judge’s Intervention” (Utility Skill) up.
Ex.: You have 4 ennemies on you trying to get you down, and you see another ennemy far away.
You can use your “Shield of Absorption”(Shield) to knock the ennemy back so they don’t stun/slow you and then you use your “Judge’s Intervention” (Utility Skill) on the ennemy that is far. There you can have a relatively easy escape Posted Image


So normally with those 5 things you can get far into a fight.


Heres the build:
http://www.gw2build.....0.0.30.30.10.0


____________________________________________________________________________
Amulet + Jewel: Soldier’s + Berserker’s: 923 power | 569 toughness | 514 vitality | 75 precision | 5% critical damage


Defensive Runes: 6 x Rune of the Forge: 165 toughness | at 50% health you gain protection for 10s and burn all nearby foes. (cooldown: 60s) | +20% protection duration | +15% burning duration


OR


Offensive Runes: 6 x Rune of the Divinity: +60 All Stats | +12% Crit Damage


Sigil (Sword and Sceptre mainhand): Sigil of Superior Blood: 30% chance to life steal on critical


Sigil (Shield and Focus offhand): Sigil of Superior Earth: 60% chance to do a 5s bleed on critical
____________________________________________________________________________


The most important think to not forget is the Amulet. Those thing are changing everything. Maybe you got the best badass build in the world, but if you don’t have the right amulet that’s fuking up everything!


If you want to see this build in action check this out Posted Image !


Question, video says Daramactire, Im familiar with them from swtor and wow, are you in that guild? If so are you guys coming to gw2?

View PostZeelive, on 27 July 2012 - 07:55 PM, said:



Hey guys, I have been playing like 3-4 class this weekend and I really enjoyed the guardian and I think my build was running good so I am going to link it here.



This build has a really good offensive like a good deffensive. But you can’t survive to 5 peoples on you Posted Image(maybe if played at the best but I don’t think so)



So the point I really liked with this build is that it is versatile. You can go full damage, like you can stay a bit more back ans support with your scepter focur and bubble.



The points I like this build is that you have 2 Teleport. You can teleport with “Flashing Blade” (Sword) to a short distanced ennemy, and you can teleport with “Judge’s Intervention” (Utility Skill) to a long distanced ennemy.
Those 2 teleport really help you to get close to the ennemy. Normally when a caster is getting burn down by someone else they are only trying to run away, stun you, slow, everything they can to get to the long range and now damage you down. So while they run you recieve almost no damage. If they manage to get away you just use your second teleport. and since they don’t have a big CD you can use 7 teleport under 1 minute. (6 of them are “Flashing Blade” (Sword) 10 sec CD and the “Judge’s Intervention” (Utility Skill) 45 sec CD).
After all those teleport if you are in deep trouble you have 2 more alternative. “Bane Signet” (Utility Skill) that Stun and Damage an ennemy (Range 1200) or swich to your Scepter/Focus and use “Chains of Light” that lock down your openent in place and making them vulnerable.



On top of that if you have multiple people on you, you just use “Shield of Absorption” to get them away and have an open area to flee, or to fight heh.



A good way to flee is when you have “Shield of Absorption”(Shield) up and “Judge’s Intervention” (Utility Skill) up.
Ex.: You have 4 ennemies on you trying to get you down, and you see another ennemy far away.
You can use your “Shield of Absorption”(Shield) to knock the ennemy back so they don’t stun/slow you and then you use your “Judge’s Intervention” (Utility Skill) on the ennemy that is far. There you can have a relatively easy escape Posted Image



So normally with those 5 things you can get far into a fight.



Heres the build:
http://www.gw2build.....0.0.30.30.10.0



____________________________________________________________________________
Amulet + Jewel: Soldier’s + Berserker’s: 923 power | 569 toughness | 514 vitality | 75 precision | 5% critical damage



Defensive Runes: 6 x Rune of the Forge: 165 toughness | at 50% health you gain protection for 10s and burn all nearby foes. (cooldown: 60s) | +20% protection duration | +15% burning duration



OR



Offensive Runes: 6 x Rune of the Divinity: +60 All Stats | +12% Crit Damage



Sigil (Sword and Sceptre mainhand): Sigil of Superior Blood: 30% chance to life steal on critical



Sigil (Shield and Focus offhand): Sigil of Superior Earth: 60% chance to do a 5s bleed on critical
____________________________________________________________________________



The most important think to not forget is the Amulet. Those thing are changing everything. Maybe you got the best badass build in the world, but if you don’t have the right amulet that’s fuking up everything!



If you want to see this build in action check this out Posted Image !


Good video, played well. I like how many tanky people you ran across, and then killed. *shrug* Just reinforces my opinion of tanks being useless in pvp but yea gj man good vid.

View PostZeelive, on 28 July 2012 - 01:07 AM, said:

Ha ok I see!

So when you are playing offensive you use Sword/Focus and Defensive Scepter/Shield.

Do you know if Sword/Focus have still a good defensive or you should automaticly switch to Scepter/Shield when getting attacked.

And is the Damage From the Sword is equivalent to the damage of the Scepter? Zealot's Defense vs Smite

As they say sword/focus is better for offense and has defense built in as well. Its all playstyle as well so if you like seeing the glowing bubble use shield but a friend of mine used this build on a squishy ele and pretty much killed him in 2 seconds, popped shield of wrath, waited 2 seconds to teleport in then ported in and used zealots defense and got shield of wraths damage at the same time. He said he hit for a 5k shield of wrath and a 8k zealots defense, all I saw was ele drop dead in 2 seconds.

Also sword does more damage than scepter, ZD is stronger than smite.

View PostAodan, on 29 July 2012 - 06:48 PM, said:

Taugrim's meditation build is a poor rendition of Azshene's Versatility build.

Taugrim is a very horrible player to take tips from.

So are you. I like Taugrims commentary and videos, he isnt the most skilled player but thats not the point of his videos, its to show the class and its capabilities. Id rather take tips from him, or pretty much anyone else over you.




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