Jump to content

  • Curse Sites
Help
* * * - - 6 votes

Macros & GW2


  • Please log in to reply
179 replies to this topic

#121 brac777

brac777

    Asuran Acolyte

  • Members
  • 55 posts

Posted 29 July 2012 - 03:59 AM

View PostShock_Treatment, on 29 July 2012 - 03:54 AM, said:

No, it's actually NOT the same.  It may be the same from your keypad, but with network lag and such, it's never the same.

Would be a massive waste of resources if Anets priority at launch is to catch people using their G13 to macro weapon swaps etc...

#122 majoho

majoho

    Vanguard Scout

  • Members
  • 451 posts

Posted 29 July 2012 - 08:43 AM

View PostMaconi, on 29 July 2012 - 12:26 AM, said:

So much disinformation in this thread. Are so many people really afraid of bots that they call simple macros "cheating"?

A macro is not going to get you banned unless it allows you to walk away from your PC while your character does stuff (gathering, farming mobs, etc.). Chaining a few skills together? Chat macros? Nothing of the sort will get you banned and has been a staple in MMOs for years (WoW even embraced it and has their own internal macro system).

tl;dr
Anything that lets you walk away from your PC = bad. Everything else should be fair game.
No that's misinformation.

Any kind of automation is bannable.

View PostCrunkJuice2, on 29 July 2012 - 12:33 AM, said:

illegal? im not talking about doing it with a 3rd party program.im talking about arenanet putting some sort of macro system in the game and having that do it

im kinda wondering if people relize what im talking about when i say macros.i dont mean doing it with things like a G5 keyboard or a nostromo,im talking about using macros like how its set up in mmos like wow,but i guess with what your saying maybe i seemed to have not looked up something in terms of the ability queue,because ive played mmos without macros before(star wars the old republic)and for people who generally dont like keybinding a crapton of abilitys,macros are great for cutting down on the keybinds you need
The thing is that is NOT what we are discussing (read the OP) there is no and with 99% certainty there will be no native macro system in GW2.

Edited by majoho, 29 July 2012 - 08:45 AM.


#123 Filthyn

Filthyn

    Fahrar Cub

  • Members
  • 33 posts
  • Location:Denmark
  • Server:Vabbi

Posted 29 July 2012 - 08:49 AM

I have no idea what kind of approach GW2 has to macros, but I think its against their philosophy to macro the game. Last beta weekend I got tired of looting corpses (Yes, I know its silly when things are deleted anyways, but I was curious about the drops), therefore i made a simple macro to loot up items automatically. To be honest, I actually don't have a problem with their approach to the game philosophy so far.

And to answer your question: Yes, its up to the GW2 department to decide if you should get banned or not. I had a friend who got banned from d3 using a external mouse (the perfectly normal mouse went under third party software they assumed)

Edited by Filthyn, 29 July 2012 - 08:51 AM.


#124 Sir Bertrand

Sir Bertrand

    Vanguard Scout

  • Members
  • 231 posts

Posted 29 July 2012 - 10:49 AM

I just found this quote from Gaile Gray about GW1:

Gaile Gray said:

Please accept my apologies for the delay in responding to this. It has indeed been a long while! What I did was present to the Live Team my thoughts on the matter, asking them for approval, modification, or rejection of the statements. Fortunately for all of us, they've approved the following:
PvE Gamplay: As long as you are at your computer and are actively playing the game, we’re ok with what you’re doing. As soon as the game plays itself – as soon as you can walk away and the computer continues to play – you’re in breach of the Rules of Conduct and you are subject to account sanctions, which can involve an account suspension or an account termination.
PvP Gameplay: The use of macros that give an advantage in competitive play is strictly prohibited and if it is reported and/or detected, we will research the activity and take the appropriate action on the account, which can affect both tournament eligibility and the account holder’s ability to continue to play Guild Wars, either with a temporary suspension or an account termination.
I hope that answers the questions that you have. I'm not able to give detailed responses to the various scenarios or systems or programs, but I think the information provided should enable you to figure out the official position in the various usages that were initially mentioned.

As I said in my last post, GW2's policy will be very similar to GW1's, if not the same. If you're just PvEing, a few macro's won't hurt. As long as you're behind your keyboard actively playing the game, it's okay.

If you're PvPing, any macro that gives you an advantage will get you an account suspension or a permanent ban, if they find out.

#125 Trixh

Trixh

    Seraph Guardian

  • Members
  • 1240 posts

Posted 29 July 2012 - 10:53 AM

View PostSir Bertrand, on 29 July 2012 - 10:49 AM, said:

I just found this quote from Gaile Gray about GW1:


As I said in my last post, GW2's policy will be very similar to GW1's, if not the same. If you're just PvEing, a few macro's won't hurt. As long as you're behind your keyboard actively playing the game, it's okay.

If you're PvPing, any macro that gives you an advantage will get you an account suspension or a permanent ban, if they find out.

Define giving a advantage. A macro that changes my weapon and use a skill or 2 and change back to my original weapon does not give me a advantage. It only saves me a hassle.

#126 Sir Bertrand

Sir Bertrand

    Vanguard Scout

  • Members
  • 231 posts

Posted 29 July 2012 - 11:10 AM

View PostTrixh, on 29 July 2012 - 10:53 AM, said:

Define giving a advantage. A macro that changes my weapon and use a skill or 2 and change back to my original weapon does not give me a advantage. It only saves me a hassle.

That's debatable. It can give you an advantage in timing, and you can focus on movement better while the macro runs, or maybe check the map for a few seconds while still fighting. That could all be considered an advantage.

But I don't draw the line, ArenaNet does, and they won't tell us where they draw it.

#127 Trixh

Trixh

    Seraph Guardian

  • Members
  • 1240 posts

Posted 29 July 2012 - 11:14 AM

View PostSir Bertrand, on 29 July 2012 - 11:10 AM, said:

That's debatable. It can give you an advantage in timing, and you can focus on movement better while the macro runs, or maybe check the map for a few seconds while still fighting. That could all be considered an advantage.

But I don't draw the line, ArenaNet does, and they won't tell us where they draw it.

Which is stupid. I don't understand why they can't be more clear about stuff like this. You know people are going to use them.

#128 Nebojsha

Nebojsha

    Fahrar Cub

  • Members
  • 36 posts
  • Location:Belgrade
  • Guild Tag:[n00b]

Posted 29 July 2012 - 11:26 AM

Quite possibly because they toss their ban nets and catch alot of people who aren't abusing in them, so they make rules not clear enough so they can justify banning innocent people. Never happened to me, but I know of few occasions when they banned regular players just because they were in hotspot for bots. Or people in PvP for suspicions of using bot (there was that interrupt bot for pvp).
To note that most of the innocent people did get their account back after lengthy complaints to ANet, but its still not nice practice banning before checking.
Thats one of the things you need to know about ANet, they don't care much about collateral damage in their battle against wrongdoers.

#129 Darkheron

Darkheron

    Vanguard Scout

  • Members
  • 222 posts

Posted 29 July 2012 - 12:05 PM

I didn't read this thread.

From what I have read in the EULA, and from AN past stance, it seems like it would be against the rules.

However, macroing on G15/N52 or whatever is going to pay massive dividends (for Engineers and Elementalists especially) and it is going to be near impossible to detect so it will be rampant.  I really expect that every "pro" out there are going to have at least a few macros for their favorite profession so they can preform some optimal series of events and remove the skill required to do it manually.

#130 Maconi

Maconi

    Vanguard Scout

  • Members
  • 434 posts

Posted 29 July 2012 - 03:29 PM

View PostMaconi, on 29 July 2012 - 12:26 AM, said:

So much disinformation in this thread. Are so many people really afraid of bots that they call simple macros "cheating"?

A macro is not going to get you banned unless it allows you to walk away from your PC while your character does stuff (gathering, farming mobs, etc.). Chaining a few skills together? Chat macros? Nothing of the sort will get you banned and has been a staple in MMOs for years (WoW even embraced it and has their own internal macro system).

tl;dr
Anything that lets you walk away from your PC = bad. Everything else should be fair game.

View Postmajoho, on 29 July 2012 - 08:43 AM, said:

No that's misinformation.

Any kind of automation is bannable.



The thing is that is NOT what we are discussing (read the OP) there is no and with 99% certainty there will be no native macro system in GW2.


Gaile Gray said:

Please accept my apologies for the delay in responding to this. It has indeed been a long while! What I did was present to the Live Team my thoughts on the matter, asking them for approval, modification, or rejection of the statements. Fortunately for all of us, they've approved the following:

PvE Gamplay: As long as you are at your computer and are actively playing the game, we’re ok with what you’re doing. As soon as the game plays itself – as soon as you can walk away and the computer continues to play – you’re in breach of the Rules of Conduct and you are subject to account sanctions, which can involve an account suspension or an account termination.

Well would you look at that. You going to argue with ArenaNet about their own rules as well? :rolleyes:

#131 Pipples

Pipples

    Sylvari Specialist

  • Members
  • 783 posts

Posted 29 July 2012 - 04:26 PM

View PostOmedon, on 28 July 2012 - 05:48 PM, said:

While I love my macro'ed one-button rotations in RIFT, it wouldn't fly in GW2.

TBH I'm glad they don't have macros in GW2. I loved them in Rift the first month I played, then I got bored because I could mash 3 buttons and win. Granted, I could have done without the macros, but I'm the sort to look for any edge I realistically can

As it stands I used a Razer Naga and that alone puts me ahead. Anything more would make this game entirely too easy. Seriously, they already have abilities that swap from one to another in sequence

#132 Jokerx7

Jokerx7

    Sylvari Specialist

  • Members
  • 654 posts

Posted 29 July 2012 - 04:50 PM

View PostSir Bertrand, on 29 July 2012 - 10:49 AM, said:

I just found this quote from Gaile Gray about GW1:


As I said in my last post, GW2's policy will be very similar to GW1's, if not the same. If you're just PvEing, a few macro's won't hurt. As long as you're behind your keyboard actively playing the game, it's okay.

If you're PvPing, any macro that gives you an advantage will get you an account suspension or a permanent ban, if they find out.
I found this:

Gaile Gray said:

It all comes down to the main point: We do not condone or approve the use of third-party programs. We cannot offer support (account or technical) to a player that uses such programs. If you use a third-party program and it gives you a strategic advantage over another player, you risk account termination at any time — now, tomorrow, next month. I think a player can use his or her head about where we’d focus our attention. Look at these and consider what would give a strategic advantage to a player:
  • Opening a ToT bag more quickly

  • Automatically changing into a costume when you get to town

  • Seeing a map overlay while exploring in PvE

  • Automating your skill set so you can player more consistently or more quickly than a regular player

  • Setting up a macro that moves your character into an instance in order to use macro’d skills to farm for gold or items (Ye olde “Play as Thy Sleeps” mode Posted Image )
Those who chose #4 and #5 are spot on. And that’s where the team would focus its attention. Remember that macros or other programs that purport to be harmless may not be. And, yet again, we can’t condone, approve, or support the use of any third-party program and such each would be a “use as your own risk” situation.
Anyway, I hope you get banned on PvE for using it like in 4. But I dunno, after reading your post I doubt that happens. :( But at least you cannot use it in PvP.
Anyway, don't try it on PvE either, since you will be at risk.

View PostMaconi, on 29 July 2012 - 03:29 PM, said:

Well would you look at that. You going to argue with ArenaNet about their own rules as well? :rolleyes:
Says the guy who said:

View PostMaconi, on 29 July 2012 - 12:40 AM, said:

So many ignorant people. I'm not going to bother arguing any more. You can cry about it all you want, but macros are allowed.

"lol if you use macros you have no skill"
It's you who doesn't even have enough skill to know how to make a basic macro to be more efficient. Anyone serious about PvP in an MMO always uses tons of macros. Even if you were able to use all your skills efficiently, have fun getting carpel tunnel/arthritis at the age of 30 mashing all those buttons needlessly.

"they say no third party programs are allowed and you'll be banned"
And so does every single game out there. That's just a generic term used to cover a wide range of software. It rarely ever refers to macros and you can bet your ass it doesn't refer to macros in GW2.

That answers the OP's question. Should they be allowed? Are you going to use them? That's what the discussion should be about IMO.

And that's only in PvE, you can't use them for skills on PvP.

Edited by Jokerx7, 29 July 2012 - 04:54 PM.


#133 PatMcGroyne

PatMcGroyne

    Asuran Acolyte

  • Members
  • 70 posts
  • Location:Ontario
  • Server:Yak’s Bend

Posted 03 August 2012 - 07:54 PM

View PostCrunkJuice2, on 28 July 2012 - 08:53 PM, said:

so its easier to click on stuff like lets say for example

sigil of shadows for thiefs has an active blind when you click on it,its actually easier to click on the sigil then to lets say,macro it with an ability like leaping death blossom so instead of hitting the sigil and hitting leaping death blossom you can just hit the macro

cuz thats the thing thats great about macros,it makes it easier to do stuff like that so your not hitting a hundred keys before you do the thing you wanna do,eather way though.i was disapointed when bioware made there anti macro thing in swtor,and im disapointed that arenanet has the same mindset on macros(even though swtor had a million skills and you can only use 10 ive heard with gw2)

Why are you clicking on the skill? press the key on your keyboard. Because there is a delay before and after every skill if you press a skill to early you can cancel your old one. If your macro is faster than your hand you will constantly be cancelling your skills.

Macro's are about efficiency if you are stuck in the middle of your macro even though someone dodged or ported away you are being less efficient. Because of the delay between skills macroing won't make you use your skills faster than your hand. Also dodge rolling will cancel your skills so if you have to dodge roll in the middle of your macro you just wasted a bunch of cooldowns.

Macro Positives
- Speed
- Pressing less buttons so it is easier

Macro negatives
- Loss of control of your character

Taking speed out of the equation makes macros inefficient the loss of control of your character does not out weigh the ease of button pressing.

#134 Kugo

Kugo

    Fahrar Cub

  • Members
  • 14 posts

Posted 03 August 2012 - 09:49 PM

The biggest thing that I would need macros for is to change the order of my abilities on my action bar. Has anyone found a way to do that? It isn't possible to drag them...

#135 JR_GW2

JR_GW2

    Pale Tree Seedling

  • New Members
  • 9 posts
  • Server:Dragonbrand

Posted 14 August 2012 - 12:18 AM

Okay, so I was curious about this and went and asked on the support website and here is the answer I was given:

Although macros are not officially supported, players may be capable of making use of some to facilitate combat and other gameplay functions. But please note that any macros (or third party programs used with the game) must adhere to our Rules of Conduct (https://www.guildwar...es-of-conduct/). If the game files are changed in anyway, or exploitation/hacking is involved, it may be deemed a violation of our policies.

So although we'd be unable to say what exactly is officially allowed, as long as you are adhering to our policies, you should be okay.




So it looks like you should be okay as long as you are not doing anything crazy/exploiting with them..


#136 RandolfRa

RandolfRa

    Vanguard Scout

  • Members
  • 375 posts
  • Profession:Mesmer
  • Guild Tag:[Song]
  • Server:Gandara

Posted 14 August 2012 - 12:54 AM

I do not understand. What possible use can macros be in pvp, except perhaps a quick way to throw insults during a fight? Sure, I could bind two skills to one key / whatever, maybe to even voice control, but why should I do that when I could just press those two buttons? In GW2, it really takes more than a macro to cheat in pvp.
   Someone in GW1 once claimed that there exists an "intelligent" cheat system for the game. A system that automatically keeps track of enemy hexes and enchaments, skill recharges and such, and attempts to help in combat.
It really takes something like that if you wanna cheat without hacking the servers.

Edited by RandolfRa, 14 August 2012 - 12:54 AM.


#137 Airwolf

Airwolf

    Vanguard Scout

  • Members
  • 202 posts
  • Location:SPAAAAAAACE
  • Profession:Mesmer
  • Guild Tag:[DW]
  • Server:Far Shiverpeaks

Posted 14 August 2012 - 03:26 PM

The edge in PvP could be like putting a timed string together to knock someone down two times bit timed in a way so its impossible to dodge the second attack. of course the game is balanced in a way so you can't knock people down all to much but technically, Its very easy to knock someone down permanently given you have either multiple knockback skills (even changing weapons if needed) or a fast cooldown.

I do have a G13 and the macro's on it for GW2 are almost all one key macro's (the only multi key is Shift+T). And gives me as much of an edge as a person who is using his own optimized set of key binds.

I am saying this because some seem to despise gaming hardware because some gaming hardware users find that they need to use them to get as much of a advantage on others as they could. And you do not even need the gaming hardware to use macro's. Enough software out there to do the same thing for your standard 10 dollar keyboard.

#138 Daesu

Daesu

    Seraph Guardian

  • Members
  • 1344 posts
  • Guild Tag:[NPO]
  • Server:Fort Aspenwood

Posted 14 August 2012 - 03:50 PM

The first versions of bots for new games like GW2 usually comes from macro scripts that post windows messages to the game client to simulate key presses and mouse input.  If ANet starts to scan for bots, they would probably be looking into these mechanisms first.

There are lots of powerful macro scripting engine out there, many of them are free, for example, http://www.autoitscript.com/site/ full bots have been written using it.

Edited by Daesu, 14 August 2012 - 04:03 PM.


#139 Hellspawn2323

Hellspawn2323

    Asuran Acolyte

  • Members
  • 95 posts

Posted 14 August 2012 - 06:41 PM

Razer Black Widow / Naga

Warrior

Edited by Hellspawn2323, 14 August 2012 - 06:47 PM.


#140 Siin

Siin

    Fahrar Cub

  • Members
  • 32 posts

Posted 17 August 2012 - 03:37 PM

GW2 communicates with G510 keyboard, G510's LCD panel shows game data - that means the game is using G510 software and has a support for it coded in.

I guess we could assume that anything that G510 can do is allowed then, since game itself supports that keyboard?

#141 Airwolf

Airwolf

    Vanguard Scout

  • Members
  • 202 posts
  • Location:SPAAAAAAACE
  • Profession:Mesmer
  • Guild Tag:[DW]
  • Server:Far Shiverpeaks

Posted 17 August 2012 - 03:53 PM

View PostSiin, on 17 August 2012 - 03:37 PM, said:

GW2 communicates with G510 keyboard, G510's LCD panel shows game data - that means the game is using G510 software and has a support for it coded in.

I guess we could assume that anything that G510 can do is allowed then, since game itself supports that keyboard?

Same goes for the G13 and G19 if I might add. But no, not all is allowed, it all depends on how the user of these devises use the software. And if they notice someone using the software for unjust purposes by cheeting in PvP or botting in PvE, you could be banned for using 3rd party software to do so.

#142 Tristany

Tristany

    Vanguard Scout

  • Members
  • 214 posts

Posted 17 August 2012 - 03:57 PM

View PostGilles VI, on 28 July 2012 - 03:15 PM, said:

And why would you do that?
You get the most exp from 'discovering' recipes, if you repeat recipes you will get less and less exp from them.

As such most macros will be a very long, expensive way to get your crafting.

They could be used to automatically create all base items like various bolts, etc.  Thought not sure it's much of a help due to how the system speeds up multicrafting.

One use will be to keep trying to log in on launch night.. LOL

#143 Hellspawn2323

Hellspawn2323

    Asuran Acolyte

  • Members
  • 95 posts

Posted 17 August 2012 - 03:57 PM

The fact remains that ANET has no real way to find out if your using a multi button macro written outside of thier software.

Some people are under the misconseption that ANET will have detection that can tell if a person is using a macro by simply seeing if the keys are pressed always at the same time one after another. But that is a falicy because infact with latency from hardware / ping each time you press a multi macro button.

There will always be a slight diffrence in timing from a macro each time it is used.

Also thier are gamers who can click without the use of macros up to 80 commands a minute like those pro gamers in starcraft who can do around 250 apm (actions per minute) Hell I clocked my apm at 100

So with gamers becoming increasingly better and faster aswell as latency making macro timers inconsistant ANET is basically blow smoke out the wazoo claiming to take action against players in sPvP for having an advantage,

Oh and BTW using multi key macros isnt an advantage, because once you press a key and set your macro chain in motion it cant be stopped for example.

[1] Button Press = 3 Button Combo Macro

Cast "7" Bulls Charge {time delay 0.8secs} Cast "8" Frenzy Cast "2" Hundred Blades

Now that might seem like an advantage to some people but what if once that macro button is pressed someone sees the bulls charge and evades it. While without the macro you would cast bulls charge you see the person dodge and that it you missed with bulls charge.

But using that macro even though you seen the person dodge you cant stop your macro from continuing so not only did you miss with bulls charge but you also blew a 1 Minute Cooldown Frenzy and Hundred Blades.

Its just as easy to macro keys and use them 1 at a time as it is to write a multi button macro only diffrence is by casting 1 ability at a time your not risking blowing cooldowns you didnt want to use...

Hope this helps to enlighten some individuals afraid of the macro boogyman.

Edited by Hellspawn2323, 17 August 2012 - 04:00 PM.


#144 Shock_Treatment

Shock_Treatment

    Vanguard Scout

  • Members
  • 471 posts

Posted 17 August 2012 - 04:05 PM

View PostHellspawn2323, on 17 August 2012 - 03:57 PM, said:

Some people are under the misconseption that ANET will have detection that can tell if a person is using a macro by simply seeing if the keys are pressed always at the same time one after another. But that is a falicy because infact with latency from hardware / ping each time you press a multi macro button.

B I N G O

#145 veirge

veirge

    Fahrar Cub

  • New Members
  • 14 posts

Posted 17 August 2012 - 06:02 PM

View PostShock_Treatment, on 17 August 2012 - 04:05 PM, said:

B I N G O

Unless GW2 has built-in keylogger that record the timings of the strokes from our end. Which wont happen because that is intrusive and illegal.

#146 Siin

Siin

    Fahrar Cub

  • Members
  • 32 posts

Posted 18 August 2012 - 05:07 AM

View Postveirge, on 17 August 2012 - 06:02 PM, said:

Unless GW2 has built-in keylogger that record the timings of the strokes from our end. Which wont happen because that is intrusive and illegal.

Well, to play you need to sign GW2 User Agreement, and point 7.D goes like that:

Quote

NCSOFT HAS THE RIGHT, BUT NO OBLIGATION, TO MONITOR OPERATION OF ANY SERVICE, CONTENT OR SOFTWARE AT ANY TIME AND IN ANY MATTER, INCLUDING BUT NOT LIMITED TO MONITORING COMMUNICATIONS AND COMMUNICATIONS INTERFACES, STORAGE DEVICES, RANDOM ACCESS MEMORY OR CPU PROCESSES RELATED TO HARDWARE YOU USE WITH THE GAME. SUCH MONITORING MAY ALSO INCLUDE, BUT IS NOT LIMITED TO, MONITORING FOR THE PURPOSES OF DETECTING SOFTWARE UNDER SECTION 8© or 8(e). YOU CONSENT TO THE FOREGOING MONITORING AND ACKNOWLEDGE THAT NCSOFT MAY, AT ANY TIME, AND IN ANY MANNER, COMMUNICATE ANY INFORMATION BETWEEN HARDWARE YOU USE WITH THE GAME AND ANY MECHANISM NCSOFT MAY CHOOSE FOR SUCH COMMUNICATIONS.


And no, it's not me raging in caps, that's how it looks in the original text. ;)

#147 AcidsEcho

AcidsEcho

    Vanguard Scout

  • Members
  • 366 posts
  • Guild Tag:[code]
  • Server:Gate of Madness

Posted 18 August 2012 - 05:57 AM

View PostTrixh, on 29 July 2012 - 10:53 AM, said:

Define giving a advantage. A macro that changes my weapon and use a skill or 2 and change back to my original weapon does not give me a advantage. It only saves me a hassle.

Its gives you an advantage by performing the action perfectly, as fast as the code will allow, beyond hardware restrictions.

It's like the turbo buttons on some console controllers. You could set your fastest attack to turbo and chain together combos or counter moves in a way that a human player would NEVER be able to do because of anatomical reaction time + throw and debounce times of buttons and switches. Some controllers even allow programmable macros to perform special moves, which once again give players more options. Since those commands are sent artificially to the game in a number of CPU cycles equal to the number of inputs, the move is executed with speed and timing that is physically impossible for a person to duplicate.

Those are the reasons that in tournaments, controllers with turbo and programmable buttons have a lock switch that disables that functionality. Those switches are also checked before matches to make sure they work, or the player isn't allowed to use them.

Believe it or not, but macros removing the chance for human error, and all physical and instrumental equalizers, lends a HUGE advantage.

Unfortunately there isn't really a way to allow harmless macros without limiting their auto detection methods, and that would leave room for harmful macros and exploits. And once someone finds one they spread like wildfire. So yes, like it or not, the most sensible decision is to disallow them out right.

BTW: Gaile's post has been a bit misinterpreted. In GW you couldn't run macros that automated as long as you were sitting at your computer passively interacting with the game. What she means is if you are using a macro that would allow the game to keep doing stuff if you weren't there, then its a problem. Whether you ARE there or not watching it is irrelevant. A person in my guild got banned for running a mouse clicker program to spam party points in our guild hall. He was actively participating in guild chat while it was running. And he still got Dhuumed because with or without him in guild chat, that clicker would have still been spamming items.

#148 Quinci

Quinci

    Seraph Guardian

  • Members
  • 1765 posts

Posted 18 August 2012 - 03:33 PM

There's only one thing I've wished I had a macro for so far. You can keybind doing a 180 degree turn, and withdraw (thief healing skill) rolls you backwards. I regularly turn around to use withdraw (so it rolls me forward) and then turn around again. It would be nice to have this as a macro for timing purposes.

#149 Rytlock Bigpaw

Rytlock Bigpaw

    Sylvari Specialist

  • Members
  • 613 posts
  • Location:Portugal/Almada
  • Server:Desolation

Posted 18 August 2012 - 03:36 PM

Hopefully no macros will be allowed

#150 Sebastianos

Sebastianos

    Fahrar Cub

  • Members
  • 30 posts

Posted 18 August 2012 - 04:28 PM

View PostCrunkJuice2, on 29 July 2012 - 12:42 AM, said:

to the people who piss away money on stupid crap like nostromos and razer naga's or whatever.but macros arent really availible to the people who dont want to waste money on crap like that

my entire point of the no macro argument is kinda for the people who dont wanna waste money on crap like that

My G13/G15/G600 setup says hello.


View PostHowl, on 29 July 2012 - 02:40 AM, said:

Bottomline, people wants macros to make the combat easier.

And I say no to that, learn to play, learn to deal with your mistakes if you miss a rotation or can't perform your combo, it's your fault.

No, that's not the bottom line.  The bottom line is that people want to be able to customize their gaming experience.  Yes, for some that includes combat-related items, but that's not the entire picture.

People are looking at a possible macro API as an all-or-nothing affair.  All Anet would have to do would be to limit the API to non-combat activities.  Want an easy way to swap weapon sets on your Ele?  Here's a macro; but it only works outside of combat because that action can only be performed outside of combat anyway.  There is no combat advantage to doing that, and it even goes in line with Anet's abused quote "play the game, not the UI" since the macro would lessen the time spent in the UI to change the weapons.

Change gear, eat food, say "thanks for that rez" during a busy DE, all are good examples of non-combat non-advantageous macros.  Not needed (another abused word in these threads) but certainly useful.

Regarding macros outside of the client, as the OP asked, I tried this on my G13 in WoW but it didn't work so well.  In combat, when smashing keys quickly, the n-key rollover would mix the macro texts.  One macro does not finish before the next one starts transmitting, so the client would not see two distinct commands, but rather "asjperioajhg adn aodisa andfasjdsarea."  Not very effective.  A side effect of this was that the first recognizable thing the game would see would be the first "r," which is the hotkey for chat reply.  So the last person I had chatted with, even hours before, would suddenly get "jqw p[eirh;fgsa jka;kej;era" from me out of the blue.

Simple, non-combat macros ought to work, though.


View PostKugo, on 03 August 2012 - 09:49 PM, said:

The biggest thing that I would need macros for is to change the order of my abilities on my action bar. Has anyone found a way to do that? It isn't possible to drag them...

This is currently impossible though some of us also want this feature.  There are separate threads where this is being discussed, and with equal vitriol.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users