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(Opinion) Best profession for group play "Fun"

Professions Group PvE

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8 replies to this topic

#1 Chronos12360

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Posted 30 July 2012 - 12:41 AM

Haven't seen a question like this on the inter webs (even though I'm sure it exists out there somewhere), so I'll look to the ever amazing GW2guru community for some insight.

While out in the world and in dungeons which profession brings the most "fun" to the group. By fun I mean useful but not necessarily tied to combat. I want to play a class that is useful in everything from dungeons, to dynamic events, adventuring, and jumping puzzles/vistas.

An example of what I mean:
I saw a video a long while back that had a group of guildies running through a "world dungeon" and they came to a part with a jumping puzzle like area with slimes all on the floor and they began jumping from rock pillar to rock pillar and a few of them were having issues and the mesmer throws down his Portal spell and jumps ahead before throwing down the exit Portal his group moves along through the dungeon with much praise to the mesmer. All I could think after that video was how awesome it must be to come in and save the day with this group wide ability that everyone can benefit from you while you're with them.

Now Portal looks amazing, but I'm wondering are there other abilities that would have this same effect of group interaction, be it in or/and out of combat? Hoping for some cool insight and would love some examples (either hypothetical or beta experience). Thanks in advance for the replies. Love you guys hehe.

#2 PoisonedTea

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Posted 30 July 2012 - 12:56 AM

All of them?

#3 el hefe

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Posted 30 July 2012 - 01:01 AM

very subjective.  also portal is kinda lame now that it has to be activated.

#4 Izardoz

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Posted 30 July 2012 - 01:03 AM

perhaps a ranger's pet could do some pulling...not sure *shrug*

maybe an Asura could provide some comedy relief, though..of course...that isn't a profession

not sure it is that important to be the 'team' hero, but if that is what one wants, sounds like a mesmer would be good for that  :)

#5 Samsung934781

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Posted 30 July 2012 - 01:57 AM

The answer is:  Whatever class I'm in the mood the play at the moment.  ALL classes can do well with groups in dungeons.
  If memory serves, one of the AN blogs mentioned that they took 5 mesmers into a dungeon to see what would happen.  They did fine.
  So go for what pleases you, if you have to play a class just to get in a dungeon, that's not fun at all.

#6 Chronos12360

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Posted 30 July 2012 - 02:18 AM

Thank you all for the replies but I suppose I'll clarify on my question. What I meant was not so much how well each profession performs, as I know that the game is designed around the philosophy "Play how you want to play". What I was trying to ask is are there any abilities that other classes that have any abilities that synergize well with group play both inside and outside of combat? Like another example would be the invisibility wall....problem is that too is Mesmer and I'm trying to see if other classes bring some "coolness" and "fun" to group play. I know this question is horribly suggestive so hopefully some examples of "I put this much awesomesauce on my group in this situation using........" will pop up. If not well it looks like I'm more fond of Mesmers than I thought rofl. Or maybe warriors. NO thieves. Ah no never mind Elementalists.....OH GDI I can't pick!!!

Edited by Chronos12360, 30 July 2012 - 02:18 AM.


#7 Tevesh

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Posted 30 July 2012 - 02:54 AM

First of all, gw2guru community is not amazing. Then, opinion based discussion threads do not belong to this subforum.

Now that we got that out of the way, none of classes' skills are specifically designed with out of combat purposes in mind. It's not wow or eq2 where some classes can have as many as 5 or more out of combat fluff/fun spells, and then several out of combat utility skills like global portals or evacuate or summon food or a second recall spell or whatever.

Mesmer is the class most focused on 'tricks' like portals or group-wide inivsibility. If that's what you want, stick to it: other classes' support capabilities are more combat related like buffs/debuffs, cc skills and such.

#8 Chronos12360

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Posted 30 July 2012 - 04:31 AM

View PostTevesh, on 30 July 2012 - 02:54 AM, said:

First of all, gw2guru community is not amazing. Then, opinion based discussion threads do not belong to this subforum.

Now that we got that out of the way, none of classes' skills are specifically designed with out of combat purposes in mind. It's not wow or eq2 where some classes can have as many as 5 or more out of combat fluff/fun spells, and then several out of combat utility skills like global portals or evacuate or summon food or a second recall spell or whatever.


Wow. Who pissed in this guys Cheerios rofl.

#9 justaguy

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Posted 30 July 2012 - 04:48 AM

A few non mesmer examples:

guardian: elite ability that grants immunity, all of the virtues

Engineer: heals and buff packs from med kit

Elementalist: summoned weapons that can be shared

Warrior: banners that can be carried and used by entire party

Necromancer: Wells with positive effects

I'm sure there are others I'm missing.

Edit: thieves have a trait that allows them to share poisons with every in the group.

Edited by justaguy, 30 July 2012 - 04:51 AM.






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