Jokerx7, on 31 July 2012 - 02:00 AM, said:
Are you talking about normal boots or discovering them? Of course, if you already discovered them, you won't get any more experience after something like 40 levels. But discovering items gives you exp for a lot of levels, like 150. I didn't tested until what level they give exp, but it's something like that.
And crafting an item gives a LOT less exp than discovering it.
I'm pretty sure you can get exp from discovering items even if you are 100 levels level above the required level.
Plus, nobody will craft items they already made for experience. o_o It's always discovering. xD
It's true that discovering grants the largest boost to XP, especially discovering an item soon after you reach the required level to make it. However, from my understanding, the extra XP you get when you discover an item is exactly 100% of the XP you get from that item normally. So if you discover an item that normally would grant you 1000 XP, you get the normal XP plus a discovery bonus (1000 + 1000 = 2000). I have seen this doubling bonus at every level I've tried discovering items, and it holds true. I will have to re-check what happens when you discover an item far below your current crafting level, but I don't believe it grants you any XP.
Keep in mind that there's also a "critical success" bonus that happens every once in a while. The critical success gives you an extra 50% of the XP you'd get normally from crafting that item. So if you craft an item you've discovered already for 1000 XP AND get a critical success, you'd get an additional +500 XP. This critical success can happen when you discover items too, which means if you discover a normally 1000 XP item, you'd get (1000 + 1000 + 500 = 2500 XP). This can boost you several levels at a time (I think I got boosted 4 levels once when this happened early on).
I kept track of about 250 pieces I crafted in the last BWE, and the critical success happened almost exactly 10% of the time. My server had a +4% chance of critical success during my tests thanks to WvW, but I don't have enough data yet to discern whether that's an additive 4% or a multiplicative 4%. Meaning the critical success could happen 14% of the time (additive) or 10.4% of the time (multiplicative).
You may have noticed I kind of enjoy deciphering these sorts of game mechanics and economies, so I'm sure I'll have a lot more info once the game is fully released!
EDIT: After double-checking the critical success rate I measured, I saw 25 instances of critical success out of 241 crafted pieces (items, components, or refinements). That works out to 10.37%, which is darn close to 10.4%, and leads me to believe the critical success bonus a server gets from WvW is multiplicative.
Edited by Testifye, 31 July 2012 - 03:43 AM.