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More direction in the game?

Dynamic Events Direction Level Quests Hearts Renown

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#1 tibbles777

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Posted 30 July 2012 - 09:50 AM

I see that a lot of people are having a hard time adjusting to the exploration needed to find events in Guild Wars 2 and it's putting them off.

Personally... easy option.. Show ALL dynamic events going on in your current zone via the map.. Have an option to turn this feature off for people who don't want it?



In my opinion there would be nothing wrong with this feature as people have the option!



It would stop some people moaning, it would give player more direction and it will help people close that level gap!


Just to clear up a few things about this post, it;s a suggestion, not something I personally want or need...


The level gap I referred to.. I played the last 2 weekend events and the stress test and I quickly realised that even after following Hearts, exploring and doing challenges that I still did not hit the level for the next zone, many people have put this down to a 'lack of timing' for dynamic events to appear where you are.


I agree with some people that have said that this system should only be in starting zones, it should, by default, be on and the more experienced gamer can then turn it off. I don't feel that this is 'hand holding', I feel it just eases people into a large universe.


I don't like the elitist comments I have seen, this is a F2P game, you wouldn't complain if it wasn't an MMO would you? It's not WoW, it's meant to be fun and enjoyable, and for that I think there needs to be a certain degree of direction for SOME players..


Edited by tibbles777, 30 July 2012 - 02:49 PM.


#2 Sleepyx732

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Posted 30 July 2012 - 09:53 AM

Shall I be the first to say..

"Please, no more hand holding."

??

#3 quantum712

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Posted 30 July 2012 - 09:55 AM

View PostSleepyx732, on 30 July 2012 - 09:53 AM, said:

Shall I be the first to say..

"Please, no more hand holding."

??

+1

#4 tibbles777

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Posted 30 July 2012 - 09:57 AM

View PostSleepyx732, on 30 July 2012 - 09:53 AM, said:

Shall I be the first to say..

"Please, no more hand holding."

??

Hence the option to turn it off? :)

#5 Saiaxis Le Noir

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Posted 30 July 2012 - 09:57 AM

View PostSleepyx732, on 30 July 2012 - 09:53 AM, said:

Shall I be the first to say..

"Please, no more hand holding."

??

QFT


The Renowned Hearts were introduced to deal with this, which to me is still too much hand holding, but I accept it. Given that they pop up all over the place, are clearly shown on the mini-map when they happen, and you don't need to go far in order to bump into one, there is nothing else needed for them

#6 Zorpen

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Posted 30 July 2012 - 10:00 AM

View PostSleepyx732, on 30 July 2012 - 09:53 AM, said:

Shall I be the first to say..

"Please, no more hand holding."

??

+100

#7 Vent

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Posted 30 July 2012 - 10:10 AM

If you feel the need to show all DE then sorry, Guild Wars 2 is not for you.

#8 mezgejas

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Posted 30 July 2012 - 10:12 AM

Game is too hard for sure, they should give us press 1 button, sit back relax and enjoy

On more serious note, why you ask for game to be changed, why not change yourself.

Edited by mezgejas, 30 July 2012 - 10:14 AM.


#9 Aidunno

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Posted 30 July 2012 - 10:13 AM

No additional hand holding. You already get a lot and lets face it, if you always hold people's hands how are they supposed to learn to go out on their own?

People playing are lazy. Have the option, they will keep it on and at the end will get a diminished sense of accomplishment.

#10 Rashy

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Posted 30 July 2012 - 10:14 AM

I think it's more than fine as is. DEs that are close to you show up on the minimap which is more than enough. You'll probably only be able to hit the nearest DEs and not every single one on the map at any given time anyway, so it's pointless to know where all the events are.

#11 Trixh

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Posted 30 July 2012 - 10:14 AM

Newer generation gamers need to toughen up.

#12 majoho

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Posted 30 July 2012 - 10:19 AM

I must admit I do feel a lack of direction at times, but I'm sure it's just because this is a new concept we will get used to it soon enough.

#13 Matsy

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Posted 30 July 2012 - 10:27 AM

Your supposed to explore you know...there is no set direction, go anywhere you want, you see something over the hill, you go investigate and ZOMGWTF theres a massive fight going on!, better get your sword and jump in!


View PostSleepyx732, on 30 July 2012 - 09:53 AM, said:

Shall I be the first to say..

"Please, no more hand holding."

??

Also +1

#14 Dasviidonja

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Posted 30 July 2012 - 10:34 AM

View Posttibbles777, on 30 July 2012 - 09:50 AM, said:

I see that a lot of people are having a hard time adjusting to the exploration needed to find events in Guild Wars 2 and it's putting them off.


Personally... easy option.. Show ALL dynamic events going on in your current zone via the map.. Have an option to turn this feature off for people who don't want it?



In my opinion there would be nothing wrong with this feature as people have the option!



It would stop some people moaning, it would give player more direction and it will help people close that level gap!



Too many games are already candyland romper room hand held type play. It's time players started ADVENTURING for things instead of being handfed every damn thing. I don't want any OPTIONS I want everybody to play the SAME..... HARDCORE! If you want it FIND it. If you want it SEARCH for it. If you want it WORK for it quit being a big ole baby and wah wahing because it's not silver spoon fed to you!

#15 Oduru

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Posted 30 July 2012 - 10:37 AM

View Posttibbles777, on 30 July 2012 - 09:50 AM, said:

I see that a lot of people are having a hard time adjusting to the exploration needed to find events in Guild Wars 2 and it's putting them off.

Personally... easy option.. Show ALL dynamic events going on in your current zone via the map.. Have an option to turn this feature off for people who don't want it?



In my opinion there would be nothing wrong with this feature as people have the option!



It would stop some people moaning, it would give player more direction and it will help people close that level gap!


View Posttibbles777, on 30 July 2012 - 09:57 AM, said:

Hence the option to turn it off? :)

Indeed. Even someone that adores the game to bits (WoodenPotatoes), acknowledges that there is a lack of guidance for new players that are used to the way things work in other games. Handholding isn't needed for people that have been following the development of the game for years and years and know exactly how everything works... But I wonder why some of you don't want new players to be able to quickly and easily learn how it all works. Does it make you feel less special, since you spent years reading every tiny piece of information 10 times for the past years and they just started paying attention a week ago? Don't you want people new to the franchise to enjoy the game aswell? Are they required to spend hours researching something they just want to do for fun?

If it's an option that can be turned off, everyone that already knows how things work doesn't have to be bothered by it and everyone that is new to the game can get an impression of how it works, what they should do and where they should do it. And once they get the hang of it, they can turn it off and feel better than the rest too (like you seem to do). This "no more handholding!!1!1!!11!" reeks a lot of elitism, if you ask me.

Edit: Oh, look! Someone already gave the perfect example of elitism when it comes to this.

View PostDasviidonja, on 30 July 2012 - 10:34 AM, said:

I don't want any OPTIONS I want everybody to play the SAME..... HARDCORE! If you want it FIND it. If you want it SEARCH for it. If you want it WORK for it quit being a big ole baby and wah wahing because it's not silver spoon fed to you!

Edited by Oduru, 30 July 2012 - 10:40 AM.


#16 Zechs

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Posted 30 July 2012 - 10:40 AM

View PostSleepyx732, on 30 July 2012 - 09:53 AM, said:

Shall I be the first to say..

"Please, no more hand holding."

??

+1

View Posttibbles777, on 30 July 2012 - 09:57 AM, said:

Hence the option to turn it off? :)

Then I'd feel like I have to keep it on because I want to do everything.
But kills the feeling of wanting to explore.

#17 zosek

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Posted 30 July 2012 - 10:42 AM

View Posttibbles777, on 30 July 2012 - 09:50 AM, said:

I see that a lot of people are having a hard time adjusting to the exploration needed to find events in Guild Wars 2 and it's putting them off.

Personally... easy option.. Show ALL dynamic events going on in your current zone via the map.. Have an option to turn this feature off for people who don't want it?



In my opinion there would be nothing wrong with this feature as people have the option!



It would stop some people moaning, it would give player more direction and it will help people close that level gap!



No. Why? Because.
No, really. The game is based on exploration, if you dont explore, you cant find DE. Why should anet give lazy people an "edge"? The game is pretty much straight forward, and if you cant find enough DE and renown hearts to do, you are doing something wrong.

#18 iLag

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Posted 30 July 2012 - 10:43 AM

View Posttibbles777, on 30 July 2012 - 09:50 AM, said:

I see that a lot of people are having a hard time adjusting to the exploration needed to find events in Guild Wars 2 and it's putting them off.

Personally... easy option.. Show ALL dynamic events going on in your current zone via the map.. Have an option to turn this feature off for people who don't want it?



In my opinion there would be nothing wrong with this feature as people have the option!



It would stop some people moaning, it would give player more direction and it will help people close that level gap!


People will complain,then when Athene, Totalbiscut, Yogscast etc. play the game and make videos about how great this system is they will love it.

Basically how the MMORPG community mainly operates and yes it's sad but what can we do...

Also, level gap is relatively easy to close, most people probably didn't do personal story, or vistas, or poi, or just running around for way points or crafting or exploration for DE's and lastly but probably there's more WvW...

#19 Trolozaur

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Posted 30 July 2012 - 10:43 AM

As pointed out earlier, hearts were introduced to deal with this problem. If people still need hand-holding after all of this then sorry, but this game might not be for you. I found myself having both a heart and at least one dynamic event going on almost the entire time I was playing.

@Oduru: as much as I enjoy WoodenPotatoes' work, I believe he suffers from that mentality of "extreme completionism" which is basically the traditional "checklist" mentality. Guild Wars 2 is about exploring. Even if you don't have anything going on at the moment (which is kind of impossible considering you have hearts, personal story and events) you still have undiscovered points of interest, skill challenges, waypoints, vistas and jumping puzzles on a map.

#20 Victus01

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Posted 30 July 2012 - 10:43 AM

friends / guildy network + waypoints = good coverage and alerts when there is a massive worthwhile dynamic event :D

#21 Sevens

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Posted 30 July 2012 - 10:47 AM

View Postmajoho, on 30 July 2012 - 10:19 AM, said:

I must admit I do feel a lack of direction at times, but I'm sure it's just because this is a new concept we will get used to it soon enough.
This is not a new concept...its an old concept taht got replaced! when I logged into EQ1 the first time I had my starting weapon, a tunic and food and water and that was about it....there was no quest markers and noting to tell you where to go or what to do, that was all up to the player

#22 Prokofiova

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Posted 30 July 2012 - 10:49 AM

I would accept this on one condition, it was only available in the starter zones.  It absolutely should not be available past the starter zones.

You can't add a feature like this and just tell people they have the option to "turn it off".  No one would actually turn it off because it would make their gameplay less efficient.

Edited by Prokofiova, 30 July 2012 - 10:50 AM.


#23 Teste

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Posted 30 July 2012 - 10:49 AM

View Posttibbles777, on 30 July 2012 - 09:50 AM, said:

]

In my opinion there would be nothing wrong with this feature as people have the option!

]
You are thinking as a player, with the mentality of "what other people do has nothing to do with me". That's not how a game designer can think, though. One of the goals of GW2 is to promote exploration, and to change how people play MMOs. Adding a list of all current dynamic events would not only remove a big part of the focus on exploration, but it would also make people play through dynamic events as if they were checking a list, mecanically doing one by one as if they were quests given in a quest hub.

Traditional MMO are deeply flawed. Instead of cattering to those flaws, GW2 should make people adapt to what is a better model. Considering how simple that is - understanding the dynamic events sustem isn't exactly nuclear physics - it isn't an issue.

#24 Metaditon Orions

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Posted 30 July 2012 - 10:52 AM

Oh look its a new member to the forums

Kid yes you are a kid.

It will NEVER happen, you rely too much on the game. Grow up and explore the game for yourself stop letting the game show you whats where.

I feel like the game has sometimes bit too much direction in the bits of beta we've played.

#25 Starcaller Welinos

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Posted 30 July 2012 - 10:53 AM

Why does it have to be on by default? Why can't it be off and the casuals can turn it on themselves?

#26 Oduru

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Posted 30 July 2012 - 10:53 AM

View Postzosek, on 30 July 2012 - 10:42 AM, said:

Why should anet give lazy people an "edge"?

Replace lazy with new and edge with clue and you'll get an idea of how this could actually be a valuable addition to the game.

View PostProkofiova, on 30 July 2012 - 10:49 AM, said:

I would accept this on one condition, it was only available in the starter zones.  It absolutely should not be available past the starter zones.
And I agree with this, it would be a perfect solution if this were only added in the starting zones.

Edited by Oduru, 30 July 2012 - 10:54 AM.


#27 Sevens

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Posted 30 July 2012 - 10:55 AM

View PostOduru, on 30 July 2012 - 10:37 AM, said:

Indeed. Even someone that adores the game to bits (WoodenPotatoes), acknowledges that there is a lack of guidance for new players that are used to the way things work in other games. Handholding isn't needed for people that have been following the development of the game for years and years and know exactly how everything works... But I wonder why some of you don't want new players to be able to quickly and easily learn how it all works. Does it make you feel less special, since you spent years reading every tiny piece of information 10 times for the past years and they just started paying attention a week ago? Don't you want people new to the franchise to enjoy the game aswell? Are they required to spend hours researching something they just want to do for fun?

If it's an option that can be turned off, everyone that already knows how things work doesn't have to be bothered by it and everyone that is new to the game can get an impression of how it works, what they should do and where they should do it. And once they get the hang of it, they can turn it off and feel better than the rest too (like you seem to do). This "no more handholding!!1!1!!11!" reeks a lot of elitism, if you ask me.

Edit: Oh, look! Someone already gave the perfect example of elitism when it comes to this.
This isnt about teaching new players to play...you might want to actually read the OP....they were asking for DEs to be added to the map so people would have direction to go in....not asking for tooltips or things to teach how to play....Teaching to play is good, hand holding and leading you to each and every last activity in game is bad.

#28 Oduru

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Posted 30 July 2012 - 11:02 AM

View PostSevens, on 30 July 2012 - 10:55 AM, said:

This isnt about teaching new players to play...you might want to actually read the OP....they were asking for DEs to be added to the map so people would have direction to go in....not asking for tooltips or things to teach how to play....Teaching to play is good, hand holding and leading you to each and every last activity in game is bad.

Not if it actually is what the game is all about (when it comes to PvE) and new players don't have any experience with a system like that and haven't been following the development of the game over years of time like everyone here has.
If it were only implemented in the starting zones it would be a very valuable and helpful addition to the game for people that are trying to appreciate and enjoy a game we know we will once it launches. Just get off your high horses and realise that some people might not know everything there is to know as soon as they log in for the first time.

#29 briktal

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Posted 30 July 2012 - 11:04 AM

View PostMatsy, on 30 July 2012 - 10:27 AM, said:

Your supposed to explore you know...there is no set direction, go anywhere you want, you see something over the hill, you go investigate and ZOMGWTF theres a massive fight going on!, better get your sword and jump in!

Except most people won't see the thing over the hill.

I wonder if more points of interest to the map would help, or maybe making that feature a little more prominent.

edit:

View PostStarcaller Welinos, on 30 July 2012 - 10:53 AM, said:

Why does it have to be on by default? Why can't it be off and the casuals can turn it on themselves?

Because new players won't know to turn on help options but experienced players will know to turn them off, just like every other "handholding"/tutorial feature.

Edited by briktal, 30 July 2012 - 11:09 AM.


#30 cyclopsje

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Posted 30 July 2012 - 11:06 AM

Come its not needed its not some difficult science project!! Its a game, if people cant figure out how to play, well mayby go back to kiddy games. Its not hard an idiot can figure out how it works.

Edited by cyclopsje, 30 July 2012 - 11:06 AM.






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