More direction in the game?
#31
Posted 30 July 2012 - 11:12 AM
What the op suggests is absurd, if people would see all the events they would be finnished before they got there, they would just go from event to event and miss the follow-up and linked events,... it's not even handholding, its ruining the game.
If you suggest this, Im sorry to inform you you dont understand gw2 at all.
#32
Posted 30 July 2012 - 11:13 AM
#33
Posted 30 July 2012 - 11:15 AM
Oduru, on 30 July 2012 - 10:53 AM, said:
And I agree with this, it would be a perfect solution if this were only added in the starting zones.
New people? Everybody is new to the game, and yet, some of us got used to the system.
#34
Posted 30 July 2012 - 11:16 AM
if you are in your character's shoes.. information dont travel that handily... rely on luck in being in the right lace at the right time, your friends and network to find dynamic events.. showing dynamic events relatively close to you is enough.
#35
Posted 30 July 2012 - 11:18 AM
#36
Posted 30 July 2012 - 11:21 AM
#37
Posted 30 July 2012 - 11:29 AM
Matsy, on 30 July 2012 - 10:27 AM, said:
Wandering around randomly in the hopes of finding something to do will NOT appeal to the vast majority of players, especially given the size of the zones (even with 15-20 waypoints in each). This will be especially true for people who've done all the Renown Events and reached level 80. (hence why a lot of people have concerns about the "endgame")
#38
Posted 30 July 2012 - 11:38 AM
aarka, on 30 July 2012 - 11:13 AM, said:
#39
Posted 30 July 2012 - 11:43 AM
briktal, on 30 July 2012 - 11:04 AM, said:
Between hearts and the big notice saying "New event nearby", someone who does not see the dynamic events is someone who is going out of his way to ignore them. Those features were added to the game to teach people how to play GW2 differently from traditional MMOs. The suggestion from the OP would make people play GW2 like they play traditional MMOs. This would only hurt the game.
Edited by Teste, 30 July 2012 - 11:43 AM.
#40
Posted 30 July 2012 - 11:50 AM
I think the hearts need to go, they were supposed to be there to help guide people around the game but they have become a disservice to the game. Instead I think they should have markers that pop up from a further distance away than what happens for the dynamic events. Or maybe all the events in general should have markers that pop up from further away than they currently do, not from all the way across the map though obviously.
#41
Posted 30 July 2012 - 11:53 AM
zosek, on 30 July 2012 - 11:15 AM, said:
Also, I distinctly remember an answer from a dev on the question why DE's aren't shown mapwide:
-they don't want all people to converge on the same DE and ruin the scaling of the event
-the time it takes you between you seeing a DE and actually getting there could be so big that as soon as you get at the place the DE is present, it could be over already.
Can't find the source on this, sadly.
Feeling your post got wrongfully deleted? Thread locked? Want to chat? Send me a PM. I won't bite :eek:
Be wary of expressing your opinion as fact; facts can be proven wrong.
#42
Posted 30 July 2012 - 11:56 AM
zosek, on 30 July 2012 - 11:15 AM, said:
You were new? Really? You didn't know anything about Dynamic Events/Renown Hearts or how they worked when you first logged into beta? Because there will be a lot of new players like that come release. And how are they supposed to learn to play and enjoy the game? By putting as much time into researching, fantasizing and speculating about the game as much as most of you did?
I just can't get over how incredibly arrogant most of the people in this thread sound and how hell-bent you all seem on excluding clueless, new players from learning to enjoy a game you all love and want to succeed so much.
And no, I'm not for handholding and spoonfeeding all the way to 80. I just think it's a good idea to give a better idea of how the Renown Hearts and Dynamic Events tie in with eachother without the new players getting discouraged by running around clueless and abandoning a game they might have enjoyed a lot more if some function in the game would have pointed out how it was meant to be played.
#43
Posted 30 July 2012 - 11:57 AM
#44
Posted 30 July 2012 - 11:59 AM
ogrejd, on 30 July 2012 - 11:29 AM, said:
Those people are likely to simply go to a wiki which I am sure will have all the information needed to skip through the content at speed leading to the "wheres the new content" questions.
#45
Posted 30 July 2012 - 12:06 PM
#46
Posted 30 July 2012 - 12:07 PM
tibbles777, on 30 July 2012 - 09:50 AM, said:
Personally... easy option.. Show ALL dynamic events going on in your current zone via the map.. Have an option to turn this feature off for people who don't want it?
In my opinion there would be nothing wrong with this feature as people have the option!
It would stop some people moaning, it would give player more direction and it will help people close that level gap!
FWIW I think people in the BWEs were approaching the game entirely differently than they will in release. At least I was - in the BWEs I was in a hurry to see a number of different things, explore basic systems, etc. In release, my pacing and approach will revert to my usual for MMOs - much more methodical and thorough.
And, um, why do we care about 'closing that level gap'? What level gap, when higher levels are downleveled and can play anywhere?
#47
Posted 30 July 2012 - 12:12 PM
#48
Posted 30 July 2012 - 12:57 PM
I'm not sure it will go away this easily or at all, however, seeing as Anet fallen for the same trap exactly, as countless MMO developers before them. It may be, that people are simply obsessed with comparing themselves to others and playing the socio-economic game even in their hobbies, showing off superficial signs of status and prestige. A bit funny how people claim to escape from real life in computer games, and yet play computer games with the same, deeply ingrained 'rules' just because the game is multiplayer.
The best bit is when individuals openly claim it's not the case, and then do the exact same thing in the game without even realising it. Or admitting it. Probably both, sometimes ego needs to defend itself from the common sense.
tl'dr
The more you expect the game to hold you by hand and show 'optimal' ways of content consumption or personal progress, the less unique, interesting and varied satisfying game experience will be. It's a problem not limited to just game design, but how people react when other people are around, regardless of the medium of communication.
Edited by Lord_Demosthene, 30 July 2012 - 12:59 PM.
#49
Posted 30 July 2012 - 01:05 PM
Teste, on 30 July 2012 - 11:43 AM, said:
I'm not saying they won't see or do dynamic events, but they are unlikely to come across any of the "out of the way" events without a little bit of nudging off the "path."
#50
Posted 30 July 2012 - 01:06 PM
tibbles777, on 30 July 2012 - 09:50 AM, said:
Personally... easy option.. Show ALL dynamic events going on in your current zone via the map.. Have an option to turn this feature off for people who don't want it? In my opinion there would be nothing wrong with this feature as people have the option!
It would stop some people moaning, it would give player more direction and it will help people close that level gap!
When did PC gamers become toddlers that need handfeeding and training wheels?
Make every projectile attack auto hit so we don't have to aim anymore! Take line-of-sight out of the game so we don't miss attacks anymore! Put all skills on the screen so we don't have to select skills from a menu anymore! Put mounts in the game so we don't have to run anywhere anymore!
Call the game World of Warcraft 'cause I can't remember this other title with the Guild in it!
Edited by Massive Jawbone, 30 July 2012 - 01:07 PM.
#51
Posted 30 July 2012 - 01:09 PM
The other issue is that if they broadcast an event too far away, it will likely be over or nearly over by the time you arrive, which is frustrating for the player.
#52
Posted 30 July 2012 - 01:14 PM
Guild Wars 2 is, for the most part, a lot like a sandbox RPG with a multiplayer aspect. The game rewards you for simply playing it, this cannot be stressed enough. There are no set goals, no plans, but there is freedom, so just go and do. A giant world is waiting to be explored and yet people want to have some sort of tour guide accompany them? How disappointing.
If people are stuck in the "hold my hand" mindset while playing MMOs and cannot adapt to these new concepts, that's their problem not ArenaNet's. Everything you need to know about this game is either on the wiki or shown through tutorial tips in-game, paying attention is key. Providing more direction will start with something small like an actual tutorial but what if that's not enough for these "new players"? One day we might have quest givers, because Dynamic Events are supposedly way too hard to understand. This whole adding more help/tutorials/direction thing will make Guild Wars 2 become more and more like the standard which goes completely against what ArenaNet wants.
Besides, these are core concepts of this game. If this isn't something one wants then this might not be the game for them. Trying to please everyone is a sure way to failure. Either deal with it or don't, we all do.
#53
Posted 30 July 2012 - 01:14 PM
And even I figured out all you have to do is just roam from one area to the next and DEs just sort of happen. I think it works as is.
#54
Posted 30 July 2012 - 01:17 PM
As far as marking each DE on the map- honestly- this would not be a good idea. If you are close enough you can already see some of them marked. Also, the point is to explore- between hearts, POI's and viewpoints- you should be able to find sufficient DE's to level.
Some of the onus is also on the community. Those of us who understand the mechanics really need to stop with the "go back to WoW" mentality and be more helpful. The game is vastly different- although this can seem deceptive at first glance as systems are similar.
#55
Posted 30 July 2012 - 01:19 PM
#56
Posted 30 July 2012 - 01:20 PM
Edited by Bulldog, 30 July 2012 - 01:21 PM.
#57
Posted 30 July 2012 - 01:27 PM
It is the old MMO players that have an issue.
New player won't know what's going on the will just be existed finding stuff
I think the new players that don't play much games will have great fun.
More then the players who think they know everything.
#58
Posted 30 July 2012 - 01:31 PM
That said, hearts are what ANet decided to go with, so for better or worse, that's what we got.
#59
Posted 30 July 2012 - 01:31 PM
Sleepyx732, on 30 July 2012 - 09:53 AM, said:
"Please, no more hand holding."
??
Maybe I be not the first to ask that people be more aware of what results in a better game experience for everyone (especially in starter areas) and that helping identify problems a lot of people are having and posting constructive feedback is a lot better than ignoring the problems and putting down the ones shared by others because you personally didn't experience them?
#60
Posted 30 July 2012 - 01:32 PM
Sevens, on 30 July 2012 - 10:47 AM, said:
As I said I'm fine with the way it is, and as with anything new it's just a matter of getting used to it.
Edited by majoho, 30 July 2012 - 01:32 PM.
Also tagged with one or more of these keywords: Dynamic, Events, Direction, Level, Quests, Hearts, Renown
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