Things that bother me with Ranger:
Lack of quiver: This is really weird seeing as arrows are just drawn from nowhere.
Torch: Kind of weird having a torch at first, but its a really powerful weapon. The only flaw is that it kind of 'returns' back to you after you throw it and the fact that the fire never stays away.
Axes: Weird that you throw them and they go back to you, unless they were like a boomerang.
Warrior:
Rifle ammo: The fact that a warrior can wield a gun is weird at first, but makes sense for balance. But the fact that there is no 'reloading' annoys me, aesthetically. But thank god that there is no reloading, would be annoying
Engineer:
Turrets: Kind of weird how these turrets appear out of nowhere, but having that Tool Kit backpack chosen from the start makes sense how it could have been in small form, then becoming 'inflatable'.
Shields: Cool that they go on your back, but was weird of having a shield+pistol and that back item. When out of combat, your shield was on your back having your backpack disappeared, and when in combat, your backpack would appear (Should have an option of choosing which one you want to appear on your back out of combat)
Ammo: Again kind of weird where they store all their ammo, but makes sense having some sort of backpack.
Thief:
Pistols: Weird at first how they can have pistols, but after playing them they seemed fitting.
Guardian:
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Necro/Mesmer/Elementalist:
Swords: Casting spells from swords, kind of weird actually, makes them more warrior like but I guess its kind of cool having variety for these classes.
Does anyone else have some observations to add?
Edited by PizzaE, 31 July 2012 - 08:14 AM.











