Lowell's Ultimate sPvP Thief Guide [W.I.P]
#31
Posted 02 August 2012 - 05:11 PM
#32
Posted 02 August 2012 - 05:17 PM
#33
Posted 02 August 2012 - 05:46 PM
Faded913, on 02 August 2012 - 05:11 PM, said:
I think it's the only viable type of build for competitive play, yes. Venoms need to be nerfed somehow in my opinion and the rest needs to get a loooot better. I put all my faith in Anet, they'll deliver!!
lammy, on 02 August 2012 - 05:17 PM, said:
The range at which the 2 NPCs summoned by Thieves' Guild pop is around the max range. It's an EXTREMLY powerful trait, so the close range requirement is a very little drawback in my opinion.
#34
Posted 02 August 2012 - 06:11 PM
Lowell, on 02 August 2012 - 05:46 PM, said:
So is the venomous aura range just at melee range and it's not a bug?
#35
Posted 02 August 2012 - 06:17 PM
#36
Posted 02 August 2012 - 06:22 PM
#37
Posted 02 August 2012 - 06:27 PM
EDIT: Did you try a power build?
Edited by Uder, 02 August 2012 - 06:27 PM.
#38
Posted 02 August 2012 - 06:36 PM
Just one question - you have the sigil of doom on your offhand dagger - does the poison only apply if you use the offhand 3,4 or 5 skill? or will it be applied to the pistol 1 or 2 skill also (for one shot ofc)
Edited by Dannae, 02 August 2012 - 06:44 PM.
#39
Posted 02 August 2012 - 07:27 PM
Make it happen bro!
Edited by Zeratulz, 03 August 2012 - 12:37 AM.
#40
Posted 02 August 2012 - 11:11 PM
Now, let's just hope that more direct damage builds will become viable aswell.
#41
Posted 02 August 2012 - 11:25 PM
Dannae, on 02 August 2012 - 06:36 PM, said:
Just one question - you have the sigil of doom on your offhand dagger - does the poison only apply if you use the offhand 3,4 or 5 skill? or will it be applied to the pistol 1 or 2 skill also (for one shot ofc)
It's the next attack on that weapon set, it will proc off the Pistol in MH aswell, I've just being messing about with it to test it.
#42
Posted 02 August 2012 - 11:49 PM
#43
Posted 03 August 2012 - 12:30 AM
Excellent guide Lowell. You're a top-notch guy and I expected a good guide, but this is great. Keep it up!
Faelor
www.GW2BnC.com
#44
Posted 03 August 2012 - 02:08 AM
Deadly Arts 15 - III
Shadow Arts 25 - V-IX
Acrobatics 15 - II (power of inertia)
Trickery 15 - V (Thrill of the crime)
I used everything else of yours including sigils, runes. I gave up ice drake venom and tried some different utilities like haste, roll, blinding powder, etc
What do you think? I feel this is a good learning build for me and actually did pretty good with it, finished in top 3 every game and I feel i was a little supportive to my team with thrill of the crime. Once i get more comfortable and better i will go with a more traditional venom build.
I must say that the venom builds you have are by far the most superior ive played as a thief so i thank you again.
The only real problems i had was dealing with conditions myself.
ps: haste + sneak attack = ownage
#45
Posted 03 August 2012 - 05:15 PM
Uder, on 02 August 2012 - 06:27 PM, said:
Yes, I did. I'm not saying that it's bad, it's just subpar compared to other professions' power builds (mostly Ele / Warrior, because they can fill the same roles).
Zeratulz, on 02 August 2012 - 07:27 PM, said:
Make it happen bro!
Haha, thank you!
I think Erho's working on the Engineer guide, but shhh it's a secret!
Faelor, on 03 August 2012 - 12:30 AM, said:
Excellent guide Lowell. You're a top-notch guy and I expected a good guide, but this is great. Keep it up!
Faelor
www.GW2BnC.com
I'm just saying that if you do spam it, you need to go musketeer mode and shout "HOHO" or "HAHA" everytime you dodge something!
Thank you Faelor! Keep up the good job with B'n'C!
Faded913, on 03 August 2012 - 02:08 AM, said:
Deadly Arts 15 - III
Shadow Arts 25 - V-IX
Acrobatics 15 - II (power of inertia)
Trickery 15 - V (Thrill of the crime)
I used everything else of yours including sigils, runes. I gave up ice drake venom and tried some different utilities like haste, roll, blinding powder, etc
What do you think? I feel this is a good learning build for me and actually did pretty good with it, finished in top 3 every game and I feel i was a little supportive to my team with thrill of the crime. Once i get more comfortable and better i will go with a more traditional venom build.
I must say that the venom builds you have are by far the most superior ive played as a thief so i thank you again.
The only real problems i had was dealing with conditions myself.
ps: haste + sneak attack = ownage
Hmm, the 25pt in Shadow Arts is useless, it's a very weak minor trait. Not taking the 20% cooldown reduction for poisons in Deadly Arts is possible, but I would not recommend it unless you're taking something really really important! The rest is pretty much ok!
As for the condition problem, yeah it's the biggest problem thieves have!
#46
Posted 03 August 2012 - 05:46 PM
#47
Posted 03 August 2012 - 06:29 PM
Lowell, on 03 August 2012 - 05:15 PM, said:
Hmm, the 25pt in Shadow Arts is useless, it's a very weak minor trait. Not taking the 20% cooldown reduction for poisons in Deadly Arts is possible, but I would not recommend it unless you're taking something really really important! The rest is pretty much ok!
As for the condition problem, yeah it's the biggest problem thieves have!
Thanks. sorry dont understand why 25 pts in Shadow arts is useless? I based it off your build..i think lol
#48
Posted 03 August 2012 - 06:34 PM
#49
Posted 03 August 2012 - 07:30 PM
Lowell, on 03 August 2012 - 06:34 PM, said:
ahh got you, you meant the 25th point, not the 25 points. Thanks for being so patient and helpful
#50
Posted 03 August 2012 - 08:17 PM
Edited by Killyox, 03 August 2012 - 08:18 PM.
#51
Posted 03 August 2012 - 10:20 PM
I saw you first in the SS vs TP battle, and it's great to see a guide by you also.
TH
#52
Posted 04 August 2012 - 12:08 AM
Killyox, on 03 August 2012 - 08:17 PM, said:
I actually hesitated on wheter or not I should add it to the list and ended up deciding that I wouldn't, because some other utilities just seem more useful to me. However, I have to admit that it's good enough to mention it, so I'll add it in this week-end's edit!
Thanks for bringing it up!
TheHidden01, on 03 August 2012 - 10:20 PM, said:
I saw you first in the SS vs TP battle, and it's great to see a guide by you also.
TH
Thanks!
Since some people asked for it on reddit, I'll also add less competitive builds in a "Not good enough, but still good" section, so that more people can find what they're looking for!
#53
Posted 04 August 2012 - 01:01 AM
Does it just reset the recharge timers on opponents skills while the chill condition is in effect or does the recharge timer increase continue to be in effect on those skills on cd after the chill effect has dissipated? I'd assume its the former, otherwise you probably wouldn't drop this venom first, but just wanted a clarification that I can trust. Thanks.
If it is the former, it seems like it'd very effective with an organized team focusing a target with shared venoms, but pretty lackluster(compared to alternatives) in less organized solo queue environments.
#54
Posted 04 August 2012 - 02:42 AM
It slows the recharge of every skill that's recharging by 66%, even if he already was on cooldown when you applied the chill on your target, while chill is active.
Don't forget that it also reduces movement speed, which reduces the range leaps, etc have.
#55
Posted 04 August 2012 - 09:50 AM
I would love to recommend awesome kiting ( if necessary ) combo: Inf. Arrow x2, Shadowstep, 180 turn, Roll for Ini., 180 turn, 2x Inf. Arrow. I love to see enemy just stand half mile away cursing for his target that just escaped their doooom
Same thing i use for long runs in WvW, for a speedy cover of large portions of the territory.
#56
Posted 04 August 2012 - 03:08 PM
CKABEH 3BEPOB, on 04 August 2012 - 09:50 AM, said:
I would love to recommend awesome kiting ( if necessary ) combo: Inf. Arrow x2, Shadowstep, 180 turn, Roll for Ini., 180 turn, 2x Inf. Arrow. I love to see enemy just stand half mile away cursing for his target that just escaped their doooom
Same thing i use for long runs in WvW, for a speedy cover of large portions of the territory.
I prefer Disabling Shot for kiting, perma cripple and you can troll them to hell. Evading every attack ftw.
#57
Posted 04 August 2012 - 06:36 PM
#58
Posted 04 August 2012 - 07:00 PM
If you mean subpar weapon sets that arent as effective, I'll add it in this week-end's edit. Probably tomorrow! =)
#59
Posted 04 August 2012 - 08:19 PM
A quick question: if you use D/D as 2nd weapon set, and a warrior BR frenzy 100B on you (let's say for the sake of argument that you are out of endurance and all utility skills are on CD) if you use death blossom would you evade 100B damage? (I simply could not find a warrior willing to do the combo on me during the last stress test).
#60
Posted 04 August 2012 - 08:34 PM
Smellyead, on 04 August 2012 - 03:08 PM, said:
Lol, that is true. I completely forgot that there is probably one or two arrows with full ini traits, yu can also vanish, just to get back ini for one more shot. In your case is the same. Thief is really good at not being hit. Some people just do not get it
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