Lowell's Ultimate sPvP Thief Guide [W.I.P]
#61
Posted 04 August 2012 - 08:44 PM
#62
Posted 04 August 2012 - 10:15 PM
I know you were mobile enough to not be able to have to use DD in order to catch the player up or use it as an escaping tool. but I find that when running a D/D build I was just not confident enough to go in without the person being crippled.
I just felt that whilst I was strifing and moving in and out I felt naked if the person I was targetting wasn't crippled. Even as an opener of a fight I use DD and from then on whatever happens I follow up e.g After crippling I wait to see if the person tries to remove if not I go in and do a quick combo till I finish off the person.
Is it a personal preference that you do not use it? Because in a game like Guild Wars I just feel that what will seperate the best from the good is the ability to use all of your skills efficiently and to further yourself in terms of advantage like a game of chess where within 1 skill you allowed yourself to overcome the opponent which you excel at.
I just saw that and maybe you could enlighten me as to why you didn't use it and in what possible situation you'd have used it.
#63
Posted 04 August 2012 - 11:06 PM
CKABEH 3BEPOB, on 04 August 2012 - 09:50 AM, said:
I would love to recommend awesome kiting ( if necessary ) combo: Inf. Arrow x2, Shadowstep, 180 turn, Roll for Ini., 180 turn, 2x Inf. Arrow. I love to see enemy just stand half mile away cursing for his target that just escaped their doooom
Same thing i use for long runs in WvW, for a speedy cover of large portions of the territory.
I didn't think about posting pre-made combos because I usually adapt instead of doing something "scripted" (my wording may not be the best there is). However, I have to admit that some are really nasty if you can pull them, so I'll add a section for that =)
Anelyn, on 04 August 2012 - 08:19 PM, said:
A quick question: if you use D/D as 2nd weapon set, and a warrior BR frenzy 100B on you (let's say for the sake of argument that you are out of endurance and all utility skills are on CD) if you use death blossom would you evade 100B damage? (I simply could not find a warrior willing to do the combo on me during the last stress test).
Yes, you'd avoid it! If you do it before the Bull's charge hits you of course.
Akhullad, on 04 August 2012 - 10:15 PM, said:
I just saw that and maybe you could enlighten me as to why you didn't use it and in what possible situation you'd have used it.
It's mostly a mistake on my side I'd say. The problem is that it often gets "obstructed" even when there's nothing in the way, so I kinda lost the habit to use it. Using it is definitly better than not, especially when there are combo fields around =)
Edited by Lowell, 04 August 2012 - 11:08 PM.
#64
Posted 04 August 2012 - 11:51 PM
#65
Posted 05 August 2012 - 02:09 AM
#66
Posted 05 August 2012 - 02:20 AM
#67
Posted 05 August 2012 - 02:32 AM
I was wondering if you could give me a little bit of feedback on my build. I went for more direct damage and power (i know venom build would probably be better but i wanted to try something different)
Weapon sets: Shortbow, Dagger/Pistol
Utilities: Withdraw, Spider Venom, Signet of Shadows, Shadowstep. Elite: Thieves guild
Traits:
Deadly Arts (25): Mug, Potent Poison
Acrobatics (15): Vigorous recovery
Trickery (30): Thrill of Crime, Bountiful Theft, Hastened Replenishment
Amulet: Berserker. Jewel: Knight's. Runes: Divinity
Stats: 2.1k power, 1.6k prec, 3.1k attack, 17k health, 2040 defence. 37% crit, 33% crit damage.
Considering that the poison also causes weakness (lotus poison) and restricts healing is it viable to use it in my build with only 300 condition damage?
This build doesn't use hide in shadows b/c of the buffs i get with my heal (4 ini, vigor) every time i heal and withdraw only has a 15 sec cooldown. Very little stealth actually.
Very good mobility in my opinion... (almost constant vigor, feline grace, shadowsteps, 25% movement speed with signet of shadows)
Anyways i apologize for my long post...
#68
Posted 05 August 2012 - 02:45 AM
Lowell, on 05 August 2012 - 02:20 AM, said:
Indeed, just happened to my Necro's build on the same site.
Concerning weapon sets, what are your thoughts on P/P coupled with P/D instead of the Shortbow. I played P/P + P/D up until the end of BWE2 and the bleed/condition build was effective in a roaming capacity in tournies. Keep in mind, my main is a Necro so I not up to snuff, so to speak, with the Thief. I tend to look at two sets in a cost benefit analysis and P/P brings a daze, blind (through the combo field of Black Powder), and damage/venom application through the Unload. On its face, Shortbow would seem to offer more based on your analysis, though I am interested in your thoughts on the set. Another thought would be P/P + Shortbow. In the end and as a discussion point, does P/P bring enough mechanically (buffs may occur but I say mechanically since the skills will likely not change too much) where you would consider swapping it in for P/D or Shortbow in a Venom share build?
#69
Posted 05 August 2012 - 09:32 AM
Is Skale Venom worth it to have in a venom build?
#70
Posted 05 August 2012 - 10:35 AM
redefinedmix, on 05 August 2012 - 09:32 AM, said:
Is Skale Venom worth it to have in a venom build?
Yes, you'll get 3. Although if you're like me and randomly lay down that trap when roaming, you'll randomly see a thief pop up and you can then end up with 4 sometimes - If you use another trap while it's active.
#71
Posted 05 August 2012 - 11:02 AM
How to Mesmer - A guide which takes you through everything about mesmer in sPvP.
#72
Posted 05 August 2012 - 11:36 AM
Before I found this guide I was looking at some excessive mobility builds. The player in the videos seems to consistently achieve high scores for his team and performs the roaming role well.
Having read your guide (and thank you it was very helpful) it seems evident that venom aura builds are superior in tournament play, but I'm curious as to your thoughts on this build in a tournament environment, presumably it doesn't offer enough support for other players?
Thanks.
#73
Posted 05 August 2012 - 05:14 PM
Esxi, on 05 August 2012 - 11:36 AM, said:
Before I found this guide I was looking at some excessive mobility builds. The player in the videos seems to consistently achieve high scores for his team and performs the roaming role well.
Having read your guide (and thank you it was very helpful) it seems evident that venom aura builds are superior in tournament play, but I'm curious as to your thoughts on this build in a tournament environment, presumably it doesn't offer enough support for other players?
Thanks.
ive seen these videos many times, he is very very skilled player but this build offers very little 'team' oriented play and team venom sharing which is extremely powerful. I think the only team trait he has is thrill of the crime. And you can also see that his dps is a bit low but its a great solo/pug build probably and if you're this skilled you can probably make any build work.
#74
Posted 05 August 2012 - 06:30 PM
was getting 7k+ crits with pistol whip and heartseeker (on targets below 33%) i found this build to be very good, i was able to pump out some serious dmg while maintaining my effectiveness in evading and staying alive.
another thing i was having tons of fun with was using scorp wire and tripwire, lay down the trip wire and pull the target into it and blow them up with pistol whip. you can throw in the haste utility skill and its real OP, pretty much kill the person if they arent already dead by then lol. i did well in 1v1s and group fights, i have a good amount of HP with this spec and i dont take to much dmg unless more then 1 person decides to get on me. i have a very high crit multiplier also.
let me know what you guys think
Edited by RawNG, 05 August 2012 - 06:35 PM.
#75
Posted 05 August 2012 - 06:49 PM
Decently_Evil, on 05 August 2012 - 02:32 AM, said:
I was wondering if you could give me a little bit of feedback on my build. I went for more direct damage and power (i know venom build would probably be better but i wanted to try something different)
Weapon sets: Shortbow, Dagger/Pistol
Utilities: Withdraw, Spider Venom, Signet of Shadows, Shadowstep. Elite: Thieves guild
Traits:
Deadly Arts (25): Mug, Potent Poison
Acrobatics (15): Vigorous recovery
Trickery (30): Thrill of Crime, Bountiful Theft, Hastened Replenishment
Amulet: Berserker. Jewel: Knight's. Runes: Divinity
Stats: 2.1k power, 1.6k prec, 3.1k attack, 17k health, 2040 defence. 37% crit, 33% crit damage.
Considering that the poison also causes weakness (lotus poison) and restricts healing is it viable to use it in my build with only 300 condition damage?
This build doesn't use hide in shadows b/c of the buffs i get with my heal (4 ini, vigor) every time i heal and withdraw only has a 15 sec cooldown. Very little stealth actually.
Very good mobility in my opinion... (almost constant vigor, feline grace, shadowsteps, 25% movement speed with signet of shadows)
Anyways i apologize for my long post...
The build is good, I simply wouldnt run spider venom and shadow's signet, there are better options because you have access to a lot of poison on shortbow and you have perma swiftness with your points in acrobatics.
frags, on 05 August 2012 - 02:45 AM, said:
Concerning weapon sets, what are your thoughts on P/P coupled with P/D instead of the Shortbow. I played P/P + P/D up until the end of BWE2 and the bleed/condition build was effective in a roaming capacity in tournies. Keep in mind, my main is a Necro so I not up to snuff, so to speak, with the Thief. I tend to look at two sets in a cost benefit analysis and P/P brings a daze, blind (through the combo field of Black Powder), and damage/venom application through the Unload. On its face, Shortbow would seem to offer more based on your analysis, though I am interested in your thoughts on the set. Another thought would be P/P + Shortbow. In the end and as a discussion point, does P/P bring enough mechanically (buffs may occur but I say mechanically since the skills will likely not change too much) where you would consider swapping it in for P/D or Shortbow in a Venom share build?
I wouldn't play without shortbow as a roamer, the shortcuts are simply too good.
As for P/P, I think stealth is key in the build and the stealth skill from pistol main hand feels just stronger than Unload
Esxi, on 05 August 2012 - 11:36 AM, said:
Once again, it's a good build, but Ele and Warrior are just better. I'll add some of those builds in the guide tonight! =)
RawNG, on 05 August 2012 - 06:30 PM, said:
was getting 7k+ crits with pistol whip and heartseeker (on targets below 33%) i found this build to be very good, i was able to pump out some serious dmg while maintaining my effectiveness in evading and staying alive.
another thing i was having tons of fun with was using scorp wire and tripwire, lay down the trip wire and pull the target into it and blow them up with pistol whip. you can throw in the haste utility skill and its real OP, pretty much kill the person if they arent already dead by then lol. i did well in 1v1s and group fights, i have a good amount of HP with this spec and i dont take to much dmg unless more then 1 person decides to get on me. i have a very high crit multiplier also.
let me know what you guys think
Same thing as the other one! Except that I really wouldn't play without a Shortbow in a competitive environment, not right now at least.
Blowi, on 05 August 2012 - 11:02 AM, said:
Thanks man!
*Gets back to work*
#77
Posted 05 August 2012 - 08:25 PM
Lowell, on 05 August 2012 - 06:49 PM, said:
#78
Posted 05 August 2012 - 10:43 PM
Im not a big fan of "shared" build as u call them or even venom cause i find best synergy venom has is with signet of malice which is nerfed at the moment and i dont like that shadow art trait line, prety much useless first tier imho
so i dont have much experience with that kind of game play,just thinking that would be more efficient.
#79
Posted 05 August 2012 - 10:55 PM
First of all my gratz on this guide! It's pretty amazing! I'm finishing also my little personal guide on thief which is mostly tips/secrets: maybe i can pass that to u and look if we can add something to urs, that's going to be a very complete one.
I really liked the "thoughts" on the thief, the mindset and roles, spent some words on my guide too.
I pretty much share ur opinion on thief as roamer so i ask u this: i know that venom build+steal buff give good buff to ur team (i used such setup in BWE3 i felt a bit OP)but being a roamer, backcapping points and help in fights on demand, i find myself more confortable in a high damage+vitality/toughtness setup.
U know, u can take solo a point, drop a shadow trap, go help team in a fight, teleport back and solo defend that point...something like that.
What i'm trying to say: yeah ele/warrs maybe can be better damage dealers but they cannot roam as us ad be virtually everywhere in the map. maximize our roamer role and being able to sustain solo secondary battle that can be vital (anyone heard ambush+thieves guild?): dont u think that just THAT makes 90% or more of our utility to a group? why don't maximize that?
Edited by Gaaroth, 05 August 2012 - 10:55 PM.
#80
Posted 05 August 2012 - 11:28 PM
thepostman, on 05 August 2012 - 07:43 PM, said:
Unfortunately, you're not going to pull those numbers on a team with tougness
RawNG, on 05 August 2012 - 08:25 PM, said:
I wish you were right, but you're not. It's not the only viable way, it's the only viable way that makes bringing a thief over something else worth it. You don't move 25% faster, swiftness + shadow's signet do not stack. In a fight that is a 3v3 or more, you're virtually useless. I mean, it can seem amazingly good to you when playing against clueless people, because they don't know how to deal with your build, but with another profession you could do BETTER against people who are NOT clueless. That's my point.
LUDAK987654, on 05 August 2012 - 10:43 PM, said:
Im not a big fan of "shared" build as u call them or even venom cause i find best synergy venom has is with signet of malice which is nerfed at the moment and i dont like that shadow art trait line, prety much useless first tier imho
so i dont have much experience with that kind of game play,just thinking that would be more efficient.
I wrote a small paragraph about it, but I find it just waaaay too strong to be used right now. I mean, if there is 1 thing that will almost certainly be nerfed on Thief, it's the sharing on ambush and thieves' guild. That's the ONLY reason why I'm not putting it in every build =)
Gaaroth, on 05 August 2012 - 10:55 PM, said:
First of all my gratz on this guide! It's pretty amazing! I'm finishing also my little personal guide on thief which is mostly tips/secrets: maybe i can pass that to u and look if we can add something to urs, that's going to be a very complete one.
I really liked the "thoughts" on the thief, the mindset and roles, spent some words on my guide too.
I pretty much share ur opinion on thief as roamer so i ask u this: i know that venom build+steal buff give good buff to ur team (i used such setup in BWE3 i felt a bit OP)but being a roamer, backcapping points and help in fights on demand, i find myself more confortable in a high damage+vitality/toughtness setup.
U know, u can take solo a point, drop a shadow trap, go help team in a fight, teleport back and solo defend that point...something like that.
What i'm trying to say: yeah ele/warrs maybe can be better damage dealers but they cannot roam as us ad be virtually everywhere in the map. maximize our roamer role and being able to sustain solo secondary battle that can be vital (anyone heard ambush+thieves guild?): dont u think that just THAT makes 90% or more of our utility to a group? why don't maximize that?
Hey man, looking forward to reading your guide!
The main problem with shadow trap is the area it covers. If I'm playing against a thief, I will get to the capture point using unlogical ways, and stand in a corner while capturing it. You see what I mean?
To make "sure" that your trap will be activated, you need a teamfight to happen on the point where you set it up. And who's going to be the first person on the point? Who's going to be there to start the fight? You, unless you were on the complete opposite side of the map, and the trap wouldn't teleport you if it were activated from that far
Oh and without initiative regen traits, even with perma swiftness, a warrior with 1H sword + 2H sword will move faster than you with a shortbow, unless you can take some shortbow shortcuts.
On a side note, I've been dealing with some IRL drama today, so I need to postpone the update until tomorrow, sorry =(
Edited by Lowell, 05 August 2012 - 11:30 PM.
#81
Posted 05 August 2012 - 11:43 PM
#82
Posted 06 August 2012 - 12:10 AM
NuclearDonut, on 02 August 2012 - 04:53 AM, said:
I REALLLY hope that this changes by launch. I would like to think that there is more than one viable build for meta for every class in teh game, depending on team composition.
Having just one really viable build in meta pvp is really lame. I don't particularly like the playstyle that goes with venom and if the thief class remains as dependant on them as it is now I'll likely roll something else.
#83
Posted 06 August 2012 - 12:51 AM
Fayne, on 06 August 2012 - 12:10 AM, said:
Having just one really viable build in meta pvp is really lame. I don't particularly like the playstyle that goes with venom and if the thief class remains as dependant on them as it is now I'll likely roll something else.
#84
Posted 06 August 2012 - 01:23 AM
It will hopefully be good!!
#85
Posted 06 August 2012 - 01:24 AM
#86
Posted 06 August 2012 - 01:30 AM
ZudetGambeous, on 06 August 2012 - 01:24 AM, said:
#87
Posted 06 August 2012 - 01:39 AM
I can at least think of gaps that you can cross in the Legacy map.
#88
Posted 06 August 2012 - 02:00 AM
That is very powerful combination and im afraid that will get cd-nerfed,on the other hand is a bit tricky to trigger it, i just jump over traps and i noticed most ppl avoid them to, if not on cap point.
I had thoughts about abandoning thief also,but i still have hopes they will fix some things(just signet of malice on hit nerf ,as i see it we are only profession who doesn't benefit from compassion,and that will suffice...for the beginning)
Edited by LUDAK987654, 06 August 2012 - 02:01 AM.
#89
Posted 06 August 2012 - 02:39 AM
#90
Posted 06 August 2012 - 03:22 AM
It won't be the best option, but it will still be good.
Don't get me wrong, melee builds based on power/crit aren't necessarly bad and they are a looooooooooooooot more fun to play, they're just not as good as other options (be it hybrid/ranged weapon sets on thief or other professions). At release, even if there is absolutely no changes to thief, I will play melee builds most of the time. I hate playing venoms, I'd only play it when there is something very important on the line.









