#1
Posted 01 August 2012 - 01:16 PM
That's not the case on GW2, the game makes the loot availble to only one person and no one else knows what it drops. I don't have a problem with that, since on the end of run, you will get at least a piece of a item that you can use, but what to do with those you can't? Being with friends, it would be a no-brainer to tell them that you droped a item that they might want to use, but, what if it's a complete stranger? Would you link the item and ask if he wants it or sell it all together?
Sorry if there's a topic on this subject, I did a search, but I couldn't find it.
#2
Posted 01 August 2012 - 01:20 PM
#3
Posted 01 August 2012 - 01:55 PM
Displaying the items for all to see only serves to create hostility and animosity amongst players. It's really no one's business what someone else got unlness they themselves feel the need to share that information.
#4
Posted 01 August 2012 - 01:58 PM
Edited by Linfang, 01 August 2012 - 01:58 PM.
#5
Posted 01 August 2012 - 02:01 PM
people can be suprisingly generous, mostly if they cant use it themselves and its not one of the rarest ones.
#6
Posted 01 August 2012 - 02:01 PM
Linfang, on 01 August 2012 - 01:58 PM, said:
I prefer to keep my loot to sell on the auction house or give to alts.
#7
Posted 01 August 2012 - 02:05 PM
Linfang, on 01 August 2012 - 01:58 PM, said:
I'm all for being nice and all, but how is that fair if you get something that you too worked hard for? Someone else could use it sure, but you could also sell it for gold, after all, that person who worked with you has a piece of his own armour that he will surely sell off to pad his pockets.
This being said. I will happily help anyone I group with simply because I refuse to let this game become overrun with jerks, and I'm just that kinda guy.
majoho, on 01 August 2012 - 02:01 PM, said:
I prefer to keep my loot to sell on the auction house or give to alts.
Haha! I would love someone to try and make me link things I didn't want to. That's a fast way to the ignore list IMO.
#8
Posted 01 August 2012 - 02:43 PM
If it doesn't work you can be the first the link it and people will understand and follow I'm pretty sure.
#9
Posted 01 August 2012 - 03:26 PM
I rarely sell things on auction houses, but when I do I'm that guy who undercuts your prices by 50%.
#10
Posted 01 August 2012 - 03:42 PM
[For dungeons, it might've been because there have been runs where no one gets better upgrades and others get mostly whites, so helping others gear up didn't seem too alien a concept.
Was there a cost that should've been charged? Maybe. Was it obligatory? Certainly not. It is definitely up to your prerogative whether you want to choose to benefit yourself or others. What's in it for you if you choose the latter? Nothing, except the good, warm, fuzzy feeling inside you that tells you that you have tried making the community a better place.
#11
Posted 01 August 2012 - 04:03 PM
I still don't get why Anet can't get the most basic feature present in every single online rpg, there's absolutely no reason why not to include a direct p2p trade interface. People in random PuGs can't be 100% trusted so trading by mail is out of question (also scammers paradise).
#12
Posted 01 August 2012 - 04:12 PM
Rukiachan, on 01 August 2012 - 01:16 PM, said:
I would think dungeon loot is BoP and couldn't be resold
Also, when you hit the end of a MMO most people are either bored or run the same dungeons 30+ times so, eventually, everyone is bound to get what they're after
#13
Posted 01 August 2012 - 04:15 PM
Yawg, on 01 August 2012 - 04:03 PM, said:
The (many) topics about this subject have pointed (many) very good reasons to not have direct player to player trade.
#14
Posted 01 August 2012 - 04:15 PM
Yawg, on 01 August 2012 - 04:03 PM, said:
I still don't get why Anet can't get the most basic feature present in every single online rpg, there's absolutely no reason why not to include a direct p2p trade interface. People in random PuGs can't be 100% trusted so trading by mail is out of question (also scammers paradise).
That's a ... pessimistic view of the system.
Even if you did have a loot that someone else wants, with a global trading system, what is there to prevent them for getting a similar item from Black Lion Trading Post that can be much cheaper than what you would possibly charge them?
#15
Posted 01 August 2012 - 04:48 PM
Teste, on 01 August 2012 - 04:15 PM, said:
Even if you say they aren't the most important, wouldn't they might matter for someone who is using whites? So what if he needs to run the same instance more times to get enough tokens to get the piece he really needs to change, wouldn't that random blue that you droped, help him and not only him, but you, in case you decided to run again together?
#16
Posted 01 August 2012 - 05:22 PM
Part of the reason there's no direct trading and you can't see what others got is so that there's no loot competition. You get your loot, you decide to sell, keep, or be generous, and everyone gets loot.
Rukiachan, on 01 August 2012 - 04:48 PM, said:
That guy using whites wouldn't be using whites for long if he sells whatever he got from the dungeon and buys whatever he needs. Everyone gets something to sell, keep, or give. There's no 'I got nothing'.
#17
Posted 01 August 2012 - 05:34 PM
Magicfork, on 01 August 2012 - 03:26 PM, said:
I rarely sell things on auction houses, but when I do I'm that guy who undercuts your prices by 50%.
Thats ridiculous, it sells even if you don't undercut. It's a world auction house we are talking about here.
How about you undercut black dye by 50% for me so I can buy it and make a 50% profit.
Edited by Deyadissa, 01 August 2012 - 05:34 PM.
#18
Posted 01 August 2012 - 05:38 PM
Deyadissa, on 01 August 2012 - 05:34 PM, said:
How about you undercut black dye by 50% for me so I can buy it and make a 50% profit.
I'll be sure to do that for you then, I really don't care about money in a video game. If you do though, I'm glad I just made you some money.
#19
Posted 01 August 2012 - 05:41 PM
You'll be (I assume) in this game from the very start... so YOU could start an etiquette by simply saying, "hey, I got this _____ that I can't use... would someone else like it?" Maybe the person you give that item to will do the same in the next PUG s/he joins.
I don't think anyone should feel OBLIGATED to do it... or be guilted into doing it... but I think there are a lot of people that would end up doing it voluntarily and even happily if it simply became "the thing to do." After all, they're as likely to benefit from such an etiquette as everyone else is.
#20
Posted 01 August 2012 - 05:42 PM
Magicfork, on 01 August 2012 - 05:38 PM, said:
I guess that means you don't like gems either. So I guess you'll have to buy them or be limited.
#21
Posted 01 August 2012 - 05:49 PM
Deyadissa, on 01 August 2012 - 05:42 PM, said:
I guess that means you don't like gems either. So I guess you'll have to buy them or be limited.
Lighten up, good sir or madam. My intentions are not to destroy a video game economy, honestly I don't take this seriously enough to think that would even happen. If the game ever explodes because I put a pair of green pants up for 50 silver instead of 1 gold so some random guy can have a pair of nice pants, I apologize.
As to your second sentence, I have no clue what you're talking about. I don't intend to buy gems from the store or from other players nor sell them.
#22
Posted 01 August 2012 - 05:52 PM
Magicfork, on 01 August 2012 - 05:49 PM, said:
As to your second sentence, I have no clue what you're talking about. I don't intend to buy gems from the store or from other players nor sell them.
If you want to be nice, give the pants away.
The system works by placing items at the lowest buyer, so if you put it at 50s.... chances are you will have 7+ sellers going under you with 50 silver. In the end, you just cheated out 3.5 gold from all those players. You're not helping the economy that way,
#23
Posted 01 August 2012 - 06:06 PM
Deyadissa, on 01 August 2012 - 05:52 PM, said:
The system works by placing items at the lowest buyer, so if you put it at 50s.... chances are you will have 7+ sellers going under you with 50 silver. In the end, you just cheated out 3.5 gold from all those players. You're not helping the economy that way,
I would give the pants away, unless no one responded to me and then I would put them up for auction. Hence, "I rarely sell things."
I would also think that they'd scroll down and see all the other prices that are ridiculously higher than mine and set their prices accordingly, but that's just me. I really can't be assed to analyze any of this economic stuff, so I'll just say you make a fair point and I'll consider my trading endeavors more carefully from now on.
#24
Posted 01 August 2012 - 06:10 PM
Magicfork, on 01 August 2012 - 06:06 PM, said:
I would also think that they'd scroll down and see all the other prices that are ridiculously higher than mine and set their prices accordingly, but that's just me. I really can't be assed to analyze any of this economic stuff, so I'll just say you make a fair point and I'll consider my trading endeavors more carefully from now on.
People don't check the listings, since the game tells you a price its selling for and most people set it at the lowest buyer.
So yes, if you sell those pants under, chances are you are doing more harm then good because the players are being cheated out of money.
#25
Posted 01 August 2012 - 06:22 PM
Deyadissa, on 01 August 2012 - 06:10 PM, said:
So yes, if you sell those pants under, chances are you are doing more harm then good because the players are being cheated out of money.
What? No. Player prices are set arbitrarily by players anyway, whether low or high (and you can't set a price lower than which you can sell them to a vendor). There's no MSRP. What kind of harm are you talking about?
Edited by Ghostwing, 01 August 2012 - 06:23 PM.
#26
Posted 01 August 2012 - 06:25 PM
Ghostwing, on 01 August 2012 - 06:22 PM, said:
The most common way to sell in the auction house is to match the lowest seller.
Item sells for 5 gold.
One player decides to sell the item with his on price for 1 gold 50s.
THe next player finds item, also hosts it for 1g 50s, because he matched lowest seller.
Another player finds the item, 1g 50s.
Before you know it, 5 or 6 players will list the same price and each one of them is cheated out 4 gold each. It does more harm on items that do not sell quickly such as armor, but it rarely happens for rare items.
Edited by Deyadissa, 01 August 2012 - 06:26 PM.
#27
Posted 01 August 2012 - 06:29 PM
Deyadissa, on 01 August 2012 - 06:25 PM, said:
One player hosts it for 1 gold 50s.
THe next player finds item, also hosts it for 1g 50s.
Another player finds the item, 1g 50s.
Before you know it, 5 or 6 players will list the same price and each one of them is cheated out 4 gold each. It does more harm on items that do not sell quickly such as armor, but it rarely happens for rare items.
If you are not willing to sell it for less than 5g, don't list it for less than 5g. The 1g50s will all sell out and yours will be the only listings left available for people to buy. If people are not willing to pay more than 1g50s, the item wasn't worth 5g, and is only worth 1g50s at that time.
The reverse of your situation would be true as well. If someone pays 5g for your item, and everyone else sells that same item for 1g50s, you just "cheated" that buyer out of 3.5 gold.
Edited by Ghostwing, 01 August 2012 - 06:30 PM.
#28
Posted 01 August 2012 - 06:30 PM
Ghostwing, on 01 August 2012 - 06:29 PM, said:
The reverse of your situation would be true as well. If someone pays 5g for your item, and everyone else sells that same item for 1g50s, you just "cheated" that buyer out of 3.5 gold.
The game lists the average selling price in the marketplace, if it sells for 1g50s, the value of the item goes down and overall the item becomes cheaper.Even if they all sell out quickly for being cheap, it still harms the market.
Edited by Deyadissa, 01 August 2012 - 06:31 PM.
#29
Posted 01 August 2012 - 06:38 PM
Deyadissa, on 01 August 2012 - 06:30 PM, said:
Ultimately that still doesn't harm the "system" though. Gold in the trading post is circulated amongst players. Let's say your scenario is true and it ends up lowering prices...so? If you didn't get the 5 gold you wanted, and got 1.5 gold instead, the buyer just saved himself some gold. I don't understand why you think a gold price set arbitrarily by players in the first place should be a standard. There are no workers to pay, etc. Just don't sell the item for less than you want for it, and the prices fix themselves.
#30
Posted 01 August 2012 - 07:29 PM
Teste, on 01 August 2012 - 04:15 PM, said:
Seriously, what could be wrong with having an optional feature?
PhoenixFlare, on 01 August 2012 - 04:15 PM, said:
Even if you did have a loot that someone else wants, with a global trading system, what is there to prevent them for getting a similar item from Black Lion Trading Post that can be much cheaper than what you would possibly charge them?
It's all about easy and convenient trade, not about making profit out of some player - anybody can check the current price.
But just imagine it's in the middle of a dungeon run with like 1 hour till the end and the item could be used immediately. The trading post is far from a perfect solution, even though it's good enough for 99% trading needs.
There can be many possible scenarios when a direct player to player trading would be desirable and when without it many things can go wrong, examples:
- Any item sale could be done through the Trading Post but every item bought has to be manually picked up at the right spot - the trip can take up to even 5 minutes (large city loading times) +extra maptravel fees.
- A particular item may be rare/unpopular enough that there's a large spread between buy and sell prices and the only ones available are significantly overpriced or not available at all (happened even to low level items on Sunday BWE3, likely because people rather threw it to the Mystic Forge than wait for sale.
- I am in a dungeon PuG, a party member asks if "anyone has a decent lvl 50 Scepter? because mine is poop and I could use the Scepter skills for this boss" and I happen to have a nice one but it's worth more than a "free item" so I could sell it to him for a fair market price.... but NO, Anet want's him to buy it on BS Trading Post and make the party wait 5 minutes till he comes back!
- Barter. Infinite possible scenarios when 2 players have items the other wants and because they have already found each other they don't want to do complicated double-sells with double fees and extra travelling but freaking simply swap the items!
- Last but not least - it's a scammers' paradise. "WTS [item], just 2g99s, you pay first" ... extra spam, extra work for support teams, and even that casual trade with a PuG member you've played for 2 hours with you can be never sure about...
Such a simple feature every other game has...
Edited by Yawg, 01 August 2012 - 07:32 PM.
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