Liberis, on 01 August 2012 - 05:00 PM, said:
This game looks quite interesting. It is currently in development, and their Kickstarter is here
▪ Class Based
▪ MMO Style Abilities
▪ Even Playing Field for All Players
▪ Skill is the Only Determining Factor in Victory or Defeat
▪ Zero Grind
▪ Meaningful Progression and Customization Without Violating Any of the Above
I will check it out
I think it PvP might be better then GW2
I look at TB video.
GW2 uses a tab target system but much of it is projectile's it also has aoe skill shot's
Where this game uses more instant skill shots. In that you do have aim to hit you skill but many will hit. It also has projectiles and some possible aoe skill shots.
In away it is a different take on GW2 system which is funny cause they were both being made at the same time.
But that is where there similarity end.
In GW2 the looked away from the classic MMO formate. Giving everyone a heal. Getting rid of the trinity. Making it more reliant on how that player want's to play. They don't want to make it like you need this win(healers mostly).
In Forge is funny again cause much of there idea's came from GW1 and they said that in the TB interview. The are not giving everyone a heal. The have the classic formate with the healers/Support and tanks and DPS. Oh so it is like every other MMO you might say WRONG. The scarped the tab target system so as a healer you must aim to heal and a tank is basicly a PvE thing I not sure how they did it they likely help protect allie's taking damage.
Just wanted to mention one more thing Forge takes a more realistic way of doing it your blinded your screen goes black. I liked that.
It looks good I hope it works.
Edited by PoisonedTea, 12 August 2012 - 12:38 AM.