Forge - Arena style PvP
#31
Posted 14 November 2012 - 07:42 AM
#32
Posted 14 November 2012 - 08:07 AM
Sign up and download it. If you've signed up within the last 14 days, just startup the game and put in your email/pass that you signed up with.
The free preview is still up.
#33
Posted 04 December 2012 - 08:53 PM
http://store.steampo...com/app/223390/
Game Features
▪ Class based pvp
▪ MMO style abilities
▪ Even playing field for all players
▪ Skill is the only determining factor in winning or losing
▪ Zero grind
▪ Meaningful progression and customization, without violating any of the above
Official Launch Trailer
Gameplay (a full Pyromancer match):
Your thoughts? I've been playing since alpha, and I love it. Hardcore pvp ftw.
Edited by Liberis, 04 December 2012 - 08:54 PM.
#34
Posted 04 December 2012 - 10:44 PM
And also, is it point capture based? multiple modes?
Edited by Arngrim Einheri, 04 December 2012 - 10:46 PM.
#35
Posted 05 December 2012 - 12:28 AM
#36
Posted 05 December 2012 - 05:29 AM
This game is a massively fun PvP experience. If you like PvP, do yourself a favor and check it out.
#37
Posted 05 December 2012 - 06:02 AM
#38
Posted 09 December 2012 - 12:34 AM
Plus, I got it on a sale. Gives you a free copy to play with a friend! (sounds like i'm some publicity guy now 0.0)
http://www.playforgewar.com/
#39
Posted 09 December 2012 - 12:41 AM
#40
Posted 10 December 2012 - 08:53 PM
Also, upcoming features:
http://www.playforge...-game-features/
Edited by Liberis, 10 December 2012 - 08:54 PM.
#41
Posted 15 December 2012 - 03:28 AM
A few changes and the implementation of Arenas, which I just had a premade v premade. Though that part of the feature isn't officially in, we managed to work our way into an empty server and kick arse.
#42
Posted 21 December 2012 - 12:12 PM
#43
Posted 21 December 2012 - 04:33 PM
#45
Posted 21 December 2012 - 05:34 PM
#47
Posted 21 December 2012 - 09:16 PM
Robsy128, on 21 December 2012 - 05:53 PM, said:
And the game is based around the trinity concept where every char has it's role defined. I have been playing the assassin and is clearly designed with the hit and run tactics in mind, played otherwise isn't recommendable. So this is the melee dps/ambusher, then there is the pathfinder who is the ranged dps/point defender type of class and then you have the shaman which is a healer (the only one who can heal others) the pyromancer who is the nuker, and lastly Warden who is a tank.
#49
Posted 22 December 2012 - 11:18 AM
Robsy128, on 21 December 2012 - 11:52 PM, said:
#50
Posted 22 December 2012 - 02:01 PM
Robsy128, on 21 December 2012 - 11:52 PM, said:
There is a little bit of a learning curve for some characters and the classes thus far seem to have a predefined role.
In it's current state I would say it is funner than SMITE but less enjoyale than GW2 s/tPvP.
As Liberis pointed out, on the bright side there are several features in development and soon on the way for Forge
http://www.playforge...g-game-features
#51
Posted 23 December 2012 - 06:53 AM
Robsy128, on 21 December 2012 - 11:52 PM, said:
Balance for the most part is pretty good. Wardens and Shamans are a little too good at what they do atm. The rest of the classes are in a pretty good state of balance. Pathfinders have a higher damage potential than Pyros but their attacks are projectiles so at long ranges they are less effective. Pyros have extreamly weak armor and die fairly easily but have plenty of ways to attack and a few ways to survive. Assassins also have paper armor, but their real enemy is teamwork.
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