Comments on each section
Is the amount of gold someone will have after fighting and looting through the tutorial (then selling what you find) really that predictable ?
Also, affording the third gathering tool should be doable by the end of the first heart quest. Unless you'd prefer to get yourself more weapons first.
At about level 10 you will be able to use better gathering tools. You will need them for later areas, but I don't know if they give any advantage when you use them on in the starter areas.
You also forget the most important rule of gathering: Gather everything you can. If you don't want to use it, sell it.
- Trading post
You forget to mention that anyone playing the trading post should expect to only make a few coin per item (lots of people will really narrow the margins), meaning they will have to make their profit via volume of sales. Assuming the margins don't narrow so far that the tax removes any possible profit.
Crafting takes basically no time. Which means that any time an end result is more valuable than its ingredients, it will be mass produced at a profit until margins get too narrow.
If you're going to sell crafting material, I suggest selling it in whatever form you acquire it unless you are very skilled at spreadsheeting.
Again, you'll be competing with spreadsheet warriors. Who will be willing to buy the things off you so they can salvage them. Thus you have two choices:
- Sell the item to them unsalvaged for a guaranteed amount
- Salvage it and risk losing the item. Spreadsheet warriors can make up for this risk by salvaging in volume, and by using whichever salvage kits gives the optimal expected profit (change of recovery*recoverd upgrade value - cost of salvage).
Unless you know which kit gives the best return for each item you plan to salvage, just sell the unsalvaged item.
On a general note: Pick up all the loot that drops for you, no matter how worthless. Even if it's just junk for the merchant, it's still going to make a lot of gold when you sell a lot of it.
Edited by Bilateralrope, 02 August 2012 - 03:21 AM.