#1
Posted 02 August 2012 - 09:16 AM
When a clone/phantasm is overwritten due to you creating another a fourth one is it counted as killed, shattered or neither?
If it gets killed that could be amazingly useful with creation of a large number of close combat clones and some of the traits.
Thanks in advance:)
#2
Posted 02 August 2012 - 09:28 AM
#3
Posted 02 August 2012 - 10:14 AM
At least it seemed to me like it was going off all the time. Anyone else able to confirm?
If it's under any of those circumstances, it's really nice, especially for the "mobs die too fast in PvE/players die too fast in WvW" issue. If it's only when destroyed by an attack, I think they're a bit less useful.
Edited by J1083, 02 August 2012 - 05:44 PM.
#4
Posted 02 August 2012 - 10:20 AM
Edited by Emma_Frost, 02 August 2012 - 10:21 AM.
#5
Posted 02 August 2012 - 10:29 AM
#6
Posted 02 August 2012 - 10:37 AM
#7
Posted 02 August 2012 - 11:32 AM
Emma_Frost, on 02 August 2012 - 10:20 AM, said:
I summoned 3 sword clones on a golem, let them run up to melee with it, and then would cast illusionary leap and the Golem would suddenly gain a stack of Crippled, Confusion, and one other random condition.
Edited by Sebrent_Tehroth, 02 August 2012 - 11:33 AM.
#8
Posted 02 August 2012 - 12:07 PM
#9
Posted 02 August 2012 - 12:15 PM
#10
Posted 02 August 2012 - 12:15 PM
Sebrent_Tehroth, on 02 August 2012 - 11:32 AM, said:
I summoned 3 sword clones on a golem, let them run up to melee with it, and then would cast illusionary leap and the Golem would suddenly gain a stack of Crippled, Confusion, and one other random condition.
Did they do the exploding effect? I'm fairly certain they don't explode if they're replaced.
#11
Posted 02 August 2012 - 12:19 PM
I doubt they would change this, since they want you to have to keep track of how many clones you have as part of the profession mechanic. Not having the clones do anything when they are replaced is a "punishment" for not keeping track of your clone numbers.
#12
Posted 02 August 2012 - 12:41 PM
Paragonx99, on 02 August 2012 - 12:07 PM, said:
Anelyn, on 02 August 2012 - 12:15 PM, said:
Additionally, it is not random. The "oldest" of your current 3 illusions is the one that is replaced. Not random, just harder to keep an eye on depending on the types of illusions you have out ... which, depending on if you have out melee clones or not can be moot since with all of them in melee range of your target you'll have a 100% of a clone near your target getting the conditions.
That Happy Cat, on 02 August 2012 - 12:15 PM, said:
Edited by Sebrent_Tehroth, 02 August 2012 - 12:45 PM.
#13
Posted 02 August 2012 - 12:47 PM
Personally I don't find this a fair mechanic, nor adding any skill / thought / setup to the gameplay itself.
#14
Posted 02 August 2012 - 12:51 PM
Anelyn, on 02 August 2012 - 12:47 PM, said:
Personally I don't find this a fair mechanic, nor adding any skill / thought / setup to the gameplay itself.
- Even with Vigor, you can't dodge constantly
- Using dodge just for clone generation means you don't have it when your opponent uses a big hit on you ... hence you have traded defense for this offensive gain
#15
Posted 02 August 2012 - 12:53 PM
#16
Posted 02 August 2012 - 01:08 PM
I think that Deceptive Evasion can be a little potentially problematic all around and that it might be looked at. It seems like a good candidate for a grandmaster major trait, to me.
Edited by J1083, 02 August 2012 - 01:10 PM.
#17
Posted 02 August 2012 - 01:09 PM
Anelyn, on 02 August 2012 - 12:53 PM, said:
Furthermore, my opponent (if they aren't a mouthbreather) will likely have some stunbreaker(s)/condition removal(s) and/or closer(s) to allow them to get to me.
#18
Posted 02 August 2012 - 04:22 PM
That Happy Cat, on 02 August 2012 - 12:15 PM, said:
#19
Posted 02 August 2012 - 05:41 PM
Emma_Frost, on 02 August 2012 - 04:22 PM, said:
#20
Posted 02 August 2012 - 05:46 PM
Sebrent_Tehroth, on 02 August 2012 - 05:41 PM, said:
Edited by Emma_Frost, 02 August 2012 - 05:46 PM.
#21
Posted 02 August 2012 - 06:45 PM
Sebrent_Tehroth, on 02 August 2012 - 12:51 PM, said:
- Even with Vigor, you can't dodge constantly
- Using dodge just for clone generation means you don't have it when your opponent uses a big hit on you ... hence you have traded defense for this offensive gain
I wouldn't even call it an offensive gain, more like pure stupidity. The conditions you apply like that aren't going to do enough to justify blindly sacrificing your dodge bar like that, even with perma vigor.
If they do apply conditions when overwritten, that's just icing on the cake, but it isn't game breaking at all.
#22
Posted 02 August 2012 - 07:18 PM
Emma_Frost, on 02 August 2012 - 05:46 PM, said:
The OP was asking about what it counted at because they wanted to know about if/how it would interact with traits ... take a look.
Paragonx99, on 02 August 2012 - 09:16 AM, said:
When a clone/phantasm is overwritten due to you creating another a fourth one is it counted as killed, shattered or neither?
If it gets killed that could be amazingly useful with creation of a large number of close combat clones and some of the traits.
Thanks in advance:)
Chesire, on 02 August 2012 - 06:45 PM, said:
If they do apply conditions when overwritten, that's just icing on the cake, but it isn't game breaking at all.
I also agree that conditions are just icing on the cake.
#23
Posted 02 August 2012 - 07:21 PM
A thing people should keep in mind though is that if you have 3 clones up, activate Mind Wreck on those you can summon new illusions/phantasms without losing those already set to explode for a shatter effect.
How to Mesmer - A guide which takes you through everything about mesmer in sPvP.
#24
Posted 02 August 2012 - 08:49 PM
I wish the fire was purple and still had a hint of butterflies, a la The Prestige.
I love these traits so much. These + Illusionary Persona make everything ok.
Edited by J1083, 02 August 2012 - 08:57 PM.
#25
Posted 02 August 2012 - 09:02 PM
How to Mesmer - A guide which takes you through everything about mesmer in sPvP.
#26
Posted 02 August 2012 - 11:08 PM
#27
Posted 03 August 2012 - 12:24 AM
I never did try to keep illusions up for very long ,shatter for heal and dmg as soon as they r up.
Interesting thing to test in future.
#28
Posted 03 August 2012 - 01:00 AM
LUDAK987654, on 03 August 2012 - 12:24 AM, said:
I never did try to keep illusions up for very long ,shatter for heal and dmg as soon as they r up.
Interesting thing to test in future.
As I don't shatter much and know roughly what my damage is like, I'm definitely going to give Compounding Power another try with my current build.
#29
Posted 03 August 2012 - 07:40 AM
Blowi, on 02 August 2012 - 07:21 PM, said:
That's very interesting I hadn't thought much about that but also thanks guys I tried it out in the stress test last night and I agree I seem to be getting the "death" effects when over-writing which is really nice as it adds a new possible tactics.
Many thanks:)
#30
Posted 03 August 2012 - 08:20 AM
J1083, on 02 August 2012 - 10:14 AM, said:
I can confirm that this is 100% correct.
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