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Tier 0 Cultural Armor

Races Cultural armor Starting gear

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33 replies to this topic

#31 DrunkenMadKing


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Posted 20 August 2012 - 11:13 PM

Well the good news is in a couple of days you will be in cultural armor... a 2-3 day issue... and it's over with...
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#32 Gerroh


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Posted 21 August 2012 - 05:40 AM

It's a 2-3 day issue that could be avoided entirely with a solution that has absolutely no negative consequences.

Edited by Gerroh, 21 August 2012 - 05:41 AM.

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#33 Haltus Kain

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Posted 21 August 2012 - 06:33 AM

There's more to this than having to wait a few days to get the look you want.

First impressions are critically important. The starting experience is Anet's opportunity to wow its players: THIS is why GW2 is the game you should play!

When a new player sees a plant-person dressed up in a cheerleader outfit or chain mail or something else that doesn't look 'natural' they're gonna think "hmm, that doesn't look right." ...is that enough to make that player quit? Probably not, but if new players are starting the game with that mentality, it's going to cause a snowball effect for some players - "if the devs can't even get the clothes right, what else did they do wrong?" ...the player is now looking for things that need to be changed; their opinion of the game sinks again and again every time they find something, then they quit, or start telling their friends how mediocre the game is, or w/e - ultimately Anet is losing money.

In short, /signed! Starting armor should be reflective of the culture of the race in question.
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#34 RedStar


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Posted 24 August 2012 - 02:39 AM

I don't mind having another set because hey, maybe they might finally do one that isn't a dress/skirt/half long skirt/has a cape/etc...

But really, it's not such a big deal.
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