What I'd like to see for once are WvW vendors for everything, and in the PvP lobby, rather than faction bases throughout the map (I'd leave only the instructor, bank and armour repairer intact, plus the blueprint guys). There would be 3 tiers of WvW vendors:
a) Tier 1
- vendor selling 'white' items for gold, levels 1-40, no stat bonuses at all
- vendor selling 'blue' items for a combination of gold and karma, levels 1-40, standard stat bonuses (rampager, knight etc.)
- vendor selling minor runes for a combination of gold and karma
- vendor selling level 1-40 accessories for a combination of gold and karma
- vendor selling level 40 exotic gear for badges of honour
a) Tier 2
- vendor selling 'white' items for gold, levels 41-60, no stat bonuses at all
- vendor selling 'blue' items for a combination of gold and karma, levels 41-60, standard stat bonuses (rampager, knight etc.)
- vendor selling major runes for a combination of gold and karma
- vendor selling level 41-60 accessories for a combination of gold and karma
- vendor selling level 60 exotic gear for badges of honour
a) Tier 3
- vendor selling 'white' items for gold, levels 61-80, no stat bonuses at all
- vendor selling 'blue' items for a combination of gold and karma, levels 61-80, standard stat bonuses (rampager, knight etc.)
- vendor selling superior runes for a combination of gold and karma
- vendor selling level 61-80 accessories for a combination of gold and karma
- vendor selling level 80 exotic gear for badges of honour
For obvious reasons, runes, equipment items (armour & weapons) and accessories would be bound to the character using them, so that WvW stays as karma & gold sink, without interrupting the flow of PvE economy with influx of WvW-created gear and upgrades.
PS. Why move these vendors out of WvW maps? To cut on players sitting in the base, contributing nothing to the fight. Spaces are limited, you know.
Edited by Lord_Demosthene, 04 August 2012 - 04:33 PM.