GODh, on 04 August 2012 - 12:43 AM, said:
#31
Posted 04 August 2012 - 12:50 AM
#32
Posted 04 August 2012 - 12:51 AM
Nicator, on 04 August 2012 - 12:48 AM, said:
I like the industrial path, shows a change in culture once Gods were removed, which i guess kind of parodies the scientific boon that came after the dark ages of scientific repression were over.
Also, it means that the big tough race is viably as advanced as the little smart-ass race, even if their lack of magic makes their inventions less extravagant.
#33
Posted 04 August 2012 - 12:54 AM
There's a lot of reasons to question the data but it's not like charr won't be played at all. There's plenty of people who like the roman esque lore and the black citadel feeling like Tuchanka complete with Steve Blum voicing Rytlock.
Bear in mind though that they're competing with the following.
> The snarky ones
> Giant Idealised Vikings
> Familiar comfortable humans
> Beautiful sort of elfy (but more human than many elves) tree people.
All of which have some form of pull of their own. Many of which have much prettier home cities. I mean most people think the world tree is cool, Kryta might seem dull but you could easily holiday there and the Asura city is full of sci fi wonder. Industrial ruins are pretty niche on the other hand.
Edited by devicus, 04 August 2012 - 12:58 AM.
#34
Posted 04 August 2012 - 01:05 AM
devicus, on 04 August 2012 - 12:54 AM, said:
There's a lot of reasons to question the data but it's not like charr won't be played at all. There's plenty of people who like the roman esque lore and the black citadel feeling like Tuchanka complete with Steve Blum voicing Rytlock.
Bear in mind though that they're competing with the following.
> The snarky ones
> Giant Idealised Vikings
> Familiar comfortable humans
> Beautiful sort of elfy (but more human than many elves) tree people.
All of which have some form of pull of their own. Many of which have much prettier home cities. I mean most people think the world tree is cool, Kryta might seem dull but you could easily holiday there and the Asura city is full of sci fi wonder. Industrial ruins are pretty niche on the other hand.
Ever hear of steampunk.
#35
Posted 04 August 2012 - 01:08 AM
they are hulking masses, known to be tribal/war-like.
i can only envision them through a warrior aesthetic......so i wouldn't play them in any profession except warrior.
that said....i will play one as an alt for the story mode....as a warrior.
#36
Posted 04 August 2012 - 01:10 AM
#37
Posted 04 August 2012 - 01:26 AM
#38
Posted 04 August 2012 - 02:07 AM
Eqo, on 03 August 2012 - 11:23 PM, said:
FOR ASCALON!
They're an industrialized beast race that isn't short, that might put some people off. And then there is the Searing for GW1 vets. I doubt they'll ultimately be the least played race though.
#39
Posted 04 August 2012 - 02:13 AM
#40
Posted 04 August 2012 - 02:25 AM
That being said my main will still be a norn ranger. I was able to connect more to the norse cultural vibes among them and it matched perfectly what I wanted in my ranger. I will roll a charr someday though when time permits!
#41
Posted 04 August 2012 - 02:31 AM
#42
Posted 04 August 2012 - 02:35 AM
binidj, on 03 August 2012 - 11:12 PM, said:
Reasons why other people might not like them:
- Some GW1 devotees still really don't like them because of their role in Prophecies.
- Some people aren't fond of the running animation.
- Charr aren't sexy.
- Armour and clothing designs are uglier than for other races.
#3. I am a girl that only likes to play girl characters. Its not so much about being sexy, its about not being ugly. No way I can make a decent looking female Charr.
#43
Posted 04 August 2012 - 02:52 AM
One is lore: a lot of professions don't make sense with the Charr, lorewise. From the wiki: "They have renounced all gods as false and instead view all of life, from magic to combat, with a hard, cynical eye" and "While the average charr is willing to embrace technology, many view the use of magic as a sign of weakness and will distrust magic-users as a whole". So basically all the scholar classes and guardian are pretty out of place as a Charr. Elementalist is especially awkward because of the whole flame legion thing.
A second is that a lot of armor, especially scholar armor, looks horrible on Charr. Seriously, look: http://i4.ytimg.com/...A/mqdefault.jpg . He looks like the cartoon Beast from Disney or something, and Mesmer purple butterflies just don't go with Charr at all.
Third is they're not as pretty.
#44
Posted 04 August 2012 - 02:53 AM
PoisonedTea, on 04 August 2012 - 01:05 AM, said:
Daisyspit, on 04 August 2012 - 02:35 AM, said:
#45
Posted 04 August 2012 - 02:58 AM
PatriotArrow, on 03 August 2012 - 11:02 PM, said:
Charr are the least popular race. That surprised me. I see a lot of norn hate around here, and every fantasy rpg forum has people who complain that humans are too mundane for their tastes. So I was wondering:
Are the charr really that unpopular? Or was it just the hype that had yet to die down after new races were released, or was it something else that skewed things in a less-than-accurate manner?
Personally, I really liked the sylvari and asura that weekend, but as time went on, I decided that I wanted to have my main be a charr after all.
Unless the poll was done in-game and is mandatory for all players, it means absolutely nothing in the greater scheme of things. At best it reflects the preferences of the GW2Guru community and even that's a stretch since not everyone on GW2Guru voted in that poll.
#46
Posted 04 August 2012 - 03:11 AM
http://massively.joy...ld-wars-2-main/
as for an explanation, people like playing as characters they can identify with. It's harder to identify with such a massive bestial creature like a charr.
Edited by Beorn The Berserker, 04 August 2012 - 03:12 AM.
#48
Posted 04 August 2012 - 03:17 AM
#49
Posted 04 August 2012 - 03:18 AM
Like I said earlier, I wasn't really feeling so enthusiastic about playing a Charr until I actually did. What sold me was the fact that my character didn't have to look like something that would rip the face off of anybody that got near it. I thought my Charr was pretty damn cute... well, for a Charr. Unlocking pink and purple dyes didn't hurt either. Nothing screams "I'm going to claw your face off and eat it!" like pink armor, right?
To each their own.
Edited by Strawberry Nubcake, 04 August 2012 - 03:19 AM.
#50
Posted 04 August 2012 - 03:43 AM
Strawberry Nubcake, on 04 August 2012 - 03:18 AM, said:
Like I said earlier, I wasn't really feeling so enthusiastic about playing a Charr until I actually did. What sold me was the fact that my character didn't have to look like something that would rip the face off of anybody that got near it. I thought my Charr was pretty damn cute... well, for a Charr. Unlocking pink and purple dyes didn't hurt either. Nothing screams "I'm going to claw your face off and eat it!" like pink armor, right?
To each their own.
Yes I have seen a few good looking Charr's cute even. They can look rugged too.
I still see there city very steampunk like. But there culture is still aggressive.
Edited by PoisonedTea, 04 August 2012 - 03:44 AM.
#51
Posted 04 August 2012 - 03:46 AM
binidj, on 03 August 2012 - 11:12 PM, said:
Reasons why other people might not like them:
- Some GW1 devotees still really don't like them because of their role in Prophecies.
- Some people aren't fond of the running animation.
- Charr aren't sexy.
- Armour and clothing designs are uglier than for other races.
Partly it's just that the Ascalonians wer brainwashed by god and king in the original Guild Wars, and thus they didn't have much individuality or opinions of their own, they were taught to see things a certain way and that was the only way they could see it. Sadly, this also carried over to the players, so even in a new game, 250 years later, they still hold their faith. Propaganda is a pwoerful, powerful thing. Even in videogames!
See, the charr are supposedly mindless beasts. And you have those who now detest that they currently aren't, that they have depth, and passion, and their own brand of goodness (their loyalty) which is in some ways more genuine than that of any other race. I'd trust a charr to guard my back more than any of the other races, that's for sure.
And then you have the superficial ones, the ones who want to play a pretty little fae, or a cute little midget. The sylvari and asura are popular? That's not a big surprise. So was the Titantic, and that film was bloody awful. There's just no accounting for taste when you involve superficiality. So people will look at the charr, throw a mental parable about how that which looks gross must therefore be gross, and then move onto the sylvari or asura.
What this means is that the charr will have less players.
It also means that the charr will have more interesting players.
So we'll be devoid of leetspeak, which will be rife among the more popular races, and we'll actualy no doubt have some good RP going on. In fact, on some social networking sites, I've already observed that future charr players already have some fairly great RP going on, and it's been fun to read. And some fantastic artists have taken to the charr, too. Really, the charr are like a magnet for creative people, this makes me happy. But then, creative people were never really superficial, were they? Creative people are always broken in their own, interesting ways. That's what makes them creative.
So, if you're one of the few who might be interested - feel free to join me as a charr. The Black Citadel will be a quiet, friendly place, free of leetspeak and arrogant children, and rife with intelligent roleplay. I actually relish this. I dread that my chosen race actually ends up being one ofthe popular ones, to be honest.
Quality over quantity.
And believe me, with what I've seen on the social sites out there, I am really looking forward to the quality of the charr playerbase. They're kind of amazing.
#52
Posted 04 August 2012 - 03:49 AM
Re: other races: sylvari and asura also have extremely solid lore behind them (and many of their RPers are also good and creative). Dismissing their players as bad (or 'awful', and neither are those races) is not fair or accurate, and I wish people would keep that unnecessary shit on the WoW forums where it belongs. ANet gives each race a lot of attention, design and lore, its not just 'because they're pretty' or 'let's point the bads at that race' or 'this one will appeal to shallow people'.
The great thing about this game is that every race, even the humans, has a ton of hooks for creativity and originality. Just because someone doesn't play the race you prefer doesn't mean that they are less a quality player than the ones who do.
Not to mention that most folks play alts, so that Asura you're sneering at on Thursday could be played by someone who made that Charr you thought was so cool on Wednesday.
Edited by Syncline, 04 August 2012 - 03:56 AM.
#53
Posted 04 August 2012 - 03:54 AM
#54
Posted 04 August 2012 - 03:55 AM
devicus, on 04 August 2012 - 02:53 AM, said:
Superficial and less interesting people will just want the work done for them, they'll pick the easy option, the one that requires the least work or explanation. But for someone who really relishes getting into their character and making their character something worthy, something that is theirs, then the charr present a really unique challenge. This is a challenge that creatively minded people tend to veer towards, and more superficial people veer away from.
It's obvious that there are more superficial people in the world than creative people, we know this from our day to day lives. So often when it comes to popularity, the least popular things are going to be the most interesting. I mean, an indie game like To the Moon which has one of the most incredible stories I've ever been witness to in a game isn't going to be that well known, it's obscure, but it's also emotionally powerful, it's made me and those I've exposed to it really have a good cry. It's really amazing. But most people won't want a game like that. They'll want a 'puzzle' game, where the puzzle involves picking up a gun, pointing it at a person, and pulling the trigger.
This could be why I've seen women veer towards playing charr as well, especially on social/roleplaying sites. Or that could be that the charr has more gender equality than other races. I can't say for sure, but I digress.
Some people want a story. Some people want to make a story. And some people really want to task themselves with making a genuinely interesting story that steps away from the mainstream. The charr are To the Moon, the humans are Call of Duty, the kind of people drawn to each are very different.
Like I said, it's a quality or quantity equation.
#55
Posted 04 August 2012 - 03:56 AM
#56
Posted 04 August 2012 - 04:00 AM
"Talls" | Musician | Norn | Warrior
*New GW2 fan Music*
Tyrian Militia [TyrM] is now recruiting!
#57
Posted 04 August 2012 - 04:01 AM
But Ive wanted to play a charr since I first saw them in GW1 ) so Im happy they are available in GW2. Already have my armor picked out, you cant hate a charr in a hat!
Edited by Barda The Hobo, 04 August 2012 - 04:09 AM.
#58
Posted 04 August 2012 - 04:03 AM
DuskWolf, on 04 August 2012 - 03:55 AM, said:
Some people like giant cats. Some people like plants. Some people like short nerdy folks. Some people like big vikings. And some people like playing humans. And then you iterate concepts from there.
The grizzled veteran Charr, who's fought many wars but still has some fire left in him; the newborn Sylvari who's overwhelmed at how vast, complicated and old everything about this world is; the Asura who's trying to come up with the next world-changing invention but is still just some unappreciated apprentice; the Norn who committed a shameful misstep so overcompensates by getting in over her head to try to pull off something to redeem her rep; the Human who wants to return glory to her people because of everything they've lost.
Go and read the character concept pages in the relevant sections in GW2RP; you'll see a ton of well-thought out concepts for each race. People are actually trying to think about these things, are actually reading the lore and wrangling out different concepts.
Edited by Syncline, 04 August 2012 - 04:04 AM.
#59
Posted 04 August 2012 - 04:04 AM
#60
Posted 04 August 2012 - 04:05 AM
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