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#1 Shanksy

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Posted 05 August 2012 - 04:37 AM

In this post I will detail some of my opinions of what I think might happen with the future of the franchise and what we could expect story-wise from expansions and the like. I have used a map of the entire Tyrian world to extend the possibilities of what can be achieved, I doubt that all of these will be incorporated into the game (would mean an incredibly long lifespan for GW2 considering the size of some areas) but to me seem like feasible ideas that could make it.

Posted Image


Key:
Orange = Tyria (current GW2 area)
Red = Elona
Blue = Cantha
Green = Delta
Yellow = Summit
White = The Northern Lands
Purple = The Sunken Ruins


As to better understand some of the story and where fights with Elder Dragons take place, this map shows the areas of influence of each of the ED’s:

Posted Image

Key:

White box = Zhaitan
Purple line = Kralkatorrik
Blue line = Jormag
Red line = Primordius
Green line = "Bubbles" aka Deep Sea Dragon


Tyria is already set  and for the majority of us we know roughly how the story is going to pan out, so I will not elaborate any ideas on Tyrian story.

Elona

I expect that Elona will be the first of the expansions to be released, this is because 1) it is physically next to Tyria and 2) because it was part of the original game.

New playable races? No

New playable professions? Yes, the Dervish. I predict that the dervish will make its comeback from the original game, being an adventurer in profession.

New weapon types? Yes, to go along with the Dervish. Together these two could bring in an adventurer profession that focuses more than the others on AoE.

Objectives:

-Defeat/quell Kralkatorrik
-Defeat Plawa Joko
-Re-establish Istan as home of the Sunspears

I see Istan currently being occupied by the last of the forces dedicated to keeping Palawa Joko suppressed, but is facing overwhelming pressure from his undead forces. It will most likely be human orientated as travel to the island will not have been easy. Where the mainland Nightfall took place and to the area East of this, I can see being completely under the control of Palawa Joko, save for a few well kept outposts on the shoreline. The majority of the scenery would be ruin-spotted desert and sand dunes; as the Elon was dammed by Palawa to choke the human population it would have had a catastrophic effect on the land, destroying what little vegetation was already there. The lands to the far East would be sulphurous with perhaps a small aquatic species settlement on the archipelago off of the East coast (possibly Quaggan).

The Northern region of Elona (to the East of what would be the Crystal Desert) I can see being dominated by Kralkatorrik and his forces. The land would have turned to amethyst like that of The Dragonbrand, and would be where we faced off against the dragon himself.

Cantha

If there is a Canthan expansion in the future then It could almost be anywhere along the positions of released expansions due to it being a stand-alone continent in Tyria. However I think that it will be the second expansion due to the fact it was part of the original Guild Wars series.

New playable races? Yes, the Tengu

New playable professions? No

New weapon types? No

Objectives:

-Topple the Imperial Empire
-Ensure Tengu freedom throughout the continent

The Northern bulk of the continent, Including the Jade Sea and the Echovald Forest are under strict Imperial rule. Kaineng Centre has evolved from a small run-down city of sorts, with its stacked slums and shanties; to a fully-fledged and thriving imperial citadel. The Palace which stands proud above the surrounding citadel would be home and headquarters to the Emperor and the imperial ministry. The palace itself would be a highly fortified area, possibly a dungeon in the expansion. Shing Jea Island has now become a peninsula due to Zhaitan’s uprising and the same effects which flooded Lion’s Arch.

The lower section of the continent is cut off from the north by a mountain range which is occupied by many Yeti, the lower land to the South contain the descendents of those purged from the north by Emperor Usoku’s forces and even still the imperial ministry still tries to cull them altogether. The Southern Islands remain largely unexplored and with a few outposts, the largest and Southernmost Islands (including the pole island) are mostly lost to inhospitable conditions of snow, ice and wind.

Delta

Located to the Central-West on the continent of Tyria, it is easy to see a large delta water formation on the world map. This, to me, was the most striking thing about the map and I could imagine a lush rainforest environment set here.

New playable race? No

New playable profession? No

New weapon types? No

Objectives:

-Discover the true origins of the Sylvari
-Recover the Ancient Seeds of Being from deep within the forest

Ok so as previously stated, the area will be mostly covered in thick rainforest; in addition to that there are a large series of waterways in which underwater areas can be implemented. Where the shores meet the forest there will be mangroves containing a number of amphibious creatures (such as Hylek) and insects. Within the rainforests lurk sentient creatures known as Elim, these creatures tend to the forests and protect them; the creatures themselves taking on the form of bipedal trees (much in the same way the Ent did in LotR).

These creatures also have a special relationship to the Sylvari, being of the same genus; the most coveted role of an Elim is to tend to an Ancient Seed of Being. These seeds are said to take generations upon generations of even the long-lived Elim to sprout and flower, but doing so rewards the forest with renewed vigor and life, in which the forest expands and claims back land.

We later discover that there are 5 seeds in existence and around 250 years ago one of them was taken with no trace left behind, until the Sylvari emerged from the Pale Tree. The seed Ronan acquired and planted with Ventari turns out to be that seed, and the Sylvari were born out of the love given to the seed and the tree by Ronan and Ventari respectively.

The region, as yet is the only one not to experience the terrifying consequences of the Elder Dragon’s awakenings. However, deep within the forest all is not as peaceful as it may seem; the threat of the Mursaat is on the rise, along with their numbers. The last bastion of hope for the Mursatt seems to have bolstered their place within the world, and recent raids on the Elim have seen the last 4 Ancient seeds fall into Mursaat hands; it is yet unknown just what they plan on doing with them.

Summit

Summit is one of the smaller areas located to the South of the Delta, and contains the Crescent-moon mountain range, home of the highest point in all Tyria. It is here where a small group of people are trying to commune with an ancient power.

New playable races? No

New playable Professions? Yes, the Ritualist. Again an original profession from GW1, being a scholar and specialising in summoning mystic powers from The Mists to help them battle.

New weapon types? Yes, obelisks. These are like small, handheld portals with the power to summon energy and spirits from the mists.

Objectives

-Help commune with the power of an ancient race, the Seer.
-Defeat/quell “Bubbles”

The main feature of the area is the Crescent-moon mountain range, the range is rocky and arid and experiences no weather other than clear skies due to an ancient magic contained deep within the mountains themselves. Within this mountain range is the highest peak in Tyria and at the base of this peak are a group of ritualists trying to seek an audience with the ancient Seer, in order to help them overcome the Elder Dragons. The inhabitants of this area have had no outside contact with the world since the awakening of the Elder Dragons due to the perilous mountains to the North and the influence of “Bubbles” to the South.

In the body of water that lies between the mainland and the Southern islands, you can find the largest concentration of Krait in the world. The majority of which are hostile, but there are those who seek an aid in their battle with “Bubbles”. The Deep Sea Dragon is fought underwater here and the islands to the South remain wretched and corrupted by his influence.

The Northernlands

The original home and hunting grounds of the mighty Norn, most would have logically placed this expansion as the third as it would best represent the future of what happened regarding the Eye of the North expansion. However I think it would make more sense to place it around here as the story flows better from this point into the final area.

New playable race? Yes, the Kodan. Mighty, bipedal polar bears. Need I say more?

New playable profession? No

New weapon types? No

Objectives:

-Defeat/quell Jormag and the Sons of Svanir
-Help the Kodan rescue their main sanctuary
-Discover the secrets of the Eye of the North

The majority of the mainland is controlled by the forces of Jormag and Sons of Svanir, the scenery for the most part would consist of alpine forests and snow covered mountains to the South and icy tundra to the North. The Elder Dragon Jormag has spread his influence throughout the area and is located to the North-East, with his Champion Drakkar located in amore central position of the mainland. The shores of this area are dotted every so often with Kodan Sanctuaries, smaller parts of the bigger sanctuary which is the island looking place in the North West.

The problem with this Kodan stronghold is that it is actually a thick frozen sheet of ice, anchored to the sea bed by a colossal column of underwater ice. Due to the movements of the Elder Dragon Primordius in the South (purple continent), the sea around the sanctuary is heating and starting to melt apart both the ice sheet and the pillar of ice. If the ice sheet were to melt from the pillar, it would drift into the continent of tyria and cause huge coastal damage.

Sunken Ruins

This is where the Elder Dragon Primordius is currently residing, ancient Dwarven chambers beneath the North-Western island. He sends a constant stream of destroyers to the surface in order to wreak havoc on the area, but they are met by worthy opponents......

New playable races? Yes, the Stone Dwarves. Resilient creatures once made of flesh and bone turned to stone in the prelude of the battle with the Great Destroyer and remaining ever firm against Primordius and his minions, chasing them to the ends of the world.

New playable Professions? Yes, the Brawler. Taken as an inspiration from Kilroy Stonekin’s line of brawling quests, the brawler needs not edges of metal or shots of black powder (although he can utilize them if he so wishes); he simply uses brute force to drive his opponents into the ground and has plenty of that being a soldier profession.

New weapon types? Yes, to go with the brawler we have Knuckle Dusters, to give that punch the extra bit of oomph that you want it to have.



Objectives:

-Discover the past, present and future of the dwarven race
-Discover the ancient ruins of the dwarven people, which pre-date the Great Dwarf
-Force Primordius South
-Discover how to finally beat the Elder Dragons
-Beat the Elder Dragons

Ok so this one has a lot of water, most of the action here will take place underwater. The island to the North-West is occupied by Primordius and his magma army, and on the smaller island to the East of that, the Stone Dwarves have set up camp. Between the two islands there are points that almost reach known as the “Dual Pillars” where the two factions fight endlessly until Primordius moves on.

Some dwarven exploration teams have moved further South into the waters below the islands, in these depths the ruins of an ancient dwarven civilization have been discovered; the age of the findings have been pre-dated to that of the Great Dwarf, throwing all current known dwarven history into the air. Information within these sunken ruins tell the story of how the Great Dwarf came to be, by going through a process similar to the “ascension” of Kormir.

Within this expanse of water there is a ring of land; from the surface it just seems like an unnatural formation, but closer inspection beneath the waves discovers it to be an ancient volcano. Stone readings from dwarven settlements around the base of the volcano indicate that the last time the volcano erupted; it shaped the continents into what they are today. The force of this eruption was so great that it physically pushed the volcano and the surrounding land into the sea, flooding and almost wiping out the ancient dwarven race.

Accounts of those that survived tell of five beings born from the volcano, five beings able to shape the world in the same way the volcano was able to, five Elder Dragons. Dwarven legend also tells of a solution to the dragon problem, a long shot of ridding the world from the tyranny of the dragons; by defeating them in the very place they entered the world.

Ok so that wraps it all, up and please remember that these are just some individual opinions and possibilities for the future of GW2.

Edited by Shanksy, 05 August 2012 - 04:50 AM.


#2 gobberpooper

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Posted 05 August 2012 - 05:25 AM

I've posted what regions I think will be available
Posted Image

That continent to the west is Utopia. I think the peninsula to the right(Summit) should be, if keeping in line with things, Indian themed while Utopia will be Native American themed. I think it'd make for some interesting landscape and architecture. I have a strong feeling that GW2 will have a better planned overarching story since it takes place with expansions as opposed to campaigns and this time they're already planning on having expansions. I also have a strong feeling that Seers/Mursaat and deeper secrets of the Mists will play a large role in the story, so Ritualists are a must. Of course Ritualists will be much different in how they work.

#3 Shanksy

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Posted 05 August 2012 - 05:31 AM

Yeah they are decent theories, the Utopia stuff I was kinda disappointed with in the original series. I would have preferred to see a full stand alone game like NF/Facts, but the fact some of it was implemented to EotN and some into GW2 dampened the blow a little. In regard to following area models they worked from on GW1, I think it was fairly linear (they literally worked right down the middle) so it'll be nice to see some expansion to the sides. I totally agree with you on the rit thing, in GW1 they are overpowered and ROFLStomp through PvE so some balancing will need to be done there.

#4 Cruxisinhibitor

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Posted 05 August 2012 - 05:33 AM

I don't like OP's suggestions. I don't feel like they are very fleshed out or cohesive. Kodan aren't going to be playable and Ritualist / Dervish are not coming back. You can quote me on this. I want to see them make the world huge, but the way they've set it up, all the races are in a concentrated area. Unlikely to see additions with much depth to them. They'll likely have us chase the elder dragons around and just add dungeons, gear, and skills in expansions. I do hope they open the game up to these unseen datamined areas in the universe of Tyria.

Edited by Cruxisinhibitor, 05 August 2012 - 05:36 AM.


#5 Shanksy

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Posted 05 August 2012 - 05:38 AM

View PostCruxisinhibitor, on 05 August 2012 - 05:33 AM, said:

I don't like OP's suggestions. I don't feel like they are very fleshed out or cohesive. Kodan aren't going to be playable and Ritualist / Dervish are not coming back. You can quote me on this.
This is the internet, everyone is entitled to their opinion, as far as being fleshed out and cohesive I wasn't aiming for it to be either of them, more of a short description of what might happen in each. They are just ball park ideas and the last thing I wanted to do was elaborate on loads of points, its long enough as it is.

#6 Alaroxr

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Posted 05 August 2012 - 05:40 AM

5 Elder Dragons, 4 initial expansions.

One to the Crystal Desert and parts of Elona to fight Kralkatorrik
One to the Northern Shiverpeaks to fight Jormag
One to the Maguuma Jungle and underground Tyria to fight Primordus.
One to a variety of possible areas, including Cantha, the previous region where Utopia was to be, or even the continent to the west to fight Bubbles.

Tengu will obviously become a playable race eventually, but Tyrian ones, not in Cantha.

------------

Overall, remember that this is Guild Wars 2, an almost entirely different game from the original Guild Wars.

Edited by Alaroxr, 05 August 2012 - 05:41 AM.


#7 Istaro

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Posted 05 August 2012 - 05:43 AM

View PostCruxisinhibitor, on 05 August 2012 - 05:33 AM, said:

Kodan aren't going to be playable

:(

#8 Shanksy

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Posted 05 August 2012 - 05:47 AM

The point was that I wasn't trying to limit myself to commit to 4 definite expansions, and that there is a whole world to play with there. Anet could drag GW2 out for a number of years, covering all parts of the globe but that would be illogical. I think I grasped that GW2 is an entirely different game, but GW1 gives it history and some depth to its lore so you can't just completely disregard that. Whichever way you put it some are going to want to keep GW1 stuff alive in the game and see that story progress, and some are going to want the feel of an entirely isolated game.

#9 Majic

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Posted 05 August 2012 - 06:09 AM

It Takes Two To Tengu

I'm definitely looking forward to the Tengu.

Huahhhh! Code of the Bushido, baby. Code of the Bushido.

Can't wait to dust off my kimono, sport me a daisho, cinch up my netsuke, slip on some getas, meditate under a waterfall, slurp up some matcha at a Tengu tea ceremony, then head out to a karaoke bar with the guys from the aviary, scarf down sashimi like there's no tomorrow, sing "Kiseke" off-key but sincerely into a wireless microphone while drinking way too much sake and plum wine, then crawl home at 3:00AM with my necktie wrapped around my head like a hachimaki. And start the new day at 6:00AM.

Too bad there isn't someplace in the real world like the Dominion of Winds, because that would be the coolest place on earth.  :cool:

#10 Omega X

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Posted 05 August 2012 - 06:12 AM

I like the OP's theories. But they are theories. There's no need to knee jerk. We all know that ArenaNET is capable of making timely expansions. You can almost count on Cantha and Elona being on the list for an expansion title. But I doubt that they'll duplicate everything. We know how different the new Tyria looks now compared to the old. Hell, we don't even know if Zhaitan will go down on the first encounter.

My thoughts on this:

1. Primoridus is close to awakening and will attempt to escape and probably perch via the Ring of Fire.
2. Dervish and Ritualists were popular and will probably be reintroduced as something else.
3. Tengu and Kodan are iffy as new races but its possible. The Tengu are currently held up in the Dominion Of Winds off the coast of Kryta and probably won't care anything about Cantha.

Really good stuff.

#11 John F Kennedy

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Posted 05 August 2012 - 06:26 AM

View PostOmega X, on 05 August 2012 - 06:12 AM, said:

1. Primoridus is close to awakening and will attempt to escape and probably perch via the Ring of Fire.
2. Dervish and Ritualists were popular and will probably be reintroduced as something else.
3. Tengu and Kodan are iffy as new races but its possible. The Tengu are currently held up in the Dominion Of Winds off the coast of Kryta and probably won't care anything about Cantha.

Hate to be that guy... But Primordius is already awake, he was the first elder dragon to awake I think. As for the Dervish and Ritualist there is a good chance for them to be reintroduced, although it may not be like people want it to be done. Also nobody really knows which if any races will be made playable in the future, but Tengu and Kodan are very high on the list of possibilities... But if I'm not mistaken the Kodan have a fairly hands off approach to the other races and their conflicts, so I say they are fairly unlikely to be playable... and for the Tengu you're right, they may have no reason to care about any future conflicts we come across.

#12 Shanksy

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Posted 05 August 2012 - 06:27 AM

I know the Tengu are holed up in DoW, but that doesn't mean that there can't be more elsewhere. I'm sure I saw one in a random place in BWE3 but didn't cap it. In addition to that, there's no saying the Dev's can't work it into the story that the Tengu in DoW feel a huge injustice has been done and go on the rampage in Cantha :lol:

Edited by Shanksy, 05 August 2012 - 06:51 AM.


#13 prism2525

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Posted 05 August 2012 - 07:11 AM

View PostAlaroxr, on 05 August 2012 - 05:40 AM, said:

Tengu will obviously become a playable race eventually, but Tyrian ones, not in Cantha.
I don't know why people think that it will be Tyrian Tengu and not Canthan. So far the tengu in GW1 weren't exactly happy to interact with us, while the Angchu (spelling?) tribe was. Unless they escaped Cantha to come to tyria? that could be a possibility.

View PostOmega X, on 05 August 2012 - 06:12 AM, said:

1. Primoridus is close to awakening and will attempt to escape and probably perch via the Ring of Fire.
As far as I know Primordus is already awake now. He was close to it during GW1, but now he should be fully awake.

#14 kitanas

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Posted 05 August 2012 - 07:18 AM

There's a problem with your timeline. specifically, the reason we can't get to cantha is zitans undead navy. If he is defeated (the whole point of the vinilla game) what's stopping us from getting to cantha? bubbles? you have us defeated him after we go back to cantha. when you add that to the fact that the tengu are being set up as a playable race, and it is almost certain that cantha, not elona, is the next expansion.

also, do you really think they will add an adventurer and a scholar before a soldier?

would love to hear your thoughts on this

Quote

As far as I know Primordus is already awake now. He was close to it during GW1, but now he should be fully awake.

isn't that why the asura and the skritt are on the surface?

Edited by kitanas, 05 August 2012 - 07:20 AM.


#15 Shanksy

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Posted 05 August 2012 - 07:31 AM

View Postprism2525, on 05 August 2012 - 07:11 AM, said:

As far as I know Primordus is already awake now. He was close to it during GW1, but now he should be fully awake.
He has been awakened but has not yet surfaced onto the world, he remains in the subterranean tunnels forged by the asura and the dwarves

View Postkitanas, on 05 August 2012 - 07:18 AM, said:

There's a problem with your timeline. specifically, the reason we can't get to cantha is zitans undead navy. If he is defeated (the whole point of the vinilla game) what's stopping us from getting to cantha? bubbles? you have us defeated him after we go back to cantha. when you add that to the fact that the tengu are being set up as a playable race, and it is almost certain that cantha, not elona, is the next expansion.

also, do you really think they will add an adventurer and a scholar before a soldier?

would love to hear your thoughts on this

Ok so Cantha, we don't know for sure if Zhaitan is properly defeated or whether he is just weakened. Bubbles we have little information to go on, so he could be pretty much anywhere he could block the way or he could not. The reason I chose Elona over Cantha is the fact that it is adjecent to Tyria and in my opinion it would flow better. Like I said in the original post, Cantha can pretty much be dumped anywhere along the line, and we don't know for sure that the tengu are being set up to be a playable race.

The introduction of an adventurer and scholar before the soldier, was something I only really took into consideration when I read it back. I wanted to include the soldier first, but it was a struggle to consider what to use at that point in the timeline. Soldiers on the whole I think are difficult to try and include in the game, the first 2 do it so well and this is reflected with no 3rd soldier choice in the 8 current professions.

#16 Ardeni

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Posted 05 August 2012 - 07:37 AM

The suggestions in the original post are fair, but to me it seems unrealistic that each of the expansions would add such big areas to the game. Most likely the areas will be smaller than Tyria in release but I find it very likely that we'll get new playable races and professions. It is also very likely that we'll eventually get to fight all the elder dragons. I think that the maximum amount of playable area of the map, which was posted on this thread, is about 5-10%. If it was more than that, I'd indeed be suprised and amazed by how much work Arenanet puts into the expansions.

Another thing that I considered is that PvE content isn't the only thing that Arenanet will focus on in the expansions. I bet that we'll get new sPvP and WvW maps and game modes or updates on the old ones. As this is very time consuming, it is also another reason why the added PvE areas most likely won't be very, very big.

#17 Jentari

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Posted 05 August 2012 - 07:39 AM

View PostShanksy, on 05 August 2012 - 04:37 AM, said:

The Northernlands

The original home and hunting grounds of the mighty Norn, most would have logically placed this expansion as the third as it would best represent the future of what happened regarding the Eye of the North expansion. However I think it would make more sense to place it around here as the story flows better from this point into the final area.

New playable race? Yes, the Kodan. Mighty, bipedal polar bears. Need I say more?


Oh please no to playable bears.  Already have bears coming to that other game, dont need them in GW2.

#18 Shanksy

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Posted 05 August 2012 - 07:40 AM

View PostJentari, on 05 August 2012 - 07:39 AM, said:

Oh please no to playable bears.  Already have bears coming to that other game, dont need them in GW2.
I see your point, but if we do get them, ours will be better ^_^

#19 Tenicord

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Posted 05 August 2012 - 07:46 AM

Well thought out and written @_@ Elona and Cantha are natural choices since we have been there before, but I'm really curious what new areas will look. I'm really conflicted if I want to go somewhere that we've been before or somewhere brand new first... Regardless, I want Tengu playable, maybe a new location that they've taken up residence... and I would welcome the Ritualist back in another form other than the Engineer or Guardian.

#20 Shanksy

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Posted 05 August 2012 - 07:54 AM

View PostArdeni, on 05 August 2012 - 07:37 AM, said:

The suggestions in the original post are fair, but to me it seems unrealistic that each of the expansions would add such big areas to the game. Most likely the areas will be smaller than Tyria in release but I find it very likely that we'll get new playable races and professions. It is also very likely that we'll eventually get to fight all the elder dragons. I think that the maximum amount of playable area of the map, which was posted on this thread, is about 5-10%. If it was more than that, I'd indeed be suprised and amazed by how much work Arenanet puts into the expansions.

Another thing that I considered is that PvE content isn't the only thing that Arenanet will focus on in the expansions. I bet that we'll get new sPvP and WvW maps and game modes or updates on the old ones. As this is very time consuming, it is also another reason why the added PvE areas most likely won't be very, very big.
Your argument is valid, and hits key points. But when I thought about it I gave myself no limitations in regard to the map and the possibility of content, its very unrealistic to think that much of the map will be utilized in the game as a whole. However, from the given areas you could easily take a couple of them and use them. Nobody said the Elder Dragons were stationary, or where we will fight the rest of them. I guess my point is that I was immersing myself in my imagination.

As far as the sPvP/WvWvW goes I could think stuff up, but it would be fairly limited to describing say a map and it's contents. Plus, I am more of a PvEer, storyline rocks it for me. (Doesn't mean to say I don't dabble in PvP a little).

View PostTenicord, on 05 August 2012 - 07:46 AM, said:

Well thought out and written @_@ Elona and Cantha are natural choices since we have been there before, but I'm really curious what new areas will look. I'm really conflicted if I want to go somewhere that we've been before or somewhere brand new first... Regardless, I want Tengu playable, maybe a new location that they've taken up residence... and I would welcome the Ritualist back in another form other than the Engineer or Guardian.
Yeah I would like to see the rit back, it's tricky to give them a role. I can think of them integrating well with humans/norn (Humans have multiple gods and could summon an acolyte of one of them from the mists, and the norn could summon spirits of the wild that stayed to fight Jormag like Owl and Wurm). But beyond those two races I have little vision for them (doesn't help that I am trying to think of this when I have had little sleep and brain activity is starting to numb :wacko: ).

Edited by Shanksy, 05 August 2012 - 08:43 AM.


#21 Mathemagician

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Posted 05 August 2012 - 02:14 PM

Asura will build spaceships and we will go to other planets. :cool:

#22 Ramei Arashi

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Posted 05 August 2012 - 05:48 PM

The deep sea dragon is not named Bubbles.

Dervish were linked to the gods. Charr, asura and sylvari don't have any gods.

I'm going to miss my spirit spammer. And no engineer turrets are not the same. Ritualists were the first magic users, before the gods spread magic around, they got it from spirits. No reason not to bring ritualist back, except they gave spirit weapons to the guardian.

I hope there is a new profession to go with the new playable race of tengu. I don't want to make a new race with same old profession I've already played on one of the previous 5 races.

Dwarf is not going to be a playable race. The dwarves are essentially extinct. They cannot reproduce, when they're killed off fighting Primordious there are no replacements.

#23 Korra

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Posted 05 August 2012 - 05:57 PM

What if i told you Arenanet can make up other profesions other than dervish and Ritus?

#24 gobberpooper

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Posted 05 August 2012 - 06:26 PM

View PostAlaroxr, on 05 August 2012 - 05:40 AM, said:

5 Elder Dragons, 4 initial expansions.

One to the Crystal Desert and parts of Elona to fight Kralkatorrik
One to the Northern Shiverpeaks to fight Jormag
One to the Maguuma Jungle and underground Tyria to fight Primordus.
One to a variety of possible areas, including Cantha, the previous region where Utopia was to be, or even the continent to the west to fight Bubbles.
Not necessarily. There may be an entire expansion(Elonan?) where you do something that doesn't directly involve fighting the dragons but involves taking on another enemy in order to learn more about the Elder Dragons. Since we know nothing about the plot in GW2 besides the fact that we fight Zhaitan and we reunite Destiny's Edge, we have no idea what will happen. We especially know nothing about after we defeat Zhaitan. Perhaps we don't defeat him, perhaps after we do we discover something extraordinaire in Arah and that leads us to a problem larger than the ED or what is motivating the ED. And maybe that involves doing something that involves Palawa Joko or the Hidden City of Ashadim. idk I'm just throwing stuff out there.

#25 kitanas

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Posted 05 August 2012 - 06:40 PM

View PostShanksy, on 05 August 2012 - 07:31 AM, said:

Ok so Cantha, we don't know for sure if Zhaitan is properly defeated or whether he is just weakened. Bubbles we have little information to go on, so he could be pretty much anywhere he could block the way or he could not. The reason I chose Elona over Cantha is the fact that it is adjecent to Tyria and in my opinion it would flow better. Like I said in the original post, Cantha can pretty much be dumped anywhere along the line, and we don't know for sure that the tengu are being set up to be a playable race.

The introduction of an adventurer and scholar before the soldier, was something I only really took into consideration when I read it back. I wanted to include the soldier first, but it was a struggle to consider what to use at that point in the timeline. Soldiers on the whole I think are difficult to try and include in the game, the first 2 do it so well and this is reflected with no 3rd soldier choice in the 8 current professions.


In RIFT, when you fight the big bad dragons, do you weaken them, or do you defeat them? when you fight illidan, or the lich king, or deathwing, do you weaken them, or do you defeat them? people want to slay the big bad. It would be a massive disappointment if you fought your way through orr, got to the final boss battle, and didn't finish off ziatan, but had to wait for an expansion. that means that zitans defeat is assured.

The reason I think Cantha over elona is that the reason we can't get to elona (karkatorrick and Polo jawka) is not being addressed very much in vanilla GW2, while the reason we can't get to cantha (ziatan and his undead navy) is.

Tengu guarding closed enterances to an area that is the right size for a starting zone? tengu are going to be a playable race eventually.

#26 Alaroxr

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Posted 05 August 2012 - 06:42 PM

View Postgobberpooper, on 05 August 2012 - 06:26 PM, said:

Not necessarily. There may be an entire expansion(Elonan?) where you do something that doesn't directly involve fighting the dragons but involves taking on another enemy in order to learn more about the Elder Dragons. Since we know nothing about the plot in GW2 besides the fact that we fight Zhaitan and we reunite Destiny's Edge, we have no idea what will happen. We especially know nothing about after we defeat Zhaitan. Perhaps we don't defeat him, perhaps after we do we discover something extraordinaire in Arah and that leads us to a problem larger than the ED or what is motivating the ED. And maybe that involves doing something that involves Palawa Joko or the Hidden City of Ashadim. idk I'm just throwing stuff out there.

The Norn will not ignore the immediate threat from Jormag and the Sons of Svanir, the Asura will not the danger of Primordus who is right below them and the influence of the Inquest, the Sylvari won't casually ignore the threats to the Pale Tree and ignore what they see as their destiny to fight the Elder Dragons, the Humans won't ignore the dangers to Kryta, and the Charr won't forget about Kralkatorrik and the Flame Legion, all to go to a random place for no good reason while their homes and everything they care about is in immediate danger of being destroyed.

I will be absolutely surprised and disappointed if the first expansions is completely counter-intuitive with "Forget the Elder Dragons! Let's go to a random place for no good reason!" Such as exploring one of the other continents, going to Cantha, or going to Elona just to fight Palawa Joko.

The story of Guild Wars 2 revolves around fighting the Elder Dragons, and I don't see why the races would send all of their best heroes (us) to a distant place without good reason.

Hear me out here:

A new expansion will basically replace Orr as being the end-game PvE area. Orr is going to be insane, like WW3 with massive battles and constant meta-events. We have good reason to dedicate so much, and to fight a foe such as Zhaitan.

What area of the world could we go to and get a similar experience, and have just as good a reason to fight there with an army?

Finding out there's some magical item or piece of knowledge somewhere is NOT a reason for there to be massive battles in huge end-game zones.

Any expansion can't just be a continuation of Personal Story (which the things you suggested work for). It has to be something that can supply zones with massive and grand content. Elder Dragons fit that.

Edited by Alaroxr, 05 August 2012 - 06:42 PM.


#27 Shanksy

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Posted 05 August 2012 - 07:48 PM

I thought it was assumed that the Elder Dragons were a global problem, most of the arguments people are trying to make here concentrate the problem to Tyria and its closer areas (crystal desert, maguuma jungle etc.) It is clear that the main objective of GW2 is to put an end to the Elder Dragons but so far we have been presented with little information of how this is done, we have the general approach which is "smash" and follows the ideas of the Vigil, but we also have the Durmand Priory looking  throughout the world for information on defeating them and we have the Order of Whispers which is also doing its bit in a more secretive manner.

Edited by Shanksy, 05 August 2012 - 07:52 PM.


#28 Manzana

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Posted 05 August 2012 - 07:58 PM

I agree with previous talks regarding the Dervish.  It would not make sense to have a character who communes with the human gods in regards to the other races.  Ritualists could be a possibility, yet I would assume their gameplay style if carried over from GW would be far too similar to the Engineer.  Place turrets, throw down buffs.

In regards to Cantha, I don't quite see why there is a need to overthrow the imperial line.  If anything, the GW franchise has shown the ruling family to be fair and diligent in what they did.  Is there just some western stigma here that states that empire = bad?

#29 Shanksy

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Posted 05 August 2012 - 08:03 PM

View PostManzana, on 05 August 2012 - 07:58 PM, said:

In regards to Cantha, I don't quite see why there is a need to overthrow the imperial line.  If anything, the GW franchise has shown the ruling family to be fair and diligent in what they did.  Is there just some western stigma here that states that empire = bad?
I don't think it is anything to do with Western Stigma, it is just that the actions of a xenophobic ruler that have carried through the imperial line. It generally comes across as a negative action.

Edited by Shanksy, 05 August 2012 - 08:11 PM.


#30 Maddeth

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Posted 05 August 2012 - 08:03 PM

View PostMajic, on 05 August 2012 - 06:09 AM, said:

It Takes Two To Tengu

No... oh god no....




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