Jump to content

  • Curse Sites
Help
- - - - -

Thoughts on future expansions


  • Please log in to reply
98 replies to this topic

#91 Robsy128

Robsy128

    Golem Rider

  • Members
  • 2918 posts
  • Location:Rata Sum
  • Profession:Ranger
  • Server:Yak’s Bend

Posted 03 October 2012 - 11:27 AM

I agree with the suggestions of the OP, but we need more weapon skins with each and every expansion, as well as armour skins. We need more dungeons and story missions, as well as places with dynamic events.
Tengu and Kodan should be playable in the future (Tengu, especially). I also feel that dwarves should be playable, even if there are a few left at the moment. Playing as a stone dwarf would be pretty cool and unique!

Also, am I the only one who didn't notice the other areas of Tyria? Like the lands to the East and West, for example. Where did you get the map from and how do you know the names of the other lands? Unless you just made them up, of course :P

#92 Al Shamari

Al Shamari

    Sylvari Specialist

  • Members
  • 718 posts
  • Location:United States
  • Guild Tag:[DR]
  • Server:Darkhaven

Posted 03 October 2012 - 12:44 PM

View Postrebalnz, on 03 October 2012 - 06:11 AM, said:

i dont see how theyre going to do this. gw1 was different much smaller and alot more instanced. they cant just pull these massive continents out of thier a## in a year while adding zones to tyria. if they do then Anet is amazing. IF they do add elona i hope its directly connected to tyria(ie right beside field of ruins.) that way it makes it feel like one world and makes immersion a bit better IMO.

and i cant be the only one that thinks the first zone available will be that tengu homeland that has a perfect square shape around it bang in the middle with people guarding gates.
Guild Wars 2 has been a work-in-progress for quite some time, for all we know... they could already have several of these massive continents pulled out their ass and are now just working on perfecting them. I'm sure they planned for expansions all along and we were working on it from the start to be entirely honest.

#93 Ramei Arashi

Ramei Arashi

    Golem Rider

  • Members
  • 2597 posts
  • Location:Lincoln, Nebraska
  • Server:Ehmry Bay

Posted 03 October 2012 - 10:19 PM

Please, the existence of dwarves in Tyria has nothing whatsoever to do with trade with Elona or Cantha, it not a topic that would ever come up in trade.

And not introducing a new profession at the same time as new race would be stupid.  Few people are going to want to repeat a profession to play the new race. Or repeat an existing race to play the new profession. No, you introduce them together.

#94 Scorpion

Scorpion

    Vanguard Scout

  • Members
  • 277 posts

Posted 03 October 2012 - 10:56 PM

Definitely some new weapons and stuff from Cantha and Elona, has to happen. Katanas and such.

#95 Blixcoe

Blixcoe

    Sylvari Specialist

  • Members
  • 924 posts

Posted 03 October 2012 - 10:58 PM

guild halls, dye achievements, expanding the areas in tyria we havent seen ofc. new enemies, new level cap?
new profession would be too early. new discipline? new hang-out place. Epic and new armor.

Edited by Blixcoe, 03 October 2012 - 11:00 PM.


#96 Al Shamari

Al Shamari

    Sylvari Specialist

  • Members
  • 718 posts
  • Location:United States
  • Guild Tag:[DR]
  • Server:Darkhaven

Posted 03 October 2012 - 11:01 PM

View PostRamei Arashi, on 03 October 2012 - 10:19 PM, said:

Please, the existence of dwarves in Tyria has nothing whatsoever to do with trade with Elona or Cantha, it not a topic that would ever come up in trade.

And not introducing a new profession at the same time as new race would be stupid.  Few people are going to want to repeat a profession to play the new race. Or repeat an existing race to play the new profession. No, you introduce them together.
...Because everyone has played every race and every profession. I don't think this is a very valid point. I'm honestly not a fan of many of the races, so I would gladly accept seeing a Ritualist added and simply continue playing as a human.

#97 ManMadeGod

ManMadeGod

    Asuran Acolyte

  • Members
  • 93 posts

Posted 04 October 2012 - 06:03 AM

TBH I want 2 things back badly...

Dual Profession
Random Arena

(not have to be included in an expansion tho)

#98 Yitsul

Yitsul

    Asuran Acolyte

  • Members
  • 130 posts
  • Location:San Diego
  • Profession:Necromancer
  • Guild Tag:[WPAK]
  • Server:Jade Quarry

Posted 28 November 2012 - 12:06 AM

View PostMathemagician, on 05 August 2012 - 02:14 PM, said:

Asura will build spaceships and we will go to other planets. :cool:

save that for guild wars 3, also that "sunken ruins" to me is the potential utopia continent also largos should be playable

Edited by Yitsul, 28 November 2012 - 12:07 AM.


#99 FoxBat

FoxBat

    Vigil Crusader

  • Members
  • 3975 posts

Posted 28 November 2012 - 06:46 AM

View PostAl Shamari, on 03 October 2012 - 11:01 PM, said:

I'm honestly not a fan of many of the races, so I would gladly accept seeing a Ritualist added and simply continue playing as a human.

Anet's currently whining that this is alot of people. There probably isn't much return in adding new races that aren't human.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users