Complete Jumping Puzzle Video Guide (Every Puzzle)
#1
Posted 05 August 2012 - 02:32 PM
Jumping Puzzles by Area
Ascalon
Loreclaw Expanse, southeast Plains of Ashford
Grendich Gamble in Diessa Plateau
Breached Wall in Diessa Plateau
Kryta
Demongrub Pits, southeast Queensdale
Sharkmaw Caverns & Pirate Cultural Weapons, located behind the windmill at Farshore Ward, Lion’s Arch
The Collapsed Observatory, southeast Kessex Hills
Maguuma Jungle
Goemm’s Lab, eastern Metrica Province
Morgan’s Leap and Dark Reverie, at the Morgan’s Spiral skillpoint in Caledon Forest
Spekks’ Laboratory located at the west end of the river northwest of Sandycove Beach in Caledon Forest
Shiverpeak Mountains
King Jalis’s Refuge, central east area of Snowden Drifts
Shamans Rookery, north of The Osenfold Shear in Wayfarer Foothills
The Mists
Mistwrought Vault, northwestern part of the borderlands
Emerald Sanctum (If the Mistwrought Vault is done in the Green Borderlands) – Sanctum Puzzles are identical
Garnet Sanctum (If the Mistwrought Vault is done in the Red Borderlands)
Sapphire Sanctum (If the Mistwrought Vault is done in the Blue Borderlands)
Dungeon Puzzle, various keeps in Eternal Battlegrounds
Here's the link to the post on our site.
Let me know if there are any mistakes or videos that need to be added.
#2
Posted 05 August 2012 - 04:03 PM
#3
Posted 05 August 2012 - 04:36 PM
30secs fond me this:
#4
Posted 05 August 2012 - 04:39 PM
I'll bookmark that one.
Will you update when the game releases and the other zones get available?
#5
Posted 05 August 2012 - 05:29 PM
Gramis, on 05 August 2012 - 04:36 PM, said:
30secs fond me this:
Thanks Gramis just updated it. If there are any other (better) video guides please post them so I can update it.
Arava, on 05 August 2012 - 04:39 PM, said:
I'll bookmark that one.
Will you update when the game releases and the other zones get available?
Yes we will continue to update once other zones get available.
#6
Posted 05 August 2012 - 05:33 PM
#8
Posted 05 August 2012 - 08:07 PM
#10
Posted 14 August 2012 - 08:29 PM
Weyandt's Revenge
Location of entrance
Weyandt's Revenge is a jumping puzzle in Sharkmaw Caverns located in southeast Lion's Arch. It can be accessed through the waterfall slide in Sharkmaw Caverns, next to the Vista. There are no foes to be found while doing this puzzle. There is a weapon vendor in a nook at the end of the pirate cave jumping puzzle in Lion's Arch. Selling pirates weapons for karma (9800 karma for a weapon)
#11
Posted 14 August 2012 - 08:41 PM
Edited by dawnq, 14 August 2012 - 08:41 PM.
#12
Posted 28 August 2012 - 03:30 PM
#13
Posted 24 November 2012 - 08:53 AM
Gramis, on 05 August 2012 - 04:36 PM, said:
30secs fond me this:
I have to say this was by far the least enjoyable jumping puzzle I've found in the game so far. Too long, too tedious and poorly designed.
I usually try to figure the puzzles out myself but it became very clear early on this one wasn't meant to be fun, it was meant to be frustrating. The mob respawn rate makes that clear enough. And the ghosts can't be knocked off the wall? Giving mobs an advantage is part of gaming but that's a step too far. Characters can certain fall off the wall using abilities like leaping but the ghosts don't get knocked off by knock back abilities? You should see ghosts raining off the wall, that at least would be entertaining which more than anyone can say for this puzzle.
Of course, they have to have yet another vet mob at the end. Because you want yet another piece of tedium if all the fun for the evening hasn't already been sucked out by this thing. And the last mob drops a Black Lion Chest. Whoopee. I'm not buying a key for it after this experience, you can bet on that. Overall the least enjoyable jumping puzzle I've seen. Thumbs down.
Just to prove I'm not a jumping puzzle hater, I enjoyed the puzzle to find Anya's secret strawberry patch, *that's* an example a good puzzle. Very clever, well designed, and frankly I thought the reward was far better than any Black Lion chest. And Anya's charm factor alone made it worth doing. Oh yeah, and NO bloody, annoying mobs.
Edited by Doctor Overlord, 24 November 2012 - 09:20 AM.
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