AFAIK, this is what the current system is:
A) It takes roughly 20+ dungeon runs to get a full set of armor and a weapon.
B ) Tokens cannot be traded period. Not to an alt or another player.
Together, these two facts essentially say that you should play a dungeon even after you get bored of it, i.e. grind for that armor fool
In other games, if you get bored of something, but still want the armor or equipment of a given dungeon, you could go do some other dungeon or area and just trade for the equipment you like. So if I want The Axe of Ultimate Destruction which is a one in a hundred drop at the end of a dungeon and I just don't get it after 10 tries and I suddenly get bored... well no sweat, I'll just move on to another dungeon and whenever I get a good drop I'll just trade it for the Axe.
I get the idea of tokens, but the way it's currently designed just seems to me to be another case of Anet saying "Play the game our way, not yours"
So what do you think of dungeon tokens?
Are you satisfied with it?
Do you think it should be abolished?
Do you think it should be amended somehow? (e.g. trade w/ alts, trade with players, tradeable for other dungeon tokens, etc)
Edit: Some "known" facts to keep this on track:
-Ascalonian Catacombs takes 13-20 runs for a full set, depending on #paths done each run.
-Average % of a level per completion seems to be about 1/5 to 1/3
Edited by RabidusIncendia, 07 August 2012 - 07:33 PM.