Will You Miss Your Heroes in GW2?
#1
Posted 06 August 2012 - 01:56 AM
The experience got me thinking about playing GW2 in BWE1-3 and the various periods in which I found my self playing solo. I realized I did miss my heroes. As stated in another thread I think the feeling could be called "lonely". Sure, there were occasional players zerging by here and there. But they run off eventually. Heroes never ran off. Heroes never had to go eat dinner. Heroes never suffered from "mom-aggro" or "wife-aggro". Heroes were great companions! It seems a shame that my npc companions received pink slips at the end of GW1. After all, in GW1 there was a lot of work required to get your heroes fully decked out with skills and cool looking armor. Did anyone else miss their cyborg playmates?
I know lots of people are going to spout off that heroes were the single worst thing that ever happened to GW1. "They totally destroyed the entire PvE aspect". "Heroes made it nearly impossible to find a party". "Heroes made the game way too easy".
The fact is that heroes kept players in the game. Heroes made it possible for players to title-grind and otherwise play in areas that would have long previously become the ghost towns they are today.
Anyway... your thoughts?
#2
Posted 06 August 2012 - 01:59 AM
You never left to go adventure without a full party.
However with that no longer being the case, they are no longer needed.
Anet originally had a system in place where each player had a partner NPC follow them around, but just think about that. If they used that system, then the amount of people that appear in the game would essentially double, add anymore and who knows how many people you would be seeing on the screen.
#3
Posted 06 August 2012 - 02:09 AM
Heroes made things useful since they were for the most part reliable. But it'll be nice to actually play with people for a change. Most of my Guild Wars career was spent with heroes, and it got rather bland. The AI even became a little annoying and I managed them often anyway.
I'm more looking forward to making teams with groups of people and working with our own synergy rather than managing a whole team to myself.
#4
Posted 06 August 2012 - 02:11 AM
Mocha, on 06 August 2012 - 02:07 AM, said:
#5
Posted 06 August 2012 - 02:22 AM
I don't know about the other Hero's and Henchmen I believe ArenaNet will give like story's or other stuff on them in GW2
Some of the Henchmen were in all the games.
No I don't miss my Hero's I don't need them.
Azure Skye, on 06 August 2012 - 02:11 AM, said:
That's not true the human element will always be more skilled the heroes. So in hard content and PvP you rather have friends with you.
#6
Posted 06 August 2012 - 02:22 AM
And I never managed to get Razah... /sigh
#7
Posted 06 August 2012 - 02:23 AM
#8
Posted 06 August 2012 - 02:24 AM
#9
Posted 06 August 2012 - 02:25 AM
That said, I never thought they were a great evil in GW1.
But given a choice, I want to play one character, not eight.
#10
Posted 06 August 2012 - 02:29 AM
Heroes were great in GW1 because ever since the build wars took hold all people wanted were heroes, other players were turned into semi-interactive henchmen before heroes. That's not quite the case with GW2.
#11
Posted 06 August 2012 - 02:30 AM
#12
Posted 06 August 2012 - 02:32 AM
#13
Posted 06 August 2012 - 02:32 AM
#14
Posted 06 August 2012 - 02:35 AM
Edited by KodakMoment, 06 August 2012 - 02:38 AM.
#16
Posted 06 August 2012 - 03:15 AM
Designing the game in such a manner was intended to spur the formation of groups and thus social interaction between players. The unintended consequence of this, however, was players getting stuck on missions other players had no interest in doing anymore and the original henchmen could not handle.
Heroes replaced this poor design with a new, slightly less poor design. Players could now complete content alone, but that meant the heroes could be used to blow through content with little to no effort.
So no, I'm not going to miss my heroes. Even though they drug my GW1 main through the GWAMM title. Anet has recognized their mistake, and designed GW2 to be not only solo friendly, but challenging enough that mindless "c space" spamming will get you killed. Which is far better than writing threads in forums while your hero team finishes off each pull for you. That last sentence pretty much describes how I got most of GWAMM, by the way.
Edited by Nephele, 06 August 2012 - 03:16 AM.
#17
Posted 06 August 2012 - 03:25 AM
The players I follow will keep me company. I joined a few parties by just giving out AoE swiftness buffs and attacking the same mobs as other people. Just let people take the lead and you will never be alone.
#18
Posted 06 August 2012 - 03:34 AM
I dont want a faceroll game like Guildwars 1 is now, with 7 hero partys.
Plus I already sent Zhed to the glue factory so........
Edited by AbaCam, 06 August 2012 - 03:34 AM.
#19
Posted 06 August 2012 - 03:38 AM
KodakMoment, on 06 August 2012 - 02:35 AM, said:
This is pretty much my opinion on the matter.
#20
Posted 06 August 2012 - 03:46 AM
#21
Posted 06 August 2012 - 03:55 AM
After the release of GW2, GW1 would be even more like a ghost town. Try achieving GWAMM without heroes then.
I find the problem with GW2 events, is that if there are lots of people around your area helping out, these events are easy. But when I was playing during the last stress test, I was suddenly alone in my area and I needed to kill a veteran myself with lots of normal foes that suddenly appears in the area, as a level 7 necro was challenging.
Edited by Daesu, 06 August 2012 - 04:16 AM.
#22
Posted 06 August 2012 - 03:57 AM
...but it all works out cuz we all know he won't miss any of us...
#23
Posted 06 August 2012 - 04:10 AM
#24
Posted 06 August 2012 - 04:13 AM
#25
Posted 06 August 2012 - 04:22 AM
I won't miss being pretty much required to use heroes to do some things when I'd rather have a real group of people.
Edited by Depotboy, 06 August 2012 - 04:22 AM.
#26
Posted 06 August 2012 - 04:22 AM
#27
Posted 06 August 2012 - 04:23 AM
#30
Posted 06 August 2012 - 04:29 AM
Also tagged with one or more of these keywords: heroes, henchmen, solo, pve, party
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