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Will You Miss Your Heroes in GW2?

heroes henchmen solo pve party

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#1 Wookie4726

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Posted 06 August 2012 - 01:56 AM

I recently popped back into GW1 to help a random person in game work on some HOM points. He needed to take his prepared egg into Sorrows Furnace so he could get his moa chick.  I loaded up six heroes and we were off. Granted, my heroes are pretty decked out and enjoy lots of runes and good weapons. Plus, the bars I give them make (especially Prophecies) progress pretty easy. It was a good time and my new friend got his moa chick as well as his SF statue. And I got to dust off my heroes and spend a little time in the game I loved for seven years.

The experience got me thinking about playing GW2 in BWE1-3 and the various periods in which I found my self playing solo. I realized I did miss my heroes. As stated in another thread I think the feeling could be called "lonely". Sure, there were occasional players zerging by here and there. But they run off eventually. Heroes never ran off. Heroes never had to go eat dinner. Heroes never suffered from "mom-aggro" or "wife-aggro". Heroes were great companions! It seems a shame that my npc companions received pink slips at the end of GW1. After all, in GW1 there was a lot of work required to get your heroes fully decked out with skills and cool looking armor. Did anyone else miss their cyborg playmates?

I know lots of people are going to spout off that heroes were the single worst thing that ever happened to GW1. "They totally destroyed the entire PvE aspect". "Heroes made it nearly impossible to find a party". "Heroes made the game way too easy".

The fact is that heroes kept players in the game. Heroes made it possible for players to title-grind and otherwise play in areas that would have long previously become the ghost towns they are today.

Anyway... your thoughts?

#2 Fatalis

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Posted 06 August 2012 - 01:59 AM

Heroes were necessary in GW1 because of how the content was structured.

You never left to go adventure without a full party.

However with that no longer being the case, they are no longer needed.

Anet originally had a system in place where each player had a partner NPC follow them around, but just think about that. If they used that system, then the amount of people that appear in the game would essentially double, add anymore and who knows how many people you would be seeing on the screen.

#3 Lord Xaldin

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Posted 06 August 2012 - 02:09 AM

Honestly, no.

Heroes made things useful since they were for the most part reliable. But it'll be nice to actually play with people for a change. Most of my Guild Wars career was spent with heroes, and it got rather bland. The AI even became a little annoying and I managed them often anyway.

I'm more looking forward to making teams with groups of people and working with our own synergy rather than managing a whole team to myself.

#4 Azure Skye

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Posted 06 August 2012 - 02:11 AM

View PostMocha, on 06 August 2012 - 02:07 AM, said:

Heroes (and henchmen) helped give players freedom, but it was at the cost of socialization between human players.
This in a nut-shell and when they give 7 heroes for us to have then its was only single player game with some help of your freinds if you needed it.  :zzz:

#5 PoisonedTea

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Posted 06 August 2012 - 02:22 AM

the Hero of Eye of the North are Hero's in GW2 lore in the game are mentioned Jora has a statue

I don't know about the other Hero's and Henchmen I believe ArenaNet will give like story's or other stuff on them in GW2

Some of the Henchmen were in all the games.

No I don't miss my Hero's I don't need them.

View PostAzure Skye, on 06 August 2012 - 02:11 AM, said:

This in a nut-shell and when they give 7 heroes for us to have then its was only single player game with some help of your freinds if you needed it.  :zzz:

That's not true the human element will always be more skilled the heroes. So in hard content and PvP you rather have friends with you.

#6 Zechs

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Posted 06 August 2012 - 02:22 AM

Will I miss them? Yeah, but atleast i'll see some of them in GW2 as statues in my HoM instance.
And I never managed to get Razah... /sigh

#7 TheGizzy

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Posted 06 August 2012 - 02:23 AM

I'll miss Olias saying, "Scream for me, little one. Scream..."

#8 masterloup

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Posted 06 August 2012 - 02:24 AM

I actually liked Jora ;/ I always had her in my party and her prestige armor looked awesome

#9 Tohkay Ahtok

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Posted 06 August 2012 - 02:25 AM

No. I will not miss them.

That said, I never thought they were a great evil in GW1.

But given a choice, I want to play one character, not eight.

#10 Krazzar

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Posted 06 August 2012 - 02:29 AM

Good riddance to "heroes".

Heroes were great in GW1 because ever since the build wars took hold all people wanted were heroes, other players were turned into semi-interactive henchmen before heroes. That's not quite the case with GW2.

#11 Ryoflash

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Posted 06 August 2012 - 02:30 AM

If you think on it heroes are there in your personal story. And this time around they are actual heroes. You have Rytlock, Eir, Logan (ugh...Logan..), Caithe, and Zojja. Also you have npc's join you on certain missions such as the char warband you pick up. You aren't given direct control of them, nor the ability to progress them along with you, which is what I feel most people enjoyed about heroes if they did like them. But you do have someone there whom feels much more real that adventures along side of you, except this time they are leading you along making you into the badass, which i personally enjoy 10x more then decking out an npc.

#12 Bandit17

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Posted 06 August 2012 - 02:32 AM

I will miss them. I will miss all the tinkering of skills and coming up with really cool and powerful hero teams. Saying that I will also be happy to get into a real mmo where I need to depend on actual people to assist me in an open world.

#13 UssjTrunks

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Posted 06 August 2012 - 02:32 AM

They might need to add them in front of dungeons if activity dwindles in those areas.

#14 KodakMoment

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Posted 06 August 2012 - 02:35 AM

No because I enjoyed partying with other humans and interacting with them even though you get crap allies sometimes. Facerolling everything with discordway except doa/fow/uw got boring. The option was nice for those that liked soloplay but I find it pointless to play an online game to play alone. I enjoyed prophecies the most because heroes weren't there

Edited by KodakMoment, 06 August 2012 - 02:38 AM.


#15 Azure Skye

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Posted 06 August 2012 - 02:37 AM

View PostPoisonedTea, on 06 August 2012 - 02:22 AM, said:

-Snip-
Some people prefer taking the heroes before taking humans players. The only advantage of the human players over the heroes allies are the over-power pve skills. I don't mind taking human players or heroes. =)

#16 Nephele

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Posted 06 August 2012 - 03:15 AM

Heroes were a necessary evil Anet had to implement as a stopgap measure to address the most serious design flaw of GW1. Namely the complete inability to solo the PvE sections of the game beyond a few specific farming areas.

Designing the game in such a manner was intended to spur the formation of groups and thus social interaction between players. The unintended consequence of this, however, was players getting stuck on missions other players had no interest in doing anymore and the original henchmen could not handle.

Heroes replaced this poor design with a new, slightly less poor design. Players could now complete content alone, but that meant the heroes could be used to blow through content with little to no effort.

So no, I'm not going to miss my heroes. Even though they drug my GW1 main through the GWAMM title. Anet has recognized their mistake, and designed GW2 to be not only solo friendly, but challenging enough that mindless "c space" spamming will get you killed. Which is far better than writing threads in forums while your hero team finishes off each pull for you. That last sentence pretty much describes how I got most of GWAMM, by the way.

Edited by Nephele, 06 August 2012 - 03:16 AM.


#17 Quenchster

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Posted 06 August 2012 - 03:25 AM

I never played GW1, but I really enjoyed the personal story NPCs in GW2. They would sometimes randomly chat with each other and mention things about what was happening. They set the mood of the story and that is all I really want them for.

The players I follow will keep me company. I joined a few parties by just giving out AoE swiftness buffs and attacking the same mobs as other people. Just let people take the lead and you will never be alone.

#18 AbaCam

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Posted 06 August 2012 - 03:34 AM

No.
I dont want a faceroll game like Guildwars 1 is now, with 7 hero partys.
Plus I already sent Zhed to the glue factory so........

Edited by AbaCam, 06 August 2012 - 03:34 AM.


#19 Ruefully

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Posted 06 August 2012 - 03:38 AM

View PostKodakMoment, on 06 August 2012 - 02:35 AM, said:

No because I enjoyed partying with other humans and interacting with them even though you get crap allies sometimes. Facerolling everything with discordway except doa/fow/uw got boring. The option was nice for those that liked soloplay but I find it pointless to play an online game to play alone. I enjoyed prophecies the most because heroes weren't there

This is pretty much my opinion on the matter.

#20 GodzIllusion

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Posted 06 August 2012 - 03:46 AM

Sure I`ll miss mine. I spent most of 5-6 yrs playing with them in my party. There was SOME attachment to them, of course. If you didn`t use them, you DID miss a good portion of the game with their personal stories.

#21 Daesu

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Posted 06 August 2012 - 03:55 AM

Yes I definitely miss my heroes, without heroes I would have quit GW1 years ago, I am serious.  It is almost impossible to find people in most of the minor towns unless there happens to be a zquest there on that day.  Also if you think about the many stuff you need to do to get GWAMM, chances are, people are not doing the same area as you are.  Before heroes, I was trying to get a PUG going for a Titan quest (which was an unpopular quest because the rewards are not good enough) and wasted about 2 hours in town just trying to get people to party up.  And that was in end 2005 when more people were playing GW1 compared to now.  I am sure glad that those times are over in GW1.

After the release of GW2, GW1 would be even more like a ghost town.  Try achieving GWAMM without heroes then.

I find the problem with GW2 events, is that if there are lots of people around your area helping out, these events are easy.  But when I was playing during the last stress test, I was suddenly alone in my area and I needed to kill a veteran myself with lots of normal foes that suddenly appears in the area, as a level 7 necro was challenging.

Edited by Daesu, 06 August 2012 - 04:16 AM.


#22 ilr

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Posted 06 August 2012 - 03:57 AM

Only one I'll miss is Pyre b/c he was such a boss with such a boss Build (SoS + SplinterVolley + Dshot)
...but it all works out cuz we all know he won't miss any of us...

#23 FSnake

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Posted 06 August 2012 - 04:10 AM

A BIG Yes!  I will miss all my heroes that crossed my path and part of my everyday party.  The heroes got me through GW1 since I was not in a guild and most PUG is just more trouble than its worth anyway.  Too bad Anet will not have some type of follower subsystem to replace hero that you pickup along DE and other heart quests.

#24 frags

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Posted 06 August 2012 - 04:13 AM

Enrique Iglesias says: "I will be your Hero." You just have to find someone willing to be your hero now.

#25 Depotboy

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Posted 06 August 2012 - 04:22 AM

Yeah I'll miss em'.  I bought the mercenary pack where I could use my own created characters as heroes and it was just awesome running with them with their awesome armor and weapons, and they all had personality.  I put a lot of time into each character I created so it was a blast to be able to play all of them at the same time and make them a team.  So yeah, I'll miss that aspect of it.

I won't miss being pretty much required to use heroes to do some things when I'd rather have a real group of people.

Edited by Depotboy, 06 August 2012 - 04:22 AM.


#26 Tregarde

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Posted 06 August 2012 - 04:22 AM

Adventuring with real people is a lot more fun than using heroes.

#27 Passive Aggressive

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Posted 06 August 2012 - 04:23 AM

Nope. I'm not particularly attached to them.

#28 Daesu

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Posted 06 August 2012 - 04:24 AM

View PostTregarde, on 06 August 2012 - 04:22 AM, said:

Adventuring with real people is a lot more fun than using heroes.

...until you meet the "leavers/quitters". ;)

Edited by Daesu, 06 August 2012 - 04:24 AM.


#29 FSnake

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Posted 06 August 2012 - 04:28 AM

View PostDaesu, on 06 August 2012 - 04:24 AM, said:

...until you meet the "leavers/quitters". ;)

+1K.  Its so true based on my experience playing through all the BWEs.  :devil:

#30 Da-Noob

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Posted 06 August 2012 - 04:29 AM

I don't know if I will miss the heroes / henchman but as an homage to Mhenlo they should have a bald, womanizing healer/monk type somewhere in either LA or Divinity's Reach





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