I must have been playing a different game if the sever-hero party made it into a face roll. xD Or I just sucked big time, which probably is true anyway, and didn't pay enough attention to runes and insignias and stuff. I was never able to let the heroes do everything for me, no sir.
I won't miss henchmen and heroes. They were a lot of fun and I personally played GW1 as a single-player game (joining guilds caused insanely fast hear beat and shaky fingers, yay for social anxieties over the Internet!) so I spent a lot of time with henchmen and heroes. Half the time I was screaming at Alesia to heal, Gwen to stay out of melee-range, Stefan to stop aggroing everything and their grandmothers, and everyone to DO SOMETHING THE MOBS ARE RIGHT THERE RUNNING AT US YOU DUMB THINGS WHY WON'T YOU DO ANYTHING, and so on. Half the time I laughed at their comments.
But. I like adventuring on my own, so getting rid of the companions is a relief. Now I don't have to worry about them, I only have to worry about me, and if I'm playing with someone else, them as well. I am a fan of the fluid grouping/co-operating system in GW2 where you don't have to party with people if you don't feel like it, and join in an event with others without repercussions - and then go my own way. It doesn't force you into a group where you get light-headed because of your heart rate and your hands shake so bad that typing gets difficult. 8) I like this because I often would see other players as enemies in many other games where you competed for content, and this doesn't happen in GW2. Peaceful coexistence! Playing and co-operating alone alongside other people, who may or may not play alone! If this wasn't the case, the game would probably not be for me, or I would play through it missing my henchies and heroes.