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Will You Miss Your Heroes in GW2?

heroes henchmen solo pve party

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#121 Mathemagician

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Posted 07 August 2012 - 09:45 PM

No, because I never had Nightfall. You could just tell NPCs from camps to go a certain direction and follow them :P

#122 Hellspawn2323

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Posted 08 August 2012 - 11:15 AM

View PostDaesu, on 07 August 2012 - 06:50 PM, said:

I feel like I have to repeat myself after every 5 posts or so.

Heroes are optional automatons, they dont detract me from playing with other people.  People detract me from playing with other people sometimes though.

If heroes made you enjoy the game more, then go ahead and use heroes.  Otherwise, then simply don't use them.  Personally I think good human players are more powerful in the game than the AI ever can be.  Furthermore, they can bring their own consumables and they can equip overpowered PvE-only skills, unlike heroes.  The Speed Clear teams already prove that a human team is superior, in the elite areas, e.g. Underworld, DoA, etc.

If one decides he really needs to play with other human players, then he should work towards that himself and start making friends instead of asking ANet to remove the hero option from everyone else so as to force everyone to his own convenient play style.

Well first off its my opinion and my experience with the game. so im not sure what your trying to achieve with your comment too me, because its not a falicy or assumption, its what actaully occured from my experience. Heros removed the need to party with people 95% of the time and therefor the game became very anti social for me and others I know who experience the same thing because of the hero system.

secondly in my personal experience aswell as the experience with my friends we all felt (with the exception of playing together of course) that using heros was more benefical then playing with real players because you could fine tune a hero and they never go afk. Infact I never found a player to be as useful as a hero when doing solo 55 builds in UW for farming ecto.

And lastly I never once said ANET should remove heros from the game, because honestly guildwars 1 needed them, and secondly I cant ask ANET to remove something from Guildwars 2 that isnt there and NEVER WILL BE.....

#123 dondarrion

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Posted 08 August 2012 - 12:46 PM

View Postrukia, on 07 August 2012 - 05:49 AM, said:

Only Koss and his undying, relentless need to charge head first into battle.

Haha, but the heroes/henchies weren't the worst... I much more hate the mission NPCs you had to escort, who just didn't heed your flagging - so they naturally shadowed you as you went up to pull some mobs. Of course, then they charged headlong into the fray while you ran back to your hero team to await the oncoming mobs... oh wait, the NPCs... damn, unflag quick, pray to Balthazar and charge headlong into battle myself to save those mission NPCs!

#124 Squishy FTW

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Posted 08 August 2012 - 12:49 PM

Only Koss' bravery will be missed, though I'll be doing more than my best to make up for it.

As for the concept of heros: absolutely relieved to be rid of them, I prefer relying on myself to succeed in things, not on how good/bad some AI allies are.

#125 Lady Rhonwyn

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Posted 08 August 2012 - 01:02 PM

Yes, I'll miss them.  We had some good adventures together.  But would I want to see them back in GW2? An absolute NO.    I took my heroes with me because otherwise I couldn't do what I wanted to do.  GW2 is better in that regard, because, if need be, I can do everything alone (not counting the group events...).  And there'll probably always be people around to help (either on purpose or accidentally) if I do need help.  Due to the instancing in GW1 this simply wasn't possible.

#126 Kanyon

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Posted 08 August 2012 - 01:06 PM

I will. It's hard not to...

After 7 years of Mhenlo, Cynn as the henchies, and Koss, Olias, Talkhora etc..

I'll certainly be in a few battles in GW2 thinking " Damn, I wish Orion was here right now to cast Firestorm, 6 seconds after the fight has finished"


Bless 'em.

#127 Cr0w

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Posted 08 August 2012 - 01:29 PM

No because they died many, many years ago :P

#128 FlatDog

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Posted 08 August 2012 - 01:30 PM

I will miss them.

I was never in a guild as I was quite heavily involved in EvE-online when I started GW1 as an EvE stress releaver in 2007.

I got into some dire pugs.

Some were admittedly very good but most truly dire.
With one or two guys, yep, you know them the overbearing know-it-alls flinging personal abuse around, unable to co-operate or willing to try something differant, tantrums, logoffs etc... etc...

Perhaps I just had a few bad experiances.

When I got Heros what a differance and in most cases their AI was better than some of the humans I teamed up with.

Totally transformed the game for me and I still play it today but always solo with Heros

#129 Eqo

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Posted 08 August 2012 - 02:21 PM

I won't miss the heroes, but I will miss the original henchmen. I think the only reason for that is because they were the first friends you'd make in the game after the charr destroyed your home. Everything back then was new and exciting, so I have fond memories of exploring Tyria for the very first time with the henchmen.

In GW2 I'll probably just hang out with the heart NPCs because they seem like pretty cool friends. ;)

#130 Grimsy

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Posted 08 August 2012 - 02:24 PM

I'll miss Vekk...that's it haha.

#131 Jentari

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Posted 08 August 2012 - 02:27 PM

I will miss both the henchmen (for their funny, aggravating behaviors) and the heros (since you could adjust their skills, weapons, etc).

They where there when you needed them.

Glad GW2 is designed to not need heros.

#132 Mournblade

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Posted 08 August 2012 - 10:01 PM

I will be happy if I don't need heros in GW2, and i'm ok with the fact that I needed them in GW1. I did enjoy choosing their looks and weapons so that I had an interesting team while adventuring.

#133 Daesu

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Posted 08 August 2012 - 11:24 PM

View PostHellspawn2323, on 08 August 2012 - 11:15 AM, said:

Well first off its my opinion and my experience with the game. so im not sure what your trying to achieve with your comment too me, because its not a falicy or assumption, its what actaully occured from my experience. Heros removed the need to party with people 95% of the time and therefor the game became very anti social for me and others I know who experience the same thing because of the hero system.

I am so glad they remove the need to party with people.  :)  Why?  Because sometimes I really don't feel like partying with people and that's ok.  That doesn't mean I am anti-social, it just means that I prefer to be left alone sometimes.  I don't want to have to be FORCED to party up with people every single time I want to progress in the game.  I want to play the game my way and heroes enable me to do just that.

Ultimately it is people's choice as to how they want to play the game.  Heroes is only an optional feature that enables a different play style.  They are not forced upon you.  So don't blame heroes.  More choices is good.

Quote

secondly in my personal experience aswell as the experience with my friends we all felt (with the exception of playing together of course) that using heros was more benefical then playing with real players because you could fine tune a hero and they never go afk. Infact I never found a player to be as useful as a hero when doing solo 55 builds in UW for farming ecto.

Then your friends haven't heard of speed clear teams.  These "elite" teams, consisting of all-human players, can clear the whole Underworld in an average of 25 mins.  Try achieving even near that with a heroes team, you can't.  Very few players even have the skills to successfully clear UW with a full heroes teams (you need to micro-manage them for that) yet a SC team does it so easily with human players so how can you say heroes are more powerful?  Human players are obviously more powerful.

http://www.gwpvx.com...rking_SC_builds

If you think about it logically, it makes sense too.  Since only human players can equip the overpowered PvE skills on their skill bars and heroes can't.

Edited by Daesu, 09 August 2012 - 12:32 AM.






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