Keeping Your Character Alive
#1
Posted 06 August 2012 - 06:34 AM
It made me think, does your character have to die?
I noticed a lot of people had plans to explain how their GW1 Character would still be alive 250 years later. During the BWEs I even recreated my main, a necromancer, with roughly the same look as before.
Do you support that?
If so what are your favorite ways to keep your GW1 characters around for GW2.
#2
Posted 06 August 2012 - 10:14 AM
However, if I were to attempt such a thing, it would be through:
A. a very confusing reincarnation into a Sylvari.
B. a very delusional (but different!) person getting visions of my GW1 character's life, and being fully convinced that they are the character. (Could work with any race, but would be mostly humorous with a non-human.)
C. having the character get lost in the mists somewhere where time isn't the same. I suppose the GW1 PC's are that kind of grand that they could wander about them some. (You went in human, you can ONLY come out human.)
#3
Posted 06 August 2012 - 12:01 PM
#4
Posted 06 August 2012 - 01:48 PM
Lillium, on 06 August 2012 - 10:14 AM, said:
Agreed. You can continue your GW1's character in many ways, such as being a direct descendant, or the inheritor of some sort of legacy (like a scholar learning their magic from a tome written by your GW1 character).
But being the exact same character really stretches the limits of possibility and just comes off as a bit ridiculous (especially since characters have pre-set backgrounds in the storyline of the game). And a GW1 character would know way too much about history since they experienced it first hand. It would make the Durmand Priory's efforts somewhat moot.
Granted, RP is personal, so people can do whatever they want. But personally, I'll be treating anyone who says they are 250+ years old as if they're a crazy loon who just *thinks* they are.
#5
Posted 06 August 2012 - 05:52 PM
#6
Posted 06 August 2012 - 11:38 PM
Of course, if you are RPing that your character actually did somehow live through the past couple centuries, then expect my characters to believe yours is delusional. Without irrefutable proof my characters are not just going to take someone's word on something like that. And I'm pretty sure that others here would act the same.
On the flip side, someone playing a character who IS delusional and believes s/he survived for 300+ years could make for some fun RP.
Edited by Tregarde, 06 August 2012 - 11:41 PM.
#7
Posted 07 August 2012 - 05:22 AM
My other characters are either ghosts that can travel the Underworld and be summoned to the living for some help, cursed and have transformed into monstrosities for my characters to deal with in the future, or have reincarnated and somehow rejoined their original party leader in a form of a instinctive bond.
Roughly ingame, two of my characters are literally two characters from GW1, and two others are reincarnations. The other two characters I plan on making are completely new and more lore friendly.
Oh... and one is a Trickster Demon Black Widow thingy, so I am saying my Ranger's pet Black Widow is the same one that my Necromancer befriended 250 years ago.
Edited by EliteZeon, 07 August 2012 - 05:25 AM.
#9
Posted 07 August 2012 - 06:35 AM
Anex Prime, on 07 August 2012 - 05:46 AM, said:
I beg to differ.
What happened to Shiro Tagachi was unique. I'll just copy the entry from the GW Wiki...
Quote
Fearing for his life and confused by Emperor Angsiyan's odd behavior during the festival, Shiro slew his master in the middle of the Harvest ritual. Afterwards, a ritualist sounded the alarm, summoning the guards posted outside the temple. Tagachi killed most of the soldiers, and may have defeated the two remaining warriors, the Luxon champion Archemorus and the Kurzick Saint Viktor, if not for the intercession of the assassin Vizu, who crippled Shiro and allowed the two champions to deliver the killing blow.
Shiro's death triggered the Jade Wind, by releasing the energies of the Harvest Ritual. After his death, the Oracle of the Mists sought to turn Shiro into an Envoy as punishment, but he refused, and since then they have been attempting to bring him into their fold to ferry the newly dead through the Mists. For two hundred years after his demise, he had been content to lurk at the fringes of the netherworld. However, Shiro eventually accepted the task of becoming an Envoy and somehow learned to use his new power in the creation of an army, unleashing first the Afflicted and later the Shiro'ken upon Cantha, as the former guardsman sought a way to return to life. After slaying Master Togo, Shiro's plan was successful, and he returned to life, but was eventually defeated again by the player characters. After his second death, the other Envoys took Shiro's soul to the worst prison in the afterlife.
Clearly not something that is going to happen every day.
#10
Posted 07 August 2012 - 06:50 AM
#11
Posted 10 August 2012 - 12:26 PM
For my Monk and my Ele, they will still be alive although not 250 years old. Since the thought of GW1 chars being alive in part 2 after 250 years is kinda silly I just added some silly story. After all the great battles were over my monk finally could go away from the constant nagging of noob warriors and other rushers. She returned to cantha where she had a peaceful life baking cookies and picking flowers. Suddenly the "time travel cyclon" from (one of my favourite childhood games) Crusader of Centy appeared (don't ask me why, it just did) and took her away. Since the cyclon was weakend making the transfer from a 16 bit game to a new 3D game it was spinning around aimlessly all over Tyria. After some time it ended up in the Ascalon settlement where my Ele lived. She was sitting there outside the settlement at the beach, minding her own business, as suddenly that cyclon appeared and my monk saw my ele (they were good friends) sitting there at the beach. My ele wanted to help her friend and for whatever reason she thought Chain Lightning might be a good idea to get her out of that weird cyclon. Since friendly fire isn't possible in GW she actually hit the cyclon. The energy of the lightning spell powered the cyclon so much that it carried both of them away 250 year to the future. End of story. :-/
#13
Posted 11 August 2012 - 09:48 AM
naturally i have created a slightly more indepth story, but dont feel quite right posting it here and amking people read through it...eh, wtf
#14
Posted 15 August 2012 - 02:00 AM
While ya, my ranger killed the Lich, saved Cantha, Killed a god, and defeated the destroyers, I wanted him to live on, but I knew it was time for him to end.
I have this chart in my head, that if you save the world any more then 1-3 times, you start losing epicness and just start becoming stupid. Think of it like anime. Naruto, Bleach, heck Fairy Tail in a dozen cases, the main character just won't die or won't stay dead. Now they have won against impossible odds and defeated so many stupidly powerful people, that nobody cares anymore. I used to Like Naruto but fights started getting too over the top and Naruto won basically the same way every time, with "Willpower"...
Now imagine your GW2 character becoming like Naruto. Lich can't kill him, Shiro can't kill him, Abadon can't kill him, the Great Destroyer can't kill him, time itself can't kill him... What do you want from your character? Let go! xD Let him retire and marry that assassin chick henchman and have many little assassin babies, then have your character die of old age and given a king's funeral with epic Gladiator music!
Sigh... I can't stop you if you really really wanna find some bullshiz reason to live 250 more years, and I won't, it's your story not mine. But I would recomend starting anew. new personalities, new friendships, new life! New outlook on the world, new enthusiasm, new everything!
Edited by Roan Rivers, 15 August 2012 - 02:00 AM.
#15
Posted 15 August 2012 - 02:06 AM
#16
Posted 15 August 2012 - 02:17 AM
It's about about the concept; it's about the execution.
It's not whether the idea is realistic. It's whether the story is compelling. If suspension of disbelief is stretched too much, that does in fact damage the potential for it to be compelling. So yes, this needs to be handled with some care. Lillium here has the right idea:
Lillium, on 06 August 2012 - 10:14 AM, said:
However, if I were to attempt such a thing, it would be through:
A. a very confusing reincarnation into a Sylvari.
B. a very delusional (but different!) person getting visions of my GW1 character's life, and being fully convinced that they are the character. (Could work with any race, but would be mostly humorous with a non-human.)
C. having the character get lost in the mists somewhere where time isn't the same. I suppose the GW1 PC's are that kind of grand that they could wander about them some. (You went in human, you can ONLY come out human.)
I'd definitely got with A here. Just the concept has me salivating a bit because it's taking full advantage of the sylvari's racial mysticism.
More to the point, what does it add to the story by having your character survive in some capacity? If it's just because you couldn't let go of them, then you might just want to let it go. People die. You will someday die. This setting as you know it may even someday die if ArenaNet lets success derail them.
But if you have a storyline in mind where your character has to deal with a "fish out of water" narrative, or potential angst as they reflect on how everything they loved is gone or changed beyond recognition -- that could be an interesting story. Once again, consider using a sylvari as your vehicle here since "fish out of water" is already part of their race story. Having their body be so drastically different could even drive the point home!
And yes, as others in this thread have and will say: Seriously consider your audience's suspension of disbelief before going ahead with this.
Edited by Midnight_Tea, 15 August 2012 - 02:18 AM.
#17
Posted 17 August 2012 - 07:23 AM
Edited by Krathos, 17 August 2012 - 07:26 AM.
#18
Posted 17 August 2012 - 08:26 PM
But the point is this actually applies to one of my characters.
We're migrating names over from Guild Wars 1 to Guild Wars 2, and I had one character who was making the tradition to charr. He started out as cat somewhere else anyway, so it was only approrpiate. The trouble is how does one take a very human sounding name and make it make sense as a charr. Here's what I came up with...
Quote
Ryan grew up trying to shake the stigma of this burden, only to have it reinforced repeated as he grew up. Most blatant was his aptitude with the magic of preservation, a trait shared by his namesake. More subtle was his tendency to act the part of the hero to his warband, a collection of unconnected events that eventually landed him with the surname Gallentforge. The crowning glory is that while Ryan sees these coincidences forcing him in into some prophesied role as a battle, he sees it as a battle against ignorance.
Born from the visions of a madman, he believed that understanding the truth behind coincidence is what will clear his future. As such Ryan learns and evaluates the truths and traditions of various cultures, including that of humanity. The end result is a charr who knows the humans’ scriptures of their gods better than most of their priest. Such things do little to earn him respect in the legion, but Ryan Galen Gallentforge continues with the faith that the truth will lift his lifelong burden.
There's other ways I could have worked it out; Rylent Gallentforge does have a nice charr ring to it. But that looses the entire point of preserving his actual name when Rylent is something I only resort to using in well established games where Ryan Galen is already taken. So I developed a reincarnation story with a less than sane father, with the character himself resistant to the very idea that he's the reincarnation of some human hero. Which works out since Ryan needs some "I was born with this burden" to feel right.
And personally I think reincarnation works well as long as most memories stay mostly buried. I mean what point is there to the Hall of Heroes if not to reincarnate the world's greatest heroes at it's greatest hour of need? I'm pretty sure Balthazar would prefer to have some of them amounst his Eternals rather than milling about in golden halls for all eternity.
Edited by Dime_407, 17 August 2012 - 08:27 PM.
#19
Posted 17 August 2012 - 09:35 PM
I happen to like their charr story. Also, that's a neat point about the Hall of Heroes.
EDIT: Also, don't forget: Anyone who's played through Factions already has a character whom survived death for heroic destiny reasons. Was kind of cheesy then too, but it has lore precedent.
Edited by Midnight_Tea, 17 August 2012 - 09:37 PM.
#20
Posted 17 August 2012 - 10:03 PM
While I'm not opposed to someone who wants to roleplay there character as someone who is nearly ancient there has to be a good premise and story about how/why the character are still alive.
Also tagged with one or more of these keywords: Alive, Roleplay, Story, Backstory, Lore
News & Announcements →
News, Interviews & Articles →
Welcome to ParadiseStarted by Guest_Zeus_CM_* , 16 May 2013 |
|
|
||
The Pavilion - Community Content →
Library of Whispers →
Roleplay Discussion →
MDRnation RP tips and tricks initiative!Started by Guest_Baratheas_* , 05 Mar 2013 |
|
|
||
Into the Recesses - Off-Topic →
Gamer's Lair →
Torment: Tides of NumeneraStarted by Guest_Kamatsu_* , 27 Feb 2013 |
|
|
||
Into the Recesses - Off-Topic →
Madness Incarnate →
Warcraft Lore vs LotR LoreStarted by Guest_Loperdos_* , 20 Feb 2013 |
|
|
||
The Pavilion - Community Content →
Library of Whispers →
[Fan fiction] Windbourne ChronicleStarted by Guest_Neil_* , 31 Jan 2013 |
|
|
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










