Has anyone tried a healing build?
#1
Posted 06 August 2012 - 05:11 PM
If this was feasible it would probably be best for defending points and using mobility to capture areas. Basically you would run around with your high mobility to capture un-secured points, and when someone tried to contest one of your points you would keep them there and stay alive long enough for some back-up.
Since I can't actually attempt the build right now... I was wondering if anyone knew how high the healing could get from SoM? How well this scales would be a big question to the viability of such a build.
Here's a rough example of what a build like this might look like: http://gw2skills.net...G7Nubk3s YsxcDA
#2
Posted 06 August 2012 - 05:18 PM
Edited by Engel Jorgenson, 06 August 2012 - 05:20 PM.
#3
Posted 06 August 2012 - 05:32 PM
#4
Posted 06 August 2012 - 05:46 PM
#5
Posted 06 August 2012 - 05:48 PM
geist burdill, on 06 August 2012 - 05:46 PM, said:
Cool thanks for the numbers. I was just curious if massive amounts of compassion would make Signet of Malice heal for a ton with each hit. If it doesn't scale that well though then there's no point.
#6
Posted 06 August 2012 - 06:04 PM
Also, you still have 10 trait points left to use
Edited by NikaroTheSwift, 06 August 2012 - 06:06 PM.
#7
Posted 06 August 2012 - 06:08 PM
#8
Posted 06 August 2012 - 06:08 PM
A compassion build will have a little over 1k healing probably, so you're getting a 7-8% increased amount of healing.
Withdraw gets half the bonus of your compassion, because it is on such a short cooldown. (3960 + .5* compassion, ~10% increase)
SoM active gets all of it (3960 + compassion, ~25% increase)
HiS gets all of it (5240 + compassion, ~25% increase), but HiS also gets regen.
Regeneration gets nearly doubled by compassion, from 125 to around 200-250 depending on your compassion. If you can keep regeneration up, you get your compassion's worth of health every 8 seconds.
Nikaro - The stats you get from trait lines is hardly anything compared to the stats you get from Amulets and Jewels. The only one with condition damage and healing is Shaman's, and they are both the lower tier stat, so you don't get much of either. The top tier stat is toughness... so not many people use this amulet.
#9
Posted 06 August 2012 - 06:18 PM
#10
Posted 06 August 2012 - 06:34 PM
Karisu, on 06 August 2012 - 06:08 PM, said:
A compassion build will have a little over 1k healing probably, so you're getting a 7-8% increased amount of healing.
Withdraw gets half the bonus of your compassion, because it is on such a short cooldown. (3960 + .5* compassion, ~10% increase)
SoM active gets all of it (3960 + compassion, ~25% increase)
HiS gets all of it (5240 + compassion, ~25% increase), but HiS also gets regen.
Regeneration gets nearly doubled by compassion, from 125 to around 200-250 depending on your compassion. If you can keep regeneration up, you get your compassion's worth of health every 8 seconds.
Nikaro - The stats you get from trait lines is hardly anything compared to the stats you get from Amulets and Jewels. The only one with condition damage and healing is Shaman's, and they are both the lower tier stat, so you don't get much of either. The top tier stat is toughness... so not many people use this amulet.
Hey, nice info there on som and his, thanks! If the regen formula is still the old one (125+(C/8)), than this setup gives him 298 regen, much better than the healing bonus; however, this bwe3 regen was starting at 130, maybe something changed.
#11
Posted 06 August 2012 - 06:46 PM
+healing did effect venom leach up to 283 per tick i think with all max healing runes,sigils and amulets/jewels
,even rune of dolyak passive which vent from 67 to 93 heal per tick if remember correctly . Cant remember if it did effect sigils right now,one thing im sure of SoM on hit stayed flat 151 or so.
Any way to have functional Vampiric build it was necessary to have SoM on hit work,or u just lose to much in dmg/hp/precision if u equip + healing accessories.
It would work great with one of the lowells share builds,but take a note that dmg would be really low,i once had full 2 min fight with def guardian with no ending in sight.
Just a side note, numbers were from BWE 2 as i remember them ,at the beginning of BWE 3 i just confirmed that SoM is not effected and went on testing other classes ,so this might be misleading if they change something after BWE 3 first day.
#12
Posted 06 August 2012 - 06:58 PM
LUDAK987654, on 06 August 2012 - 06:46 PM, said:
+healing did effect venom leach up to 283 per tick i think with all max healing runes,sigils and amulets/jewels
,even rune of dolyak passive which vent from 67 to 93 heal per tick if remember correctly . Cant remember if it did effect sigils right now,one thing im sure of SoM on hit stayed flat 151 or so.
Any way to have functional Vampiric build it was necessary to have SoM on hit work,or u just lose to much in dmg/hp/precision if u equip + healing accessories.
It would work great with one of the lowells share builds,but take a note that dmg would be really low,i once had full 2 min fight with def guardian with no ending in sight.
Just a side note, numbers were from BWE 2 as i remember them ,at the beginning of BWE 3 i just confirmed that SoM is not effected and went on testing other classes ,so this might be misleading if they change something after BWE 3 first day.
I checked these during the last stress test. Everything of course is subject to change by launch.
#13
Posted 06 August 2012 - 07:06 PM
#14
Posted 06 August 2012 - 07:37 PM
I hope that u r right and SoM works now ,it gives much more variability to thief's builds
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