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#1 BlahTeeb

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Posted 23 August 2009 - 11:54 PM

I saw a lot of great looking cities in the trailer. You guys think we can go inside any buildings? I honestly don't see it being a necessity, but would cool if it didn't cause problems or delays.

#2 Dusklore

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Posted 23 August 2009 - 11:56 PM

yea sure why not? go inside, get a couple of drinks and chat with people.

#3 Free Runner

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Posted 23 August 2009 - 11:58 PM

It would be a waste to have all those houses just sitting there. Hopefully GW2 will have alot more interior areas aswell. Most areas in Guild Wars 1 were outdoors.

#4 Shew

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Posted 23 August 2009 - 11:58 PM

I wouldn't doubt it.

#5 Operative 14

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Posted 23 August 2009 - 11:58 PM

In an article right after the trailers release (I'm not sure I can find the link :/) one of the developers was saying that one of the big improvements to GW was that it could support both Day/Night cycles and building interiors. I don't know, however, if their idea of building interiors is an inn's common room or a space like Prince Bokka's palace and the EotN.

#6 Bowman Artemis

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Posted 24 August 2009 - 12:03 AM

Operative 14 said:

In an article right after the trailers release (I'm not sure I can find the link :/) one of the developers was saying that one of the big improvements to GW was that it could support both Day/Night cycles and building interiors. I don't know, however, if their idea of building interiors is an inn's common room or a space like Prince Bokka's palace and the EotN.

I would say that since they mention "improvements" they mean the former. :)

#7 Sha Noran

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Posted 24 August 2009 - 12:33 AM

Sometimes trying to build interior areas into a game with an overhead camera as most online games have end up forcing players into very bad camera positions. A crowded indoor area with specific hot points that many players will be trying to click or otherwise interact with is not worth the frustration it can cause if the camera issue is not cleanly dealt with.

#8 Tenicord

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Posted 24 August 2009 - 12:41 AM

Well I'm sure we'll at least be able to go in the actually city/strongholds area that they showed. I really hope that I can wander around that big castle type place the first showed when it turned from drawing to actual gameplay.

#9 Mister Stranger

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Posted 24 August 2009 - 12:41 AM

Sha Noran said:

Sometimes trying to build interior areas into a game with an overhead camera as most online games have end up forcing players into very bad camera positions. A crowded indoor area with specific hot points that many players will be trying to click or otherwise interact with is not worth the frustration it can cause if the camera issue is not cleanly dealt with.

The camera in GW1 wasn't much of an issue, but if it became an issue with interiors they could just force zoom into first person when in a building.

#10 Shew

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Posted 24 August 2009 - 12:43 AM

Sha Noran said:

Sometimes trying to build interior areas into a game with an overhead camera as most online games have end up forcing players into very bad camera positions. A crowded indoor area with specific hot points that many players will be trying to click or otherwise interact with is not worth the frustration it can cause if the camera issue is not cleanly dealt with.

They could use The Sims as a reference. (The walls, etc. become partially transparent.)

#11 aRdNeK

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Posted 24 August 2009 - 02:03 AM

Considering this will be an open environment, I don't see why they wouldn't let us go into buildings like in other open world MMO's. I think it would be a nice addition. :D

#12 Traceedrago

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Posted 24 August 2009 - 02:04 AM

or they could make it so the camera has xray vision, it would ignore walls in between the camera and the character. though if youd turn around you could see the wall.

#13 Foeslayr

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Posted 24 August 2009 - 02:06 AM

Definitely would enjoy one day seeing the inside of Elonian palaces.  Not King Bokka style.

#14 Pachendrix

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Posted 24 August 2009 - 02:08 AM

It's a great idea. Probably it would be useless to go inside besides chatting with people inside them but I like the idea. Though I would really like that they instead of having traders outside, they put the inside the houses like regular RPG's.  This way theres actually a reason to go in the houses.

PEACE

#15 DigitalMystic

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Posted 24 August 2009 - 02:56 AM

I think the interior of buildings is going to be very limited in scope.  I'd like nothing more than to visit everyone in their house or sit down with my party at a tavern before undertaking a mission (exploration parties ftw), but aside from one or two major buildings in each settlement, town etc. (or stuff that can have events tied to it) interiors are going to be cookie-cutter.

I hope I'm wrong, but I doubt it.

#16 Nightow

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Posted 24 August 2009 - 03:56 AM

I always did want to go into that castle in LA... let's hope we can do just that with the gigantic castle shown in the trailer. :)

Edited by Nightow, 24 August 2009 - 04:14 AM.


#17 rc22cub

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Posted 24 August 2009 - 04:07 AM

I think its a good idea...long as the cameras are good...im cool with it

#18 Naconix

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Posted 24 August 2009 - 04:10 AM

I will work as a bartender

#19 Adamp

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Posted 24 August 2009 - 04:48 AM

I definitely think they should use interiors, for things like auction houses, bars, stores/merchants, and other services. That way, it is more realistic. The existing system, where everyone is in a market could also be a part of the game. Markets could move from city-to-city, selling exclusive goods.

#20 Archress Shayleigh

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Posted 24 August 2009 - 04:58 AM

Laggy merchant house? anyone? Well, as for general interiors... sure! Make some bar where we can waste some more gold on an animation of us drinking beer or something. More gold sink!

#21 Gigashadow

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Posted 24 August 2009 - 05:05 AM

Yes, source: Eric Flannum.

http://www.quarterto...649#post1856649

#22 turbo234

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Posted 24 August 2009 - 05:23 AM

well the way i look at it is if they do great, if they don't..what the hell were they thinking!

#23 Chicken Of The Seas

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Posted 24 August 2009 - 05:43 AM

Gigashadow said:

Yes, source: Eric Flannum.

http://www.quarterto...649#post1856649

If true that's very exciting. I'd imagine they might put a few NPCs in there such as merchants or quest givers or what not. I'd really like to see interior places!

Also, he mentions swimming (we know), jumping (we know), and climbing (??).

#24 Sjeng

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Posted 24 August 2009 - 07:36 AM

I hope it'll be like morrowind and oblivion. Lots of indoor areas. Taverns, houses, castles etc. I loved playing a thief in Gothic II, sneaking into houses in the middle of the night, then retreating into the sewers. Awesomesauce.

#25 Shoyon456

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Posted 24 August 2009 - 07:40 AM

I also want my own house I can decorate...

#26 raminus

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Posted 24 August 2009 - 08:02 AM

Traceedrago said:

or they could make it so the camera has xray vision, it would ignore walls in between the camera and the character. though if youd turn around you could see the wall.

We already have that in GW1 (not too sure about factions/nf/eotn, but prophecies for sure) - just rotate the camera behind a gate in LA and see it become transparent. Now, that being said, I think it's a great idea to have interiors - for example, large and spacious auction houses you walk into and do business in ;) inns and their common rooms for chatting... etc:eek:

#27 Arayon

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Posted 24 August 2009 - 08:23 AM

Saw a city in the trailer in some sort of cavern and (if it's in the game) doesn't seem to have much going on for it outside, so something must be happening inside the buildings.

#28 Bryant Again

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Posted 24 August 2009 - 08:30 AM

It would be a huge step in further immersing players into GW2's world.

#29 riven

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Posted 24 August 2009 - 08:31 AM

I think being able to enter buildings does a lot for immersion, as long as going inside has some sort of actual purpose of course.

#30 leetjimis

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Posted 24 August 2009 - 08:48 AM

its gona be nice , but  there going to be towns like gw1 with portals and loading?or like all mmorpg?