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Stress Test 9. August

mesmer testing

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#1 sasxxa

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Posted 09 August 2012 - 09:58 AM

Hey guys,
I'm gonna be testing the effects of sigils on illusions tonight. I'm going with high crit builds and will be testing most of the 'on critical hit' sigils:
Sigil of Superior Air
Sigil of Superior Earth
Sigil of Superior Fire
Sigil of Superior Frailty
Sigil of Superior Ice
Sigil of Superior Strength
and misc. one Sigil of Rage

I'll be whacking some golems for a while, and I will post videos in a few days XD

I don't think I can test:
Sigil of Superior Blood
Sigil of Superior Purity
Sigil of Superior Nullification
by myself in controlled envinroment, so if any of you wanna cover these three with a friend/guildie it would be cool (;

BTW, anyone knows of any capturing software that can encode HD video in real time? I've only recently started filming with Fraps, but I don't like that it saves video in 'raw' format... I am happy with the quality I'm getting with 1980x1200 H.264 5-10Mbps vbr 192kbps AAC stereo and file sizes are much more managable - 4GB vs 140GB in raw for 90 min video (; I think my PC can handle real-time encoding...

#2 Sebrent_Tehroth

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Posted 09 August 2012 - 11:48 AM

Test them with clones/phantasms too, please.

A great way I've found to test clones is to equip both Decoy and Mirror Images. Between those 2 and your 2+ from weapon skills you can have a decent number of clones per golem you test on.

For phantasms, on-crit is easiest to test with the iDuelist and iWarden due to their high number of hits per skill activation.

Please be sure to test clones and phantasms separately.

#3 Culture Shock

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Posted 09 August 2012 - 11:54 AM

I use Bandicam to record in HD.

#4 Siarsi

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Posted 09 August 2012 - 01:02 PM

View PostCulture Shock, on 09 August 2012 - 11:54 AM, said:

I use Bandicam to record in HD.
As do I. :D

#5 Blowi

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Posted 09 August 2012 - 01:21 PM

For some reason Bandicam really bugs out when I've tried using it, wish it didn't as the file size is so small :(
Youtube Channel - I'll be uploading GW2 & League of Legends videos.
How to Mesmer - A guide which takes you through everything about mesmer in sPvP.

#6 SCLOBERNOCKER47

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Posted 09 August 2012 - 01:48 PM

Look forward to seeing your results!

#7 sasxxa

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Posted 09 August 2012 - 01:55 PM

View PostCulture Shock, on 09 August 2012 - 11:54 AM, said:

I use Bandicam to record in HD.

View PostBlowi, on 09 August 2012 - 01:21 PM, said:

For some reason Bandicam really bugs out when I've tried using it, wish it didn't as the file size is so small :(

I just tried it and didn't really notice much improvement /; Looked around and found this: http://video-game-re...tenreviews.com/

Seams like only two of those listed apps can record in mpeg4 directly, and they look awefull, didn't even bother to try them (; Couldn't make MSI Afterburner work, also looked at VirtualDub but it's too complicated xD I just wanna click record and be done with it :P

Oher that that I saw some nice dedicated hardware for capture and H.264 real-time encoding, but that's overkill ((:


View PostSebrent_Tehroth, on 09 August 2012 - 11:48 AM, said:

Test them with clones/phantasms too, please.

A great way I've found to test clones is to equip both Decoy and Mirror Images. Between those 2 and your 2+ from weapon skills you can have a decent number of clones per golem you test on.

Please be sure to test clones and phantasms separately.

Notice I called them illusions, meaning both clones and phantasms ^^
I'll be using Deceptive Evasion and Mirror Images to poop clones probably. And 70% crit build to speed up tests (;
http://gw2skills.net...qowxgjAHLOOck4A


View PostSebrent_Tehroth, on 09 August 2012 - 11:48 AM, said:

For phantasms, on-crit is easiest to test with the iDuelist and iWarden due to their high number of hits per skill activation.

Was thinking about this too, but don't know if it will work. Phantasms have their own weapons, don't even know what sigils would affect them - MH or OH?? Well, that's the main reason I wanted to do these tests anyway xD



BTW, can we buy stuff in bulk? I'll need quite a few sigils and clicking 50 times ain't fun  :P

#8 Chronos12360

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Posted 09 August 2012 - 02:28 PM

So excited too see what comes out of today's testing. I don't know if I'll be able to get in or not due too my schedule so I'd like to ask if people taking footage could also test to see if Temporal Curtain / Into the Void are implemented and if so what the animation for it seems too be. Also I'm expecting some trait change in the Stress Test and would love a run down of all the changes, in particular I'm looking to see if Illusionary Persona is going to get changed or if the Grandmaster end of the trait lines will receive some more interesting and powerful choices.

#9 Howl

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Posted 09 August 2012 - 03:04 PM

View Postsasxxa, on 09 August 2012 - 01:55 PM, said:

BTW, can we buy stuff in bulk? I'll need quite a few sigils and clicking 50 times ain't fun  :P

Yeah you can buy pretty big stacks of sigils don't worry.

I don't really get what are you trying to test, the damage of the procs on those "on critical" sigils ?

It has been tested already (you can search for the thread easily) that "on critical" Sigils don't affect your Illusions (phantasms or clones either) in any way. For example, if you have a +Might when you switch weapons, your illusions would benefit from your increased stats (not from mught directly), I think that's the only case where illusions are affected in some way by your sigil.

#10 Con Artist

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Posted 09 August 2012 - 03:36 PM

Hey guys. I came across a post on reddit about some Mesmer changes, but I'm not sure if they're true or not. Here are the list of changes.


Mesmers
  • Scepter Ether Clone (3rd hit): increased from a .6 multiplier to a .75 multiplier
  • Scepter Illusionary Counter: counter effect damage multiplier increased from 1 to 2.
  • Greatsword Bouncing Blade: now applies 3 stacks of might when it hits an ally; increased might duration from 5 seconds to 10; increased damage multilier from .9 to 1.3
  • Greatsword Mind Stab: increased vulnerability duration from 6 seconds to 10 seconds; Mind Stab can now hit multiple targets.
  • Staff Illusionary Warlock: reduced his cooldown from 4 seconds to 2 seconds; increased the damage multiplier from .4 to .6
  • Staff Chaos Armor: Now always applies protection for 5 seconds when applied, and now applies swiftness randomly when hit instead of protection.
  • Staff Chaos Storm: decreased the recharge from 40 seconds to 30 seconds.


#11 sasxxa

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Posted 09 August 2012 - 03:45 PM

View PostHowl, on 09 August 2012 - 03:04 PM, said:

It has been tested already (you can search for the thread easily) that "on critical" Sigils don't affect your Illusions (phantasms or clones either) in any way. For example, if you have a +Might when you switch weapons, your illusions would benefit from your increased stats (not from mught directly), I think that's the only case where illusions are affected in some way by your sigil.

Seams you're right. I've found this:

View PostThat Happy Cat, on 02 June 2012 - 05:52 AM, said:

...Abilities from traits and equipment don't work with Illusions, if they did it would state it in the description (for traits).

I guess it will be very short test then xD
Oh well, too bad. I was looking forward to some interesting builds with this :P

View PostCon Artist, on 09 August 2012 - 03:36 PM, said:

... I came across a post on reddit...

Can you post the link to tthe source, please?

#12 Con Artist

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Posted 09 August 2012 - 03:59 PM

View Postsasxxa, on 09 August 2012 - 03:45 PM, said:

Can you post the link to tthe source, please?

I made a separate thread for it!

#13 Viridiana

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Posted 09 August 2012 - 04:01 PM

View PostCon Artist, on 09 August 2012 - 03:36 PM, said:

Hey guys. I came across a post on reddit about some Mesmer changes, but I'm not sure if they're true or not. Here are the list of changes.


Mesmers
  • Scepter Ether Clone (3rd hit): increased from a .6 multiplier to a .75 multiplier
  • Scepter Illusionary Counter: counter effect damage multiplier increased from 1 to 2.
  • Greatsword Bouncing Blade: now applies 3 stacks of might when it hits an ally; increased might duration from 5 seconds to 10; increased damage multilier from .9 to 1.3
  • Greatsword Mind Stab: increased vulnerability duration from 6 seconds to 10 seconds; Mind Stab can now hit multiple targets.
  • Staff Illusionary Warlock: reduced his cooldown from 4 seconds to 2 seconds; increased the damage multiplier from .4 to .6
  • Staff Chaos Armor: Now always applies protection for 5 seconds when applied, and now applies swiftness randomly when hit instead of protection.
  • Staff Chaos Storm: decreased the recharge from 40 seconds to 30 seconds.

This = awesome.

#14 Dastion

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Posted 09 August 2012 - 07:33 PM

I was on for a bit before getting kicked, I was on long enough to confirm that most of the 'leaked' changes are accurate.  Except for Warlock's cast CD which still appears to be approx 4-5s.

In addition, while Chaos Armor the skill grants 5s Protection, the combo field version does not :(

No significant heal, utility, elite, or trait changes.  Sigh.   Well, I take that back - for some reason they decided to make every instance of the word Confusion or Confusing be lower-case now.

Edited by Dastion, 09 August 2012 - 07:51 PM.


#15 Chronos12360

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Posted 09 August 2012 - 08:00 PM

@ Dastion

/sadface
well a little bit anyway. The weapon skill changes are quite good so Im quite content with the stress test changes if that is all the changes this time qround. Omw home now to get in. Has it been easy to get in today? Also any word on Into the Void?

#16 Dastion

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Posted 09 August 2012 - 08:15 PM

Did they change the bouncing mechanics?  I didn't pay much attention before as I didn't utilize greatsword much in BWE3. Mirror Blade appears to act differently than Winds of Change.  It bounces to hit up to 3x on enemies and allies (separate count) but can't hit a target more than twice.

#17 That Happy Cat

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Posted 09 August 2012 - 08:23 PM

Invisibility from Veil stacks. Not refresh, it stacks. I got up to 20s of stealth by walking repeatedly across it.

#18 Sebrent_Tehroth

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Posted 09 August 2012 - 08:25 PM

View PostThat Happy Cat, on 09 August 2012 - 08:23 PM, said:

Invisibility from Veil stacks. Not refresh, it stacks. I got up to 20s of stealth by walking repeatedly across it.
Thank you for confirming ... was starting to think I was nuts when I was stating this and everyone else was disagreeing ... I knew I was drunk, lol.

#19 Dastion

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Posted 09 August 2012 - 08:29 PM

View PostThat Happy Cat, on 09 August 2012 - 08:23 PM, said:

Invisibility from Veil stacks. Not refresh, it stacks. I got up to 20s of stealth by walking repeatedly across it.

I just came to post this too - I was wrong on that one. I was able to get 14s additional invis after the veil left.

I think the problem is that if you let the stealth fade then run back in it doesn't always refresh properly.  I had the buff appear but my character remained visible.


In other news, the Downed state is still it's glorious self :(

Edited by Dastion, 09 August 2012 - 08:32 PM.


#20 Dastion

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Posted 09 August 2012 - 08:46 PM

"Into the Void" shows up as a chain skill for Temporal Curtain when you mouse over it.  It doesn't appear to be a triggerable yet, it just happens at the end of the duration.  So same as normal, just that it shows as being linked in-game with the new tooltips.


Messing around underwater:

-Time Warp and Mass Invis are now usable, they cast around the Mesmer.
-Mantras charge up extremely quickly underwater (I think someone already mentioned this in a previous test).


Also I'm not sure if this is a new addition or not.  I only just came across the bug that let me prove it (or rather, I knew the bug existed but not how to use it in this way).

Once you Shatter Illusions summoning a new Illusion will not overwrite one that's been commanded to shatter.  The Illusion meter still indicates how many Illusions are 'up' but you can go over the limit.

To test this, go to the underwater testing area in the Mists, summon some Illusions/Phantasms on one of the Underwater golems.  They currently bug out and can't attack the enemy.  If you try to summon a 4th illusion the first dies, as normal.  If you instead Shatter the Illusions they just stay there stuck, but you're able to summon additional Illusions without going over the limit.

Proof:

Spoiler

Edited by Dastion, 09 August 2012 - 08:57 PM.


#21 ensoriki

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Posted 09 August 2012 - 08:58 PM

phantasmal haste is a 20% recharge reduction to phantasm's instead of making them attack faster...

#22 Tannet

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Posted 09 August 2012 - 09:00 PM

Chaotic Dampening  reduces the recharge of all Staffskills by 20%. It's not in the tooltip but if you equip this trait you'll see it on Chaos Storm

Edited by Tannet, 09 August 2012 - 09:03 PM.


#23 Dastion

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Posted 09 August 2012 - 09:04 PM

View Postensoriki, on 09 August 2012 - 08:58 PM, said:

phantasmal haste is a 20% recharge reduction to phantasm's instead of making them attack faster...

Nice catch.  Except just like the other CD reduction traits - it doesn't work.  It jumps down to Defender jumps down to 24s when cast them immediately pops back up to 30.

Guess they're still working out the kinks that CD reduction skills caused on some skills (iLeap) Illusionist's Celerity is still disabled.

View PostTannet, on 09 August 2012 - 09:00 PM, said:

Chaotic Dampening  reduces the recharge of all Staffskills by 20%. It's not in the tooltip but if you equip this trait you'll see it on Chaos Storm

This also appears to work with the similar traits for the other weapons.

Edited by Dastion, 09 August 2012 - 09:12 PM.


#24 That Happy Cat

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Posted 09 August 2012 - 09:09 PM

View PostTannet, on 09 August 2012 - 09:00 PM, said:

Chaotic Dampening  reduces the recharge of all Staffskills by 20%. It's not in the tooltip but if you equip this trait you'll see it on Chaos Storm

Blade Training, Malicious Sorcery, Cleansing Conflagration and Warden's Feedback also reduce CDs of their respective weapons by 20%. Greatsword Training and Duelist's Discipline do not.

#25 roachsrealm

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Posted 09 August 2012 - 09:12 PM

View PostDastion, on 09 August 2012 - 08:46 PM, said:

Once you Shatter Illusions summoning a new Illusion will not overwrite one that's been commanded to shatter.  The Illusion meter still indicates how many Illusions are 'up' but you can go over the limit.

To test this, go to the underwater testing area in the Mists, summon some Illusions/Phantasms on one of the Underwater golems.  They currently bug out and can't attack the enemy.  If you try to summon a 4th illusion the first dies, as normal.  If you instead Shatter the Illusions they just stay there stuck, but you're able to summon additional Illusions without going over the limit.

Proof:

Spoiler

By the power of greyskull!

But they just linger and hang out as a graphical glitch, right?  they aren't really there?

Also: shattering no longer effects all your images at once now?

#26 Dastion

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Posted 09 August 2012 - 09:18 PM

View Postroachsrealm, on 09 August 2012 - 09:12 PM, said:

By the power of greyskull!

But they just linger and hang out as a graphical glitch, right?  they aren't really there?

Also: shattering no longer effects all your images at once now?

When you Shatter Illusions they no longer count towards your 'max'.  The UI still shows you that you have 3 but you effectively have 0.  I confirmed this a second time by just going to the invulnerable dodge golem and summoning 3 ranged Illusions.  I then shattered them and immediately clicked Mirror Images while they were charging in.  I had 5 Illusions going for a bit.

The bugged underwater golems just let me prove it in a more fun way.  Your illusions are 'stuck' once summoned against them.  They'll only die if the targeted golem dies or you overwrite them.  But if you 'shatter' them, they're still stuck but no longer count towards your limit.

TLDR: You can summon new illusions while the others are charging their target for a Shatter.  This may not even be new, but it's the first time I was able to figure out a way to 'prove' it.  In previous BWEs it seemed to me that I could overwrite them while they were charging in.

Another example:

Spoiler

Edited by Dastion, 09 August 2012 - 09:22 PM.


#27 That Happy Cat

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Posted 09 August 2012 - 09:24 PM

The Shattered Illusions not counting towards Illusion limit thing has been known for quite a while. It is, in fact, documented in Blowi's guide.

Edited by That Happy Cat, 09 August 2012 - 09:25 PM.


#28 darkblue

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Posted 09 August 2012 - 09:36 PM

View PostThat Happy Cat, on 09 August 2012 - 09:09 PM, said:

Blade Training, Malicious Sorcery, Cleansing Conflagration and Warden's Feedback also reduce CDs of their respective weapons by 20%. Greatsword Training and Duelist's Discipline do not.
Actually, tooltips have a 20% reduction but the skills don't have it when you use them (I guess they will next time but the cooldown reduction is not effective for now).

Other traits got swapped too : Signet Mastery is an Adept trait and Shattered Concentration is now a Master trait for domination, Cleansing Inscription is a Master trait and Bountiful Interruption is now a Grandmaster trait for chaos.

It seems sigil of earth has a 1s CD now (so no bleed stacking from blured frenzy possible anymore).

#29 Dastion

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Posted 09 August 2012 - 09:40 PM

View Postdarkblue, on 09 August 2012 - 09:36 PM, said:

Actually, tooltips have a 20% reduction but the skills don't have it when you use them (I guess they will next time but the cooldown reduction is not effective for now).

Other traits got swapped too : Signet Mastery is an Adept trait and Shattered Concentration is now a Master trait for domination, Cleansing Inscription is a Master trait and Bountiful Interruption is now a Grandmaster trait for chaos.

It seems sigil of earth has a 1s CD now (so no bleed stacking from blured frenzy possible anymore).

This confused me at first too, but if you look at the tooltips before and after you'll see that they are lower with the traits.  I.e. Blurred Frenzy is an 8s CD with and 10s CD without in the tooltip.

#30 darkblue

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Posted 09 August 2012 - 09:53 PM

And? The tooltip is just not accurate if the skill still have a 10s CD in practice. New tooltips are great to have a look at the changes they are thinking about but as long as they are false in practice these changes aren't in.
There is no way to tell if they will be or not next time (at least as a 20% CD reduction for everyone of them) so I would still not consider those changes effective for now.

Edited by darkblue, 09 August 2012 - 09:54 PM.






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