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Stress Test 9. August

mesmer testing

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#31 Samothras

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Posted 09 August 2012 - 10:03 PM

Hi guys! I just had to register to mention this. Chaotic Dampening (trait X in Chaos) reduces staff cooldowns by 20% now, even though the tooltip still reads +50 toughness. Make sure you test it WITHOUT Illusionists Celerity (the 5 pt Illusions trait) as that trait is bugged and makes Phantasm CD's reset atm.

24s CD Chaos Storm is really great. Also, the staff might now have illusion CD's low enough to make the illusions' fragility a much smaller issue than before!

It seems they've updated many of the other weapon traits as well (tooltips not updated though):

Warden's Feedback (Inspiration VIII): 20% reduction on Focus CD's

Malicious Sorcery (Inspiration VII): 20% reduction on Scepter CD's

Cleansing Conflagration (Domination IX): 20% reduction on Torch CD's

Blade Training (Dueling X): 20% reduction on Sword CD's (Both MH and OH)

I'm not sure if these traits have retained their original functions as well, but the mesmer just got that more interesting. Hurray.


Another thing to add is that Illusionists Celerity, although bugged, seems to be aimed at Phantasms only now. Phantasm CD's are reduced at first glance but reset back to untraited duration a split second after casting. Clone CD's are not being affected by the trait at all.

Edited by Samothras, 09 August 2012 - 10:26 PM.


#32 Delolith

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Posted 09 August 2012 - 10:38 PM

View PostSamothras, on 09 August 2012 - 10:03 PM, said:

Blade Training (Dueling X): 20% reduction on Sword CD's (Both MH and OH)

I'm not sure if these traits have retained their original functions as well, but the mesmer just got that more interesting. Hurray.

Good catch ;) And yes they do retain their original functions.

#33 SCLOBERNOCKER47

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Posted 09 August 2012 - 10:52 PM

They nerfed the shit outta greatsword. My 4k+ Mind stabs are no more. Highest I got today was 1700. Mirror blade hits a bit harder, but not really enough to make up for it.

#34 Dastion

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Posted 09 August 2012 - 11:09 PM

View Postdarkblue, on 09 August 2012 - 09:53 PM, said:

And? The tooltip is just not accurate if the skill still have a 10s CD in practice. New tooltips are great to have a look at the changes they are thinking about but as long as they are false in practice these changes aren't in.
There is no way to tell if they will be or not next time (at least as a 20% CD reduction for everyone of them) so I would still not consider those changes effective for now.


Chaos Storm CD w/o Chaotic Dampening  - 30s

Chaos Storm CD w/ Chaotic Dampening - 24s (20% of 30 is 6)

Proof that the CD Reduction works - You can see that the skill is at 23s left on CD and my Chaos Storm is still up.  Since Chaos Storm only lasts ~3s that should be sufficient proof.

The only skill I haven't seen actually effected is Leap - but that's probably a remnant of them avoiding the CDR bug that makes Swap not work.  If you have the trait and do Blurred Frenzy it has an 8s cd after the channel, if you don't have it it has a 10s CD after the channel - I couldn't really prove that with screenshots so I used Staff as an example since Chaos Storm's duration served as a timekeeper. I used mostly MH Sword and Staff today and the traits were definitely worthwhile.

I'm wondering how they're going to stack with Illusionist's Celerity or Phantasmal Haste...

#35 Life_Infusion

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Posted 09 August 2012 - 11:21 PM

Greatsword was pretty decent to begin with. Staff got better. Seems scepter needs serious love still. The counters aren't that easy to use either, so the 2x multiplier is a good reward for it.

Edited by Life_Infusion, 09 August 2012 - 11:22 PM.


#36 2ylo

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Posted 09 August 2012 - 11:23 PM

View PostLife_Infusion, on 09 August 2012 - 11:21 PM, said:

Greatsword was pretty decent to begin with. Staff got better. Seems scepter needs serious love still. The counters aren't that easy to use either, so the 2x multiplier is a good reward for it.

I felt counter was better then before... can be used while moving now.
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#37 SCLOBERNOCKER47

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Posted 09 August 2012 - 11:40 PM

View PostLife_Infusion, on 09 August 2012 - 11:21 PM, said:

Greatsword was pretty decent to begin with. Staff got better. Seems scepter needs serious love still. The counters aren't that easy to use either, so the 2x multiplier is a good reward for it.

GS WAS, youre right. So why the hell did they take away more than half of mind stabs damage? Not a fair trade for the friggin 5 foot AoE that it picked up.

#38 sasxxa

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Posted 09 August 2012 - 11:45 PM

Some things I've noticed:
  • Sigil of Superior Earth doesn't work on greatsword, works on MH one-hander
  • You can't open PvE bags in Heart of the Mysts :P
  • Counters work!
  • Chain skills (and Mantras) got some new UI for description - works only on equiped skills
  • Illusions are not affected by gear (sigils and runes)
  • Temporal Curtain still not chained with Into the Void, 'tho pullling effect is there and working
  • Some traits got updated descriptions/tooltips
  • Mystic keys and chests renamed to Black Lion Trading Company
  • I got 56 hits with Trebuchet in one match :P
  • Filtering (gfx settings) seams to have highest impact on FPS and visualy didn't make much difference
  • Compounding Celerity trait not working at all
  • Bleed seams to do damage every 1/2 second or so...
That's what I can remember, for now. I recorded about 1.5 hours, will upload some footage tomorrow...

#39 SCLOBERNOCKER47

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Posted 09 August 2012 - 11:49 PM

Into the void showed up for me intermittently while using the focus. The ability never changed, it would just show a second tooltip from time to time. I could never activate it for create the pull, but it did happen on its own as it expired.

#40 Diogo Silva

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Posted 09 August 2012 - 11:52 PM

Either my memory is lacking, or Diversion's description today was:
Destroy all your clones and phantasms, dazing their targets.

I checked the wiki, and its old description ends with target, without the "s". I remember being very confused when I read the description in-game, because the meaning is ambiguous.

Edited by Diogo Silva, 09 August 2012 - 11:53 PM.


#41 enantiodromos

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Posted 09 August 2012 - 11:58 PM

View PostDiogo Silva, on 09 August 2012 - 11:52 PM, said:

Either my memory is lacking, or Diversion's description today was:
Destroy all your clones and phantasms, dazing their targets.

I checked the wiki, and its old description ends with target, without the "s". I remember being very confused when I read the description in-game, because the meaning is ambiguous.

If you summon an illusion on three different targets and then use Diversion, you can potentially daze each target for 1 second. This might be what they are referring to. Also, if you look at Mind Wrack and Cry of Frustration, they state "nearby targets" which may refer to their AoE capability.

Edited by enantiodromos, 10 August 2012 - 12:00 AM.


#42 Awake

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Posted 10 August 2012 - 12:16 AM

View PostThat Happy Cat, on 09 August 2012 - 08:23 PM, said:

Invisibility from Veil stacks. Not refresh, it stacks. I got up to 20s of stealth by walking repeatedly across it.

Can someone find a video of this maybe?

I tried to get a 20 sec stealth repeatedly this stress test using veil and it never worked. Walked over it like 5 times during the duration, and stealth still dropped 4 seconds after veil ended.

Calling BS until I see it myself.

Edited by Awake, 10 August 2012 - 12:18 AM.


#43 brisk

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Posted 10 August 2012 - 12:27 AM

View PostAwake, on 10 August 2012 - 12:16 AM, said:

Can someone find a video of this maybe?

I tried to get a 20 sec stealth repeatedly this stress test using veil and it never worked. Walked over it like 5 times during the duration, and stealth still dropped 4 seconds after veil ended.

Calling BS until I see it myself.

Most seconds I got was 8,.. 20 seconds seems too much.

#44 Tannet

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Posted 10 August 2012 - 12:31 AM

View Postbrisk, on 10 August 2012 - 12:27 AM, said:

Most seconds I got was 8,.. 20 seconds seems too much.
I hope that Anet will fix this. 10 seconds should be enough stealthing for one time. It would be too powerful if you could stealth for 20 seconds.

#45 brisk

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Posted 10 August 2012 - 01:04 AM

View PostTannet, on 10 August 2012 - 12:31 AM, said:

I hope that Anet will fix this. 10 seconds should be enough stealthing for one time. It would be too powerful if you could stealth for 20 seconds.

Yeah I think the guy saying 20 seconds is making stuff up, I dont think its even possible.

#46 Bulldog

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Posted 10 August 2012 - 01:32 AM

View PostDastion, on 09 August 2012 - 08:46 PM, said:

"Into the Void" shows up as a chain skill for Temporal Curtain when you mouse over it.  It doesn't appear to be a triggerable yet, it just happens at the end of the duration.  So same as normal, just that it shows as being linked in-game with the new tooltips.


Messing around underwater:

-Time Warp and Mass Invis are now usable, they cast around the Mesmer.
-Mantras charge up extremely quickly underwater (I think someone already mentioned this in a previous test).


Also I'm not sure if this is a new addition or not.  I only just came across the bug that let me prove it (or rather, I knew the bug existed but not how to use it in this way).

Once you Shatter Illusions summoning a new Illusion will not overwrite one that's been commanded to shatter.  The Illusion meter still indicates how many Illusions are 'up' but you can go over the limit.

To test this, go to the underwater testing area in the Mists, summon some Illusions/Phantasms on one of the Underwater golems.  They currently bug out and can't attack the enemy.  If you try to summon a 4th illusion the first dies, as normal.  If you instead Shatter the Illusions they just stay there stuck, but you're able to summon additional Illusions without going over the limit.

Proof:

Spoiler

LOL it's like a mesmer version of where's Waldo.  :P

#47 darkblue

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Posted 10 August 2012 - 02:17 AM

View PostDastion, on 09 August 2012 - 11:09 PM, said:

snip
Oh I did not know it worked for Staff and 1handed sword. Since for most of the other weapons it did not work I (incorrectly) assumed it worked for none.

It's good to know some of them worked then :)

#48 That Happy Cat

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Posted 10 August 2012 - 06:01 AM

I don't make stuff up. Bear in mind however that 20 seconds is with Prismatic Understanding and basically tap-dancing across the Veil, which you probably won't be able to do in combat; although I have managed to get enough stealth to let me charge MoR, cast it, then charge it again while still stealthed. Also, because the stealth provided by Veil is actually "Hide in Shadows", if you lose stealth you get the debuff that prevents you from regaining stealth for a few seconds, breaking the combo.

#49 Dastion

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Posted 10 August 2012 - 06:17 AM

View Postbrisk, on 10 August 2012 - 01:04 AM, said:

Yeah I think the guy saying 20 seconds is making stuff up, I dont think its even possible.

I tried this during the last stress test and was convinced it didn't work either.  But I tried it again today and was able to get it to work for approx ~13 seconds after the veil ended.

#50 That Happy Cat

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Posted 10 August 2012 - 08:14 AM

IMO this doesn't make Veil OP at all: having to stay in the general area to stack stealth leaves you open to melee attacks and AoEs, and as stealth is broken the moment you attack anyway long duration stealth simply buys you time, it doesn't add much more tactical value than a quick stealth. Overall, Veil's CD is still too long to justify taking it over some more useful Utility.

The sad thing is, despite being a relatively poor Utility, it's still leaps and bounds better than Mass Invisibility; an Elite.

Edited by That Happy Cat, 10 August 2012 - 08:15 AM.


#51 Chesire

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Posted 10 August 2012 - 08:40 AM

View PostDastion, on 09 August 2012 - 11:09 PM, said:

I'm wondering how they're going to stack with Illusionist's Celerity or Phantasmal Haste...

If you're talking about weapon skills still, I answered this in another thread but..

Illusionist's Celerity doesn't affect weapon skills. Noticed it today while going back through my video footage. Phase Retreat and iDuelist (two different weapon sets, two different skills, both illusion summoning) did not have their CD affected. Decoy, however, does.

#52 Potato Cat

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Posted 10 August 2012 - 09:16 AM

When attacking a trebuchet in sPvP, I noticed that greatsword clones do a tiny bit of damage now.

#53 SCLOBERNOCKER47

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Posted 10 August 2012 - 01:37 PM

Theyve been doing damage since BWE3

#54 Dastion

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Posted 10 August 2012 - 06:01 PM

Just a thought, but I've been wondering why they haven't changed Staff's Skill 1 projectile yet.  I'm wondering if it's because they have to mirror the skill 1s separately onto Clones (we saw with Trident they don't just automatically change to mimic whatever the skill 1 is).  We've all known for awhile that Staff Clones were leagues ahead of the other clones(being the only clones capable of real damage innately).  So maybe there are some internal changes pending for this clone that makes them want to wait to correct skill 1, it would be a waste of time to correct the projectile for skill 1 and clones if they are just going to then change how that clone works later.


View PostSCLOBERNOCKER47, on 10 August 2012 - 01:37 PM, said:

Theyve been doing damage since BWE3

We've been over this.  Greatsword clones didn't change in BWE3.  They don't deal 300, or even 100, damage per attack.  They're lucky to hit for 10 per hit.

Edited by Dastion, 10 August 2012 - 06:48 PM.


#55 SCLOBERNOCKER47

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Posted 10 August 2012 - 07:51 PM

10 is damage correct?

As far as the 300, or 100, or whatever, (I stated 100 per hit) you were correct. I reviewed my footage and they werent that high. Was mostly 20-40 per hit.

But low damage is not low damage which is what was inferred by his post.

Edited by SCLOBERNOCKER47, 10 August 2012 - 07:51 PM.


#56 Dastion

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Posted 10 August 2012 - 09:17 PM

View PostSCLOBERNOCKER47, on 10 August 2012 - 07:51 PM, said:

10 is damage correct?

As far as the 300, or 100, or whatever, (I stated 100 per hit) you were correct. I reviewed my footage and they werent that high. Was mostly 20-40 per hit.

But low damage is not low damage which is what was inferred by his post.

I'll assume you meant 'low damage is not no damage'.  His post is actually probably just a result of not noticing that at level 80 Clones do minor damage until he was in a controlled situation (spamming a treb) which gave him an opportunity to actually see where the numbers were coming from.  It's quite common (as you know) for people to miss misinterpret or make assumptions about where numbers are coming from in combat and he probably didn't make the connection before.

And my assumption is understandable since he referenced a perceived damage increase and you retorted that the perceived change has been there "since BWE3" which is when you previously claimed their damage had been upped to 100 per hit (300 total).  They deal the same damage now as they did when clones were first nerfed in damage.  So either my assumption as to your meaning was correct or your previously quoted comment didn't make any sense.

Or are you saying that there still was an increase?  You said that your greatsword clones actually did 20-40 damage per hit?  That is simply impossible.  You might be able to reach 40 damage total on the 3 hits, but not per hit.  That would put our greatsword spam at 60-120 damage per clone per channel of their attack - that's close to Bleed levels of damage.   Clone damage (with the exception of Sharper Images or Staff Clones) is easily the lowest source of damage in the game at level 80.

Edited by Dastion, 10 August 2012 - 10:12 PM.


#57 sasxxa

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Posted 12 August 2012 - 01:22 AM

Here's some footage from stress test of August 10th



I just put together few scenes from different matches, comments in Annotations.Sorry for some bad cuts in 2nd part... I'll upload full footage (around 3.5 hours) on monday from work if anyone's crazy enough to watch it xD

I ran kinda hybrid buildit was decent.. Well once I strated playing ok (; At first I was terrible, wasting skills on air - you can see 1st match in video above. Then things got better. I was still fighting like a girl (no offence to girls :P), but I was ok with my strategy. Maybe 2 hours in, I started playing with some skill, and when I got my Deer rank I was actually good xD 'Tho that was around 4 in the morning, so that was a factor too ^^





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