Anlyons Elementalist Guide - W.I.P
#61
Posted 16 August 2012 - 05:14 AM
So what does tempest think of all the changes (nerfs) happening to Eles? I know hes a D/D ele, so im sure he loved the buffs he got. Is he still planning on rolling D/D into sPvP AND tPvP come release?
#62
Posted 17 August 2012 - 04:35 AM
Tato, i havnt talked to him in ages, ill ask him tomorrow.
#63
Posted 17 August 2012 - 10:43 AM
Edited by Tumri, 17 August 2012 - 10:44 AM.
#64
Posted 17 August 2012 - 06:25 PM
Based on the next stress test (if there is another one before release) if the Fire's Embrace defensive build is still viable then I think we should get it on the guide as it is one of the easiest and well rounded builds for Ele to play currently
The fact that it's based on your Utility Skills and allows you to use any weapon set with it just seems like icing
-
Edited by MaximumSquid, 17 August 2012 - 06:26 PM.
#65
Posted 17 August 2012 - 07:08 PM
I have a question about staff builds...is it possible to make a very offensive and bursty staff build that is on par with the other burst builds for the elementalist?
Edited by Oldthrall, 17 August 2012 - 07:09 PM.
#66
Posted 17 August 2012 - 08:04 PM
Tumri, on 17 August 2012 - 10:43 AM, said:
Im the same, and it sucks.
With auto face, you automatically face and shoot at your target, meaning, if you are in range, it WILL hit.
However, RMB will make you skills fire in the direction you are facing. If you arent facing the target exactly when the animation goes off, it'll fire off in exactly the position you are facing. In effect it turns auto face off.
If your target isnt in the 'cone' (on the server side, not yours), then the skill will 'miss' because its registered that you have a target, but your cone is 'missing' because...well... its missing.
I tested it on the target dummies, as well as in actual pvp.
It seems to be REALLY bad when you're moving as well as RMB'ing. Which is pretty much what i do all the time.
So for the moment, just let go of RMB before you use that (or Lightning Touch)
MaximumSquid, on 17 August 2012 - 06:25 PM, said:
Based on the next stress test (if there is another one before release) if the Fire's Embrace defensive build is still viable then I think we should get it on the guide as it is one of the easiest and well rounded builds for Ele to play currently
The fact that it's based on your Utility Skills and allows you to use any weapon set with it just seems like icing
-
Great idea! ill put it up today. Thanks yet again!
Oldthrall, on 17 August 2012 - 07:08 PM, said:
I have a question about staff builds...is it possible to make a very offensive and bursty staff build that is on par with the other burst builds for the elementalist?
It is, but for PvP, it can be quite hard to land hits (or at least a decent amount) since they are all AoEs. You do have much better range and its fairly easy to kite with.
So in terms of burst on paper, its very possible. In practice, its a little less ideal just due to how PvP is.
If you're PvE'ing its great, infact, its totally awesome, at least.... i imagine it would be! haha.
Do you have any builds yet?
Use http://gw2skills.net/editor/en
Edited by Anlyon Spellrage, 17 August 2012 - 08:04 PM.
#67
Posted 17 August 2012 - 08:49 PM
Anlyon Spellrage, on 17 August 2012 - 08:04 PM, said:
So in terms of burst on paper, its very possible. In practice, its a little less ideal just due to how PvP is.
If you're PvE'ing its great, infact, its totally awesome, at least.... i imagine it would be! haha.
Do you have any builds yet?
Use http://gw2skills.net/editor/en
I've been messing around with that skill calc but I'm not sure what burst build will be best for the staff...do I focus on lots of power and high crit chance or lots of a decent amount of power and high crit and high crit damage? which stats will be better for lots of damage in a short time?
#68
Posted 19 August 2012 - 09:00 AM
-less condition removal
-less durable (Death shroud?)
-Squishy because of clothing
Could you help me out a bit?
#69
Posted 19 August 2012 - 12:20 PM
Oldthrall, on 17 August 2012 - 08:49 PM, said:
Personally man, id go moderate crit chance (35-45?), moderate power(~1.7k), high crit damage(at least 40).
With this in tow, id grab Arcane Power, and be using it right before your burst skills.
With moderate crit chance, using AP isnt wasting as many potential crits you would have gotten naturally, and the power and crit damage mean they'll hit really hard.
It also means you have some crits naturally that really hurt when you're not bursting.
Here is an armor setup for you to try. Id suggest at least 10 in air, and 10 in earth for your build, for crit damage and some toughness.
alikebab1, on 19 August 2012 - 09:00 AM, said:
-less condition removal
-less durable (Death shroud?)
-Squishy because of clothing
Could you help me out a bit?
Hahaha, fallen in love with D/D too huh?
First off, the Necro is the other end of the spectrum when it comes to durability. Even if they build bursty, the Life Force acts as a second health bar, and lich form as a third
What they really lack that we have in spades is survivability.
They can take more hits than we can by a metric mile, but we can use the huge array of abilities we have at our disposal to nullify/evade/remove any damage or potential damage.
For example on the D/D set we have a stun aura, two chills, an animation that makes us evade any attacks while we're animating, a knockdown, the best mobility skill in the game hands down, weakness, a shitty cripple spell....
All of this without doing a thing other than grabbing some weapons.
Plus, alot of necros are getting bored with their mechanic already.
If you want to take lots of hits and not have to worry about using a bit of timing, co-ordination and....skill to kill someone, shoot up the necro. They arent hard to learn, and they have a decent skill ceiling. They arent a bad choice i swear.
If however, you want to be on your toes, having to react fast and correctly, and have fun with your mechanic, hit the ele. We hav a very high skill floor, but in my humble opinion, the highest skill ceiling.
You will die, especially if your going to go D/D, but you'll have a blast doing it. pun intended.
Regardless of what you choose, best of luck and feel free to ask questions about how to beat us if you end up on the dark side!
.
Edited by Anlyon Spellrage, 19 August 2012 - 12:23 PM.
#71
Posted 19 August 2012 - 06:37 PM
Anlyon Spellrage, on 19 August 2012 - 12:20 PM, said:
With this in tow, id grab Arcane Power, and be using it right before your burst skills.
With moderate crit chance, using AP isnt wasting as many potential crits you would have gotten naturally, and the power and crit damage mean they'll hit really hard.
It also means you have some crits naturally that really hurt when you're not bursting.
Here is an armor setup for you to try. Id suggest at least 10 in air, and 10 in earth for your build, for crit damage and some toughness.
Wow thanks so much for the suggestions! I have a question about the "deal X% more damage to <whatever> foes" traits...do these increase both your non crit damage and crit damage as well?
Also, for arcane power, in your guide you said it makes your next 5 spells arcane as well, so for example I have shard of ice trait, does it mean my next 5 hits all apply 3 stacks of vuln on each hit? Or does it actually only apply 3 stacks because it is "on activation" and not "on hit"?
Is might stacking useful for a burst build or does it take too much build-up time that it's more suited for consistently high damage? I was just wondering because I like using cantrips and since there is a trait that gives you 3 stacks of might on use I was thinking of taking it....but then I like the 10s of vigor as well.
And thanks so much for making this guide! It's very useful because you pointed out stuff that the tooltip doesn't say like arcane power making your next attacks arcane!
Edited by Oldthrall, 19 August 2012 - 06:38 PM.
#72
Posted 20 August 2012 - 12:16 AM
#73
Posted 20 August 2012 - 12:24 AM
#74
Posted 20 August 2012 - 01:28 AM
Oldthrall, on 19 August 2012 - 06:37 PM, said:
Also, for arcane power, in your guide you said it makes your next 5 spells arcane as well, so for example I have shard of ice trait, does it mean my next 5 hits all apply 3 stacks of vuln on each hit? Or does it actually only apply 3 stacks because it is "on activation" and not "on hit"?
Is might stacking useful for a burst build or does it take too much build-up time that it's more suited for consistently high damage? I was just wondering because I like using cantrips and since there is a trait that gives you 3 stacks of might on use I was thinking of taking it....but then I like the 10s of vigor as well.
And thanks so much for making this guide! It's very useful because you pointed out stuff that the tooltip doesn't say like arcane power making your next attacks arcane!
You are more than welcome!
Yes 'Increase damage by X' increases you damage by that much. So if you've increased you damage by 5%, non crits deal 5% more and Crits deal 7.5% more (1.5x)
Haha good thinking there, but i didnt see shard of ice triggering when I used it. I guess the 'activation' of the arcane skill is when you press AP, but
not when the spell is fired. But Elemental Surge does work with AP. You can chain 5 one sec bursts of Immobilize or a ton of chill with it!
And regarding might stacking, on paper its better to stack might with a low power, high crit/crit damage build, since you get a greater % increase in damage.
In practice its a little here and there. It can be really effective or semi useless, and it all depends on who you are fighting and what happens in the fight.
If you are making a burst build, do it for sure. You can get a decent bump up in damage.
If however you feel like some more dodges and a little healing will help you, go with the vigor/regen (that'd be my choice)
Kasern, on 20 August 2012 - 12:16 AM, said:
Most certainly. Ill put some up right now, expect to see them up within an hour or two of this post ( Gotta make some butter chicken for dinner!)
Im not gunna just throw builds up, im actually gunna talk about why choices are made and how to use them best etc.
Tato, on 20 August 2012 - 12:24 AM, said:
Yeap! Ill probably need to edit them in a few weeks anyway since i dont doubt there will be a post release bug fix/balance as there always inevitably is.
Im so behind now its not even funny, but hey. Its all good
Thanks for kicking my ass into gear you guys. Its easy to think there isnt much interest right now haha!
#75
Posted 20 August 2012 - 01:52 AM
#76
Posted 20 August 2012 - 03:59 AM
Anlyon Spellrage, on 20 August 2012 - 01:28 AM, said:
Yes 'Increase damage by X' increases you damage by that much. So if you've increased you damage by 5%, non crits deal 5% more and Crits deal 7.5% more (1.5x)
Haha good thinking there, but i didnt see shard of ice triggering when I used it. I guess the 'activation' of the arcane skill is when you press AP, but
not when the spell is fired. But Elemental Surge does work with AP. You can chain 5 one sec bursts of Immobilize or a ton of chill with it!
And regarding might stacking, on paper its better to stack might with a low power, high crit/crit damage build, since you get a greater % increase in damage.
In practice its a little here and there. It can be really effective or semi useless, and it all depends on who you are fighting and what happens in the fight.
If you are making a burst build, do it for sure. You can get a decent bump up in damage.
If however you feel like some more dodges and a little healing will help you, go with the vigor/regen (that'd be my choice)
Thank you very much for that detailed answer. I can't wait to do some more experimentation on the staff burst build.
Thanks!
#77
Posted 20 August 2012 - 04:26 AM
#78
Posted 20 August 2012 - 04:53 AM
Might is a poor example of a theme one should stick to. Might is just a stat-tweaker. If you have it, yay. If you don't, oh well. It's equally useful in almost any kind of build, now that it affects all kinds of damage.
Also, Spell Slinger is pretty dubious. Cantrips have long cooldowns. On average, over the duration of a fight, how many stacks of might does it give?
#79
Posted 20 August 2012 - 01:10 PM
I'm still a bit confused about which tipe of Ele I'm gonna play.. burst, condition, survivability..
I'm going PvP, the less it's frustrating, the more I'll go sPvP (or WvW with guildies, in the sparetime)
I'm reading a lot about D/D Eles, but in the last BWE I fell in love with the bleeding effect of scepters and rock barrier/ hurl in earth attuning.
I was also a fan of the arcane finishers, but I chose to leave them out, since I tried to make this condition build.
I tried to add some movement speed and mobility
I had got some problem in sorting traits out, too
Got to this build: can you please give me some thoughts about it?
thanks a ton
#80
Posted 20 August 2012 - 03:10 PM
FrancisCrawford, on 20 August 2012 - 04:53 AM, said:
Might is a poor example of a theme one should stick to. Might is just a stat-tweaker. If you have it, yay. If you don't, oh well. It's equally useful in almost any kind of build, now that it affects all kinds of damage.
Also, Spell Slinger is pretty dubious. Cantrips have long cooldowns. On average, over the duration of a fight, how many stacks of might does it give?
Going with Pyros Pussiance, Sigil of Strength, and some Blast Finishers for a fire field or two can make a very viable build for Direct Damage, however i suppose its not limited to non-crits.
But it doesnt affect condi damage.
And i agree spell slinger is kinda dubious, i might remove it. Dont want to lead people astray.
Thanks yet again!
Kred, on 20 August 2012 - 01:10 PM, said:
I'm still a bit confused about which tipe of Ele I'm gonna play.. burst, condition, survivability..
I'm going PvP, the less it's frustrating, the more I'll go sPvP (or WvW with guildies, in the sparetime)
I'm reading a lot about D/D Eles, but in the last BWE I fell in love with the bleeding effect of scepters and rock barrier/ hurl in earth attuning.
I was also a fan of the arcane finishers, but I chose to leave them out, since I tried to make this condition build.
I tried to add some movement speed and mobility
I had got some problem in sorting traits out, too
Got to this build: can you please give me some thoughts about it?
thanks a ton
Cheers!
Yeah, so a couple of things. You've got two movement speed traits (which dont stack atm), and one of them requires you to stick to air attunement for a period of time. Since you're a condi build, and air doesnt really do that, I'd drop One with Air and probably the 10 point in air too, since thats your only source of crits.
Id then throw those 10 points into Earth for more condi damage and toughness, and grab either Geomancers Alacrity, Geomancers Freedom, or Rocks Fortitude.
I also swap Stone Splinters for Salt Stone or even Earths Embrace.
Id drop those sigil of purity's and grab a Sigil of Doom and a Sigil of Smouldering
I'm still waking up so let me re-read this sometime soon to make sure im thinking straight
#81
Posted 20 August 2012 - 03:26 PM
Anlyon Spellrage, on 20 August 2012 - 03:10 PM, said:
Cheers!
Yeah, so a couple of things. You've got two movement speed traits (which dont stack atm), and one of them requires you to stick to air attunement for a period of time.
Anlyon Spellrage, on 20 August 2012 - 03:10 PM, said:
Anlyon Spellrage, on 20 August 2012 - 03:10 PM, said:
Anlyon Spellrage, on 20 August 2012 - 03:10 PM, said:
I'm still waking up so let me re-read this sometime soon to make sure im thinking straight
have a nice day, mate!^^
Edited by Kred, 20 August 2012 - 03:30 PM.
#82
Posted 20 August 2012 - 03:52 PM
#83
Posted 20 August 2012 - 04:00 PM
Removed the Trait section and changed it to a Playstyle section covering a bunch of important topics.
Added a Power Build base.
Stormseed, on 20 August 2012 - 03:52 PM, said:
Thanks
Kred, on 20 August 2012 - 03:26 PM, said:
have a nice day, mate!^^
Last Stress test it was changed so attunement swapping activates on weapon swap sigils, and all weapon swap sigils have a 9 sec ICD.
Edited by Anlyon Spellrage, 20 August 2012 - 04:00 PM.
#84
Posted 20 August 2012 - 05:51 PM
#87
Posted 20 August 2012 - 06:53 PM
#89
Posted 20 August 2012 - 09:17 PM
#90
Posted 20 August 2012 - 09:35 PM
Razkurdt Thunderclaw, on 20 August 2012 - 09:17 PM, said:
Thank you very much! Its very much a work in progress, hopefully i'll have most of it done pre-release, and then i can give it a nice overhaul post release when i get more time to test things and so on.
Hopefully you'll see me around in game
Edited by Anlyon Spellrage, 20 August 2012 - 09:35 PM.
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