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Guild Wars 2 Database Updates!


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#1 Khalija

Khalija

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Posted 09 August 2012 - 09:49 PM

Hey everyone! With today's stress test, we noticed a lot of changes since BWE3 so our development team has made sure to make updating the Guild Wars 2 Database a top priority! Below, and in the next few posts, you'll see some of the most outstanding changes to traits, achievements and recipes (post one, post two).

Traits

Elementalist
Air Magic

  • One with Air You move faster the longer you are attuned to air. You move 5% faster every 10 seconds you are attuned to air. Maximum of 25% bonus movement speed.
Arcane Power
  • Arcane Fury Grant yourself Fury on attunement. for 2 seconds on attunement.
  • Elemental Surge Based on attunement, Arcane skills cause:Fire: Burning for 5 secondsWater: Chill chilled for 3 secondsAir: Blindness for 5 secondsEarth: Immobilize for 1 second immobilized for 1 second
  • Evasive Arcana Air: Updraft. Air: blinding Flash. Earth: Shockwave. Earth: Churning Earth.
Earth Magic
  • Earthen Blast Damage and Cripple nearby foes when attuning to earth. Damage foes and cripple them for 3 seconds when attuning to earth.
  • Elemental Shielding Gain protection (3s Grant protection for 3 seconds) when applying an aura to yourself or an ally.
  • Geomancer's Freedom Reduces the duration of incoming Cripple, Immobilize and Chilled conditions by 33%. You recover from crippled, immobilized, and chilled 33% faster.
  • Stone Splinters Deal 5% more damage when you are within melee range of your target.
Fire Magic
  • Ember's Might Gain Might for 30 seconds whenever you are set on fire. Deal 5% extra damage to burning foes.
  • Flame Barrier You have a 20% chance to cause burning when ever whenever a foe attacks you in melee.
  • Pyromancer's Puissance Each fire spell you cast adds Might for a short time. 5 seconds.
Water Magic
  • Soothing Wave Mist Form, Frost Bow and Signet of Water grant 6 seconds of Regeneration.
  • Vital Striking Deal extra damage when health is above 90%.
EngineerAlchemy
  • Fast-Acting Elixirs Elixir skill recharges are reduced by 20%. Elixir skills recharge 20% faster.
Explosives
  • Accelerant-Packed Turrets When your turrets explode, they Push back enemies. foes.
  • Exploit Weakness Apply a 5 second Cripple to enemies foes you hit when they are below 25% health (15-second cooldown).
  • Grenadier Your range on throwing grenades is 25% longer You throw grenades 25% farther and you throw an extra grenade with each Grenade Kit skill.
  • Reserved Mine Deploy Release a number of timed mines when health reaches 25%. your health reaches 25%.
Firearms
  • Fireforged Trigger Flamethrower and Elixir Gun skill recharges are reduced by 20%. skills recharge 20% faster.
  • Sitting Duck Deal 5% extra damage to Immobilized enemies. foes.
  • Target the Maimed 5% increased damage against Bleeding enemies. foes.
  • Target the Weak 10% increased critical-hit chance against enemies with less then 50% health. foes with less than 50% health.
Inventions
  • Deployable Turrets Turrets are ground targeted. Turret skills use ground targeting.
  • Elite Supplies The Supply Crate has extra supplies, Elixir X lasts longer, Mortar has increased range. and Mortar has increased range.
  • Explosive Descent Take 50% damage from falling. less damage from falling.
  • Rifled turret barrels Turret Turrets deal 15% more damage and have a longer attack range.
Tools
  • Inertial Converter When health reaches 25%, all toolbelt skills are recharged. When your health reaches 25%, your toolbelt skills recharge.
  • Power Wrench The tool kit skills Throw Wrench and Smack have doubled healing on turrets The Throw Wrench and Smack skills heal turrets twice as fast and Cripple foes for 5 seconds. Tool kit skill recharge 20% faster. skills recharge 20% faster.
  • Speedy Gadgets Gadget recharges are reduced by 20%. Gadgets recharge 20% faster.
GuardianHonor
  • Protective Reviver You and your ally gain Aegis, Regeneration and Protection for 10 seconds when you revive them. When you revive an ally, you both gain aegis, protection, and regeneration for 10 seconds.
  • Superior Aria Shout recharges are 20% faster. Shouts recharge 20% faster.
Radiance
  • Inscribed Removal Using a Signet removes a condition from yourself. cures a condition on you.
  • Renewed Justice Virtue of Justice is renewed when you kill an enemy. a foe.
  • Searing Flames When you apply Burning to an enemy foe, you have a 25% chance to remove a boon.
  • Signet Mastery Signet recharges are reduced by 20%. Signets recharge 20% faster.
Valor Virtues Zeal MesmerChaos
  • Bountiful Interruption Apply a random boon to yourself when you interrupt an enemy. a foe.
  • Chaotic Interruption Apply a random condition when you interrupt an enemy. a foe.
  • Decent Into Madness Falling Damage reduced by 50%. Take 50% less damage from falling.
  • Mirror of Anguish When disabled (by (Stun, Daze, Knockback, Knockdown, Sink, Float, Fear, or, Launch), you mirror the disable back to the source.
Domination
  • Halting Strike Deal damage when interrupting an enemy. a foe.
  • Rending Shatter Shattering illusions causes Vulnerability for 8 seconds to nearby enemies. foes.
  • Signet Mastery Signet cooldowns are reduced by 20%. Signets recharge 20% faster.
Dueling
  • Blade Training +50 Precision while wielding a sword or a spear. one-handed sword or a spear.
  • Empowering Mantras Increases 5% more damage for each readied Mantra.
  • Mantra Mastery Mantra cooldowns are reduced by 20%. Mantras recharge 20% faster.
Illusions Inspiration NecromancerBlood Magic
  • Blood to Power Deal 5% more damage while health is above 90%. your health is above 90%.
  • Quickening Thirst Move 10% faster while wielding a main hand dagger, move 5% faster while wielding an off hand dagger. offhand dagger.
  • Ritual Mastery Well recharges are reduced by 20%. Wells recharge 20% faster.
  • Vampiric Siphon health whenever you hit an enemy. a foe.
Curses
  • Banshee's Wail Warhorn skills recharge 15% faster, and the duration of all warhorn effects is increased. their effects last longer.
  • Chilling Darkness When you Blind a target, you also apply Chill.for 1 second.
  • Focused Rituals Wells become ground targeted. Well skills use ground targeting.
  • Furious Demise Gain Fury when entering Death Shroud. for 5 seconds when entering Death Shroud.
  • Lingering Curse Conditions from scepter skills last longer. Conditions inflicted by scepter skills last 33% longer.
  • Master of Corruption Corruption recharges are reduced by 20%. Corruption skills recharge 20% faster.
  • Spectral Attunement Spectral skills have longer durations and grant a small amount of Life Force on use. life force on use.
Death Magic
  • Death Nova Whenever a minion dies, it explodes in a cloud of Poison.that lasts for 3 seconds.
  • Death Shiver Apply Vulnerability for 10 seconds every 3 seconds to nearby enemies while in Death Shroud. foes while in Death Shroud.
  • Minion Master Minion recharges are reduced by 20%. Minion skills recharge 20% faster.
  • Reanimator Summon a Jagged Horror whenever you kill an enemy. a foe.
  • Reaper's Protection When disabled (by (Stun, Daze, Knockback, Knockdown, Sink, Float, Fear, Launch) you fear all enemies near you. or launch), nearby foes fear you.
  • Ritual of Protection Wells apply Protection when cast. for 3 seconds when cast.
Soul Reaping
  • Decaying Swarm You are At 25% health, you become surrounded by a Locust Swarm at 25% health.
  • Fear of Death Apply Fear to enemies foes when you are downed (90-second cooldown).
  • Foot in the Grave Gain Stability while in Death Shroud. for 3 seconds when you enter death shroud.
  • Near to Death Death Shroud recharge is reduced by 50%. recharges 50% faster.
  • Spectral Mastery Spectral recharges are reduced by 20%. Spectral skills recharge 20% faster.
  • Strength of Undeath You do 5% more damage if you have at least 50% Life Force. more than 50% life force.
  • Vital Persistence Life force drains 25% slower while in Death Shroud.
Spite
  • Axe Training Axe damage is increased and axe cooldowns are reduced by 15%. skills recharge 15% faster.
  • Chill of Death Cast Spinal Shivers on an enemy a foe when they hit 25% health.
  • Signet Mastery Signet recharges are reduced by 20%. Signets recharge 20% faster.
  • Signet Power Activating a Signet gives you Might. three stacks of might for 10 seconds.
  • Spiteful Marks Marks deal more damage. 10% more damage.
  • Spiteful Spirit Gain Retaliation when entering Death Shroud. for 3 seconds when entering Death Shroud.
  • Spiteful Talisman Increases focus range and reduces focus skills cooldowns. Focus skills recharge 20% faster and have increased range.
  • Spiteful Vigor Gain Retaliation when you heal. for 5 seconds when you heal.
RangerBeastmastery
  • Loud Whistle Reduces cooldown when swapping pets by 20%. Pet swapping recharges 20% faster.
  • Master's Bond Your pet has a bond with you that increases it's its attributes each time you kill something with it active. a foe.
  • Shout Mastery Shout recharges are reduced by 20%. Shouts recharge 20% faster.
  • Speed Training Pets have 10% reduced recharge on their skills. Pets recharge their skills 10% faster.
Markmanship
  • Keen Edge Use Sharpening Stone when health reaches 75%. your health reaches 75%.
  • Predator's Instinct Apply Cripple to enemies foes you hit when they are below 25% health (15-second cooldown).
  • Remorseless Regain Opening Strikes when you kill an enemy. a foe.
  • Signet Mastery Signet recharges are reduced by 20%. Signets recharge 20% faster.
Nature Magic
  • Nature's Vengeance Spirits' activated skills Activated skills of spirits are larger and trigger when the spirit is killed.
Skirmishing
  • Honed Axes Axe critical damage is increased by 33%. Your do 33% more critical damage with axes.
  • Pet's Prowess Pet critical-hit damage is increased by 30%. Pets do 30% more damage on critical hits.
  • Quick Draw Shortbow Short bow and Longbow skills recharge 20% faster.
  • Trapper's Expertise Traps are ground targeted and 50% larger. Trap skills use ground targeting and are 50% larger.
Wilderness Survival
  • Bark Skin You and your pet take 30% less damage under 25% Health. when under 25% health.
  • Peak Strength Deal 5% extra damage when health is above 90%. your health is above 90%.
  • Wilderness Knowledge Survival recharges are reduced by 20%. Survival skills recharge 20% faster.
ThiefAcrobatics
  • Assassin's Retreat Gain Swiftness when you kill an enemy. foe.
  • Descent of Shadows Falling damage is reduced by 50%. Take 50% less damage from falling.
  • Expeditious Dodger Gain Swiftness on Evade. Gain 2 seconds of swiftness on evade.
  • Hard to Catch Shadowstep away and give Swiftness(12s) when you are disabled (Stun, Daze, Float, Knock down, Launch, Knockback, Sinki knock back, sink, or Fear.) This effect cannot occur more than once every 60 seconds.
  • Martial Agility Gain Vigor (5s) when landing a critical hit with a sword or spear. Heal yourself whenever you use a skill that uses initiative. This effect can only trigger once every 15 seconds. Heal yourself for each point of initiative spent.
  • Master Trapper Trap recharges are reduced by 20%. Traps recharge 20% faster.
Critical Strikes
  • Ankle Shots Critical hits with a pistol have a 60% chance to Cripple foes. Critical hits with a pistol have a 60% chance to cripple foes for 3s. (Cooldown of 10 seconds).
  • Fast Signets Signet recharges are reduced by 20%. Signets recharge 20% faster.
  • Side Strike +7% chance to critical hit while flanking. when hitting a foe from behind or the side.
Deadly Arts
  • Improvisation Stealing recharges one of your categories of skills (Venoms, Signets, Traps, Tricks, Deceptions) all skills of one type (venoms, signets, traps, tricks, or deceptions).
  • Panic Strike When you strike a foe with less than 25% health you cause immobilize for 2 seconds.
  • Quick Venoms Venom recharges are reduced by 20%. Venom skills recharge 20% faster.
Shadow Arts
  • Hidden Assassin Every 3 seconds gain Might for 15 seconds while in Stealth. Gain might for 15 seconds when you go into stealth.
  • Last Refuge Use Blinding Powder when your health reaches 25% (90-second cooldown).
  • Master of Deception Deception recharges are reduced by 20%. Deception skills recharge 20% faster.
  • Power Shots Shortbow Short bow and harpoon-gun damage is increased by 5%.
  • Shadow Protector When you Stealth an ally, they gain Protection for 3 seconds. regeneration for 5 seconds.
Trickery
  • Bountiful Theft Up to two boons are also removed ripped from your target and granted to nearby allies.
  • Flanking Strikes Increases damage by 5% for flanking attacks. when attacking a foe from behind or the side.
  • Initial Strike Attacks with the first weapon-skill slot have a chance to regain initiative. 7% chance to regain 1 initiative.
  • Ricochet Pistol shots have a chance to bounce. 5% chance to bounce to an additional target.
  • Thrill of the Crime When you Steal, you and all nearby allies gain Fury, Might, and Swiftness.for 10 seconds.
  • Trickster Trick recharges are reduced by 20%. Tricks recharge 20% faster.
WarriorArms Defense
  • Shield Master Shield skills recharge is reduced by 20%. 20% faster.
  • Turtle's Defense Gain +200 Toughness when Crippled, Frozen, Stunned, or Immobilized. chilled, stunned, or immobilized.
Discipline
  • Fast Hands Reduces weapon-swap cooldown by 5 seconds. Weapon-swapping recharges 5 seconds faster.
  • Quick Bursts Burst skill cooldowns are reduced by 20%. Burst skills recharge 20% faster.
  • Signet Mastery Signet cooldowns are reduced by 20%. Signets recharge 20% faster.
  • Sweet Revenge 100% chance to rally if you kill someone while Vengeanced. in Vengeance.
Strength
  • Death from Above Damage and Launch enemies foes when you take falling damage. Falling damage is reduced by 50%. Take 50% less damage from falling.
  • Distracting Strikes Apply confusion when you interrupt an enemy. a foe.
  • Dual Wielding Damage is increased by 5% when wielding an axe, mace, or sword in your off hand. offhand.
  • Great Fortitude 5% of Power is given as a bonus to Vitality.
  • Physical Training Increases damage of Physical utility skills by 100%. The recharge on your Physical utility skills is reduced by 20%. Physical utility skills do 100% more damage and recharge 20% faster.
  • Restorative Strength Using a heal skill removes Cripple, Freeze, Immobilize, and Weakness. crippled, chilled, immobilize, and weakness.
Tactics
  • Inspiring Banners Banner Cooldown reduced by 20%. Banners recharge 20% faster.
  • Lung Capacity Shout cooldowns are reduced by 20%. Shouts recharge 20% faster.


#2 Khalija

Khalija

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Posted 09 August 2012 - 09:56 PM

Achievements


Activities
  • Keg Assists [1,3,10,25,50,100,250,500 [1,10,25,50,100,250,500]
  • Keg Brawl Wins [1,3,10,25,50,100,250,500 [1,10,25,50,100,250,500]
  • Keg Fumbles Caused [1,3,10,25,50,100,250,500 [1,10,25,50,100,250,500]
  • Keg Interceptions Grab those kegs, block those points. [1,3,10,25,50,100,250,500] Grab those kegs. Block those points. [1,10,25,50,100,250,500]
  • Keg Recoveries [1,3,10,25,50,100,250,500 [1,10,25,50,100,250,500]
  • Keg Steals [1,3,10,25,50,100,250,500 [1,10,25,50,100,250,500]
  • Kegmaster 99 kegs of all ale on the wall! Keg Brawl Skills Mastered [7]
  • Kegs Scored Masteful Masterful retrieving.

Community

Daily
  • Daily Gatherer Gathering raw materials [3,10,20] Gatherings Gathering raw materials. [3,10,20] Gatherings
  • Daily Trader You have contributed to a healthy economy [100]  Coins Earned You've contributed to a healthy economy. [100]  Coins Earned

Explorer
  • Ascalon Explorer [50,100,150,184 [50,100,150,187]  areas
  • Dungeon Master Mastering the deepest secrets of the darkest corners [8] Total Dungeons Complete Mastering the deepest secrets of the darkest corners. [8] Total Dungeons Complete
  • Krytan Explorer [50,100,150,179 [50,100,150,178]  areas
  • Maguuma Explorer [50,100,150,163 [50,100,150,169]  areas
  • Manor Magnate Explored Minster Caudecus's Manor. Explored Minister Caudecus's Manor.
  • Orr Explorer You've explored the risen land once doomed to the ocean by Vizier Khilbron. [20,40,62 [20,40,65]  areas
  • Spekks' Laboratory Survive a trip through Spekks' Laboratory. Spekks's Laboratory.
  • Troll's End (New) Discover the hidden route to the troll's farm. Puzzle Achievement
  • Urmaug's Secret (New) Find the way up to the ogre's secret stash. Puzzle Achievement
  • Weyandt's Revenge (New) Escape the clutches of the mad Captain Weyandt. Puzzle Achievement

Hall of Monuments (DISABLED)

Hero
  • A Friend In Deed You have come You came to the aid of another race under threat by the dragons.
  • A Season of Growth Some victories are bittersweet, but they are victories nonetheless. they're victories nonetheless.
  • Branching Out You have made sure the dead stays dead. You made sure the dead stayed dead.
  • Crime and Punishment Through your Through valor and a thirst for justice, you have earned the trust of Logan Thackeray. earned Logan Thackeray's trust.
  • Defending History; Informing the Future. You have become You are now a full member of the Durmand Priory.
  • Dungeons Discovered Chasing evil out of the dark places it hides [1,2,3,4,5,6,7,8] Dungeon Stories Complete Chasing evil out of the dark places where it hides. [1,2,3,4,5,6,7,8] Dungeon Stories Complete
  • Emergency Response Hero Always willing to lend a hand, or sword, to the common good. for the common good.
  • Family Reunion You have dealt with your past. You may now join the world moving forward. You dealt with your past, and now you may join the world moving forward.
  • For the Legion! You have brought the You brought heat to the Flame Legion.
  • From Howl to Silence However, you must now prepare for a greater danger.
  • Graduation Day Your brains and brawn have been tested, but you have stopped an Inquest plot. were tested, and you stopped an Inquest plot.
  • Know What Cannot be Known You have become a full member of the Order of Whispers Story Achievement You are now a full member of the Order of Whispers. Story Achievement
  • Lifetime Survivor Only mostly unkillable [200000,500000]  Exp without Death Only mostly unkillable. [200000,500000]  Exp without Death
  • Rising to the Challenge Today, you have proved your strength stopping a growing threat to the norn. proved your strength by stopping a threat to the lodge.
  • Storming the Castle You have You saved Queen Jennah from an insidious plot.
  • The Cost of Victory You have You faced your worst fear and emerged triumphant.
  • Things Best Left Behind You have You cleaved an embarrassment from your past.
  • Waking from the Nightmare You have awakened from the Dream and beaten back the Nightmare threat. You were awakened in the Dream and beat back the nightmare threat.

Monthly
  • Exp Survivor Only mostly unkillable [25000,50000,75000,100000]  Exp without Death Only mostly unkillable. [25000,50000,75000,100000]  Experience without Death
  • Monthly Event Participation A friend and hero to all [25,50,75,100]  Events completed. A friend and hero to all. [25,50,75,100]  Events Completed
  • Monthly Salvage Kit Usages Items broken down for parts this month [125,250,375,500]  Items Salvaged Items broken down for parts this month. [125,250,375,500]  Items Salvaged
  • Monthly Trading post Sales Total value of items traded this month [2000000]  coin earned Total value of items traded this month. [2000000]  Coin Earned
  • Monthly WvW Player Kills Enemy Invader needs death badly [5,15,30,50]  World Invaders Killed Enemy invader needs death badly. [5,15,30,50]  World Invaders Killed

PvP Conqueror
  • Ascendant (New) Your battles have become legend. [1] glory rank point[s].
  • Avenger (New) You're making a name for yourself. [1] glory rank point[s].
  • Champion Genius (New) Building a better legacy. [100] tournament[s] won as an engineer.
  • Champion Hunter (New) Sic 'em! [100] tournament[s] won as a ranger.
  • Champion Illusionist (New) Your dominance is no illusion. [100] tournament[s] won as a mesmer.
  • Champion Legionnaire (New) Getting the job done. [100] tournament[s] won as a warrior.
  • Champion Magus (New) Standing on a smoldering pile of your enemies. [100] tournament[s] won as an elementalist.
  • Champion Paragon (New) Your virtues are your strength. [100] tournament[s] won as a guardian.
  • Champion Phantom (New) Walking the line between life and death—your life, their death. [100] tournament[s] won as a necromancer.
  • Champion Shadow (New) Stealing wins left and right! [100] tournament[s] won as a thief.
  • Conqueror [1,20,50,100,150,200] Pvp Battle wins win[s].
  • Genius (New) No problem. Your gadgets can't solve! [100] match won as an engineer.
  • Gladiator (New) Get your feet wet, rookie. [1] glory rank point[s].
  • Hunter (New) Two heads are better than one. [100] match won as a ranger.
  • Illusionist (New) Shatter your enemies. [100] match won as a mesmer.
  • Legendary [1,10,30,70,110,150,200] Tournament Match Wins win[s].
  • Legionnaire (New) What an adrenaline rush! [100] match won as a warrior.
  • Magus (New) Fire, earth, air, water? All of the above! [100] match won as an elementalist.
  • Marauder (New) Enemies pause when they see you coming. [1] glory rank point[s].
  • Mercenary (New) You aren't a total liability anymore. [1] glory rank point[s].
  • Mist Walker (New) Very few match your prowess. [1] glory rank point[s].
  • Paragon (New) Your resolve cannot be broken! [100] match won as a guardian.
  • Phantom (New) Your enemies are shrouded in misery. [100] match won as a necromancer.
  • Professional Assassin It's on now! [10,50,100,200]  Kills in Tournaments. kill[s] in tournaments.
  • Ransacker (New) People want you on their team. [1] glory rank point[s].
  • Ravager (New) You strike fear into the enemy's hearts. [1] glory rank point[s].
  • Reaper (New) Enemies lose all hope when they see you. [1] glory rank point[s].
  • Shadow (New) Never should have turned their back on you. [100] match won as a thief.
  • Slayer [10,100,500,1000,2000]  Kills in PvP [10,100,500,1000,2000]  kill[s] in PvP.

Slayer
  • Ogre Slayer Big and tough are only impressive if you are you're alive to show it off.
  • Zhaitan's Bane Zhaitan should have risen a better army. raised a better army.

Tradesman
  • Chef Serious Culinary Skills [50,100,150,200,250,300,350,400] Serious culinary skills. [50,100,150,200,250,300,350,400]
  • Combat Mechanic Never satisfied with status quo.. you have upgraded your upgrading activity. Never satisfied with status quo, you upgraded your upgrading activity.
  • Gold Hoarder Most coins banked [10000,100000,1000000,10000000,100000000] [10000,100000,1000000,2000000]
  • Hunter Gatherer [10,50,150,300,500] Succesful Gatherings [10,50,150,300,500] Successful Gatherings
  • Master Crafter Everything's for sale.. for a price. Crafting Disciplines Mastered [8] Everything's for sale—for a price. Crafting Disciplines Mastered: [8]
  • Salvage Master More interested in what's inside.. or just seeing it fall apart. More interested in what's inside...or just in seeing it fall apart.

Weapon Master
  • Longbow Master Kill them Kill 'em before they reach you? Kill them 'em before they see you! [100,500,5000] Killing Blows
  • Speargun Master A mighty wet hunter approaches. hunter cuts through the water.
  • Staff Master A staff has many uses...all deadly. uses—all deadly.
  • Sword Master A classic weapon that grows more familiar and powerful in your hand. effective in your hand.

World vs World
  • A Pack Dolyak's Best Friend [1,500000] caravans escorted successfully. (Lifetime) [1,500000] Caravan[s] Successfully Escorted (lifetime)
  • All We see, We Own (New) Can these keeps guard any secrets from you? [1,1000000] Keep[s] Captured (lifetime)
  • Burglar (New) Don't worry, I'll give it a much better home. [1,100000] Orb[s] of Power Placed on an Altar (lifetime)
  • Going Camping (New) Supply camps crumble under your assaults. [1,1000000] Supply Camp[s] Captured (lifetime)
  • It's Quite Roomy in Here (New) Towers are like a second home to you. [1,1000000] Tower[s] Captured (lifetime)
  • King of the Castle (New) This is MY castle! Captured Stonemist Castle [1,250000] Time[s] (lifetime)
  • Master of Disaster (New) You can build a trebuchet in your sleep. [10,5000000] Total Supply Used to Build Siege (lifetime)
  • Nice View From Up Here (New) The walls are nearly as tough as you are. [1,1000000] Keep[s] Defended (lifetime)
  • Realm Avenger Alot! [1,10000000] Total Kills in WvW A lot! [1,10000000] Total Kill[s] in WvW
  • Realm Defender If you build it.. they will die. [10,10000000] Total Supply Used in World Vs World. (Lifetime) If you build it, they will die. [10,10000000] Total Supply Used in WvW (lifetime)
  • Repair Master (New) If they damage it, you repair it. [10,5000000] Total Supply Used for Repairs (lifetime)
  • Stay Out! (New) When you say you'll defend something, you really mean it! [1,5000000] Total Objective[s] Defended (lifetime)
  • Stonemist Stands Firm—Again (New) Stonemist is known for breaking armies. You're part of the reason why. Defended Stonemist Castle [1,1000000] Time[s] (lifetime)
  • Stopped Them Cold (New) Towers are easy to defend once you know how it's done! [1,1000000] Tower[s] Defended (lifetime)
  • Take Everything in Sight (New) Our enemies can only hold out against you for so long. [1,5000000] Total Objective[s] Captured (lifetime)
  • Walls Get in the Way (New) Supply camps are impenetrable fortresses with you around. [1,1000000] Supply Camp[s] Defended (lifetime)
  • Yakslapper You are a caravans worst nightmare. [1,1000000] Caravans destroyed. (Lifetime) You're a caravan's worst nightmare. [1,1000000] Caravan[s] Destroyed (lifetime)



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#3 Khalija

Khalija

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Posted 09 August 2012 - 09:59 PM

Recipes: Armorsmith, Cook, Artificer


Armorsmith Cook
  • Gift[s] of Color 250x Pile[s] of Crystalline Dust 50x Opal Orb[s] 250x Shard[s] of Zhaitan 250x Unidentified Dye[s] Item3502 250x Unidentified Dye[s]
Artificer

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#4 Khalija

Khalija

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Posted 09 August 2012 - 10:03 PM

Recipes: Huntsman, Leatherworker, Tailor, Weaponsmith


Huntsman Leatherworker Tailor Weaponsmith

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#5 ghotbijr

ghotbijr

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Posted 09 August 2012 - 11:40 PM

[quote][url="http://www.gw2db.com/traits/965/"]Evasive Arcana[/url] [s]Air: Updraft. [/s] Air: blinding Flash. [s]Earth: Shockwave. [/s] Earth: Churning Earth.[/quote]
Does anyone know if the churning earth start channeling after the dodge (most likely) or if it's instant cast (I can hope...)? At least it looks like there will be more incentive to use other trait lines now :\

Edited by ghotbijr, 09 August 2012 - 11:40 PM.


#6 Nyt

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Posted 10 August 2012 - 12:09 AM

Most traits and achievements are just re-written while remaining the same.  So, purely cosmetic.

The biggest change, is the fact that crafting recipes now require a lot more mats (20-50%).  This is discouraging, especially at the lower levels.  If this holds, mats will definitely out-value all crafted items.

#7 Faelor

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Posted 10 August 2012 - 12:14 AM

Thanks, Khalija!

#8 Rytlock Bigpaw

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Posted 10 August 2012 - 12:23 AM

Awensome post with much information, thanks

#9 Tallera257

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Posted 10 August 2012 - 12:44 AM

I didn't look through most of the achievements and crafting (trying to keep some things fresh for launch), but from what I saw of the traits, it seems like most of them had the same functionality as before, they just reworded the descriptions to be more concise and consistent across all classes (i.e., replacing the word "enemy" with "foe" every time it appeared).  I think only a couple of the ones I looked at were measurably different....

I find that interesting, but a little disappointing.  With so many changes, I was expecting more change. ^_^

Edit: And now that I'm paying more attention, WOW did thief's "Martial Agility" trait get better!!!!! :o  One of the few changes, but it's a biggie.....

Edited by Tallera257, 10 August 2012 - 12:48 AM.


#10 Ramei Arashi

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Posted 10 August 2012 - 12:47 AM

Mystic Chest and Mystic key now Black Lion Chest and Black Lion Key, first thing I noticed since I had a chest left over from last time in inventory.

[b] [/b]

#11 Soy Oil

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Posted 10 August 2012 - 01:38 AM

What are these satchel of armor things? Do you get credit for discovering each armor piece, or do you need to have discovered each one already?

#12 Mindlabrynth

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Posted 10 August 2012 - 01:49 AM

I don't know if you're also tracking this, but the rewards for the lvl 4 and lvl 6 personal story quests have also changed.  The lvl 4 now offers you a choice of 1 of the 3 gathering tools and lvl 6 now grants you a chestpiece.

#13 NapTooN

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Posted 10 August 2012 - 04:34 AM

[quote name='Mindlabrynth' timestamp='1344563355' post='1703646']
I don't know if you're also tracking this, but the rewards for the lvl 4 and lvl 6 personal story quests have also changed.  The lvl 4 now offers you a choice of 1 of the 3 gathering tools and lvl 6 now grants you a chestpiece.
[/quote]

the Gathering Tool is new, but the Chestpiece was always the reward after the Gloves.

#14 Vorsakan

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Posted 10 August 2012 - 07:17 AM

Wow; some intriguing crafting additions indeed!

Thanks, Gurus. :cool:

#15 ha1t

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Posted 10 August 2012 - 08:55 AM

hi, what these (1,1000000) (1, 500000) mean? o.O

#16 RavenBloodfeather

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Posted 10 August 2012 - 11:00 AM

Satchel means that you can craft yourself a backpack and wear it on your back slot. just like Guild Backpacks. NICE!

#17 XgreatArtist

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Posted 10 August 2012 - 11:10 AM

[quote name='RavenBloodfeather' timestamp='1344596444' post='1705425']
Satchel means that you can craft yourself a backpack and wear it on your back slot. just like Guild Backpacks. NICE!
[/quote]
sounds good.
So basically you get more item slots?
Will it be visible? I dont like a bag sticking out of my back sometimes :(

#18 RavenBloodfeather

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Posted 10 August 2012 - 12:33 PM

[quote name='XgreatArtist' timestamp='1344597012' post='1705463']
sounds good.
So basically you get more item slots?
Will it be visible? I dont like a bag sticking out of my back sometimes :(
[/quote]
Not item slots, only some new stats and one upgrade slot. Item slots are still in bags. Satchels are like wings in Runes of Magic and Aion. They are used only to look better and have few more stats. It looks like this: [url="http://wiki.guildwars2.com/wiki/Guild_Assassin_Backpack"]http://wiki.guildwar...sassin_Backpack[/url]

Edited by RavenBloodfeather, 10 August 2012 - 12:33 PM.


#19 Caldagar

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Posted 10 August 2012 - 01:55 PM

[quote name='XgreatArtist' timestamp='1344597012' post='1705463']
sounds good.
So basically you get more item slots?
Will it be visible? I dont like a bag sticking out of my back sometimes :(
[/quote]

No like the helm and shoulder pieces you can make it invisible.

#20 sanktanglia

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Posted 10 August 2012 - 03:24 PM

@ha1t: those are the values for the different tiers of the achievement

#21 Bobby Sox

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Posted 10 August 2012 - 04:09 PM

[quote name='RavenBloodfeather' timestamp='1344596444' post='1705425']
Satchel means that you can craft yourself a backpack and wear it on your back slot. just like Guild Backpacks. NICE!
[/quote]

Actually, from what I can tell, it's a loot bag that contains a full set of armor (i.e. all 6 pieces) with specific stats, rather than making you discover each of the 6 armor pieces seperately. If you save up the Bone Chips, for example, you would be able to craft one of these satchels full of +vitality gear in one go.

I say this because the material requirements are exactly what all 6 pieces would require and there's that description when you hover over the name that says "Double-click to unpack a full set of armor."  As an example:

[quote] [b][url="http://www.gw2db.com/recipes/10932/"][color=#0F72DA]Satchel of Vital Seeker Armor (Master)[/color][/url] 12x Bolt[s] of Jute 18x Stretched Rawhide Leather Square[s] 40x Spool[s] of Jute Thread...[color=#008000]48x Bone Chip[s][/color][/b][/quote]

For a Leatherworker to craft one of each of the crafting components (Glove Strap, Glove Lining, etc.) for tier-1 gear, 6 Jute, 18 Rawhide Leather, and 10 Jute Thread is required.  The insignia would necessitate another Bolt of Jute, 5 Jute Thread for the Masterwork versions, and it now appears 8 blue trophies (up from the 5 that Masterwork items cost as of last week) per item.  This all totals to exactly 12 Jute, 18 Rawhide Leather, 40 Jute Thread, and 48 trophies.

EDIT:  During the 8/10 stress test, I attempted to find out about any changes to crafting after seeing this post.

I can confirm that Iron Ingots now require 3 Iron Ore per ingot, as opposed to 2 previously.  I was not able to check on Steel, which is also noted in the OP, as I have not gotten any disciplines to the 150-range since BWE2, apart from Chef.  Oddly enough, none of the other basic material requirements were raised at all.  5 Bronze Ingots still cost 10 Copper Ore and 1 Lump of Tin.  Refined Leather, Cloth, and Wood still only require 2 of their respective basic materials per unit.

Also, Masterwork-level insignia/inscriptions now require 8 blue trophies of a type each, rather than the previous 5.  The lesser quality versions of these insignia/inscriptions still require 3 trophies a piece.

"Satchels," or anything of the sort, were not listed in my production tab, nor was I able to discover such recipes in the discovery pane at the crafting stations.  The spools of thread and trophies do not even appear as usable items in the discovery tab (besides for artificer potions with certain trophies).  My first thought was that maybe one must discover all of the individual  item recipes of a certain type to be able to use "satchel" recipes for additional copies, but that did not seem to be the case, either.

I don't know if these "satchels" are not-yet-fully-implemented crafting recipes, are only learnable from new recipe sheets, or are simply some sort of dev-items that we will not actually see ourselves.  Whatever the case, they were not readily available as of Friday.

Edited by Bobby Sox, 11 August 2012 - 08:17 AM.


#22 Volkon

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Posted 11 August 2012 - 12:49 PM

Way to kill the magic. Sigh...

#23 crabapples

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Posted 11 August 2012 - 02:06 PM

View PostBobby Sox, on 10 August 2012 - 04:09 PM, said:

Actually, from what I can tell, it's a loot bag that contains a full set of armor (i.e. all 6 pieces) with specific stats, rather than making you discover each of the 6 armor pieces seperately. If you save up the Bone Chips, for example, you would be able to craft one of these satchels full of +vitality gear in one go.

I say this because the material requirements are exactly what all 6 pieces would require and there's that description when you hover over the name that says "Double-click to unpack a full set of armor."  As an example:



For a Leatherworker to craft one of each of the crafting components (Glove Strap, Glove Lining, etc.) for tier-1 gear, 6 Jute, 18 Rawhide Leather, and 10 Jute Thread is required.  The insignia would necessitate another Bolt of Jute, 5 Jute Thread for the Masterwork versions, and it now appears 8 blue trophies (up from the 5 that Masterwork items cost as of last week) per item.  This all totals to exactly 12 Jute, 18 Rawhide Leather, 40 Jute Thread, and 48 trophies.

EDIT:  During the 8/10 stress test, I attempted to find out about any changes to crafting after seeing this post.

I can confirm that Iron Ingots now require 3 Iron Ore per ingot, as opposed to 2 previously.  I was not able to check on Steel, which is also noted in the OP, as I have not gotten any disciplines to the 150-range since BWE2, apart from Chef.  Oddly enough, none of the other basic material requirements were raised at all.  5 Bronze Ingots still cost 10 Copper Ore and 1 Lump of Tin.  Refined Leather, Cloth, and Wood still only require 2 of their respective basic materials per unit.

Also, Masterwork-level insignia/inscriptions now require 8 blue trophies of a type each, rather than the previous 5.  The lesser quality versions of these insignia/inscriptions still require 3 trophies a piece.

"Satchels," or anything of the sort, were not listed in my production tab, nor was I able to discover such recipes in the discovery pane at the crafting stations.  The spools of thread and trophies do not even appear as usable items in the discovery tab (besides for artificer potions with certain trophies).  My first thought was that maybe one must discover all of the individual  item recipes of a certain type to be able to use "satchel" recipes for additional copies, but that did not seem to be the case, either.

I don't know if these "satchels" are not-yet-fully-implemented crafting recipes, are only learnable from new recipe sheets, or are simply some sort of dev-items that we will not actually see ourselves.  Whatever the case, they were not readily available as of Friday.

Thanks for the info from your tests (and of course thanks OP). Yes the boxes, satchels etc are almost certainly an easier way to craft a full set of armor. I think the main question is whether it gives you the same/more/less crafting experience compared to the individual recipes. Of course, we need to take into account experience drop depending on what level you craft the components, as well as potentially zero exp if crafted 25+ levels over the base level.

Additionally, I find it curious that the recipes for exotic armor are exactly the same as the rare counterparts. For example:


View PostKhalija, on 09 August 2012 - 09:59 PM, said:

  • Box of Carrion Barbaric Armor (Rare) 16x Mithril Ingot 7x Bolt of Silk 10x Spool[s] of Silk Thread [s]6x Carrion Intricate Silk Insignia[s] 10x Carrion Intricate Silk Insignia[s]
  • Box of Carrion Draconic Armor (Exotic) Skill Level 400. [s]16x Mithril Ingot[s] 7x Bolt[s] of Silk 10x Spool[s] of Silk Thread 6x Carrion Intricate Silk Insignia[s] 16x Item534 7x Item3834 10x Item24546 10x Item57244

I'm not sure if there's an error somewhere or not, but I can't really see why anyone would craft the rare version if the exotic version costs exactly the same. Also, orichalcum doesn't seem to be in any of the recipes for armorsmithing whatsoever.

#24 Bobby Sox

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Posted 11 August 2012 - 04:47 PM

View Postcrabapples, on 11 August 2012 - 02:06 PM, said:

Thanks for the info from your tests (and of course thanks OP). Yes the boxes, satchels etc are almost certainly an easier way to craft a full set of armor. I think the main question is whether it gives you the same/more/less crafting experience compared to the individual recipes. Of course, we need to take into account experience drop depending on what level you craft the components, as well as potentially zero exp if crafted 25+ levels over the base level.

Additionally, I find it curious that the recipes for exotic armor are exactly the same as the rare counterparts. For example:




I'm not sure if there's an error somewhere or not, but I can't really see why anyone would craft the rare version if the exotic version costs exactly the same. Also, orichalcum doesn't seem to be in any of the recipes for armorsmithing whatsoever.

I agree on the concern about experience gain should these satchels be available to us come the live version of the game.  I have noticed from my testing that Bronze Ingots, for example, do not award any more experience per craft than do any other tier-1 refinement, even though you obtain 5 ingots per click of the button, rather than 1 each of wood, cloth, or leather, so this is a valid concern.  There's a potential loss of the experience gain from 12 crafting components, 6 insignia, and potentially 5 item crafts (plus discovery bonuses) if they work anything like the Bronze Ingots do in this regard.

About the exotic item crafting:  From digging around in the GW2DB, I found that the main differences seem to be simply that crafted exotic items require tier-6 materials/trophies and require you to have already reached rank 400 in the associated discipline.  The non-exotic items use tier-5 or below materials and require a maximum of level 375 in a discipline.  Oh, and these (though Jeweler seems to use some at 375, as well):

http://www.gw2db.com...-s-of-ectoplasm

Edited by Bobby Sox, 11 August 2012 - 04:49 PM.


#25 crabapples

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Posted 11 August 2012 - 11:56 PM

View PostBobby Sox, on 11 August 2012 - 04:47 PM, said:

I agree on the concern about experience gain should these satchels be available to us come the live version of the game.  I have noticed from my testing that Bronze Ingots, for example, do not award any more experience per craft than do any other tier-1 refinement, even though you obtain 5 ingots per click of the button, rather than 1 each of wood, cloth, or leather, so this is a valid concern.  There's a potential loss of the experience gain from 12 crafting components, 6 insignia, and potentially 5 item crafts (plus discovery bonuses) if they work anything like the Bronze Ingots do in this regard.

About the exotic item crafting:  From digging around in the GW2DB, I found that the main differences seem to be simply that crafted exotic items require tier-6 materials/trophies and require you to have already reached rank 400 in the associated discipline.  The non-exotic items use tier-5 or below materials and require a maximum of level 375 in a discipline.  Oh, and these (though Jeweler seems to use some at 375, as well):

http://www.gw2db.com...-s-of-ectoplasm

Thanks for that link. That would make more sense (regarding the exotic gear). The descriptions in the posts above must be a typo then.

Yes I have noticed the same thing with bronze refinement, which is a shame. They really should correct the experience gain for those. According to the DB, 1 steel ingot requires 3 iron ore + 1 lump of coal, not the usual 10+1 that bronze has, which means that problem isn't as big a deal for steel (and presumably darksteel), but does mean that the cash sink has massively increased from tier 3 onwards due to the amount of coal/primordium that you will need.

Personally, I'm quite hesitant to collect all the materials to craft a set of armor and then realize that the CXP gain from the discovery was similar to that of just one of the components, especially given how they increased the number of fine materials required for the insignias now =/

#26 Mightylink

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Posted 13 August 2012 - 02:02 PM

So this was basically all tooltip changes and no actual updates :P

#27 orcish

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Posted 14 August 2012 - 12:29 PM

Just checked the DB and noticed that under the "Recipes" drop-down that "Enchanter" is listed as one of them. This should be "Artificer", no?

#28 Sword Hammer Axe

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Posted 14 August 2012 - 01:18 PM

I'd say I still see a lot of problems in the database. I know it's still new, but that's why I'd like some improvement.

First of all: Weapon lists are hard to figure out. It names every single weapon and version thereof in a straight line. It is too hard to focus in it. What should be done is make a list of weapons, then smaller lists under each weapon about the types and such.

The skill calculator is another problem. A small part of the skills don't match the weapons (minor errors that are easily corrected) and skills that change your skillset (like Warrior's Rampage) don't show it's skills, and you can't look it up in the primary weapon set like you can with Elementalist's conjured weapons.

Minor problems, I know, but I really like the database, and I'd like for it to work as well as possible.

#29 davadude

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Posted 14 August 2012 - 02:01 PM

Thank you for the excellent upgrades!
Davadude - Guru Village Idiot




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