IceyPain, on 10 August 2012 - 06:13 PM, said:
So you want me to play a game of which the difficulty is scaled around being in a party, solo? How exactly would that give me an objective conclusion if I may ask?
I think it is a beautiful thing that ArenaNet is aiming to do with GW2 -- they are attempting to make playing solo and playing with other players rewarding and challenging using the same content. If they can get scaling working the way they want it to playing alone and playing in a group will both be rewarding and engaging.
Yes, it is in their best interest to make playing with other players more rewarding than playing alone, which they have done -- but I for one am sick of feeling like I am wasting my time if I am not grouped an spending more than an hour at a time at the computer in other MMOs.
I work strange hours, I am preparing for law school, I have a girlfriend and I am a full time student. It is rare that I can sit down, find a group and then still have enough time to accomplish something productive.
Some may call it "casual" which is fine, but
do not confuse casual with easy in GW2. I've never been a hard-core-raiding-uber-pwnzor-pvp-god-super-l33t player -- but I am an engaged, thinking, motivated player none the less and GW2 is FINALLY creating a space where I can find and overcome challenging content without needing to put in hours and hours of time in a single sitting.
tldr:
GW difficulty is scaled around being in a party AND solo. The game SCALES dynamically to the number of players -- which is unique. It encourages grouping but does not punish people for soloing -- which, if they get it right, is something a lot of us have been waiting for.