TABLE OF CONTENTS
(yep, it needs one... 10000+ words is a big guide)
I: Introduction
II: About Me (skip if you wish)
III: Optimal Mindset/Attitude
IV: Formulating A Build
V: Pets
VI: Weapons
VII: Utilities, Heal Skills, and Elites
VIII: Traits
IX (coming soon): Sigils & Runes
X (coming soon): Combat Tactics
XI: Release Log
I: Introduction
Welcome to my “super-duper” meta guide for the ranger class ( don’t ask why I am calling it that). If you are new to the ranger, or even GW2, I gladly invite you to read along. My objective in this guide is not to hand you a build which you will then have no clue how to use, but rather to teach you about the mechanics of the ranger including: weapons, utilities, traits, combo fields, those cute and deadly little pets we all have, and so on; so that you may go on to experiment with your own builds and enjoy the ranger class to the fullest extent.Obviously there is a lot of information to cover, so be ready to sit down for quite some time, and open up some music while you are at it (I suggest the cowboy bebop albums). One major thing to keep in mind while reading this is that this guide is based upon my opinions, so feel free to discuss (calmly) your own opinions below, and if the community agrees I will adjust this guide. A little about me first....II: About Me
My name is BLU (well, at least here it is). I am a fun loving gamer who loves to help people in the community of whatever games I am playing. I picked up GW2 after finally giving into the hype about 2 months ago, and I have been tirelessly theorycrafting and just generally awaiting for the game (or betas, or stress tests) to launch so that I can test the builds I make and hopefully progress myself towards my dream of Esports. While I do have classes and work to focus on, I will be trying to pump out as much content as possible, both through YouTube, Twitch, and the blog I have created specifically for builds once the game launches. If you are interested in these materials, you can find links right below, but please finish reading the guide first!
Twitch.tv Channel: http://www.twitch.tv/blu42
Tsunami Youtube Channel (my videos can be found here): http://www.youtube.com/user/TsunamiGW2
My Blog (design is still a WIP): http://rangerblugw2.wordpress.com/
My Guild’s (Tsunami) Website: http://tsunamigw2.shivtr.com/
III: Attitude/Mindset
Before you even set foot into tournaments or pick up games, you need to be aware of something. Your attitude and mindset will make a huge impact on how you play and how you are perceived by the community. These are all things that, while they are not part of the game, are very crucial to how you will perform in the game, and while a lot of this may seem like a rewording of Lowell’s mindset section, this is one of the most important parts of the guide. Just a few simple pointers will go a long way to reduce stress and make the game and PvP experience that much more fun.- NEVER, under any circumstances, commit BM: If you are unaware, BM is the abbreviated form of bad manner. Something a lot of people don’t realize is that games are very much a mind game (and not in terms of your knowledge of the game). If your enemy has you pissed off and HE knows it, than he has already won. If you feel the urge to yell a big ol’ “F*** you buddy!” in /y DON’T. Just compose yourself and find out either how to beat your opponent or, if the time has passed, figure out what you did wrong. Plus, you won't look like a total jerk!
- Keep your cool: If you are getting angry, you are going to be playing worse because you will be focusing more on how much you hate the hundred-blades warrior instead of how to approach each combat situation. Find your own way of “cooling down” quickly. Whether it be a deep breath or a scream into a pillow, just find a way to quickly get back into a focused mood.
- Keep your eyes and ears open: This game is going to be huge for theorycrafting with the amount of combinations a class can pull off, so you should always be on the lookout for new builds, combinations, or just anything that will improve your game. Don't shut someone off because they can’t dodge correctly, because he or she might have one of the best condition stacking tactics in the game! People are good at different things, so always be open to new ideas.
- Communication is key: This is something that a lot of people don’t get. If you are not communicating with your team, then you are going to die. Call targets, give boon/condition updates, and just generally spout every piece of vital info you can onto the team chatter. If you watch any of the videos I am in on Tsunami’s YouTube channel, you will see that I am constantly spouting out updates on my wellbeing, target, and position. This can easily mean the difference between a win and loss between two teams.
- “More GG, More Skill” : This quote, as spoken by Aleksey "White-Ra" Krupnyk, can be applied to any game, and pretty much anything in life. Regardless if you are winning or not, just remember that by playing the game, you are getting better.
IV: Formulating a Build
Over the rest of the guide you are going to see everything the ranger has to offer. I am not going to link any cookie cutter builds because I do not believe it is a good thing to use. In this guide in addition to learning good tactics for a ranger to use, you will be learning how to create your own builds. The first step in creating your own build is to figure out what you want the build to be about. Each build will focus on one main damage stat, with secondary stats being decided by weapon, utility, and trait choices. The three main damaging stats are as follows:
Power: Increases attack attribute by one, increasing damage for all abilities
Precision: Increases chance to critically hit
Condition Damage: Increases damage done from conditions
In addition to these there are defensive stats, as well as some others that will boost your boons, conditions, and increase healing, among other things:
Toughness: Each point of this increases the character’s armor by one, decreasing the amount of direct damage he takes.
Vitality: Each point of this increases your HP by 10
Boon Duration: (gained from traits) Increases Boon duration by 1% per trait point
Condition Duration: (gained from traits) Increases condition duration by 1% per trait point
Critical Damage (aka Prowess): (gained from traits) Increases critical multiplier by 1% per trait point
Healing Power: Increases overall healing output your character is capable of
Empathy (ranger specific): (gained from traits) Increases pet attribute bonuses
Here are the main types of builds, that will correspond with each of one of the three damage types, and synergize with some of the secondary and defensive traits
Power Builds: This type of build will focus on mainly gaining power in order to maintain consistent damage.The downside to a power builds is that while it creates consistent damage, there may or may not be a lot of burst
Crit Builds: Similar to the power build, this one will focus mainly on Precision and critical damage for extra burst. The downside to a Crit build is that it is heavily reliant on cooldowns, as well as the luck of crits going off in the first place.
Condition Build: My personal favorite. This type of build revolves around (you guessed it!) stacking massive amounts of conditions on players to overwhelm them with DoTs. The major upside to this is that the damage of conditions cannot be resisted with toughness unlike regular attacks. The downside to going with a condition build, however, is that if your opponent has enough condition removal (and skill to match it), he will be able to negate your damage to nearly nothing. Condition builds also have a considerably higher skill cap in my opinion due to the management of conditions that you are putting out. Secondary stat will be precision to proc more bleeds (explained later)
Support Builds: This kind of build can vary a lot. Support builds will be more focused on synergizing with team mate abilities in order to increase AoE healing output, CC, or just boosting team damage output through combo fields and other means. It can be run with any of the three main damage types
Once you have selected one of these templates, it’s time to start forming your build in greater detail! The main thing to remember is synergy. If you are unaware, this generally refers to things that mesh well together i.e., various elements of your build. Make sure that your weapons, utilities, and traits complement all the other parts of your build, and you will have created a working build!
*End of Post 1*
(Having Issues with images, give me a minute for the rest of the build)
Edited by BLU, 10 August 2012 - 09:12 PM.










