Ok part 2. phew translating takes longer than i thought
Can a ranger that already owns three pets, but isnt happy with one of them, always send the first away to tame a second? Of course, was the answer of Eric and Jon, but the players have to live with the fact that the new pet starts at zero and only has the health and damage bonusses which stem from the level of its owner.
Pet and ranger have to work for special skills, while leveling the pet again. How long the way from zero to the highest rung of the evoultolutionary ladder (20) couldn’t be answered by either Jon or Eric, until now no one at Anet had tested it in real time. But the two promised that it would not be endless work.
(About our by now surely annoying repetition of the question what the maximum level would be for GW2 Eric and Jon did not answer. Rumour has reached our ear that it will be very high. But the designers simply said: Think of a number between 1 and 100.)
AS you can read in their Blog entry a pet on level 20 has 4 special skills. Together with the rangers 10 that would make 14 skills a ranger (weapon- and therefore skillswitch not included) could access. Or that was our consideration. But Jon and Eric made it clear in the interview that the pet has 4 skills, but the player cannot activate them himself. Only orders like attack (attack target), heel(come to master), stay(don’t move) are possible.
Does it work without pet?
For a ranger in the first GW it isnt necessary to have a pet with you. You can be competitive as a ranger without pet. However Jon and Eric told us that it will work differently in GW2. The two compare the pet to the adrenaline system of the warrior or the attunements of the elementalist. The pet is a fixed and important part of this class and without a pet a ranger is not a real ranger.
The better graphics
A speciality of GW2 in comparison with it’s predecessor is the visual display of skills. Jon and Eric explained to us that Whirling defense, which we know from GW1, has a visual effect. They would have like to have that in the first part, but the engine wasn’t ready to show it satifactorily back then. But when an enemy is throwing a rock at a ranger in Guild Wars 2 and he uses whirling defense in time we can see the rock being thrown back at the aggressor.
What was only implemented after some time but what we found great was the possibility to safe builds with codes and exchange them. Eric and Jon told us that this feature isn’t planned
for GW2. If the players demand it, they want to look into it and build such an option into the game.
Edited by Rand al'Thor, 15 July 2010 - 02:04 PM.