The weapon skills (1-5) I feel are too easy to unlock. Using a sword for example, it is meant to take practice to learn how to use a new skill. Not hacking the same level 2 creature to death over and over to quickly unlock the next skill. Higher level foes, who have a more advanced combat style should reward players with more of a skill unlock progress as the character learns more advanced combat techniques from a more advanced foe. Also, you should feel as if you have achieved something great when you unlock a new skill. A new way to survive etc
In summary, what I am suggesting is that if a player kills an enemy that is higher than or equal to the current level of the player, they should get x amount of skill unlock. For this example, say 5%.
If they kill an enemy that is 1 level below, 4% of the next skill should be unlocked, 2 levels lower, 3% etc all the way to 5 levels lower+ would unlock 1% of the next skill.
This would encourage players to continue along their adventures and story line while trying to unlock all of their skills, rather than sitting back and hacking level 2's over and over again to quickly unlock all of their 5 skills, then swtiching weapons and doing it all over again.
Players can do what they want after all, but eliminating some more grinding aspects couldn't hurt right? What are your thoughts? Thanks for reading










