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Waypoints are too Cheap

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#1 jx1590

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Posted 11 August 2012 - 10:16 PM

Well arena net said there would NEVER exist fly mounts in the game because it takes the scale of the world. This is true, if you fly over the things you cant even have the idea that a huge mountain is an obstacle.

So they came with the idea of waypoints... teleports xD. (So it doesn't take the scale of the world, wierd decision).

But also they said it would cost something to the players to travel through this waypoints, "a player that decides to walk to the objective instead of teleporting will be rewarded"

I think you have already played in BWE and stress tests, and 5copper is ridiculous.(Minimum i've found)
Do you guys think it was just in beta?

Anet did an awesome job in world immersion :), and in my opinion they should had come with other transport system, or at least make an animation for teleporting to waypoints using an asura device or something.
I'm not saying that transportation must be slow, because thats a way to games with montlhy fees gain money.
Posted Image

EDIT: I really like Trei's idea:

View PostTrei, on 18 August 2012 - 08:11 AM, said:

I feel way points should in fact decrease in cost the further distance taken, but have near ones increased to the average value of intermediate distances.

This would encourage players to walk instead of porting for silly short distances while making it more economical for far travels.

Edited by jx1590, 19 August 2012 - 07:35 PM.


#2 Alaroxr

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Posted 11 August 2012 - 10:38 PM

I think it's fine.

#3 Rukiachan

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Posted 11 August 2012 - 10:48 PM

View Postjx1590, on 11 August 2012 - 10:16 PM, said:

So they came with the idea of waypoints... teleports xD. (So it doesn't take the scale of the world, wierd decision).

Actually, I don't think it take on the scale, because you have to walk all the way to the waypoint to enable it so you can teleport to it afterwards.

View Postjx1590, on 11 August 2012 - 10:16 PM, said:

But also they said it would cost something to the players to travel through this waypoints, "a player that decides to walk to the objective instead of teleporting will be rewarded"

I think you have already played in BWE and stress tests, and 5copper is ridiculous.
Do you guys think it was just in beta? (because all players were poor)


It was only 5copper when you were close to it, but, when you are trying to warp to location far away it would take 2, sometimes 4 silvers and some copper to do it.

#4 jx1590

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Posted 11 August 2012 - 11:10 PM

Hmm then is just me ^^

Thank you for all the answers :)

#5 Isarien

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Posted 11 August 2012 - 11:12 PM

Waypointing isn't 5 coppers in later zones, and certainly not 5 coppers when waypointing across multiple zones.

It's meant to be a minor gold sink...

#6 cyclopsje

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Posted 11 August 2012 - 11:14 PM

So now we are complaining beceause its to cheap :huh:

#7 Shamadamun

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Posted 11 August 2012 - 11:15 PM

I think it should scale with level, and to try to find a healty balance between "Hmm If I walk I could save a few pennies" and "I'll risk losing a bit of money to save time"

As it stands, its more 'Pfft 5 copper I'll just port"

#8 SchurgeMarauder

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Posted 11 August 2012 - 11:46 PM

Just because you want to walk everywhere doesn't mean I should have to.

#9 Vejuz

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Posted 11 August 2012 - 11:51 PM

View PostSchurgeMarauder, on 11 August 2012 - 11:46 PM, said:

Just because you want to walk everywhere doesn't mean I should have to.

Bingo. Especially if the reason I want to get somewhere is to play with a friend who might only be online for 20-30 minutes.

#10 Absolutionis

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Posted 13 August 2012 - 03:36 AM

Waypoints scale with level.

#11 kitanas

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Posted 13 August 2012 - 04:01 AM

the amount it costs scales with both level and distance (i.e. the higher level you are the more it costs, the waypoints in higher level zones cost more to port to)

#12 jonnique

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Posted 13 August 2012 - 04:26 AM

Waypoints save some time if you don't have much time to play to be honest I'm disappointed that they put a price for using them unlike in GW1 were waypoints are free.

#13 Absolutionis

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Posted 13 August 2012 - 05:34 AM

Waypoints are still a very small sum of money. They make you think twice about using them too often, but the price is low enough that you shouldn't hesitate to use them to save time.

Plus, if you need to travel a great distance, just jump through the Mists to Lion's Arch.

#14 Misce

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Posted 13 August 2012 - 11:57 AM

View Postjx1590, on 11 August 2012 - 10:16 PM, said:

Well arena net said there would NEVER exist fly mounts in the game because it takes the scale of the world. This is true, if you fly over the things you cant even have the idea that a huge mountain is an obstacle.

So they came with the idea of waypoints... teleports xD. (So it doesn't take the scale of the world, wierd decision).

But also they said it would cost something to the players to travel through this waypoints, "a player that decides to walk to the objective instead of teleporting will be rewarded"

I think you have already played in BWE and stress tests, and 5copper is ridiculous.
Do you guys think it was just in beta? (because all players were poor)
Posted Image

I for one agree with you. I don't like he teleports at all, and think it's THE worst solution on the matter. I also recognize that many here disagree with me, but it's just my take on things.

#15 soloria

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Posted 13 August 2012 - 12:00 PM

View Postjonnique, on 13 August 2012 - 04:26 AM, said:

Waypoints save some time if you don't have much time to play to be honest I'm disappointed that they put a price for using them unlike in GW1 were waypoints are free.

This..

Waypoints imo are fine as they are, not everyone is a walking cash tree, its a convenience. Nothing more, nothing less.

#16 Ivania

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Posted 13 August 2012 - 12:07 PM

And mapping to a Racial Capital city is "free" if you go to the Heart of the mists and then to LA -> Racial Capital.

#17 Naoroji

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Posted 13 August 2012 - 12:16 PM

You know, I actually ran out of money because of the waypoints once.

True story.

#18 GODh

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Posted 13 August 2012 - 12:25 PM

I havent found ONE waypoint yet that was only 5 copper... i think the first one starts at 9 copper, but later on you easily have to pay silvers.

View Postjonnique, on 13 August 2012 - 04:26 AM, said:

Waypoints save some time if you don't have much time to play to be honest I'm disappointed that they put a price for using them unlike in GW1 were waypoints are free.
I fully agree on this... this may even become a "problem" when you are low on cash (because you just bought new armor or weapon?) and a guildie or friend is asking for help, but he is on the other side of the world. /gg anet

#19 asbasb

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Posted 13 August 2012 - 02:02 PM

Well, I certainly wouldn't object if they made them a little bit more expensive, but to claim they said it would be rewarding to not WP is a quote taken out of context. You have to realize that waypointing costs scale with your level, so at level 80, while you will be making 20 times as much as a level 1 in mob money, you will also pay 20 times as much for convenience gold sinks like the waypoints. So, it gets more rewarding to not WP the higher your level is, and since not every single thing you can buy in the world scales with your level, you will be able to afford more from a waypoint not taken at Orr than you would in Queensdale.

edit: I'm stupid. The area you waypoint in doesn't matter, as the costs scales with your level, not the area. Ignore the last sentence.

Edited by asbasb, 13 August 2012 - 02:36 PM.


#20 Senatic

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Posted 13 August 2012 - 02:09 PM

View PostGODh, on 13 August 2012 - 12:25 PM, said:

I havent found ONE waypoint yet that was only 5 copper... i think the first one starts at 9 copper, but later on you easily have to pay silvers.

I fully agree on this... this may even become a "problem" when you are low on cash (because you just bought new armor or weapon?) and a guildie or friend is asking for help, but he is on the other side of the world. /gg anet

We have a very minmal idea of the relative value of the currency at the moment. For all we know the most expensive waypoint is a irrelevant cost in the grand scale of things after months of playing.

How about we wait with bringing up the pitchforks until we're sure there is a problem. GG random poster with an opinion.

#21 Felonius

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Posted 13 August 2012 - 02:19 PM

I'm not sure the cost of the waypoint is intended to be overly punitive, and anyway if the cost was raised it would disproportionately punish players just starting out rather than those who have been playing for a while and have built up cash reserves. As others have said, I think it is just there as a convenient gold sink and not some draconian measure to punish people for dying.

#22 Greensuitjacket

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Posted 13 August 2012 - 02:30 PM

I for one think way points are too expensive, discuss

#23 Senatic

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Posted 13 August 2012 - 02:32 PM

View PostGreensuitjacket, on 13 August 2012 - 02:30 PM, said:

I for one think way points are too expensive, discuss

Considering their intended purpose is to be a long term gold sink, the more expensive they are the better they are at doing their job.

Edited by Senatic, 13 August 2012 - 02:33 PM.


#24 Coren

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Posted 13 August 2012 - 03:07 PM

Prices increase the farther away you go and also depends on the region you are in. Your "5 copper" was probably from Divinity's Reach to the Fort.

#25 MyTabbycat

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Posted 13 August 2012 - 03:15 PM

How are waypoints that much different than map travel in GW1?

Map travel didn't have a fee...

#26 jx1590

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Posted 13 August 2012 - 10:54 PM

I never played GW1

View PostMyTabbycat, on 13 August 2012 - 03:15 PM, said:

How are waypoints that much different than map travel in GW1?

Map travel didn't have a fee...


#27 asbasb

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Posted 15 August 2012 - 05:00 PM

What they could probably do is have it cost the same amount of money if you're traveling from somewhere in the world to a major city, regardless of which waypoint within the map you're porting to. It's not a major thing, the price difference is minor(on lower levels), and it would only save players one additional step.

#28 Ceeps

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Posted 15 August 2012 - 06:18 PM

Waypoints are nice the way they are:
Costs more the farther you travel, and probably costs more to get to higher level zones.

It takes some money out of the system, so it reduces inflation by a small amount.

It eliminates needless travel time that subscription-based MMO's use to needlessly make you fly around to travel to another location.

It's not an issue if you are going to an area to actually play for any significant amount of time, you will easily recoup your costs after killing a few mobs or completing a dynamic event.

To merchants who would warp around for free to go buy some materials at a certain karma vendor to then sell on the trading post, there's cost to doing that.

#29 Tregarde

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Posted 16 August 2012 - 04:00 AM

I'll take cheap travel of expensive in a game any day. In GW2 the cost of using waypoints is trivial. I want it to be trivial. I've played a game where using Gates got expensive real quick, so much so that if I didn't run between cities I could easily have been looking at having zero gold on my character. That is not fun.

#30 Nooblet

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Posted 16 August 2012 - 04:04 AM

I'm only going to use waypoints until they become too expensive for my budget when that happens guess i will get accustomed to my feet





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