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Point capture and defense while stealthed

Stealth Point Capture Point Defense

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#1 SemiCasual

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Posted 12 August 2012 - 02:38 AM

The whole concept of capturing a point or defending a point is that you are in the area and are unable to be moved/killed.  This shouldn't matter whether or not your opponents can see you.  If you are stealthed, you are using resources to maintain it as it costs utility/heal/weapon skills to do so.  You take damage while stealthed, and the opponents know that you must be in a certain geographical area.  They know exactly where you are if you can inflict a damaging condition on a stealthed thief.  So why are you not able to get the benefits of point capture/defense while being stealthed.  If I blow all my utility skills/heals/initiative to maintain stealth, it ends up an easy kill for my opponent when I unstealth and all I can do is spam the autoattack.  This is from the perspective of a thief, but it should apply to all professions when stealthed.

#2 fodemhouse

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Posted 12 August 2012 - 03:50 AM

I agree...
Guardians can use Sanctuary and nobody is able to enter, so the Thief could be able to use stealth and capture the points etc etc...

#3 Sebyos

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Posted 12 August 2012 - 03:54 AM

Agreed with everything, plus it's not like we could do it forever.

#4 Shamadamun

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Posted 12 August 2012 - 03:54 AM

The problem I see with that is you can get something like 15 seconds of stealth from the thieves AoE stealth (forgot the name) so that's virutally 15 seconds of immunity. You can throw spells around like a crazy person, but you most likely aren't going to hit anything.

Now if the slider begins to go in your enemy's favor because you're stealthed for a few seconds, that needs a serious change, since stealth is a huge part of the thief's utility.

#5 Basharic

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Posted 12 August 2012 - 04:26 AM

I agree. Even with some of the longer stealths, a thief's ability to defend/contest a node would still pale in comparison to some classes. And there is currently a very strong argument that one reason NOT to bring a thief for tourney play is the utter lack of node control potential. Keep in mind though lettng steatlhed players count for node control would include Mesmers and Engineers too.

I also can't think of another profession who gets punished with a loss of node control for using what could be a MAJOR component of a players build.

I honestly think a stealthed player not affecting node control is a relic mindset left over from games where permastealth was an option. It deserves a second look by the devs.

#6 NeonArlecchino

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Posted 12 August 2012 - 05:31 AM

View PostShamadamun, on 12 August 2012 - 03:54 AM, said:

The problem I see with that is you can get something like 15 seconds of stealth from the thieves AoE stealth (forgot the name) so that's virutally 15 seconds of immunity. You can throw spells around like a crazy person, but you most likely aren't going to hit anything.

Now if the slider begins to go in your enemy's favor because you're stealthed for a few seconds, that needs a serious change, since stealth is a huge part of the thief's utility.
What if you only stop affecting the node if you're on it in stealth for a duration of over 3-5 seconds with a cooldown of half the activation?
So you need to be visible for at least 1.5 seconds, on or near the node, if the limit is 3 seconds. This would make timing your stealthing important to cap near invisibly while not leaving people swinging at air for 15+ seconds.

View Postfodemhouse, on 12 August 2012 - 03:50 AM, said:

I agree...
Guardians can use Sanctuary and nobody is able to enter, so the Thief could be able to use stealth and capture the points etc etc...
How big do you think Sanctuary is?

I play a lot of Guardian and use a ground control build so thieves hiding on something as small as a point can't really hide from me unless they run away but Sanctuary doesn't cover the whole thing. Even if it partially covers an entrance, nodes have more than one access point.

Edited by NeonArlecchino, 12 August 2012 - 05:32 AM.


#7 xCharlie

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Posted 12 August 2012 - 05:42 AM

I agree.

Attacking breaks stealth? (Correct me if im wrong)

So all the opponent needs to do to counter the 15s stealth is to stand on the point? It won't go up or down and if the thief attacks he'll no longer be in stealth. It'll just allow the thief to fight to his/her full potential without having to worry about losing the point if they stealth.
You can't stealth forever so it shouldn't be an issue.

#8 xCharlie

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Posted 12 August 2012 - 05:46 AM

View PostBasharic, on 12 August 2012 - 04:26 AM, said:

Keep in mind though lettng steatlhed players count for node control would include Mesmers and Engineers too.

Rangers too, But engineers and rangers only have 1 stealth skill? (I think.)
Engineer can't stealth himself?

Edited by xCharlie, 12 August 2012 - 05:48 AM.


#9 Fayne

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Posted 12 August 2012 - 06:07 AM

View PostShamadamun, on 12 August 2012 - 03:54 AM, said:

The problem I see with that is you can get something like 15 seconds of stealth from the thieves AoE stealth (forgot the name) so that's virutally 15 seconds of immunity. You can throw spells around like a crazy person, but you most likely aren't going to hit anything.

Now if the slider begins to go in your enemy's favor because you're stealthed for a few seconds, that needs a serious change, since stealth is a huge part of the thief's utility.

It isn't 15 seconds of immunity.  You take damage through stealth.

If you have to be on the node to cap it they know you are in a certain area and can just AoE to damage you.  If you attack back, you are revealed.

There is absolutely no reason that thief shouldn't be able to cap while stealthed.

#10 Shamadamun

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Posted 12 August 2012 - 06:35 AM

View PostFayne, on 12 August 2012 - 06:07 AM, said:

It isn't 15 seconds of immunity.  You take damage through stealth.

If you have to be on the node to cap it they know you are in a certain area and can just AoE to damage you.  If you attack back, you are revealed.

There is absolutely no reason that thief shouldn't be able to cap while stealthed.

Like I said, good luck to those trying to hit you while you're stealthed. A few hits here and there no big deal, it's as close to immunity as you can get!

#11 Swickster

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Posted 12 August 2012 - 06:53 AM

it does need to be changed, but as it is now it could make stealth builds to powerful, there'd need to be some limitation on it to prevent abuse. I personally can't think of one, but im sure some1 else can.

#12 Fayne

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Posted 12 August 2012 - 06:57 AM

View PostShamadamun, on 12 August 2012 - 06:35 AM, said:

Like I said, good luck to those trying to hit you while you're stealthed. A few hits here and there no big deal, it's as close to immunity as you can get!

I get hit all the time while in stealth.

Keep in mind that if you both sit on the node and don't attack each other, no one is capping, it is stable.

If you attack, you are revealed.

In the stealth scenario they can only kill you while stealthed.  You can't technically cap or kill them while you are maintaining your stealth.

But for builds that pop in and out of stealth not being able to cap while stealthed is a big disadvantage.

Edited by Fayne, 12 August 2012 - 07:01 AM.






Also tagged with one or more of these keywords: Stealth, Point Capture, Point Defense

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