Point capture and defense while stealthed
#1
Posted 12 August 2012 - 02:38 AM
#2
Posted 12 August 2012 - 03:50 AM
Guardians can use Sanctuary and nobody is able to enter, so the Thief could be able to use stealth and capture the points etc etc...
#3
Posted 12 August 2012 - 03:54 AM
#4
Posted 12 August 2012 - 03:54 AM
Now if the slider begins to go in your enemy's favor because you're stealthed for a few seconds, that needs a serious change, since stealth is a huge part of the thief's utility.
#5
Posted 12 August 2012 - 04:26 AM
I also can't think of another profession who gets punished with a loss of node control for using what could be a MAJOR component of a players build.
I honestly think a stealthed player not affecting node control is a relic mindset left over from games where permastealth was an option. It deserves a second look by the devs.
#6
Posted 12 August 2012 - 05:31 AM
Shamadamun, on 12 August 2012 - 03:54 AM, said:
Now if the slider begins to go in your enemy's favor because you're stealthed for a few seconds, that needs a serious change, since stealth is a huge part of the thief's utility.
So you need to be visible for at least 1.5 seconds, on or near the node, if the limit is 3 seconds. This would make timing your stealthing important to cap near invisibly while not leaving people swinging at air for 15+ seconds.
fodemhouse, on 12 August 2012 - 03:50 AM, said:
Guardians can use Sanctuary and nobody is able to enter, so the Thief could be able to use stealth and capture the points etc etc...
I play a lot of Guardian and use a ground control build so thieves hiding on something as small as a point can't really hide from me unless they run away but Sanctuary doesn't cover the whole thing. Even if it partially covers an entrance, nodes have more than one access point.
Edited by NeonArlecchino, 12 August 2012 - 05:32 AM.
#7
Posted 12 August 2012 - 05:42 AM
Attacking breaks stealth? (Correct me if im wrong)
So all the opponent needs to do to counter the 15s stealth is to stand on the point? It won't go up or down and if the thief attacks he'll no longer be in stealth. It'll just allow the thief to fight to his/her full potential without having to worry about losing the point if they stealth.
You can't stealth forever so it shouldn't be an issue.
#8
Posted 12 August 2012 - 05:46 AM
Basharic, on 12 August 2012 - 04:26 AM, said:
Rangers too, But engineers and rangers only have 1 stealth skill? (I think.)
Engineer can't stealth himself?
Edited by xCharlie, 12 August 2012 - 05:48 AM.
#9
Posted 12 August 2012 - 06:07 AM
Shamadamun, on 12 August 2012 - 03:54 AM, said:
Now if the slider begins to go in your enemy's favor because you're stealthed for a few seconds, that needs a serious change, since stealth is a huge part of the thief's utility.
It isn't 15 seconds of immunity. You take damage through stealth.
If you have to be on the node to cap it they know you are in a certain area and can just AoE to damage you. If you attack back, you are revealed.
There is absolutely no reason that thief shouldn't be able to cap while stealthed.
#10
Posted 12 August 2012 - 06:35 AM
Fayne, on 12 August 2012 - 06:07 AM, said:
If you have to be on the node to cap it they know you are in a certain area and can just AoE to damage you. If you attack back, you are revealed.
There is absolutely no reason that thief shouldn't be able to cap while stealthed.
Like I said, good luck to those trying to hit you while you're stealthed. A few hits here and there no big deal, it's as close to immunity as you can get!
#11
Posted 12 August 2012 - 06:53 AM
#12
Posted 12 August 2012 - 06:57 AM
Shamadamun, on 12 August 2012 - 06:35 AM, said:
I get hit all the time while in stealth.
Keep in mind that if you both sit on the node and don't attack each other, no one is capping, it is stable.
If you attack, you are revealed.
In the stealth scenario they can only kill you while stealthed. You can't technically cap or kill them while you are maintaining your stealth.
But for builds that pop in and out of stealth not being able to cap while stealthed is a big disadvantage.
Edited by Fayne, 12 August 2012 - 07:01 AM.
Also tagged with one or more of these keywords: Stealth, Point Capture, Point Defense
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